#include "dungeon_room.h" Ref DungeonRoom::get_environment() { return _environment; } void DungeonRoom::set_environment(Ref value) { _environment = value; } Ref DungeonRoom::get_prop_data(const int index) const { ERR_FAIL_INDEX_V(index, _prop_datas.size(), Ref()); return _prop_datas.get(index); } void DungeonRoom::set_prop_data(const int index, const Ref prop_data) { ERR_FAIL_INDEX(index, _prop_datas.size()); _prop_datas.set(index, prop_data); } void DungeonRoom::add_prop_data(const Ref prop_data) { _prop_datas.push_back(prop_data); } void DungeonRoom::remove_prop_data(const int index) { ERR_FAIL_INDEX(index, _prop_datas.size()); _prop_datas.remove(index); } int DungeonRoom::get_prop_data_count() const { return _prop_datas.size(); } void DungeonRoom::generate_chunk(Ref chunk) { if (has_method("_generate_chunk")) { call("_generate_chunk", chunk); } } void DungeonRoom::generate_room(Ref structure) { if (has_method("_generate_room")) { call("_generate_room", structure); } } DungeonRoom::DungeonRoom() { } DungeonRoom::~DungeonRoom() { _environment.unref(); _prop_datas.clear(); } void DungeonRoom::_bind_methods() { BIND_VMETHOD(MethodInfo("_generate_room", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure"))); BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"))); ClassDB::bind_method(D_METHOD("generate_chunk", "chunk"), &DungeonRoom::generate_chunk); ClassDB::bind_method(D_METHOD("generate_room", "structure"), &DungeonRoom::generate_room); ClassDB::bind_method(D_METHOD("get_environment"), &DungeonRoom::get_environment); ClassDB::bind_method(D_METHOD("set_environment", "value"), &DungeonRoom::set_environment); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment"); ClassDB::bind_method(D_METHOD("get_prop_data", "index"), &DungeonRoom::get_prop_data); ClassDB::bind_method(D_METHOD("set_prop_data", "index", "data"), &DungeonRoom::set_prop_data); ClassDB::bind_method(D_METHOD("add_prop_data", "prop_data"), &DungeonRoom::add_prop_data); ClassDB::bind_method(D_METHOD("remove_prop_data", "index"), &DungeonRoom::remove_prop_data); ClassDB::bind_method(D_METHOD("get_prop_data_count"), &DungeonRoom::get_prop_data_count); }