/* Copyright (c) 2019-2020 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "dungeon_room.h" int DungeonRoom::get_current_seed() { return _current_seed; } void DungeonRoom::set_current_seed(int value) { _current_seed = value; } Vector2 DungeonRoom::get_level_range() { return _level_range; } void DungeonRoom::set_level_range(Vector2 value) { _level_range = value; } //Position int DungeonRoom::get_posx() { return _posx; } void DungeonRoom::set_posx(int value) { _posx = value; } int DungeonRoom::get_posy() { return _posy; } void DungeonRoom::set_posy(int value) { _posy = value; } int DungeonRoom::get_posz() { return _posz; } void DungeonRoom::set_posz(int value) { _posz = value; } //Size int DungeonRoom::get_sizex() { return _sizex; } void DungeonRoom::set_sizex(int value) { _sizex = value; } int DungeonRoom::get_sizey() { return _sizey; } void DungeonRoom::set_sizey(int value) { _sizey = value; } int DungeonRoom::get_sizez() { return _sizez; } void DungeonRoom::set_sizez(int value) { _sizez = value; } #ifdef VOXELMAN_PRESENT Ref DungeonRoom::get_environment() { return _environment; } void DungeonRoom::set_environment(Ref value) { _environment = value; } #endif Ref DungeonRoom::get_data() { return _data; } void DungeonRoom::set_data(Ref value) { _data = value; } #ifdef VOXELMAN_PRESENT Ref DungeonRoom::get_structure() { return _structure; } void DungeonRoom::set_structure(Ref structure) { _structure = structure; } #endif //Props Ref DungeonRoom::get_prop_data(const int index) const { ERR_FAIL_INDEX_V(index, _prop_datas.size(), Ref()); return _prop_datas.get(index); } void DungeonRoom::set_prop_data(const int index, const Ref prop_data) { ERR_FAIL_INDEX(index, _prop_datas.size()); _prop_datas.set(index, prop_data); } void DungeonRoom::add_prop_data(const Ref prop_data) { _prop_datas.push_back(prop_data); } void DungeonRoom::remove_prop_data(const int index) { ERR_FAIL_INDEX(index, _prop_datas.size()); _prop_datas.remove(index); } int DungeonRoom::get_prop_data_count() const { return _prop_datas.size(); } #ifdef ESS_PRESENT //Entities Ref DungeonRoom::get_entity_data(const int index) const { ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref()); return _entity_datas.get(index); } void DungeonRoom::set_entity_data(const int index, const Ref entity_data) { ERR_FAIL_INDEX(index, _entity_datas.size()); _entity_datas.set(index, entity_data); } void DungeonRoom::add_entity_data(const Ref entity_data) { _entity_datas.push_back(entity_data); } void DungeonRoom::remove_entity_data(const int index) { ERR_FAIL_INDEX(index, _entity_datas.size()); _entity_datas.remove(index); } int DungeonRoom::get_entity_data_count() const { return _entity_datas.size(); } #endif void DungeonRoom::setup() { if (!_data.is_valid()) return; if (has_method("_setup")) { call("_setup"); } } #ifdef VOXELMAN_PRESENT void DungeonRoom::setup_library(Ref library) { if (!_data.is_valid()) return; if (has_method("_setup_library")) { call("_setup_library", library); } } void DungeonRoom::_setup_library(Ref library) { for (int i = 0; i < _data->get_voxel_surface_count(); ++i) { Ref s = _data->get_voxel_surface(i); if (s.is_valid()) { library->add_voxel_surface(s); } } #ifdef PROPS_PRESENT for (int i = 0; i < _data->get_prop_data_count(); ++i) { Ref s = _data->get_prop_data(i); if (s.is_valid()) { Ref pd = s->get_prop(); if (pd.is_valid()) library->add_prop(pd); } } #endif } void DungeonRoom::generate_chunk(Ref chunk, bool spawn_mobs) { ERR_FAIL_COND(!chunk.is_valid()); if (has_method("_generate_chunk")) { call("_generate_chunk", chunk, spawn_mobs); } } void DungeonRoom::generate_room(Ref structure, bool spawn_mobs) { if (has_method("_generate_room")) { call("_generate_room", structure, spawn_mobs); } } #else void DungeonRoom::setup_library(Ref library) { if (!