world_generator/data/dungeon_data.cpp

597 lines
25 KiB
C++

/*
Copyright (c) 2019-2020 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "dungeon_data.h"
String DungeonData::get_target_class_name() {
return _target_class_name;
}
void DungeonData::set_target_class_name(String name) {
_target_class_name = name;
}
Ref<Script> DungeonData::get_target_script() {
return _target_script;
}
void DungeonData::set_target_script(Ref<Script> script) {
_target_script = script;
}
Vector2 DungeonData::get_level_range() {
return _level_range;
}
void DungeonData::set_level_range(Vector2 value) {
_level_range = value;
}
//Min Size
int DungeonData::get_min_sizex() {
return _min_sizex;
}
void DungeonData::set_min_sizex(int value) {
_min_sizex = value;
}
int DungeonData::get_min_sizey() {
return _min_sizey;
}
void DungeonData::set_min_sizey(int value) {
_min_sizey = value;
}
int DungeonData::get_min_sizez() {
return _min_sizez;
}
void DungeonData::set_min_sizez(int value) {
_min_sizez = value;
}
//Max Size
int DungeonData::get_max_sizex() {
return _max_sizex;
}
void DungeonData::set_max_sizex(int value) {
_max_sizex = value;
}
int DungeonData::get_max_sizey() {
return _max_sizey;
}
void DungeonData::set_max_sizey(int value) {
_max_sizey = value;
}
int DungeonData::get_max_sizez() {
return _max_sizez;
}
void DungeonData::set_max_sizez(int value) {
_max_sizez = value;
}
int DungeonData::get_min_room_count() {
return _min_room_count;
}
void DungeonData::set_min_room_count(int value) {
_min_room_count = value;
}
int DungeonData::get_max_room_count() {
return _max_room_count;
}
void DungeonData::set_max_room_count(int value) {
_max_room_count = value;
}
//Rooms
Ref<DungeonRoomData> DungeonData::get_dungeon_room_data(const int index) const {
ERR_FAIL_INDEX_V(index, _dungeon_room_datas.size(), Ref<DungeonRoomData>());
return _dungeon_room_datas.get(index);
}
void DungeonData::set_dungeon_room_data(const int index, const Ref<DungeonRoomData> dungeon_room_data) {
ERR_FAIL_INDEX(index, _dungeon_room_datas.size());
_dungeon_room_datas.set(index, dungeon_room_data);
}
void DungeonData::add_dungeon_room_data(const Ref<DungeonRoomData> dungeon_room_data) {
_dungeon_room_datas.push_back(dungeon_room_data);
}
void DungeonData::remove_dungeon_room_data(const int index) {
ERR_FAIL_INDEX(index, _dungeon_room_datas.size());
_dungeon_room_datas.remove(index);
}
int DungeonData::get_dungeon_room_data_count() const {
return _dungeon_room_datas.size();
}
Vector<Variant> DungeonData::get_dungeon_room_datas() {
Vector<Variant> r;
for (int i = 0; i < _dungeon_room_datas.size(); i++) {
r.push_back(_dungeon_room_datas[i].get_ref_ptr());
}
return r;
}
void DungeonData::set_dungeon_room_datas(const Vector<Variant> &dungeon_room_datas) {
_dungeon_room_datas.clear();
for (int i = 0; i < dungeon_room_datas.size(); i++) {
Ref<DungeonRoomData> dungeon_room_data = Ref<DungeonRoomData>(dungeon_room_datas[i]);
_dungeon_room_datas.push_back(dungeon_room_data);
}
}
//Start Rooms
Ref<DungeonRoomData> DungeonData::get_dungeon_start_room_data(const int index) const {
ERR_FAIL_INDEX_V(index, _dungeon_start_room_datas.size(), Ref<DungeonRoomData>());
return _dungeon_start_room_datas.get(index);
}
void DungeonData::set_dungeon_start_room_data(const int index, const Ref<DungeonRoomData> dungeon_start_room_data) {
ERR_FAIL_INDEX(index, _dungeon_start_room_datas.size());
