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597 lines
25 KiB
C++
597 lines
25 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "dungeon_data.h"
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String DungeonData::get_target_class_name() {
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return _target_class_name;
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}
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void DungeonData::set_target_class_name(String name) {
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_target_class_name = name;
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}
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Ref<Script> DungeonData::get_target_script() {
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return _target_script;
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}
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void DungeonData::set_target_script(Ref<Script> script) {
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_target_script = script;
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}
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Vector2 DungeonData::get_level_range() {
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return _level_range;
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}
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void DungeonData::set_level_range(Vector2 value) {
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_level_range = value;
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}
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//Min Size
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int DungeonData::get_min_sizex() {
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return _min_sizex;
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}
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void DungeonData::set_min_sizex(int value) {
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_min_sizex = value;
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}
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int DungeonData::get_min_sizey() {
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return _min_sizey;
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}
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void DungeonData::set_min_sizey(int value) {
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_min_sizey = value;
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}
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int DungeonData::get_min_sizez() {
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return _min_sizez;
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}
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void DungeonData::set_min_sizez(int value) {
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_min_sizez = value;
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}
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//Max Size
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int DungeonData::get_max_sizex() {
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return _max_sizex;
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}
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void DungeonData::set_max_sizex(int value) {
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_max_sizex = value;
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}
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int DungeonData::get_max_sizey() {
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return _max_sizey;
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}
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void DungeonData::set_max_sizey(int value) {
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_max_sizey = value;
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}
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int DungeonData::get_max_sizez() {
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return _max_sizez;
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}
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void DungeonData::set_max_sizez(int value) {
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_max_sizez = value;
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}
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int DungeonData::get_min_room_count() {
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return _min_room_count;
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}
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void DungeonData::set_min_room_count(int value) {
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_min_room_count = value;
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}
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int DungeonData::get_max_room_count() {
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return _max_room_count;
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}
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void DungeonData::set_max_room_count(int value) {
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_max_room_count = value;
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}
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//Rooms
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Ref<DungeonRoomData> DungeonData::get_dungeon_room_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _dungeon_room_datas.size(), Ref<DungeonRoomData>());
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return _dungeon_room_datas.get(index);
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}
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void DungeonData::set_dungeon_room_data(const int index, const Ref<DungeonRoomData> dungeon_room_data) {
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ERR_FAIL_INDEX(index, _dungeon_room_datas.size());
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_dungeon_room_datas.set(index, dungeon_room_data);
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}
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void DungeonData::add_dungeon_room_data(const Ref<DungeonRoomData> dungeon_room_data) {
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_dungeon_room_datas.push_back(dungeon_room_data);
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}
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void DungeonData::remove_dungeon_room_data(const int index) {
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ERR_FAIL_INDEX(index, _dungeon_room_datas.size());
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_dungeon_room_datas.remove(index);
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}
