#include "planet.h" Ref Planet::get_environment() { return _environment; } void Planet::set_environment(Ref value) { _environment = value; } Ref Planet::get_biome(const int index) const { ERR_FAIL_INDEX_V(index, _biomes.size(), Ref()); return _biomes.get(index); } void Planet::set_biome(const int index, const Ref biome) { ERR_FAIL_INDEX(index, _biomes.size()); _biomes.set(index, biome); } void Planet::add_biome(const Ref biome) { _biomes.push_back(biome); } void Planet::remove_biome(const int index) { ERR_FAIL_INDEX(index, _biomes.size()); _biomes.remove(index); } int Planet::get_biome_count() const { return _biomes.size(); } void Planet::generate_chunk(Ref chunk) { if (has_method("_generate_chunk")) { call("_generate_chunk", chunk); } } Planet::Planet() { } Planet::~Planet() { _environment.unref(); _biomes.clear(); } void Planet::_bind_methods() { BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"))); ClassDB::bind_method(D_METHOD("generate_chunk", "chunk"), &Planet::generate_chunk); ClassDB::bind_method(D_METHOD("get_environment"), &Planet::get_environment); ClassDB::bind_method(D_METHOD("set_environment", "value"), &Planet::set_environment); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment"); ClassDB::bind_method(D_METHOD("get_biome", "index"), &Planet::get_biome); ClassDB::bind_method(D_METHOD("set_biome", "index", "data"), &Planet::set_biome); ClassDB::bind_method(D_METHOD("add_biome", "biome"), &Planet::add_biome); ClassDB::bind_method(D_METHOD("remove_biome", "index"), &Planet::remove_biome); ClassDB::bind_method(D_METHOD("get_biome_count"), &Planet::get_biome_count); }