_dungeon_start_room_datas.set(index, dungeon_start_room_data);
}
void DungeonData::add_dungeon_start_room_data(const Ref<DungeonRoomData> dungeon_start_room_data) {
_dungeon_start_room_datas.push_back(dungeon_start_room_data);
}
void DungeonData::remove_dungeon_start_room_data(const int index) {
ERR_FAIL_INDEX(index, _dungeon_start_room_datas.size());
_dungeon_start_room_datas.remove(index);
}
int DungeonData::get_dungeon_start_room_data_count() const {
return _dungeon_start_room_datas.size();
}
Vector<Variant> DungeonData::get_dungeon_start_room_datas() {
Vector<Variant> r;
for (int i = 0; i < _dungeon_start_room_datas.size(); i++) {
r.push_back(_dungeon_start_room_datas[i].get_ref_ptr());
}
return r;
}
void DungeonData::set_dungeon_start_room_datas(const Vector<Variant> &dungeon_start_room_datas) {
_dungeon_start_room_datas.clear();
for (int i = 0; i < dungeon_start_room_datas.size(); i++) {
Ref<DungeonRoomData> dungeon_start_room_data = Ref<DungeonRoomData>(dungeon_start_room_datas[i]);
_dungeon_start_room_datas.push_back(dungeon_start_room_data);
}
}
//End Rooms
Ref<DungeonRoomData> DungeonData::get_dungeon_end_room_data(const int index) const {
ERR_FAIL_INDEX_V(index, _dungeon_end_room_datas.size(), Ref<DungeonRoomData>());
return _dungeon_end_room_datas.get(index);
}
void DungeonData::set_dungeon_end_room_data(const int index, const Ref<DungeonRoomData> dungeon_end_room_data) {
ERR_FAIL_INDEX(index, _dungeon_end_room_datas.size());
_dungeon_end_room_datas.set(index, dungeon_end_room_data);
}
void DungeonData::add_dungeon_end_room_data(const Ref<DungeonRoomData> dungeon_end_room_data) {
_dungeon_end_room_datas.push_back(dungeon_end_room_data);
}
void DungeonData::remove_dungeon_end_room_data(const int index) {
ERR_FAIL_INDEX(index, _dungeon_end_room_datas.size());
_dungeon_end_room_datas.remove(index);
}
int DungeonData::get_dungeon_end_room_data_count() const {
return _dungeon_end_room_datas.size();
}
Vector<Variant> DungeonData::get_dungeon_end_room_datas() {
Vector<Variant> r;
for (int i = 0; i < _dungeon_end_room_datas.size(); i++) {
r.push_back(_dungeon_end_room_datas[i].get_ref_ptr());
}
return r;
}
void DungeonData::set_dungeon_end_room_datas(const Vector<Variant> &dungeon_end_room_datas) {
_dungeon_end_room_datas.clear();
for (int i = 0; i < dungeon_end_room_datas.size(); i++) {
Ref<DungeonRoomData> dungeon_end_room_data = Ref<DungeonRoomData>(dungeon_end_room_datas[i]);
_dungeon_end_room_datas.push_back(dungeon_end_room_data);
}
}
//Corridors
Ref<DungeonRoomData> DungeonData::get_dungeon_corridor_data(const int index) const {
ERR_FAIL_INDEX_V(index, _dungeon_corridor_datas.size(), Ref<DungeonRoomData>());
return _dungeon_corridor_datas.get(index);
}
void DungeonData::set_dungeon_corridor_data(const int index, const Ref<DungeonRoomData> dungeon_corridor_data) {
ERR_FAIL_INDEX(index, _dungeon_corridor_datas.size());
_dungeon_corridor_datas.set(index, dungeon_corridor_data);
}
void DungeonData::add_dungeon_corridor_data(const Ref<DungeonRoomData> dungeon_corridor_data) {
_dungeon_corridor_datas.push_back(dungeon_corridor_data);
}
void DungeonData::remove_dungeon_corridor_data(const int index) {
ERR_FAIL_INDEX(index, _dungeon_corridor_datas.size());
_dungeon_corridor_datas.remove(index);
}
int DungeonData::get_dungeon_corridor_data_count() const {
return _dungeon_corridor_datas.size();
}
Vector<Variant> DungeonData::get_dungeon_corridor_datas() {
