/* Copyright (c) 2019-2020 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "dungeon.h" int Dungeon::get_current_seed() { return _current_seed; } void Dungeon::set_current_seed(int value) { _current_seed = value; } Vector2 Dungeon::get_level_range() { return _level_range; } void Dungeon::set_level_range(Vector2 value) { _level_range = value; } //Position int Dungeon::get_posx() { return _posx; } void Dungeon::set_posx(int value) { _posx = value; } int Dungeon::get_posy() { return _posy; } void Dungeon::set_posy(int value) { _posy = value; } int Dungeon::get_posz() { return _posz; } void Dungeon::set_posz(int value) { _posz = value; } //Size int Dungeon::get_sizex() { return _sizex; } void Dungeon::set_sizex(int value) { _sizex = value; } int Dungeon::get_sizey() { return _sizey; } void Dungeon::set_sizey(int value) { _sizey = value; } int Dungeon::get_sizez() { return _sizez; } void Dungeon::set_sizez(int value) { _sizez = value; } int Dungeon::get_room_count() { return _room_count; } void Dungeon::set_room_count(int value) { _room_count = value; } #ifdef VOXELMAN_PRESENT Ref Dungeon::get_environment() { return _environment; } void Dungeon::set_environment(Ref value) { _environment = value; } #endif Ref Dungeon::get_data() { return _data; } void Dungeon::set_data(Ref value) { _data = value; setup(); } //Rooms Ref Dungeon::get_dungeon_room(const int index) const { ERR_FAIL_INDEX_V(index, _dungeon_rooms.size(), Ref()); return _dungeon_rooms.get(index); } void Dungeon::set_dungeon_room(const int index, const Ref dungeon_room) { ERR_FAIL_INDEX(index, _dungeon_rooms.size()); _dungeon_rooms.set(index, dungeon_room); } void Dungeon::add_dungeon_room(const Ref dungeon_room) { _dungeon_rooms.push_back(dungeon_room); } void Dungeon::remove_dungeon_room(const int index) { ERR_FAIL_INDEX(index, _dungeon_rooms.size()); _dungeon_rooms.remove(index); } int Dungeon::get_dungeon_room_count() const { return _dungeon_rooms.size(); } //Start Rooms Ref Dungeon::get_dungeon_start_room(const int index) const { ERR_FAIL_INDEX_V(index, _dungeon_start_rooms.size(), Ref()); return _dungeon_start_rooms.get(index); } void Dungeon::set_dungeon_start_room(const int index, const Ref dungeon_start_room) { ERR_FAIL_INDEX(index, _dungeon_start_rooms.size()); _dungeon_start_rooms.set(index, dungeon_start_room); } void Dungeon::add_dungeon_start_room(const Ref dungeon_start_room) { _dungeon_start_rooms.push_back(dungeon_start_room); } void Dungeon::remove_dungeon_start_room(const int index) { ERR_FAIL_INDEX(index, _dungeon_start_rooms.size()); _dungeon_start_rooms.remove(index); } int Dungeon::get_dungeon_start_room_count() const { return _dungeon_start_rooms.size(); } //End Rooms Ref Dungeon::get_dungeon_end_room(const int index) const { ERR_FAIL_INDEX_V(index, _dungeon_end_rooms.size(), Ref()); return _dungeon_end_rooms.get(index); } void Dungeon::set_dungeon_end_room(const int index, const Ref dungeon_end_room) { ERR_FAIL_INDEX(index, _dungeon_end_rooms.size()); _dungeon_end_rooms.set(index, dungeon_end_room); } void Dungeon::add_dungeon_end_room(const Ref dungeon_end_room) { _dungeon_end_rooms.push_back(dungeon_end_room); } void Dungeon::remove_dungeon_end_room(const int index) { ERR_FAIL_INDEX(index, _dungeon_end_rooms.size()); _dungeon_end_rooms.remove(index); } int Dungeon::get_dungeon_end_room_count() const { return _dungeon_end_rooms.size(); } //Corridors Ref Dungeon::get_dungeon_corridor(const int index) const { ERR_FAIL_INDEX_V(index, _dungeon_corridors.size(), Ref()); return _dungeon_corridors.get(index); } void Dungeon::set_dungeon_corridor(const int index, const Ref dungeon_corridor) { ERR_FAIL_INDEX(index, _dungeon_corridors.size()); _dungeon_corridors.set(index, dungeon_corridor); } void Dungeon::add_dungeon_corridor(const Ref dungeon_corridor) { _dungeon_corridors.push_back(dungeon_corridor); } void Dungeon::remove_dungeon_corridor(const int index) { ERR_FAIL_INDEX(index, _dungeon_corridors.size()); _dungeon_corridors.remove(index); } int Dungeon::get_dungeon_corridor_count() const { return _dungeon_corridors.size(); } #ifdef ESS_PRESENT //Entities Ref Dungeon::get_entity_data(const int index) const { ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref()); return _entity_datas.get(index); } void Dungeon::set_entity_data(const int index, const Ref entity_data) { ERR_FAIL_INDEX(index, _entity_datas.size()); _entity_datas.set(index, entity_data); } void Dungeon::add_entity_data(const Ref entity_data) { _entity_datas.push_back(entity_data); } void Dungeon::remove_entity_data(const int index) { ERR_FAIL_INDEX(index, _entity_datas.size()); _entity_datas.remove(index); } int Dungeon::get_entity_data_count() const { return _entity_datas.size(); } #endif void Dungeon::setup() { if (!