#pragma once #include using namespace System; namespace BS { namespace Levels { namespace Generator { class TileConsts : public virtual Object { public: char Floor; public: char Floor_Var1; public: char Floor_Up; public: char Floor_Left; public: char Floor_Down; public: char Floor_Right; public: char Floor_UpRight; public: char Floor_UpLeft; public: char Floor_DownLeft; public: char Floor_DownRight; public: char Wall_Up; public: char Wall_Right; public: char Wall_Down; public: char Wall_Left; public: char Wall_Corner_TopRight; public: char Wall_Corner_TopLeft; public: char Wall_Corner_BottomRight; public: char Wall_Corner_BottomRight_Outside; public: char Wall_Corner_BottomLeft; public: char Wall_Corner_BottomLeft_Outside; public: char Wall_Corner_BottomLeft_Half_Outside; public: char Roof_Wood_Single; public: char Stair_Down; public: static bool isWall(char tile); public: TileConsts(); }; } } }