Vector<Variant> r;
for (int i = 0; i < _dungeon_corridor_datas.size(); i++) {
r.push_back(_dungeon_corridor_datas[i].get_ref_ptr());
}
return r;
}
void DungeonData::set_dungeon_corridor_datas(const Vector<Variant> &dungeon_corridor_datas) {
_dungeon_corridor_datas.clear();
for (int i = 0; i < dungeon_corridor_datas.size(); i++) {
Ref<DungeonRoomData> dungeon_corridor_data = Ref<DungeonRoomData>(dungeon_corridor_datas[i]);
_dungeon_corridor_datas.push_back(dungeon_corridor_data);
}
}
#ifdef ESS_PRESENT
//Entities
Ref<EntityData> DungeonData::get_entity_data(const int index) const {
ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref<EntityData>());
return _entity_datas.get(index);
}
void DungeonData::set_entity_data(const int index, const Ref<EntityData> entity_data) {
ERR_FAIL_INDEX(index, _entity_datas.size());
_entity_datas.set(index, entity_data);
}
void DungeonData::add_entity_data(const Ref<EntityData> entity_data) {
_entity_datas.push_back(entity_data);
}
void DungeonData::remove_entity_data(const int index) {
ERR_FAIL_INDEX(index, _entity_datas.size());
_entity_datas.remove(index);
}
int DungeonData::get_entity_data_count() const {
return _entity_datas.size();
}
Vector<Variant> DungeonData::get_entity_datas() {
Vector<Variant> r;
for (int i = 0; i < _entity_datas.size(); i++) {
r.push_back(_entity_datas[i].get_ref_ptr());
}
return r;
}
void DungeonData::set_entity_datas(const Vector<Variant> &entity_datas) {
_entity_datas.clear();
for (int i = 0; i < entity_datas.size(); i++) {
Ref<EntityData> entity_data = Ref<EntityData>(entity_datas[i]);
_entity_datas.push_back(entity_data);
}
}
#endif
#ifdef VOXELMAN_PRESENT
//// Surfaces ////
Ref<VoxelSurface> DungeonData::get_voxel_surface(const int index) const {
ERR_FAIL_INDEX_V(index, _voxel_surfaces.size(), Ref<VoxelSurface>());
return _voxel_surfaces.get(index);
}
void DungeonData::set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface) {
ERR_FAIL_INDEX(index, _voxel_surfaces.size());
_voxel_surfaces.set(index, voxel_surface);
}
void DungeonData::add_voxel_surface(const Ref<VoxelSurface> voxel_surface) {
_voxel_surfaces.push_back(voxel_surface);
}
void DungeonData::remove_voxel_surface(const int index) {
ERR_FAIL_INDEX(index, _voxel_surfaces.size());
_voxel_surfaces.remove(index);
}
int DungeonData::get_voxel_surface_count() const {
return _voxel_surfaces.size();
}
Vector<Variant> DungeonData::get_voxel_surfaces() {
Vector<Variant> r;
for (int i = 0; i < _voxel_surfaces.size(); i++) {
r.push_back(_voxel_surfaces[i].get_ref_ptr());
}
return r;
}
void DungeonData::set_voxel_surfaces(const Vector<Variant> &voxel_surfaces) {
_voxel_surfaces.clear();
for (int i = 0; i < voxel_surfaces.size(); i++) {
Ref<EnvironmentData> voxel_surface = Ref<EnvironmentData>(voxel_surfaces[i]);
_voxel_surfaces.push_back(voxel_surface);
}
}
//// Liquid Surfaces ////
Ref<VoxelSurface> DungeonData::get_liquid_voxel_surface(const int index) const {
ERR_FAIL_INDEX_V(index, _liquid_voxel_surfaces.size(), Ref<VoxelSurface>());
return _liquid_voxel_surfaces.get(index);
}
void DungeonData::set_liquid_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface) {
ERR_FAIL_INDEX(index, _liquid_voxel_surfaces.size());
_liquid_voxel_surfaces.set(index, voxel_surface);
}
void DungeonData::add_liquid_voxel_surface(const Ref<VoxelSurface> voxel_surface) {
