#include "dungeon.h" int Dungeon::get_seed() { return _seed; } void Dungeon::set_seed(int value) { _seed = value; } //Position int Dungeon::get_posx() { return _posx; } void Dungeon::set_posx(int value) { _posx = value; } int Dungeon::get_posy() { return _posy; } void Dungeon::set_posy(int value) { _posy = value; } int Dungeon::get_posz() { return _posz; } void Dungeon::set_posz(int value) { _posz = value; } //Size int Dungeon::get_sizex() { return _sizex; } void Dungeon::set_sizex(int value) { _sizex = value; } int Dungeon::get_sizey() { return _sizey; } void Dungeon::set_sizey(int value) { _sizey = value; } int Dungeon::get_sizez() { return _sizez; } void Dungeon::set_sizez(int value) { _sizez = value; } int Dungeon::get_room_count() { return _room_count; } void Dungeon::set_room_count(int value) { _room_count = value; } Ref Dungeon::get_environment() { return _environment; } void Dungeon::set_environment(Ref value) { _environment = value; } //Rooms Ref Dungeon::get_dungeon_room(const int index) const { ERR_FAIL_INDEX_V(index, _dungeon_rooms.size(), Ref()); return _dungeon_rooms.get(index); } void Dungeon::set_dungeon_room(const int index, const Ref dungeon_room) { ERR_FAIL_INDEX(index, _dungeon_rooms.size()); _dungeon_rooms.set(index, dungeon_room); } void Dungeon::add_dungeon_room(const Ref dungeon_room) { _dungeon_rooms.push_back(dungeon_room); } void Dungeon::remove_dungeon_room(const int index) { ERR_FAIL_INDEX(index, _dungeon_rooms.size()); _dungeon_rooms.remove(index); } int Dungeon::get_dungeon_room_count() const { return _dungeon_rooms.size(); } //Start Rooms Ref Dungeon::get_dungeon_start_room(const int index) const { ERR_FAIL_INDEX_V(index, _dungeon_start_rooms.size(), Ref()); return _dungeon_start_rooms.get(index); } void Dungeon::set_dungeon_start_room(const int index, const Ref dungeon_start_room) { ERR_FAIL_INDEX(index, _dungeon_start_rooms.size()); _dungeon_start_rooms.set(index, dungeon_start_room); } void Dungeon::add_dungeon_start_room(const Ref dungeon_start_room) { _dungeon_start_rooms.push_back(dungeon_start_room); } void Dungeon::remove_dungeon_start_room(const int index) { ERR_FAIL_INDEX(index, _dungeon_start_rooms.size()); _dungeon_start_rooms.remove(index); } int Dungeon::get_dungeon_start_room_count() const { return _dungeon_start_rooms.size(); } //End Rooms Ref Dungeon::get_dungeon_end_room(const int index) const { ERR_FAIL_INDEX_V(index, _dungeon_end_rooms.size(), Ref()); return _dungeon_end_rooms.get(index); } void Dungeon::set_dungeon_end_room(const int index, const Ref dungeon_end_room) { ERR_FAIL_INDEX(index, _dungeon_end_rooms.size()); _dungeon_end_rooms.set(index, dungeon_end_room); } void Dungeon::add_dungeon_end_room(const Ref dungeon_end_room) { _dungeon_end_rooms.push_back(dungeon_end_room); } void Dungeon::remove_dungeon_end_room(const int index) { ERR_FAIL_INDEX(index, _dungeon_end_rooms.size()); _dungeon_end_rooms.remove(index); } int Dungeon::get_dungeon_end_room_count() const { return _dungeon_end_rooms.size(); } //Corridors Ref Dungeon::get_dungeon_corridor(const int index) const { ERR_FAIL_INDEX_V(index, _dungeon_corridors.size(), Ref()); return _dungeon_corridors.get(index); } void Dungeon::set_dungeon_corridor(const int index, const Ref dungeon_corridor) { ERR_FAIL_INDEX(index, _dungeon_corridors.size()); _dungeon_corridors.set(index, dungeon_corridor); } void Dungeon::add_dungeon_corridor(const