#ifndef DUNGEON_ROOM_DATA_H #define DUNGEON_ROOM_DATA_H #include "core/resource.h" #include "core/ustring.h" #include "core/script_language.h" #include "../main/dungeon_room.h" #include "world_generator_prop_data.h" #ifdef ESS_PRESENT #include "../../entity_spell_system/entities/data/entity_data.h" #endif #ifdef VOXELMAN_PRESENT #include "../../voxelman/world/environment_data.h" #include "../../voxelman/library/voxel_surface.h" #endif class DungeonRoomData : public Resource { GDCLASS(DungeonRoomData, Resource); public: String get_target_class_name(); void set_target_class_name(String name); Ref