/* Copyright (c) 2019-2020 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "biome.h" int Biome::get_current_seed() { return _current_seed; } void Biome::set_current_seed(int value) { _current_seed = value; } Vector2 Biome::get_level_range() { return _level_range; } void Biome::set_level_range(Vector2 value) { _level_range = value; } #ifdef VOXELMAN_PRESENT Ref Biome::get_environment() { return _environment; } void Biome::set_environment(Ref value) { _environment = value; } #endif Ref Biome::get_data() { return _data; } void Biome::set_data(Ref value) { _data = value; } //// Prop Data //// Ref Biome::get_prop_data(const int index) const { ERR_FAIL_INDEX_V(index, _prop_datas.size(), Ref()); return _prop_datas.get(index); } void Biome::set_prop_data(const int index, const Ref prop_data) { ERR_FAIL_INDEX(index, _prop_datas.size()); _prop_datas.set(index, prop_data); } void Biome::add_prop_data(const Ref prop_data) { _prop_datas.push_back(prop_data); } void Biome::remove_prop_data(const int index) { ERR_FAIL_INDEX(index, _prop_datas.size()); _prop_datas.remove(index); } int Biome::get_prop_data_count() const { return _prop_datas.size(); } #ifdef ESS_PRESENT //Entities Ref Biome::get_entity_data(const int index) const { ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref()); return _entity_datas.get(index); } void Biome::set_entity_data(const int index, const Ref entity_data) { ERR_FAIL_INDEX(index, _entity_datas.size()); _entity_datas.set(index, entity_data); } void Biome::add_entity_data(const Ref entity_data) { _entity_datas.push_back(entity_data); } void Biome::remove_entity_data(const int index) { ERR_FAIL_INDEX(index, _entity_datas.size()); _entity_datas.remove(index); } int Biome::get_entity_data_count() const { return _entity_datas.size(); } #endif //// Dungeons //// Ref Biome::get_dungeon(const int index) const { ERR_FAIL_INDEX_V(index, _dungeons.size(), Ref()); return _dungeons.get(index); } void Biome::set_dungeon(const int index, const Ref dungeon) { ERR_FAIL_INDEX(index, _dungeons.size()); _dungeons.set(index, dungeon); } void Biome::add_dungeon(const Ref dungeon) { _dungeons.push_back(dungeon); } void Biome::remove_dungeon(const int index) { ERR_FAIL_INDEX(index, _dungeons.size()); _dungeons.remove(index); } int Biome::get_dungeon_count() const { return _dungeons.size(); } void Biome::setup() { if (!_data.is_valid()) return; if (has_method("_setup")) { call("_setup"); } } #ifdef VOXELMAN_PRESENT void Biome::generate_chunk(Ref chunk, bool spawn_mobs) { ERR_FAIL_COND(!chunk.is_valid()); if (has_method("_generate_chunk")) { call("_generate_chunk", chunk, spawn_mobs); } } void Biome::generate_stack(Ref chunk, int x, int z, bool spawn_mobs) { ERR_FAIL_COND(!chunk.is_valid()); if (has_method("_generate_stack")) { call("_generate_stack", chunk, x, z, spawn_mobs); } } void Biome::setup_library(Ref library) { ERR_FAIL_COND(!library.is_valid()); if (!_data.is_valid()) return; if (has_method("_setup_library")) { call("_setup_library", library); } } void Biome::_setup_library(Ref library) { for (int i = 0; i < _data->get_voxel_surface_count(); ++i) { Ref s = _data->get_voxel_surface(i); if (s.is_valid()) { library->add_voxel_surface(s); } } for (int i = 0; i < get_dungeon_count(); ++i) { Ref d = get_dungeon(i); if (d.is_valid()) { d->setup_library(library); } } #ifdef PROPS_PRESENT for (int i = 0; i < _data->get_prop_data_count(); ++i) { Ref s = _data->get_prop_data(i); if (s.is_valid()) { Ref pd = s->get_prop(); if (pd.is_valid()) library->add_prop(s->get_prop()); } } #endif } #else void Biome::setup_library(Ref library) { if (!