Ref dungeon_corridor) { _dungeon_corridors.push_back(dungeon_corridor); } void Dungeon::remove_dungeon_corridor(const int index) { ERR_FAIL_INDEX(index, _dungeon_corridors.size()); _dungeon_corridors.remove(index); } int Dungeon::get_dungeon_corridor_count() const { return _dungeon_corridors.size(); } //Entities Ref Dungeon::get_entity_data(const int index) const { ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref()); return _entity_datas.get(index); } void Dungeon::set_entity_data(const int index, const Ref entity_data) { ERR_FAIL_INDEX(index, _entity_datas.size()); _entity_datas.set(index, entity_data); } void Dungeon::add_entity_data(const Ref entity_data) { _entity_datas.push_back(entity_data); } void Dungeon::remove_entity_data(const int index) { ERR_FAIL_INDEX(index, _entity_datas.size()); _entity_datas.remove(index); } int Dungeon::get_entity_data_count() const { return _entity_datas.size(); } void Dungeon::setup() { if (has_method("_setup")) { call("_setup"); } } void Dungeon::generate_chunk(Ref chunk) { if (has_method("_generate_chunk")) { call("_generate_chunk", chunk); } } void Dungeon::generate_structure(Ref structure) { if (has_method("_generate_structure")) { call("_generate_structure", structure); } } Ref Dungeon::generate_map() { ERR_FAIL_COND_V(!has_method("_generate_map"), Ref()); return call("_generate_map"); } Dungeon::Dungeon() { _seed = 0; _posx = 0; _posy = 0; _posz = 0; _sizex = 0; _sizey = 0; _sizez = 0; _room_count = 0; } Dungeon::~Dungeon() { _environment.unref(); _dungeon_rooms.clear(); _dungeon_start_rooms.clear(); _dungeon_end_rooms.clear(); _dungeon_corridors.clear(); _entity_datas.clear(); } void Dungeon::_bind_methods() { BIND_VMETHOD(MethodInfo("_setup")); BIND_VMETHOD(MethodInfo("_generate_structure", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure"))); BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"))); ClassDB::bind_method(D_METHOD("setup"), &Dungeon::setup); ClassDB::bind_method(D_METHOD("generate_chunk", "chunk"), &Dungeon::generate_chunk); ClassDB::bind_method(D_METHOD("generate_structure", "structure"), &Dungeon::generate_structure); ClassDB::bind_method(D_METHOD("get_seed"), &Dungeon::get_seed); ClassDB::bind_method(D_METHOD("set_seed", "value"), &Dungeon::set_seed); ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed"); //Position ClassDB::bind_method(D_METHOD("get_posx"), &Dungeon::get_posx); ClassDB::bind_method(D_METHOD("set_posx", "value"), &Dungeon::set_posx); ADD_PROPERTY(PropertyInfo(Variant::INT, "posx"), "set_posx", "get_posx"); ClassDB::bind_method(D_METHOD("get_posy"), &Dungeon::get_posy); ClassDB::bind_method(D_METHOD("set_posy", "value"), &Dungeon::set_posy); ADD_PROPERTY(PropertyInfo(Variant::INT, "posy"), "set_posy", "get_posy"); ClassDB::bind_method(D_METHOD("get_posz"), &Dungeon::get_posz); ClassDB::bind_method(D_METHOD("set_posz", "value"), &Dungeon::set_posz); ADD_PROPERTY(PropertyInfo(Variant::INT, "posz"), "set_posz", "get_posz"); //Size ClassDB::bind_method(D_METHOD("get_sizex"), &Dungeon::get_sizex); ClassDB::bind_method(D_METHOD("set_sizex", "value"), &Dungeon::set_sizex); ADD_PROPERTY(PropertyInfo(Variant::INT, "sizex"), "set_sizex", "get_sizex"); ClassDB::bind_method(D_METHOD("get_sizey"), &Dungeon::get_sizey); ClassDB::bind_method(D_METHOD("set_sizey", "value"), &Dungeon::set_sizey); ADD_PROPERTY(PropertyInfo(Variant::INT, "sizey"), "set_sizey", "get_sizey"); ClassDB::bind_method(D_METHOD("get_sizez"), &Dungeon::get_sizez); ClassDB::bind_method(D_METHOD("set_sizez", "value"), &Dungeon::set_sizez); ADD_PROPERTY(PropertyInfo(Variant::INT, "sizez"), "set_sizez", "get_sizez"); //Room