#include "DungeonEndRoom.h" namespace BS { namespace Levels { namespace Generator { DungeonEndRoom::DungeonEndRoom(int x, int y, int width, int height) : DungeonRoom(x, y, width, height){ } void DungeonEndRoom::WriteRoom(ArrayND* dungeon) { for (int i = DungeonRoom::getY(); i < (DungeonRoom::getY() + DungeonRoom::getHeight()); i += 1) { for (int j = DungeonRoom::getX(); j < (DungeonRoom::getX() + DungeonRoom::getWidth()); j += 1) { dungeon->SetData(j, i, 1); } } for (int k = DungeonRoom::getX() + 1; k < ((DungeonRoom::getX() + DungeonRoom::getWidth()) - 1); k += 1) { dungeon->SetData(k, (DungeonRoom::getY() + DungeonRoom::getHeight()) - 1, 11); } for (int l = DungeonRoom::getX() + 1; l < ((DungeonRoom::getX() + DungeonRoom::getWidth()) - 1); l += 1) { dungeon->SetData(l, DungeonRoom::getY(), 13); } for (int m = DungeonRoom::getY() + 1; m < ((DungeonRoom::getY() + DungeonRoom::getHeight()) - 1); m += 1) { dungeon->SetData(DungeonRoom::getX(), m, 14); } for (int n = DungeonRoom::getY() + 1; n < ((DungeonRoom::getY() + DungeonRoom::getHeight()) - 1); n += 1) { dungeon->SetData((DungeonRoom::getX() + DungeonRoom::getWidth()) - 1, n, 12); } dungeon->SetData(DungeonRoom::getX(), DungeonRoom::getY(), 13); dungeon->SetData((DungeonRoom::getX() + DungeonRoom::getWidth()) - 1, DungeonRoom::getY(), 13); dungeon->SetData(DungeonRoom::getX(), (DungeonRoom::getY() + DungeonRoom::getHeight()) - 1, 13); dungeon->SetData((DungeonRoom::getX() + DungeonRoom::getWidth()) - 1, (DungeonRoom::getY() + DungeonRoom::getHeight()) - 1, 13); int num = UnityEngine::Random::Range(DungeonRoom::getX() + 1, (DungeonRoom::getX() + DungeonRoom::getWidth()) - 1); int num2 = UnityEngine::Random::Range(DungeonRoom::getY() + 1, (DungeonRoom::getY() + DungeonRoom::getHeight()) - 1); dungeon->SetData(num, num2, 20); } } } }