/* Copyright (c) 2019-2020 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "biome.h" int Biome::get_current_seed() { return _current_seed; } void Biome::set_current_seed(int value) { _current_seed = value; } Vector2 Biome::get_level_range() { return _level_range; } void Biome::set_level_range(Vector2 value) { _level_range = value; } Vector2 Biome::get_humidity_range() { return _humidity_range; } void Biome::set_humidity_range(Vector2 range) { _humidity_range = range; } Vector2 Biome::get_temperature_range() { return _temperature_range; } void Biome::set_temperature_range(Vector2 range) { _temperature_range = range; } //// Prop Data //// Ref Biome::get_prop_data(const int index) const { ERR_FAIL_INDEX_V(index, _prop_datas.size(), Ref()); return _prop_datas.get(index); } void Biome::set_prop_data(const int index, const Ref prop_data) { ERR_FAIL_INDEX(index, _prop_datas.size()); _prop_datas.set(index, prop_data); } void Biome::add_prop_data(const Ref prop_data) { _prop_datas.push_back(prop_data); } void Biome::remove_prop_data(const int index) { ERR_FAIL_INDEX(index, _prop_datas.size()); _prop_datas.remove(index); } int Biome::get_prop_data_count() const { return _prop_datas.size(); } Vector Biome::get_prop_datas() { Vector r; for (int i = 0; i < _prop_datas.size(); i++) { #if VERSION_MAJOR < 4 r.push_back(_prop_datas[i].get_ref_ptr()); #else r.push_back(_prop_datas[i]); #endif } return r; } void Biome::set_prop_datas(const Vector &prop_datas) { _prop_datas.clear(); for (int i = 0; i < prop_datas.size(); i++) { Ref prop_data = Ref(prop_datas[i]); _prop_datas.push_back(prop_data); } } #ifdef ESS_PRESENT //Entities Ref Biome::get_entity_data(const int index) const { ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref()); return _entity_datas.get(index); } void Biome::set_entity_data(const int index, const Ref entity_data) { ERR_FAIL_INDEX(index, _entity_datas.size()); _entity_datas.set(index, entity_data); } void Biome::add_entity_data(const Ref entity_data) { _entity_datas.push_back(entity_data); } void Biome::remove_entity_data(const int index) { ERR_FAIL_INDEX(index, _entity_datas.size()); _entity_datas.remove(index); } int Biome::get_entity_data_count() const { return _entity_datas.size(); } Vector Biome::get_entity_datas() { Vector r; for (int i = 0; i < _entity_datas.size(); i++) { #if VERSION_MAJOR < 4 r.push_back(_entity_datas[i].get_ref_ptr()); #else r.push_back(_entity_datas[i]); #endif } return r; } void Biome::set_entity_datas(const Vector &entity_datas) { _entity_datas.clear(); for (int i = 0; i < entity_datas.size(); i++) { Ref entity_data = Ref(entity_datas[i]); _entity_datas.push_back(entity_data); } } #endif //// Dungeons //// Ref Biome::get_dungeon(const int index) const { ERR_FAIL_INDEX_V(index, _dungeons.size(), Ref()); return _dungeons.get(index); } void Biome::set_dungeon(const int index, const Ref dungeon) { ERR_FAIL_INDEX(index, _dungeons.size()); _dungeons.set(index, dungeon); } void Biome::add_dungeon(const Ref dungeon) { _dungeons.push_back(dungeon); } void Biome::remove_dungeon(const int index) { ERR_FAIL_INDEX(index, _dungeons.size()); _dungeons.remove(index); } int Biome::get_dungeon_count() const { return _dungeons.size(); } Vector Biome::get_dungeons() { Vector r; for (int i = 0; i < _dungeons.size(); i++) { #if VERSION_MAJOR < 4 r.push_back(_dungeons[i].get_ref_ptr()); #else r.push_back(_dungeons[i]); #endif } return r; } void Biome::set_dungeons(const Vector &dungeon_datas) { _dungeons.clear(); for (int i = 0; i < dungeon_datas.size(); i++) { Ref dungeon_data = Ref(dungeon_datas[i]); _dungeons.push_back(dungeon_data); } } Ref Biome::instance(const int seed) { Ref inst; inst = Ref(Object::cast_to(ClassDB::instance(get_class_name()))); ERR_FAIL_COND_V(!inst.is_valid(), inst); if (!get_script().is_null()) inst->set_script(get_script()); return