_liquid_voxel_surfaces.push_back(voxel_surface);
}
void DungeonData::remove_liquid_voxel_surface(const int index) {
ERR_FAIL_INDEX(index, _liquid_voxel_surfaces.size());
_liquid_voxel_surfaces.remove(index);
}
int DungeonData::get_liquid_voxel_surface_count() const {
return _liquid_voxel_surfaces.size();
}
Vector<Variant> DungeonData::get_liquid_voxel_surfaces() {
Vector<Variant> r;
for (int i = 0; i < _liquid_voxel_surfaces.size(); i++) {
r.push_back(_liquid_voxel_surfaces[i].get_ref_ptr());
}
return r;
}
void DungeonData::set_liquid_voxel_surfaces(const Vector<Variant> &voxel_surfaces) {
_liquid_voxel_surfaces.clear();
for (int i = 0; i < voxel_surfaces.size(); i++) {
Ref<EnvironmentData> voxel_surface = Ref<EnvironmentData>(voxel_surfaces[i]);
_liquid_voxel_surfaces.push_back(voxel_surface);
}
}
//Environments
Ref<EnvironmentData> DungeonData::get_environment_data(const int index) const {
ERR_FAIL_INDEX_V(index, _environment_datas.size(), Ref<EnvironmentData>());
return _environment_datas.get(index);
}
void DungeonData::set_environment_data(const int index, const Ref<EnvironmentData> environment_data) {
ERR_FAIL_INDEX(index, _environment_datas.size());
_environment_datas.set(index, environment_data);
}
void DungeonData::add_environment_data(const Ref<EnvironmentData> environment_data) {
_environment_datas.push_back(environment_data);
}
void DungeonData::remove_environment_data(const int index) {
ERR_FAIL_INDEX(index, _environment_datas.size());
_environment_datas.remove(index);
}
int DungeonData::get_environment_data_count() const {
return _environment_datas.size();
}
Vector<Variant> DungeonData::get_environment_datas() {
Vector<Variant> r;
for (int i = 0; i < _environment_datas.size(); i++) {
r.push_back(_environment_datas[i].get_ref_ptr());
}
return r;
}
void DungeonData::set_environment_datas(const Vector<Variant> &environment_datas) {
_environment_datas.clear();
for (int i = 0; i < environment_datas.size(); i++) {
Ref<EnvironmentData> environment_data = Ref<EnvironmentData>(environment_datas[i]);
_environment_datas.push_back(environment_data);
}
}
#endif
DungeonData::DungeonData() {
_min_sizex = 0;
_min_sizey = 0;
_min_sizez = 0;
_max_sizex = 0;
_max_sizey = 0;
_max_sizez = 0;
_min_room_count = 0;
_max_room_count = 0;
}
DungeonData::~DungeonData() {
#ifdef VOXELMAN_PRESENT
_environment_datas.clear();
#endif
_dungeon_room_datas.clear();
_dungeon_start_room_datas.clear();
_dungeon_end_room_datas.clear();
_dungeon_corridor_datas.clear();
#ifdef ESS_PRESENT
_entity_datas.clear();
#endif
#ifdef VOXELMAN_PRESENT
_entity_datas.clear();
_voxel_surfaces.clear();
_liquid_voxel_surfaces.clear();
#endif
}
void DungeonData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_target_class_name"), &DungeonData::get_target_class_name);
ClassDB::bind_method(D_METHOD("set_target_class_name", "value"), &DungeonData::set_target_class_name);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "target_class_name"), "set_target_class_name", "get_target_class_name");
ClassDB::bind_method(D_METHOD("get_target_script"), &DungeonData::get_target_script);
ClassDB::bind_method(D_METHOD("set_target_script", "value"), &DungeonData::set_target_script);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "target_script", PROPERTY_HINT_RESOURCE_TYPE, "Script"), "set_target_script", "get_target_script");
ClassDB::bind_method(D_METHOD("get_level_range"), &DungeonData::get_level_range);