Count ClassDB::bind_method(D_METHOD("get_room_count"), &Dungeon::get_room_count); ClassDB::bind_method(D_METHOD("set_room_count", "value"), &Dungeon::set_room_count); ADD_PROPERTY(PropertyInfo(Variant::INT, "room_count"), "set_room_count", "get_room_count"); //Environment ClassDB::bind_method(D_METHOD("get_environment"), &Dungeon::get_environment); ClassDB::bind_method(D_METHOD("set_environment", "value"), &Dungeon::set_environment); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment"); //Rooms ClassDB::bind_method(D_METHOD("get_dungeon_room", "index"), &Dungeon::get_dungeon_room); ClassDB::bind_method(D_METHOD("set_dungeon_room", "index", "data"), &Dungeon::set_dungeon_room); ClassDB::bind_method(D_METHOD("add_dungeon_room", "dungeon_room"), &Dungeon::add_dungeon_room); ClassDB::bind_method(D_METHOD("remove_dungeon_room", "index"), &Dungeon::remove_dungeon_room); ClassDB::bind_method(D_METHOD("get_dungeon_room_count"), &Dungeon::get_dungeon_room_count); //Start Rooms ClassDB::bind_method(D_METHOD("get_dungeon_start_room", "index"), &Dungeon::get_dungeon_start_room); ClassDB::bind_method(D_METHOD("set_dungeon_start_room", "index", "data"), &Dungeon::set_dungeon_start_room); ClassDB::bind_method(D_METHOD("add_dungeon_start_room", "dungeon_start_room"), &Dungeon::add_dungeon_start_room); ClassDB::bind_method(D_METHOD("remove_dungeon_start_room", "index"), &Dungeon::remove_dungeon_start_room); ClassDB::bind_method(D_METHOD("get_dungeon_start_room_count"), &Dungeon::get_dungeon_start_room_count); //End Rooms ClassDB::bind_method(D_METHOD("get_dungeon_end_room", "index"), &Dungeon::get_dungeon_end_room); ClassDB::bind_method(D_METHOD("set_dungeon_end_room", "index", "data"), &Dungeon::set_dungeon_end_room); ClassDB::bind_method(D_METHOD("add_dungeon_end_room", "dungeon_end_room"), &Dungeon::add_dungeon_end_room); ClassDB::bind_method(D_METHOD("remove_dungeon_end_room", "index"), &Dungeon::remove_dungeon_end_room); ClassDB::bind_method(D_METHOD("get_dungeon_end_room_count"), &Dungeon::get_dungeon_end_room_count); //Corridors ClassDB::bind_method(D_METHOD("get_dungeon_corridor", "index"), &Dungeon::get_dungeon_corridor); ClassDB::bind_method(D_METHOD("set_dungeon_corridor", "index", "data"), &Dungeon::set_dungeon_corridor); ClassDB::bind_method(D_METHOD("add_dungeon_corridor", "dungeon_corridor"), &Dungeon::add_dungeon_corridor); ClassDB::bind_method(D_METHOD("remove_dungeon_corridor", "index"), &Dungeon::remove_dungeon_corridor); ClassDB::bind_method(D_METHOD("get_dungeon_corridor_count"), &Dungeon::get_dungeon_corridor_count); //Entities ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &Dungeon::get_entity_data); ClassDB::bind_method(D_METHOD("set_entity_data", "index", "data"), &Dungeon::set_entity_data); ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &Dungeon::add_entity_data); ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &Dungeon::remove_entity_data); ClassDB::bind_method(D_METHOD("get_entity_data_count"), &Dungeon::get_entity_data_count); BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "_generate_map")); ClassDB::bind_method(D_METHOD("generate_map"), &Dungeon::generate_map); }