call("_instance", seed, inst); } Ref Biome::_instance(const int seed, Ref inst) { inst->set_current_seed(seed); inst->set_level_range(_level_range); inst->set_humidity_range(_humidity_range); inst->set_temperature_range(_temperature_range); #ifdef VOXELMAN_PRESENT inst->set_environment(_environment); #endif for (int i = 0; i < _prop_datas.size(); ++i) { Ref p = _prop_datas[i]; inst->add_prop_data(p); } for (int i = 0; i < _dungeons.size(); ++i) { Ref d = _dungeons[i]; if (!d.is_valid()) continue; inst->add_dungeon(d->instance(seed)); } #ifdef ESS_PRESENT for (int i = 0; i < _entity_datas.size(); ++i) { Ref d = _entity_datas[i]; inst->add_entity_data(d); } #endif #ifdef VOXELMAN_PRESENT for (int i = 0; i < _environment_datas.size(); ++i) { Ref d = _environment_datas[i]; if (!d.is_valid()) continue; inst->add_environment_data(d); } for (int i = 0; i < _voxel_surfaces.size(); ++i) { Ref d = _voxel_surfaces[i]; if (!d.is_valid()) continue; inst->add_voxel_surface(d); } #endif return inst; } void Biome::setup() { if (has_method("_setup")) { call("_setup"); } } #ifdef VOXELMAN_PRESENT Ref Biome::get_environment() { return _environment; } void Biome::set_environment(Ref value) { _environment = value; } //Environments Ref Biome::get_environment_data(const int index) const { ERR_FAIL_INDEX_V(index, _environment_datas.size(), Ref()); return _environment_datas.get(index); } void Biome::set_environment_data(const int index, const Ref environment_data) { ERR_FAIL_INDEX(index, _environment_datas.size()); _environment_datas.set(index, environment_data); } void Biome::add_environment_data(const Ref environment_data) { _environment_datas.push_back(environment_data); } void Biome::remove_environment_data(const int index) { ERR_FAIL_INDEX(index, _environment_datas.size()); _environment_datas.remove(index); } int Biome::get_environment_data_count() const { return _environment_datas.size(); } Vector Biome::get_environment_datas() { Vector r; for (int i = 0; i < _environment_datas.size(); i++) { #if VERSION_MAJOR < 4 r.push_back(_environment_datas[i].get_ref_ptr()); #else r.push_back(_environment_datas[i]); #endif } return r; } void Biome::set_environment_datas(const Vector &environment_datas) { _environment_datas.clear(); for (int i = 0; i < environment_datas.size(); i++) { Ref environment_data = Ref(environment_datas[i]); _environment_datas.push_back(environment_data); } } //// Surfaces //// Ref Biome::get_voxel_surface(const int index) const { ERR_FAIL_INDEX_V(index, _voxel_surfaces.size(), Ref()); return _voxel_surfaces.get(index); } void Biome::set_voxel_surface(const int index, const Ref voxel_surface) { ERR_FAIL_INDEX(index, _voxel_surfaces.size()); _voxel_surfaces.set(index, voxel_surface); } void Biome::add_voxel_surface(const Ref voxel_surface) { _voxel_surfaces.push_back(voxel_surface); } void Biome::remove_voxel_surface(const int index) { ERR_FAIL_INDEX(index, _voxel_surfaces.size()); _voxel_surfaces.remove(index); } int Biome::get_voxel_surface_count() const { return _voxel_surfaces.size(); } Vector Biome::get_voxel_surfaces() { Vector r; for (int i = 0; i < _voxel_surfaces.size(); i++) { #if VERSION_MAJOR < 4 r.push_back(_voxel_surfaces[i].get_ref_ptr()); #else r.push_back(_voxel_surfaces[i]); #endif } return r; } void Biome::set_voxel_surfaces(const Vector &voxel_surfaces) { _voxel_surfaces.clear(); for (int i = 0; i < voxel_surfaces.size(); i++) { Ref voxel_surface = Ref(voxel_surfaces[i]); _voxel_surfaces.push_back(voxel_surface); } } void Biome::generate_chunk(Ref chunk, bool spawn_mobs) { ERR_FAIL_COND(!chunk.is_valid()); if (has_method("_generate_chunk")) { call("_generate_chunk", chunk, spawn_mobs); } } void Biome::generate_stack(Ref chunk, int x, int z, bool spawn_mobs) { ERR_FAIL_COND(!chunk.is_valid()); if (has_method("_generate_stack")) { call("_generate_stack", chunk, x, z, spawn_mobs); } } void