_data.is_valid()) return; if (has_method("_setup_library")) { call("_setup_library", library); } } void Biome::generate_chunk(Ref chunk, bool spawn_mobs) { ERR_FAIL_COND(!chunk.is_valid()); if (has_method("_generate_chunk")) { call("_generate_chunk", chunk, spawn_mobs); } } #endif Biome::Biome() { _current_seed = 0; } Biome::~Biome() { #ifdef VOXELMAN_PRESENT _environment.unref(); #endif _data.unref(); _prop_datas.clear(); #ifdef ESS_PRESENT _entity_datas.clear(); #endif _dungeons.clear(); } void Biome::_bind_methods() { BIND_VMETHOD(MethodInfo("_setup")); #ifdef VOXELMAN_PRESENT BIND_VMETHOD(MethodInfo("_setup_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary"))); BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs"))); BIND_VMETHOD(MethodInfo("_generate_stack", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "z"), PropertyInfo(Variant::BOOL, "spawn_mobs"))); #else BIND_VMETHOD(MethodInfo("_setup_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "Resource"))); BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), PropertyInfo(Variant::BOOL, "spawn_mobs"))); #endif ClassDB::bind_method(D_METHOD("setup"), &Biome::setup); ClassDB::bind_method(D_METHOD("setup_library", "library"), &Biome::setup_library); #ifdef VOXELMAN_PRESENT ClassDB::bind_method(D_METHOD("_setup_library", "library"), &Biome::_setup_library); ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &Biome::generate_chunk); ClassDB::bind_method(D_METHOD("generate_stack", "chunk", "x", "z", "spawn_mobs"), &Biome::generate_stack); #else ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &Biome::generate_chunk); #endif ClassDB::bind_method(D_METHOD("get_current_seed"), &Biome::get_current_seed); ClassDB::bind_method(D_METHOD("set_current_seed", "value"), &Biome::set_current_seed); ADD_PROPERTY(PropertyInfo(Variant::INT, "current_seed"), "set_current_seed", "get_current_seed"); ClassDB::bind_method(D_METHOD("get_level_range"), &Biome::get_level_range); ClassDB::bind_method(D_METHOD("set_level_range", "value"), &Biome::set_level_range); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range"); #ifdef VOXELMAN_PRESENT ClassDB::bind_method(D_METHOD("get_environment"), &Biome::get_environment); ClassDB::bind_method(D_METHOD("set_environment", "value"), &Biome::set_environment); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment"); #endif ClassDB::bind_method(D_METHOD("get_data"), &Biome::get_data); ClassDB::bind_method(D_METHOD("set_data", "value"), &Biome::set_data); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "BiomeData", 0), "set_data", "get_data"); //Props ClassDB::bind_method(D_METHOD("get_prop_data", "index"), &Biome::get_prop_data); ClassDB::bind_method(D_METHOD("set_prop_data", "index", "data"), &Biome::set_prop_data); ClassDB::bind_method(D_METHOD("add_prop_data", "prop_data"), &Biome::add_prop_data); ClassDB::bind_method(D_METHOD("remove_prop_data", "index"), &Biome::remove_prop_data); ClassDB::bind_method(D_METHOD("get_prop_data_count"), &Biome::get_prop_data_count); #ifdef ESS_PRESENT //Entities ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &Biome::get_entity_data); ClassDB::bind_method(D_METHOD("set_entity_data", "index", "data"), &Biome::set_entity_data); ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &Biome::add_entity_data); ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &Biome::remove_entity_data); ClassDB::bind_method(D_METHOD("get_entity_data_count"), &Biome::get_entity_data_count); #endif //Dungeons ClassDB::bind_method(D_METHOD("get_dungeon", "index"), &Biome::get_dungeon); ClassDB::bind_method(D_METHOD("set_dungeon", "index", "data"), &Biome::set_dungeon); ClassDB::bind_method(D_METHOD("add_dungeon", "dungeon"), &Biome::add_dungeon); ClassDB::bind_method(D_METHOD("remove_dungeon", "index"), &Biome::remove_dungeon); ClassDB::bind_method(D_METHOD("get_dungeon_count"), &Biome::get_dungeon_count); }