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int DungeonData::get_dungeon_room_data_count() const {
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return _dungeon_room_datas.size();
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}
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Vector<Variant> DungeonData::get_dungeon_room_datas() {
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Vector<Variant> r;
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for (int i = 0; i < _dungeon_room_datas.size(); i++) {
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r.push_back(_dungeon_room_datas[i].get_ref_ptr());
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}
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return r;
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}
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void DungeonData::set_dungeon_room_datas(const Vector<Variant> &dungeon_room_datas) {
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_dungeon_room_datas.clear();
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for (int i = 0; i < dungeon_room_datas.size(); i++) {
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Ref<DungeonRoomData> dungeon_room_data = Ref<DungeonRoomData>(dungeon_room_datas[i]);
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_dungeon_room_datas.push_back(dungeon_room_data);
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}
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}
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//Start Rooms
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Ref<DungeonRoomData> DungeonData::get_dungeon_start_room_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _dungeon_start_room_datas.size(), Ref<DungeonRoomData>());
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return _dungeon_start_room_datas.get(index);
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}
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void DungeonData::set_dungeon_start_room_data(const int index, const Ref<DungeonRoomData> dungeon_start_room_data) {
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ERR_FAIL_INDEX(index, _dungeon_start_room_datas.size());
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_dungeon_start_room_datas.set(index, dungeon_start_room_data);
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}
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void DungeonData::add_dungeon_start_room_data(const Ref<DungeonRoomData> dungeon_start_room_data) {
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_dungeon_start_room_datas.push_back(dungeon_start_room_data);
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}
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void DungeonData::remove_dungeon_start_room_data(const int index) {
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ERR_FAIL_INDEX(index, _dungeon_start_room_datas.size());
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_dungeon_start_room_datas.remove(index);
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}
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int DungeonData::get_dungeon_start_room_data_count() const {
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return _dungeon_start_room_datas.size();
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}
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Vector<Variant> DungeonData::get_dungeon_start_room_datas() {
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Vector<Variant> r;
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for (int i = 0; i < _dungeon_start_room_datas.size(); i++) {
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r.push_back(_dungeon_start_room_datas[i].get_ref_ptr());
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}
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return r;
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}
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void DungeonData::set_dungeon_start_room_datas(const Vector<Variant> &dungeon_start_room_datas) {
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_dungeon_start_room_datas.clear();
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for (int i = 0; i < dungeon_start_room_datas.size(); i++) {
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Ref<DungeonRoomData> dungeon_start_room_data = Ref<DungeonRoomData>(dungeon_start_room_datas[i]);
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_dungeon_start_room_datas.push_back(dungeon_start_room_data);
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}
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}
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//End Rooms
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Ref<DungeonRoomData> DungeonData::get_dungeon_end_room_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _dungeon_end_room_datas.size(), Ref<DungeonRoomData>());
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return _dungeon_end_room_datas.get(index);
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}
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void DungeonData::set_dungeon_end_room_data(const int index, const Ref<DungeonRoomData> dungeon_end_room_data) {
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ERR_FAIL_INDEX(index, _dungeon_end_room_datas.size());
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_dungeon_end_room_datas.set(index, dungeon_end_room_data);
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}
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void DungeonData::add_dungeon_end_room_data(const Ref<DungeonRoomData> dungeon_end_room_data) {
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_dungeon_end_room_datas.push_back(dungeon_end_room_data);
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}
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void DungeonData::remove_dungeon_end_room_data(const int index) {
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ERR_FAIL_INDEX(index, _dungeon_end_room_datas.size());
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_dungeon_end_room_datas.remove(index);
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}
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int DungeonData::get_dungeon_end_room_data_count() const {
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return _dungeon_end_room_datas.size();
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}
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Vector<Variant> DungeonData::get_dungeon_end_room_datas() {
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Vector<Variant> r;
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for (int i = 0; i < _dungeon_end_room_datas.size(); i++) {
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r.push_back(_dungeon_end_room_datas[i].get_ref_ptr());