_data.is_valid()) return; if (has_method("_setup")) { call("_setup"); } } #ifdef VOXELMAN_PRESENT void Dungeon::setup_library(Ref library) { if (!_data.is_valid()) return; if (has_method("_setup_library")) { call("_setup_library", library); } } void Dungeon::_setup_library(Ref library) { for (int i = 0; i < _data->get_voxel_surface_count(); ++i) { Ref s = _data->get_voxel_surface(i); if (s.is_valid()) { library->add_voxel_surface(s); } } } void Dungeon::generate_chunk(Ref chunk, bool spawn_mobs) { ERR_FAIL_COND(!chunk.is_valid()); if (has_method("_generate_chunk")) { call("_generate_chunk", chunk, spawn_mobs); } } void Dungeon::generate_structure(Ref structure, bool spawn_mobs) { if (has_method("_generate_structure")) { call("_generate_structure", structure, spawn_mobs); } } #else void Dungeon::setup_library(Ref library) { if (!_data.is_valid()) return; if (has_method("_setup_library")) { call("_setup_library", library); } } void Dungeon::generate_chunk(Ref chunk, bool spawn_mobs) { ERR_FAIL_COND(!chunk.is_valid()); if (has_method("_generate_chunk")) { call("_generate_chunk", chunk, spawn_mobs); } } #endif Ref Dungeon::generate_map() { ERR_FAIL_COND_V(!has_method("_generate_map"), Ref()); return call("_generate_map"); } Dungeon::Dungeon() { _current_seed = 0; _posx = 0; _posy = 0; _posz = 0; _sizex = 0; _sizey = 0; _sizez = 0; _room_count = 0; } Dungeon::~Dungeon() { #ifdef VOXELMAN_PRESENT _environment.unref(); #endif _data.unref(); _dungeon_rooms.clear(); _dungeon_start_rooms.clear(); _dungeon_end_rooms.clear(); _dungeon_corridors.clear(); #ifdef ESS_PRESENT _entity_datas.clear(); #endif } void Dungeon::_bind_methods() { BIND_VMETHOD(MethodInfo("_setup")); #ifdef VOXELMAN_PRESENT BIND_VMETHOD(MethodInfo("_setup_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary"))); BIND_VMETHOD(MethodInfo("_generate_structure", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure"), PropertyInfo(Variant::BOOL, "spawn_mobs"))); BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs"))); #else BIND_VMETHOD(MethodInfo("_setup_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "Resource"))); BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::BOOL, "spawn_mobs"))); #endif ClassDB::bind_method(D_METHOD("setup"), &Dungeon::setup); #ifdef VOXELMAN_PRESENT ClassDB::bind_method(D_METHOD("setup_library", "library"), &Dungeon::setup_library); ClassDB::bind_method(D_METHOD("_setup_library", "library"), &Dungeon::_setup_library); ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &Dungeon::generate_chunk); ClassDB::bind_method(D_METHOD("generate_structure", "structure", "spawn_mobs"), &Dungeon::generate_structure); #else ClassDB::bind_method(D_METHOD("setup_library", "library"), &Dungeon::setup_library); ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &Dungeon::generate_chunk); #endif ClassDB::bind_method(D_METHOD("get_current_seed"), &Dungeon::get_current_seed); ClassDB::bind_method(D_METHOD("set_current_seed", "value"), &Dungeon::set_current_seed); ADD_PROPERTY(PropertyInfo(Variant::INT, "current_seed"), "set_current_seed", "get_current_seed"); ClassDB::bind_method(D_METHOD("get_level_range"), &Dungeon::get_level_range); ClassDB::bind_method(D_METHOD("set_level_range", "value"), &Dungeon::set_level_range); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range"); //Position ClassDB::bind_method(D_METHOD("get_posx"), &Dungeon::get_posx); ClassDB::bind_method(D_METHOD("set_posx", "value"), &Dungeon::set_posx); ADD_PROPERTY(PropertyInfo(Variant::INT, "posx"), "set_posx", "get_posx"); ClassDB::bind_method(D_METHOD("get_posy"), &Dungeon::get_posy); ClassDB::bind_method(D_METHOD("set_posy", "value"), &Dungeon::set_posy); ADD_PROPERTY(PropertyInfo(Variant::INT, "posy"), "set_posy", "get_posy"); ClassDB::bind_method(D_METHOD("get_posz"), &Dungeon::get_posz); ClassDB::bind_method(D_METHOD("set_posz", "value"), &Dungeon::set_posz); ADD_PROPERTY(PropertyInfo(Variant::INT, "posz"), "set_posz", "get_posz"); //Size