#pragma once #include "DungeonRoom.h" #include "UnityEngine.h" #include using namespace System; namespace BS { namespace Levels { namespace Generator { class DungeonEndRoom : public virtual DungeonRoom, public virtual Object { public: DungeonEndRoom(int x, int y, int width, int height); public: virtual void WriteRoom(ArrayND *dungeon); }; } // namespace Generator } // namespace Levels } // namespace BS