#include "DungeonStartRoom.h" namespace BS { namespace Levels { namespace Generator { DungeonStartRoom::DungeonStartRoom(int x, int y, int width, int height) : DungeonRoom(x, y, 8, 8){ } void DungeonStartRoom::GenerateSpawnPoint(GameObject* startPositionPrefab) { bool flag = false; while (!flag) { int num = DungeonRoom::getX() + UnityEngine::Random::Range(1, DungeonRoom::getWidth() - 2); int num2 = DungeonRoom::getY() + UnityEngine::Random::Range(1, DungeonRoom::getHeight() - 2); flag = true; UnityEngine::Object::Instantiate(startPositionPrefab, Vector3::zero, Quaternion::identity)->transform->position = new Vector3((float)(num) * Voxelizzer::world->voxelScale, Voxelizzer::world->voxelScale, (float)(num2) * Voxelizzer::world->voxelScale); } } void DungeonStartRoom::GenerateAIPlayers(int level) { } } } }