ClassDB::bind_method(D_METHOD("get_sizex"), &Dungeon::get_sizex); ClassDB::bind_method(D_METHOD("set_sizex", "value"), &Dungeon::set_sizex); ADD_PROPERTY(PropertyInfo(Variant::INT, "sizex"), "set_sizex", "get_sizex"); ClassDB::bind_method(D_METHOD("get_sizey"), &Dungeon::get_sizey); ClassDB::bind_method(D_METHOD("set_sizey", "value"), &Dungeon::set_sizey); ADD_PROPERTY(PropertyInfo(Variant::INT, "sizey"), "set_sizey", "get_sizey"); ClassDB::bind_method(D_METHOD("get_sizez"), &Dungeon::get_sizez); ClassDB::bind_method(D_METHOD("set_sizez", "value"), &Dungeon::set_sizez); ADD_PROPERTY(PropertyInfo(Variant::INT, "sizez"), "set_sizez", "get_sizez"); //Room Count ClassDB::bind_method(D_METHOD("get_room_count"), &Dungeon::get_room_count); ClassDB::bind_method(D_METHOD("set_room_count", "value"), &Dungeon::set_room_count); ADD_PROPERTY(PropertyInfo(Variant::INT, "room_count"), "set_room_count", "get_room_count"); #ifdef VOXELMAN_PRESENT //Environment ClassDB::bind_method(D_METHOD("get_environment"), &Dungeon::get_environment); ClassDB::bind_method(D_METHOD("set_environment", "value"), &Dungeon::set_environment); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment"); #endif ClassDB::bind_method(D_METHOD("get_data"), &Dungeon::get_data); ClassDB::bind_method(D_METHOD("set_data", "value"), &Dungeon::set_data); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "PlanetData"), "set_data", "get_data"); //Rooms ClassDB::bind_method(D_METHOD("get_dungeon_room", "index"), &Dungeon::get_dungeon_room); ClassDB::bind_method(D_METHOD("set_dungeon_room", "index", "data"), &Dungeon::set_dungeon_room); ClassDB::bind_method(D_METHOD("add_dungeon_room", "dungeon_room"), &Dungeon::add_dungeon_room); ClassDB::bind_method(D_METHOD("remove_dungeon_room", "index"), &Dungeon::remove_dungeon_room); ClassDB::bind_method(D_METHOD("get_dungeon_room_count"), &Dungeon::get_dungeon_room_count); //Start Rooms ClassDB::bind_method(D_METHOD("get_dungeon_start_room", "index"), &Dungeon::get_dungeon_start_room); ClassDB::bind_method(D_METHOD("set_dungeon_start_room", "index", "data"), &Dungeon::set_dungeon_start_room); ClassDB::bind_method(D_METHOD("add_dungeon_start_room", "dungeon_start_room"), &Dungeon::add_dungeon_start_room); ClassDB::bind_method(D_METHOD("remove_dungeon_start_room", "index"), &Dungeon::remove_dungeon_start_room); ClassDB::bind_method(D_METHOD("get_dungeon_start_room_count"), &Dungeon::get_dungeon_start_room_count); //End Rooms ClassDB::bind_method(D_METHOD("get_dungeon_end_room", "index"), &Dungeon::get_dungeon_end_room); ClassDB::bind_method(D_METHOD("set_dungeon_end_room", "index", "data"), &Dungeon::set_dungeon_end_room); ClassDB::bind_method(D_METHOD("add_dungeon_end_room", "dungeon_end_room"), &Dungeon::add_dungeon_end_room); ClassDB::bind_method(D_METHOD("remove_dungeon_end_room", "index"), &Dungeon::remove_dungeon_end_room); ClassDB::bind_method(D_METHOD("get_dungeon_end_room_count"), &Dungeon::get_dungeon_end_room_count); //Corridors ClassDB::bind_method(D_METHOD("get_dungeon_corridor", "index"), &Dungeon::get_dungeon_corridor); ClassDB::bind_method(D_METHOD("set_dungeon_corridor", "index", "data"), &Dungeon::set_dungeon_corridor); ClassDB::bind_method(D_METHOD("add_dungeon_corridor", "dungeon_corridor"), &Dungeon::add_dungeon_corridor); ClassDB::bind_method(D_METHOD("remove_dungeon_corridor", "index"), &Dungeon::remove_dungeon_corridor); ClassDB::bind_method(D_METHOD("get_dungeon_corridor_count"), &Dungeon::get_dungeon_corridor_count); #ifdef ESS_PRESENT //Entities ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &Dungeon::get_entity_data); ClassDB::bind_method(D_METHOD("set_entity_data", "index", "data"), &Dungeon::set_entity_data); ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &Dungeon::add_entity_data); ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &Dungeon::remove_entity_data); ClassDB::bind_method(D_METHOD("get_entity_data_count"), &Dungeon::get_entity_data_count); #endif BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "_generate_map")); ClassDB::bind_method(D_METHOD("generate_map"), &Dungeon::generate_map); }