ClassDB::bind_method(D_METHOD("set_level_range", "value"), &DungeonData::set_level_range);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range");
//Min Size
ClassDB::bind_method(D_METHOD("get_min_sizex"), &DungeonData::get_min_sizex);
ClassDB::bind_method(D_METHOD("set_min_sizex", "value"), &DungeonData::set_min_sizex);
ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizex"), "set_min_sizex", "get_min_sizex");
ClassDB::bind_method(D_METHOD("get_min_sizey"), &DungeonData::get_min_sizey);
ClassDB::bind_method(D_METHOD("set_min_sizey", "value"), &DungeonData::set_min_sizey);
ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizey"), "set_min_sizey", "get_min_sizey");
ClassDB::bind_method(D_METHOD("get_min_sizez"), &DungeonData::get_min_sizez);
ClassDB::bind_method(D_METHOD("set_min_sizez", "value"), &DungeonData::set_min_sizez);
ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizez"), "set_min_sizez", "get_min_sizez");
//Max Size
ClassDB::bind_method(D_METHOD("get_max_sizex"), &DungeonData::get_max_sizex);
ClassDB::bind_method(D_METHOD("set_max_sizex", "value"), &DungeonData::set_max_sizex);
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizex"), "set_max_sizex", "get_max_sizex");
ClassDB::bind_method(D_METHOD("get_max_sizey"), &DungeonData::get_max_sizey);
ClassDB::bind_method(D_METHOD("set_max_sizey", "value"), &DungeonData::set_max_sizey);
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizey"), "set_max_sizey", "get_max_sizey");
ClassDB::bind_method(D_METHOD("get_max_sizez"), &DungeonData::get_max_sizez);
ClassDB::bind_method(D_METHOD("set_max_sizez", "value"), &DungeonData::set_max_sizez);
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizez"), "set_max_sizez", "get_max_sizez");
//Room Count
ClassDB::bind_method(D_METHOD("get_min_room_count"), &DungeonData::get_min_room_count);
ClassDB::bind_method(D_METHOD("set_min_room_count", "value"), &DungeonData::set_min_room_count);
ADD_PROPERTY(PropertyInfo(Variant::INT, "min_room_count"), "set_min_room_count", "get_min_room_count");
ClassDB::bind_method(D_METHOD("get_max_room_count"), &DungeonData::get_max_room_count);
ClassDB::bind_method(D_METHOD("set_max_room_count", "value"), &DungeonData::set_max_room_count);
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_room_count"), "set_max_room_count", "get_max_room_count");
//Rooms
ClassDB::bind_method(D_METHOD("get_dungeon_room_data", "index"), &DungeonData::get_dungeon_room_data);
ClassDB::bind_method(D_METHOD("set_dungeon_room_data", "index", "data"), &DungeonData::set_dungeon_room_data);
ClassDB::bind_method(D_METHOD("add_dungeon_room_data", "dungeon_room_data"), &DungeonData::add_dungeon_room_data);
ClassDB::bind_method(D_METHOD("remove_dungeon_room_data", "index"), &DungeonData::remove_dungeon_room_data);
ClassDB::bind_method(D_METHOD("get_dungeon_room_data_count"), &DungeonData::get_dungeon_room_data_count);
ClassDB::bind_method(D_METHOD("get_dungeon_room_datas"), &DungeonData::get_dungeon_room_datas);
ClassDB::bind_method(D_METHOD("set_dungeon_room_datas", "dungeon_room_datas"), &DungeonData::set_dungeon_room_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_room_datas", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_room_datas", "get_dungeon_room_datas");
//Start Rooms
ClassDB::bind_method(D_METHOD("get_dungeon_start_room_data", "index"), &DungeonData::get_dungeon_start_room_data);