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}
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return r;
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}
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void DungeonData::set_dungeon_end_room_datas(const Vector<Variant> &dungeon_end_room_datas) {
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_dungeon_end_room_datas.clear();
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for (int i = 0; i < dungeon_end_room_datas.size(); i++) {
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Ref<DungeonRoomData> dungeon_end_room_data = Ref<DungeonRoomData>(dungeon_end_room_datas[i]);
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_dungeon_end_room_datas.push_back(dungeon_end_room_data);
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}
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}
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//Corridors
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Ref<DungeonRoomData> DungeonData::get_dungeon_corridor_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _dungeon_corridor_datas.size(), Ref<DungeonRoomData>());
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return _dungeon_corridor_datas.get(index);
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}
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void DungeonData::set_dungeon_corridor_data(const int index, const Ref<DungeonRoomData> dungeon_corridor_data) {
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ERR_FAIL_INDEX(index, _dungeon_corridor_datas.size());
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_dungeon_corridor_datas.set(index, dungeon_corridor_data);
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}
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void DungeonData::add_dungeon_corridor_data(const Ref<DungeonRoomData> dungeon_corridor_data) {
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_dungeon_corridor_datas.push_back(dungeon_corridor_data);
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}
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void DungeonData::remove_dungeon_corridor_data(const int index) {
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ERR_FAIL_INDEX(index, _dungeon_corridor_datas.size());
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_dungeon_corridor_datas.remove(index);
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}
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int DungeonData::get_dungeon_corridor_data_count() const {
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return _dungeon_corridor_datas.size();
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}
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Vector<Variant> DungeonData::get_dungeon_corridor_datas() {
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Vector<Variant> r;
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for (int i = 0; i < _dungeon_corridor_datas.size(); i++) {
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r.push_back(_dungeon_corridor_datas[i].get_ref_ptr());
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}
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return r;
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}
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void DungeonData::set_dungeon_corridor_datas(const Vector<Variant> &dungeon_corridor_datas) {
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_dungeon_corridor_datas.clear();
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for (int i = 0; i < dungeon_corridor_datas.size(); i++) {
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Ref<DungeonRoomData> dungeon_corridor_data = Ref<DungeonRoomData>(dungeon_corridor_datas[i]);
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_dungeon_corridor_datas.push_back(dungeon_corridor_data);
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}
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}
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#ifdef ESS_PRESENT
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//Entities
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Ref<EntityData> DungeonData::get_entity_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref<EntityData>());
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return _entity_datas.get(index);
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}
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void DungeonData::set_entity_data(const int index, const Ref<EntityData> entity_data) {
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ERR_FAIL_INDEX(index, _entity_datas.size());
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_entity_datas.set(index, entity_data);
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}
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void DungeonData::add_entity_data(const Ref<EntityData> entity_data) {
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_entity_datas.push_back(entity_data);
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}
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void DungeonData::remove_entity_data(const int index) {
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ERR_FAIL_INDEX(index, _entity_datas.size());
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_entity_datas.remove(index);
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}
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int DungeonData::get_entity_data_count() const {
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return _entity_datas.size();
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}
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Vector<Variant> DungeonData::get_entity_datas() {
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Vector<Variant> r;
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for (int i = 0; i < _entity_datas.size(); i++) {
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r.push_back(_entity_datas[i].get_ref_ptr());
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}
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return r;
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}
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void DungeonData::set_entity_datas(const Vector<Variant> &entity_datas) {
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_entity_datas.clear();
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for (int i = 0; i < entity_datas.size(); i++) {
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Ref<EntityData> entity_data = Ref<EntityData>(entity_datas[i]);
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_entity_datas.push_back(entity_data);
