#include "biome.h" Ref Biome::get_environment() { return _environment; } void Biome::set_environment(Ref value) { _environment = value; } //// Prop Data //// Ref Biome::get_prop_data(const int index) const { ERR_FAIL_INDEX_V(index, _prop_datas.size(), Ref()); return _prop_datas.get(index); } void Biome::set_prop_data(const int index, const Ref prop_data) { ERR_FAIL_INDEX(index, _prop_datas.size()); _prop_datas.set(index, prop_data); } void Biome::add_prop_data(const Ref prop_data) { _prop_datas.push_back(prop_data); } void Biome::remove_prop_data(const int index) { ERR_FAIL_INDEX(index, _prop_datas.size()); _prop_datas.remove(index); } int Biome::get_prop_data_count() const { return _prop_datas.size(); } //Entities Ref Biome::get_entity_data(const int index) const { ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref()); return _entity_datas.get(index); } void Biome::set_entity_data(const int index, const Ref entity_data) { ERR_FAIL_INDEX(index, _entity_datas.size()); _entity_datas.set(index, entity_data); } void Biome::add_entity_data(const Ref entity_data) { _entity_datas.push_back(entity_data); } void Biome::remove_entity_data(const int index) { ERR_FAIL_INDEX(index, _entity_datas.size()); _entity_datas.remove(index); } int Biome::get_entity_data_count() const { return _entity_datas.size(); } //// Dungeons //// Ref Biome::get_dungeon(const int index) const { ERR_FAIL_INDEX_V(index, _dungeons.size(), Ref()); return _dungeons.get(index); } void Biome::set_dungeon(const int index, const Ref dungeon) { ERR_FAIL_INDEX(index, _dungeons.size()); _dungeons.set(index, dungeon); } void Biome::add_dungeon(const Ref dungeon) { _dungeons.push_back(dungeon); } void Biome::remove_dungeon(const int index) { ERR_FAIL_INDEX(index, _dungeons.size()); _dungeons.remove(index); } int Biome::get_dungeon_count() const { return _dungeons.size(); } void Biome::generate_chunk(Ref chunk, bool spawn_mobs) { if (has_method("_generate_chunk")) { call("_generate_chunk", chunk, spawn_mobs); } } void Biome::generate_stack(Ref chunk, int x, int z, bool spawn_mobs) { if (has_method("_generate_stack")) { call("_generate_stack", chunk, x, z, spawn_mobs); } } Biome::Biome() { } Biome::~Biome() { _environment.unref(); _prop_datas.clear(); _entity_datas.clear(); _dungeons.clear(); } void Biome::_bind_methods() { BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs"))); BIND_VMETHOD(MethodInfo("_generate_stack", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "z"), PropertyInfo(Variant::BOOL, "spawn_mobs"))); ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &Biome::generate_chunk); ClassDB::bind_method(D_METHOD("generate_stack", "chunk", "x", "z", "spawn_mobs"), &Biome::generate_stack); ClassDB::bind_method(D_METHOD("get_environment"), &Biome::get_environment); ClassDB::bind_method(D_METHOD("set_environment", "value"), &Biome::set_environment); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment"); //Props ClassDB::bind_method(D_METHOD("get_prop_data", "index"), &Biome::get_prop_data); ClassDB::bind_method(D_METHOD("set_prop_data", "index", "data"), &Biome::set_prop_data); ClassDB::bind_method(D_METHOD("add_prop_data", "prop_data"), &Biome::add_prop_data); ClassDB::bind_method(D_METHOD("remove_prop_data", "index"), &Biome::remove_prop_data); ClassDB::bind_method(D_METHOD("get_prop_data_count"), &Biome::get_prop_data_count); //Entities ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &Biome::get_entity_data); ClassDB::bind_method(D_METHOD("set_entity_data", "index", "data"), &Biome::set_entity_data); ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &Biome::add_entity_data); ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &Biome::remove_entity_data); ClassDB::bind_method(D_METHOD("get_entity_data_count"), &Biome::get_entity_data_count); //Dungeons ClassDB::bind_method(D_METHOD("get_dungeon", "index"), &Biome::get_dungeon); ClassDB::bind_method(D_METHOD("set_dungeon", "index", "data"), &Biome::set_dungeon); ClassDB::bind_method(D_METHOD("add_dungeon", "dungeon"), &Biome::add_dungeon); ClassDB::bind_method(D_METHOD("remove_dungeon", "index"), &Biome::remove_dungeon); ClassDB::bind_method(D_METHOD("get_dungeon_count"), &Biome::get_dungeon_count); }