ClassDB::bind_method(D_METHOD("set_dungeon_start_room_data", "index", "data"), &DungeonData::set_dungeon_start_room_data);
ClassDB::bind_method(D_METHOD("add_dungeon_start_room_data", "dungeon_start_room_data"), &DungeonData::add_dungeon_start_room_data);
ClassDB::bind_method(D_METHOD("remove_dungeon_start_room_data", "index"), &DungeonData::remove_dungeon_start_room_data);
ClassDB::bind_method(D_METHOD("get_dungeon_start_room_data_count"), &DungeonData::get_dungeon_start_room_data_count);
ClassDB::bind_method(D_METHOD("get_dungeon_start_room_datas"), &DungeonData::get_dungeon_start_room_datas);
ClassDB::bind_method(D_METHOD("set_dungeon_start_room_datas", "dungeon_start_room_datas"), &DungeonData::set_dungeon_start_room_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_start_room_datas", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_start_room_datas", "get_dungeon_start_room_datas");
//End Rooms
ClassDB::bind_method(D_METHOD("get_dungeon_end_room_data", "index"), &DungeonData::get_dungeon_end_room_data);
ClassDB::bind_method(D_METHOD("set_dungeon_end_room_data", "index", "data"), &DungeonData::set_dungeon_end_room_data);
ClassDB::bind_method(D_METHOD("add_dungeon_end_room_data", "dungeon_end_room_data"), &DungeonData::add_dungeon_end_room_data);
ClassDB::bind_method(D_METHOD("remove_dungeon_end_room_data", "index"), &DungeonData::remove_dungeon_end_room_data);
ClassDB::bind_method(D_METHOD("get_dungeon_end_room_data_count"), &DungeonData::get_dungeon_end_room_data_count);
ClassDB::bind_method(D_METHOD("get_dungeon_end_room_datas"), &DungeonData::get_dungeon_end_room_datas);
ClassDB::bind_method(D_METHOD("set_dungeon_end_room_datas", "dungeon_end_room_datas"), &DungeonData::set_dungeon_end_room_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_end_room_datas", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_end_room_datas", "get_dungeon_end_room_datas");
//Corridors
ClassDB::bind_method(D_METHOD("get_dungeon_corridor_data", "index"), &DungeonData::get_dungeon_corridor_data);
ClassDB::bind_method(D_METHOD("set_dungeon_corridor_data", "index", "data"), &DungeonData::set_dungeon_corridor_data);
ClassDB::bind_method(D_METHOD("add_dungeon_corridor_data", "dungeon_corridor_data"), &DungeonData::add_dungeon_corridor_data);
ClassDB::bind_method(D_METHOD("remove_dungeon_corridor_data", "index"), &DungeonData::remove_dungeon_corridor_data);
ClassDB::bind_method(D_METHOD("get_dungeon_corridor_data_count"), &DungeonData::get_dungeon_corridor_data_count);
ClassDB::bind_method(D_METHOD("get_dungeon_corridor_datas"), &DungeonData::get_dungeon_corridor_datas);
ClassDB::bind_method(D_METHOD("set_dungeon_corridor_datas", "dungeon_corridor_datas"), &DungeonData::set_dungeon_corridor_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_corridor_datas", PROPERTY_HINT_NONE, "17/17:DungeonCorridorData", PROPERTY_USAGE_DEFAULT, "DungeonCorridorData"), "set_dungeon_corridor_datas", "get_dungeon_corridor_datas");
#ifdef ESS_PRESENT
//Entities
ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &DungeonData::get_entity_data);
ClassDB::bind_method(D_METHOD("set_entity_data", "index", "data"), &DungeonData::set_entity_data);
ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &DungeonData::add_entity_data);
ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &DungeonData::remove_entity_data);