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}
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}
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#endif
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#ifdef VOXELMAN_PRESENT
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//// Surfaces ////
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Ref<VoxelSurface> DungeonData::get_voxel_surface(const int index) const {
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ERR_FAIL_INDEX_V(index, _voxel_surfaces.size(), Ref<VoxelSurface>());
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return _voxel_surfaces.get(index);
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}
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void DungeonData::set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface) {
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ERR_FAIL_INDEX(index, _voxel_surfaces.size());
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_voxel_surfaces.set(index, voxel_surface);
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}
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void DungeonData::add_voxel_surface(const Ref<VoxelSurface> voxel_surface) {
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_voxel_surfaces.push_back(voxel_surface);
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}
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void DungeonData::remove_voxel_surface(const int index) {
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ERR_FAIL_INDEX(index, _voxel_surfaces.size());
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_voxel_surfaces.remove(index);
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}
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int DungeonData::get_voxel_surface_count() const {
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return _voxel_surfaces.size();
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}
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Vector<Variant> DungeonData::get_voxel_surfaces() {
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Vector<Variant> r;
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for (int i = 0; i < _voxel_surfaces.size(); i++) {
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r.push_back(_voxel_surfaces[i].get_ref_ptr());
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}
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return r;
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}
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void DungeonData::set_voxel_surfaces(const Vector<Variant> &voxel_surfaces) {
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_voxel_surfaces.clear();
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for (int i = 0; i < voxel_surfaces.size(); i++) {
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Ref<EnvironmentData> voxel_surface = Ref<EnvironmentData>(voxel_surfaces[i]);
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_voxel_surfaces.push_back(voxel_surface);
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}
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}
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//// Liquid Surfaces ////
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Ref<VoxelSurface> DungeonData::get_liquid_voxel_surface(const int index) const {
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ERR_FAIL_INDEX_V(index, _liquid_voxel_surfaces.size(), Ref<VoxelSurface>());
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return _liquid_voxel_surfaces.get(index);
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}
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void DungeonData::set_liquid_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface) {
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ERR_FAIL_INDEX(index, _liquid_voxel_surfaces.size());
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_liquid_voxel_surfaces.set(index, voxel_surface);
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}
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void DungeonData::add_liquid_voxel_surface(const Ref<VoxelSurface> voxel_surface) {
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_liquid_voxel_surfaces.push_back(voxel_surface);
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}
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void DungeonData::remove_liquid_voxel_surface(const int index) {
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ERR_FAIL_INDEX(index, _liquid_voxel_surfaces.size());
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_liquid_voxel_surfaces.remove(index);
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}
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int DungeonData::get_liquid_voxel_surface_count() const {
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return _liquid_voxel_surfaces.size();
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}
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Vector<Variant> DungeonData::get_liquid_voxel_surfaces() {
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Vector<Variant> r;
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for (int i = 0; i < _liquid_voxel_surfaces.size(); i++) {
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r.push_back(_liquid_voxel_surfaces[i].get_ref_ptr());
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}
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return r;
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}
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void DungeonData::set_liquid_voxel_surfaces(const Vector<Variant> &voxel_surfaces) {
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_liquid_voxel_surfaces.clear();
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for (int i = 0; i < voxel_surfaces.size(); i++) {
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Ref<EnvironmentData> voxel_surface = Ref<EnvironmentData>(voxel_surfaces[i]);
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_liquid_voxel_surfaces.push_back(voxel_surface);
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}
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}
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//Environments
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Ref<EnvironmentData> DungeonData::get_environment_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _environment_datas.size(), Ref<EnvironmentData>());
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return _environment_datas.get(index);
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}
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void DungeonData::set_environment_data(const int index, const Ref<EnvironmentData> environment_data) {