Biome::setup_library(Ref library) { ERR_FAIL_COND(!library.is_valid()); if (has_method("_setup_library")) { call("_setup_library", library); } } void Biome::_setup_library(Ref library) { for (int i = 0; i < get_voxel_surface_count(); ++i) { Ref s = get_voxel_surface(i); if (s.is_valid()) { library->voxel_surface_add(s); } } for (int i = 0; i < get_dungeon_count(); ++i) { Ref d = get_dungeon(i); if (d.is_valid()) { d->setup_library(library); } } #ifdef PROPS_PRESENT for (int i = 0; i < get_prop_data_count(); ++i) { Ref s = get_prop_data(i); if (s.is_valid()) { Ref pd = s->get_prop(); if (pd.is_valid()) library->prop_add(s->get_prop()); } } #endif } #endif Biome::Biome() { _current_seed = 0; } Biome::~Biome() { _prop_datas.clear(); #ifdef ESS_PRESENT _entity_datas.clear(); #endif _dungeons.clear(); _prop_datas.clear(); #ifdef ESS_PRESENT _entity_datas.clear(); #endif #ifdef VOXELMAN_PRESENT _environment.unref(); _environment_datas.clear(); _voxel_surfaces.clear(); #endif } void Biome::_bind_methods() { BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "inst", PROPERTY_HINT_RESOURCE_TYPE, "Biome"), "_instance", PropertyInfo(Variant::INT, "p_seed"), PropertyInfo(Variant::OBJECT, "p_instance", PROPERTY_HINT_RESOURCE_TYPE, "Biome"))); BIND_VMETHOD(MethodInfo("_setup")); ClassDB::bind_method(D_METHOD("instance", "seed"), &Biome::instance); ClassDB::bind_method(D_METHOD("_instance", "p_seed", "p_instance"), &Biome::_instance); ClassDB::bind_method(D_METHOD("setup"), &Biome::setup); ClassDB::bind_method(D_METHOD("setup_library", "library"), &Biome::setup_library); ClassDB::bind_method(D_METHOD("get_current_seed"), &Biome::get_current_seed); ClassDB::bind_method(D_METHOD("set_current_seed", "value"), &Biome::set_current_seed); ADD_PROPERTY(PropertyInfo(Variant::INT, "current_seed"), "set_current_seed", "get_current_seed"); ClassDB::bind_method(D_METHOD("get_level_range"), &Biome::get_level_range); ClassDB::bind_method(D_METHOD("set_level_range", "value"), &Biome::set_level_range); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range"); ClassDB::bind_method(D_METHOD("get_humidity_range"), &Biome::get_humidity_range); ClassDB::bind_method(D_METHOD("set_humidity_range", "value"), &Biome::set_humidity_range); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "humidity_range"), "set_humidity_range", "get_humidity_range"); ClassDB::bind_method(D_METHOD("get_temperature_range"), &Biome::get_temperature_range); ClassDB::bind_method(D_METHOD("set_temperature_range", "value"), &Biome::set_temperature_range); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "temperature_range"), "set_temperature_range", "get_temperature_range"); //Props ClassDB::bind_method(D_METHOD("get_prop_data", "index"), &Biome::get_prop_data); ClassDB::bind_method(D_METHOD("set_prop_data", "index", "data"), &Biome::set_prop_data); ClassDB::bind_method(D_METHOD("add_prop_data", "prop_data"), &Biome::add_prop_data); ClassDB::bind_method(D_METHOD("remove_prop_data", "index"), &Biome::remove_prop_data); ClassDB::bind_method(D_METHOD("get_prop_data_count"), &Biome::get_prop_data_count); ClassDB::bind_method(D_METHOD("get_prop_datas"), &Biome::get_prop_datas); ClassDB::bind_method(D_METHOD("set_prop_datas", "prop_datas"), &Biome::set_prop_datas); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "prop_datas", PROPERTY_HINT_NONE, "17/17:WorldGeneratorPropData", PROPERTY_USAGE_DEFAULT, "WorldGeneratorPropData"), "set_prop_datas", "get_prop_datas"); #ifdef ESS_PRESENT //Entities ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &Biome::get_entity_data); ClassDB::bind_method(D_METHOD("set_entity_data", "index", "data"), &Biome::set_entity_data); ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &Biome::add_entity_data); ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &Biome::remove_entity_data); ClassDB::bind_method(D_METHOD("get_entity_data_count"), &Biome::get_entity_data_count); ClassDB::bind_method(D_METHOD("get_entity_datas"), &Biome::get_entity_datas); ClassDB::bind_method(D_METHOD("set_entity_datas", "entity_datas"), &Biome::set_entity_datas); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entity_datas", PROPERTY_HINT_NONE, "17/17:EntityData", PROPERTY_USAGE_DEFAULT, "EntityData"), "set_entity_datas", "get_entity_datas"); #endif //Dungeons ClassDB::bind_method(D_METHOD("get_dungeon", "index"), &Biome::get_dungeon); ClassDB::bind_method(D_METHOD("set_dungeon", "index", "data"), &Biome::set_dungeon); ClassDB::bind_method(D_METHOD("add_dungeon", "dungeon"), &Biome::add_dungeon); ClassDB::bind_method(D_METHOD("remove_dungeon", "index"), &Biome::remove_dungeon); ClassDB::bind_method(D_METHOD("get_dungeon_count"), &Biome::get_dungeon_count); ClassDB::bind_method(D_METHOD("get_dungeons"), &Biome::get_dungeons); ClassDB::bind_method(D_METHOD("set_dungeons", "dungeon_datas"), &Biome::set_dungeons); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeons", PROPERTY_HINT_NONE, "17/17:Dungeon", PROPERTY_USAGE_DEFAULT, "Dungeon"), "set_dungeons", "get_dungeons"); #ifdef VOXELMAN_PRESENT BIND_VMETHOD(MethodInfo("_setup_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary"))); BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs"))); BIND_VMETHOD(MethodInfo("_generate_stack", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "z"), PropertyInfo(Variant::BOOL, "spawn_mobs"))); ClassDB::bind_method(D_METHOD("_setup_library", "library"), &Biome::_setup_library); ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &Biome::generate_chunk); ClassDB::bind_method(D_METHOD("generate_stack", "chunk", "x", "z", "spawn_mobs"), &Biome::generate_stack); ClassDB::bind_method(D_METHOD("get_environment"), &Biome::get_environment); ClassDB::bind_method(D_METHOD("set_environment", "value"), &Biome::set_environment); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment"); //Environments ClassDB::bind_method(D_METHOD("get_environment_data", "index"), &Biome::get_environment_data); ClassDB::bind_method(D_METHOD("set_environment_data", "index", "data"), &Biome::set_environment_data); ClassDB::bind_method(D_METHOD("add_environment_data", "environment_data"), &Biome::add_environment_data); ClassDB::bind_method(D_METHOD("remove_environment_data", "index"), &Biome::remove_environment_data); ClassDB::bind_method(D_METHOD("get_environment_data_count"), &Biome::get_environment_data_count); ClassDB::bind_method(D_METHOD("get_environment_datas"), &Biome::get_environment_datas); ClassDB::bind_method(D_METHOD("set_environment_datas", "environment_datas"), &Biome::set_environment_datas); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "environment_datas", PROPERTY_HINT_NONE, "17/17:EnvironmentData", PROPERTY_USAGE_DEFAULT, "EnvironmentData"), "set_environment_datas", "get_environment_datas"); //Surfaces ClassDB::bind_method(D_METHOD("get_voxel_surface", "index"), &Biome::get_voxel_surface); ClassDB::bind_method(D_METHOD("set_voxel_surface", "index", "data"), &Biome::set_voxel_surface); ClassDB::bind_method(D_METHOD("add_voxel_surface", "voxel_surface"), &Biome::add_voxel_surface); ClassDB::bind_method(D_METHOD("remove_voxel_surface", "index"), &Biome::remove_voxel_surface); ClassDB::bind_method(D_METHOD("get_voxel_surface_count"), &Biome::get_voxel_surface_count); ClassDB::bind_method(D_METHOD("get_voxel_surfaces"), &Biome::get_voxel_surfaces); ClassDB::bind_method(D_METHOD("set_voxel_surfaces", "voxel_surfaces"), &Biome::set_voxel_surfaces); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_surfaces", PROPERTY_HINT_NONE, "17/17:VoxelSurface", PROPERTY_USAGE_DEFAULT, "VoxelSurface"), "set_voxel_surfaces", "get_voxel_surfaces"); #endif }