ClassDB::bind_method(D_METHOD("get_entity_data_count"), &DungeonData::get_entity_data_count);
ClassDB::bind_method(D_METHOD("get_entity_datas"), &DungeonData::get_entity_datas);
ClassDB::bind_method(D_METHOD("set_entity_datas", "entity_datas"), &DungeonData::set_entity_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entity_datas", PROPERTY_HINT_NONE, "17/17:EntityData", PROPERTY_USAGE_DEFAULT, "EntityData"), "set_entity_datas", "get_entity_datas");
#endif
#ifdef VOXELMAN_PRESENT
//Environments
ClassDB::bind_method(D_METHOD("get_environment_data", "index"), &DungeonData::get_environment_data);
ClassDB::bind_method(D_METHOD("set_environment_data", "index", "data"), &DungeonData::set_environment_data);
ClassDB::bind_method(D_METHOD("add_environment_data", "environment_data"), &DungeonData::add_environment_data);
ClassDB::bind_method(D_METHOD("remove_environment_data", "index"), &DungeonData::remove_environment_data);
ClassDB::bind_method(D_METHOD("get_environment_data_count"), &DungeonData::get_environment_data_count);
ClassDB::bind_method(D_METHOD("get_environment_datas"), &DungeonData::get_environment_datas);
ClassDB::bind_method(D_METHOD("set_environment_datas", "environment_datas"), &DungeonData::set_environment_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "environment_datas", PROPERTY_HINT_NONE, "17/17:EnvironmentData", PROPERTY_USAGE_DEFAULT, "EnvironmentData"), "set_environment_datas", "get_environment_datas");
//Surfaces
ClassDB::bind_method(D_METHOD("get_voxel_surface", "index"), &DungeonData::get_voxel_surface);
ClassDB::bind_method(D_METHOD("set_voxel_surface", "index", "data"), &DungeonData::set_voxel_surface);
ClassDB::bind_method(D_METHOD("add_voxel_surface", "voxel_surface"), &DungeonData::add_voxel_surface);
ClassDB::bind_method(D_METHOD("remove_voxel_surface", "index"), &DungeonData::remove_voxel_surface);
ClassDB::bind_method(D_METHOD("get_voxel_surface_count"), &DungeonData::get_voxel_surface_count);
ClassDB::bind_method(D_METHOD("get_voxel_surfaces"), &DungeonData::get_voxel_surfaces);
ClassDB::bind_method(D_METHOD("set_voxel_surfaces", "voxel_surfaces"), &DungeonData::set_voxel_surfaces);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_surfaces", PROPERTY_HINT_NONE, "17/17:VoxelSurface", PROPERTY_USAGE_DEFAULT, "VoxelSurface"), "set_voxel_surfaces", "get_voxel_surfaces");
//Liquid Surfaces
ClassDB::bind_method(D_METHOD("get_liquid_voxel_surface", "index"), &DungeonData::get_liquid_voxel_surface);
ClassDB::bind_method(D_METHOD("set_liquid_voxel_surface", "index", "data"), &DungeonData::set_liquid_voxel_surface);
ClassDB::bind_method(D_METHOD("add_liquid_voxel_surface", "voxel_surface"), &DungeonData::add_liquid_voxel_surface);
ClassDB::bind_method(D_METHOD("remove_liquid_voxel_surface", "index"), &DungeonData::remove_liquid_voxel_surface);
ClassDB::bind_method(D_METHOD("get_liquid_voxel_surface_count"), &DungeonData::get_liquid_voxel_surface_count);
ClassDB::bind_method(D_METHOD("get_liquid_voxel_surfaces"), &DungeonData::get_liquid_voxel_surfaces);
ClassDB::bind_method(D_METHOD("set_liquid_voxel_surfaces", "voxel_surfaces"), &DungeonData::set_liquid_voxel_surfaces);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "liquid_voxel_surfaces", PROPERTY_HINT_NONE, "17/17:VoxelSurface", PROPERTY_USAGE_DEFAULT, "VoxelSurface"), "set_liquid_voxel_surfaces", "get_liquid_voxel_surfaces");
#endif
}