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ERR_FAIL_INDEX(index, _environment_datas.size());
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_environment_datas.set(index, environment_data);
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}
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void DungeonData::add_environment_data(const Ref<EnvironmentData> environment_data) {
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_environment_datas.push_back(environment_data);
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}
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void DungeonData::remove_environment_data(const int index) {
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ERR_FAIL_INDEX(index, _environment_datas.size());
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_environment_datas.remove(index);
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}
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int DungeonData::get_environment_data_count() const {
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return _environment_datas.size();
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}
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Vector<Variant> DungeonData::get_environment_datas() {
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Vector<Variant> r;
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for (int i = 0; i < _environment_datas.size(); i++) {
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r.push_back(_environment_datas[i].get_ref_ptr());
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}
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return r;
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}
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void DungeonData::set_environment_datas(const Vector<Variant> &environment_datas) {
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_environment_datas.clear();
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for (int i = 0; i < environment_datas.size(); i++) {
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Ref<EnvironmentData> environment_data = Ref<EnvironmentData>(environment_datas[i]);
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_environment_datas.push_back(environment_data);
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}
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}
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#endif
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DungeonData::DungeonData() {
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_min_sizex = 0;
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_min_sizey = 0;
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_min_sizez = 0;
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_max_sizex = 0;
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_max_sizey = 0;
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_max_sizez = 0;
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_min_room_count = 0;
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_max_room_count = 0;
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}
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DungeonData::~DungeonData() {
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#ifdef VOXELMAN_PRESENT
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_environment_datas.clear();
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#endif
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_dungeon_room_datas.clear();
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_dungeon_start_room_datas.clear();
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_dungeon_end_room_datas.clear();
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_dungeon_corridor_datas.clear();
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#ifdef ESS_PRESENT
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_entity_datas.clear();
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#endif
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#ifdef VOXELMAN_PRESENT
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_entity_datas.clear();
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_voxel_surfaces.clear();
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_liquid_voxel_surfaces.clear();
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#endif
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}
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void DungeonData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_target_class_name"), &DungeonData::get_target_class_name);
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ClassDB::bind_method(D_METHOD("set_target_class_name", "value"), &DungeonData::set_target_class_name);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "target_class_name"), "set_target_class_name", "get_target_class_name");
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ClassDB::bind_method(D_METHOD("get_target_script"), &DungeonData::get_target_script);
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ClassDB::bind_method(D_METHOD("set_target_script", "value"), &DungeonData::set_target_script);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "target_script", PROPERTY_HINT_RESOURCE_TYPE, "Script"), "set_target_script", "get_target_script");
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ClassDB::bind_method(D_METHOD("get_level_range"), &DungeonData::get_level_range);
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ClassDB::bind_method(D_METHOD("set_level_range", "value"), &DungeonData::set_level_range);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range");
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//Min Size
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ClassDB::bind_method(D_METHOD("get_min_sizex"), &DungeonData::get_min_sizex);
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ClassDB::bind_method(D_METHOD("set_min_sizex", "value"), &DungeonData::set_min_sizex);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizex"), "set_min_sizex", "get_min_sizex");
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ClassDB::bind_method(D_METHOD("get_min_sizey"), &DungeonData::get_min_sizey);
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ClassDB::bind_method(D_METHOD("set_min_sizey", "value"), &DungeonData::set_min_sizey);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizey"), "set_min_sizey", "get_min_sizey");
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ClassDB::bind_method(D_METHOD("get_min_sizez"), &DungeonData::get_min_sizez);
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ClassDB::bind_method(D_METHOD("set_min_sizez", "value"), &DungeonData::set_min_sizez);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizez"), "set_min_sizez", "get_min_sizez");
