/* Copyright (c) 2019-2020 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef PLANET_H #define PLANET_H #include "core/image.h" #include "core/reference.h" #include "core/resource.h" #include "biome.h" #include "dungeon.h" #ifdef FASTNOISE_PRESENT #include "../../fastnoise/fastnoise_noise_params.h" #endif #ifdef VOXELMAN_PRESENT #include "../../voxelman/library/voxel_surface.h" #include "../../voxelman/library/voxelman_library.h" #include "../../voxelman/world/environment_data.h" #include "../../voxelman/world/voxel_chunk.h" #endif class Planet : public Resource { GDCLASS(Planet, Resource); public: int get_id() const; void set_id(const int value); int get_current_seed(); void set_current_seed(int value); Vector2 get_level_range(); void set_level_range(Vector2 value); #ifdef FASTNOISE_PRESENT Ref get_humidity_noise_params(); void set_humidity_noise_params(Ref value); Ref get_temperature_noise_params(); void set_temperature_noise_params(Ref value); #endif #ifdef VOXELMAN_PRESENT //Environment Ref get_environment(); void set_environment(Ref value); #endif //Biomes Ref get_biome(const int index) const; void set_biome(const int index, const Ref biome); void add_biome(const Ref biome); void remove_biome(const int index); int get_biome_count() const; Vector get_biomes(); void set_biomes(const Vector &biome_datas); //Dungeons Ref get_dungeon(const int index) const; void set_dungeon(const int index, const Ref dungeon); void add_dungeon(const Ref dungeon); void remove_dungeon(const int index); int get_dungeon_count() const; #ifdef VOXELMAN_PRESENT //Environments Ref get_environment_data(const int index) const; void set_environment_data(const int index, const Ref environment_data); void add_environment_data(const Ref environment_data); void remove_environment_data(const int index); int get_environment_data_count() const; Vector get_environment_datas(); void set_environment_datas(const Vector &environment_datas); //Surfaces Ref get_voxel_surface(const int index) const; void set_voxel_surface(const int index, const Ref voxel_surface); void add_voxel_surface(const Ref voxel_surface); void remove_voxel_surface(const int index); int get_voxel_surface_count() const; Vector get_voxel_surfaces(); void set_voxel_surfaces(const Vector &voxel_surfaces); #endif void setup(); #ifdef VOXELMAN_PRESENT void setup_library(Ref library); void _setup_library(Ref library); void generate_chunk(Ref chunk, bool spawn_mobs); #else void generate_chunk(Ref chunk, bool spawn_mobs); void setup_library(Ref library); #endif Ref generate_map(); Planet(); ~Planet(); protected: static void _bind_methods(); private: int _id; int _current_seed; Vector2 _level_range; #ifdef VOXELMAN_PRESENT Ref _environment; #endif Vector > _biomes; Vector > _dungeons; #ifdef FASTNOISE_PRESENT Ref _humidity_noise_params; Ref _temperature_noise_params; #endif #ifdef VOXELMAN_PRESENT Vector > _environment_datas; Vector > _voxel_surfaces; Vector > _liquid_voxel_surfaces; #endif }; #endif