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//Max Size
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ClassDB::bind_method(D_METHOD("get_max_sizex"), &DungeonData::get_max_sizex);
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ClassDB::bind_method(D_METHOD("set_max_sizex", "value"), &DungeonData::set_max_sizex);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizex"), "set_max_sizex", "get_max_sizex");
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ClassDB::bind_method(D_METHOD("get_max_sizey"), &DungeonData::get_max_sizey);
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ClassDB::bind_method(D_METHOD("set_max_sizey", "value"), &DungeonData::set_max_sizey);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizey"), "set_max_sizey", "get_max_sizey");
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ClassDB::bind_method(D_METHOD("get_max_sizez"), &DungeonData::get_max_sizez);
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ClassDB::bind_method(D_METHOD("set_max_sizez", "value"), &DungeonData::set_max_sizez);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizez"), "set_max_sizez", "get_max_sizez");
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//Room Count
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ClassDB::bind_method(D_METHOD("get_min_room_count"), &DungeonData::get_min_room_count);
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ClassDB::bind_method(D_METHOD("set_min_room_count", "value"), &DungeonData::set_min_room_count);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "min_room_count"), "set_min_room_count", "get_min_room_count");
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ClassDB::bind_method(D_METHOD("get_max_room_count"), &DungeonData::get_max_room_count);
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ClassDB::bind_method(D_METHOD("set_max_room_count", "value"), &DungeonData::set_max_room_count);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max_room_count"), "set_max_room_count", "get_max_room_count");
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//Rooms
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ClassDB::bind_method(D_METHOD("get_dungeon_room_data", "index"), &DungeonData::get_dungeon_room_data);
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ClassDB::bind_method(D_METHOD("set_dungeon_room_data", "index", "data"), &DungeonData::set_dungeon_room_data);
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ClassDB::bind_method(D_METHOD("add_dungeon_room_data", "dungeon_room_data"), &DungeonData::add_dungeon_room_data);
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ClassDB::bind_method(D_METHOD("remove_dungeon_room_data", "index"), &DungeonData::remove_dungeon_room_data);
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ClassDB::bind_method(D_METHOD("get_dungeon_room_data_count"), &DungeonData::get_dungeon_room_data_count);
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ClassDB::bind_method(D_METHOD("get_dungeon_room_datas"), &DungeonData::get_dungeon_room_datas);
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ClassDB::bind_method(D_METHOD("set_dungeon_room_datas", "dungeon_room_datas"), &DungeonData::set_dungeon_room_datas);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_room_datas", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_room_datas", "get_dungeon_room_datas");
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//Start Rooms
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ClassDB::bind_method(D_METHOD("get_dungeon_start_room_data", "index"), &DungeonData::get_dungeon_start_room_data);
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ClassDB::bind_method(D_METHOD("set_dungeon_start_room_data", "index", "data"), &DungeonData::set_dungeon_start_room_data);
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ClassDB::bind_method(D_METHOD("add_dungeon_start_room_data", "dungeon_start_room_data"), &DungeonData::add_dungeon_start_room_data);
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ClassDB::bind_method(D_METHOD("remove_dungeon_start_room_data", "index"), &DungeonData::remove_dungeon_start_room_data);
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ClassDB::bind_method(D_METHOD("get_dungeon_start_room_data_count"), &DungeonData::get_dungeon_start_room_data_count);
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ClassDB::bind_method(D_METHOD("get_dungeon_start_room_datas"), &DungeonData::get_dungeon_start_room_datas);
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ClassDB::bind_method(D_METHOD("set_dungeon_start_room_datas", "dungeon_start_room_datas"), &DungeonData::set_dungeon_start_room_datas);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_start_room_datas", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_start_room_datas", "get_dungeon_start_room_datas");
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//End Rooms
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ClassDB::bind_method(D_METHOD("get_dungeon_end_room_data", "index"), &DungeonData::get_dungeon_end_room_data);
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ClassDB::bind_method(D_METHOD("set_dungeon_end_room_data", "index", "data"), &DungeonData::set_dungeon_end_room_data);
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ClassDB::bind_method(D_METHOD("add_dungeon_end_room_data", "dungeon_end_room_data"), &DungeonData::add_dungeon_end_room_data);
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ClassDB::bind_method(D_METHOD("remove_dungeon_end_room_data", "index"), &DungeonData::remove_dungeon_end_room_data);
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ClassDB::bind_method(D_METHOD("get_dungeon_end_room_data_count"), &DungeonData::get_dungeon_end_room_data_count);
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ClassDB::bind_method(D_METHOD("get_dungeon_end_room_datas"), &DungeonData::get_dungeon_end_room_datas);
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ClassDB::bind_method(D_METHOD("set_dungeon_end_room_datas", "dungeon_end_room_datas"), &DungeonData::set_dungeon_end_room_datas);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_end_room_datas", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_end_room_datas", "get_dungeon_end_room_datas");
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//Corridors
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ClassDB::bind_method(D_METHOD("get_dungeon_corridor_data", "index"), &DungeonData::get_dungeon_corridor_data);
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ClassDB::bind_method(D_METHOD("set_dungeon_corridor_data", "index", "data"), &DungeonData::set_dungeon_corridor_data);
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ClassDB::bind_method(D_METHOD("add_dungeon_corridor_data", "dungeon_corridor_data"), &DungeonData::add_dungeon_corridor_data);
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ClassDB::bind_method(D_METHOD("remove_dungeon_corridor_data", "index"), &DungeonData::remove_dungeon_corridor_data);
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ClassDB::bind_method(D_METHOD("get_dungeon_corridor_data_count"), &DungeonData::get_dungeon_corridor_data_count);
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ClassDB::bind_method(D_METHOD("get_dungeon_corridor_datas"), &DungeonData::get_dungeon_corridor_datas);
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ClassDB::bind_method(D_METHOD("set_dungeon_corridor_datas", "dungeon_corridor_datas"), &DungeonData::set_dungeon_corridor_datas);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_corridor_datas", PROPERTY_HINT_NONE, "17/17:DungeonCorridorData", PROPERTY_USAGE_DEFAULT, "DungeonCorridorData"), "set_dungeon_corridor_datas", "get_dungeon_corridor_datas");
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#ifdef ESS_PRESENT
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//Entities
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ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &DungeonData::get_entity_data);
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ClassDB::bind_method(D_METHOD("set_entity_data", "index", "data"), &DungeonData::set_entity_data);
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ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &DungeonData::add_entity_data);
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ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &DungeonData::remove_entity_data);
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ClassDB::bind_method(D_METHOD("get_entity_data_count"), &DungeonData::get_entity_data_count);
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ClassDB::bind_method(D_METHOD("get_entity_datas"), &DungeonData::get_entity_datas);
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ClassDB::bind_method(D_METHOD("set_entity_datas", "entity_datas"), &DungeonData::set_entity_datas);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entity_datas", PROPERTY_HINT_NONE, "17/17:EntityData", PROPERTY_USAGE_DEFAULT, "EntityData"), "set_entity_datas", "get_entity_datas");
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#endif
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#ifdef VOXELMAN_PRESENT
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//Environments
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ClassDB::bind_method(D_METHOD("get_environment_data", "index"), &DungeonData::get_environment_data);
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ClassDB::bind_method(D_METHOD("set_environment_data", "index", "data"), &DungeonData::set_environment_data);
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ClassDB::bind_method(D_METHOD("add_environment_data", "environment_data"), &DungeonData::add_environment_data);
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ClassDB::bind_method(D_METHOD("remove_environment_data", "index"), &DungeonData::remove_environment_data);
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ClassDB::bind_method(D_METHOD("get_environment_data_count"), &DungeonData::get_environment_data_count);
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ClassDB::bind_method(D_METHOD("get_environment_datas"), &DungeonData::get_environment_datas);
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ClassDB::bind_method(D_METHOD("set_environment_datas", "environment_datas"), &DungeonData::set_environment_datas);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "environment_datas", PROPERTY_HINT_NONE, "17/17:EnvironmentData", PROPERTY_USAGE_DEFAULT, "EnvironmentData"), "set_environment_datas", "get_environment_datas");
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//Surfaces
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ClassDB::bind_method(D_METHOD("get_voxel_surface", "index"), &DungeonData::get_voxel_surface);
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ClassDB::bind_method(D_METHOD("set_voxel_surface", "index", "data"), &DungeonData::set_voxel_surface);
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ClassDB::bind_method(D_METHOD("add_voxel_surface", "voxel_surface"), &DungeonData::add_voxel_surface);
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ClassDB::bind_method(D_METHOD("remove_voxel_surface", "index"), &DungeonData::remove_voxel_surface);
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ClassDB::bind_method(D_METHOD("get_voxel_surface_count"), &DungeonData::get_voxel_surface_count);
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ClassDB::bind_method(D_METHOD("get_voxel_surfaces"), &DungeonData::get_voxel_surfaces);
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ClassDB::bind_method(D_METHOD("set_voxel_surfaces", "voxel_surfaces"), &DungeonData::set_voxel_surfaces);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_surfaces", PROPERTY_HINT_NONE, "17/17:VoxelSurface", PROPERTY_USAGE_DEFAULT, "VoxelSurface"), "set_voxel_surfaces", "get_voxel_surfaces");
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//Liquid Surfaces
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ClassDB::bind_method(D_METHOD("get_liquid_voxel_surface", "index"), &DungeonData::get_liquid_voxel_surface);
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ClassDB::bind_method(D_METHOD("set_liquid_voxel_surface", "index", "data"), &DungeonData::set_liquid_voxel_surface);
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ClassDB::bind_method(D_METHOD("add_liquid_voxel_surface", "voxel_surface"), &DungeonData::add_liquid_voxel_surface);
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ClassDB::bind_method(D_METHOD("remove_liquid_voxel_surface", "index"), &DungeonData::remove_liquid_voxel_surface);
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ClassDB::bind_method(D_METHOD("get_liquid_voxel_surface_count"), &DungeonData::get_liquid_voxel_surface_count);
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ClassDB::bind_method(D_METHOD("get_liquid_voxel_surfaces"), &DungeonData::get_liquid_voxel_surfaces);
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ClassDB::bind_method(D_METHOD("set_liquid_voxel_surfaces", "voxel_surfaces"), &DungeonData::set_liquid_voxel_surfaces);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "liquid_voxel_surfaces", PROPERTY_HINT_NONE, "17/17:VoxelSurface", PROPERTY_USAGE_DEFAULT, "VoxelSurface"), "set_liquid_voxel_surfaces", "get_liquid_voxel_surfaces");
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#endif
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}
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