_data.is_valid()) return; if (has_method("_setup_library")) { call("_setup_library", library); } } void DungeonRoom::generate_chunk(Ref chunk, bool spawn_mobs) { ERR_FAIL_COND(!chunk.is_valid()); if (has_method("_generate_chunk")) { call("_generate_chunk", chunk, spawn_mobs); } } #endif DungeonRoom::DungeonRoom() { _current_seed = 0; _posx = 0; _posy = 0; _posz = 0; _sizex = 0; _sizey = 0; _sizez = 0; } DungeonRoom::~DungeonRoom() { _data.unref(); _prop_datas.clear(); #ifdef VOXELMAN_PRESENT _environment.unref(); _structure.unref(); #endif #ifdef ESS_PRESENT _entity_datas.clear(); #endif } void DungeonRoom::_bind_methods() { BIND_VMETHOD(MethodInfo("_setup")); #ifdef VOXELMAN_PRESENT BIND_VMETHOD(MethodInfo("_setup_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary"))); BIND_VMETHOD(MethodInfo("_generate_room", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure"), PropertyInfo(Variant::BOOL, "spawn_mobs"))); BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs"))); #else BIND_VMETHOD(MethodInfo("_setup_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "Resource"))); BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::BOOL, "spawn_mobs"))); #endif ClassDB::bind_method(D_METHOD("setup"), &DungeonRoom::setup); ClassDB::bind_method(D_METHOD("setup_library", "library"), &DungeonRoom::setup_library); #ifdef VOXELMAN_PRESENT ClassDB::bind_method(D_METHOD("_setup_library", "library"), &DungeonRoom::_setup_library); #endif #ifdef VOXELMAN_PRESENT ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &DungeonRoom::generate_chunk); ClassDB::bind_method(D_METHOD("generate_room", "structure", "spawn_mobs"), &DungeonRoom::generate_room); #else ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &DungeonRoom::generate_chunk); #endif ClassDB::bind_method(D_METHOD("get_current_seed"), &DungeonRoom::get_current_seed); ClassDB::bind_method(D_METHOD("set_current_seed", "value"), &DungeonRoom::set_current_seed); ADD_PROPERTY(PropertyInfo(Variant::INT, "current_seed"), "set_current_seed", "get_current_seed"); ClassDB::bind_method(D_METHOD("get_level_range"), &DungeonRoom::get_level_range); ClassDB::bind_method(D_METHOD("set_level_range", "value"), &DungeonRoom::set_level_range); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range"); //Position ClassDB::bind_method(D_METHOD("get_posx"), &DungeonRoom::get_posx); ClassDB::bind_method(D_METHOD("set_posx", "value"), &DungeonRoom::set_posx); ADD_PROPERTY(PropertyInfo(Variant::INT, "posx"), "set_posx", "get_posx"); ClassDB::bind_method(D_METHOD("get_posy"), &DungeonRoom::get_posy); ClassDB::bind_method(D_METHOD("set_posy", "value"), &DungeonRoom::set_posy); ADD_PROPERTY(PropertyInfo(Variant::INT, "posy"), "set_posy", "get_posy"); ClassDB::bind_method(D_METHOD("get_posz"), &DungeonRoom::get_posz); ClassDB::bind_method(D_METHOD("set_posz", "value"), &DungeonRoom::set_posz); ADD_PROPERTY(PropertyInfo(Variant::INT, "posz"), "set_posz", "get_posz"); //Size ClassDB::bind_method(D_METHOD("get_sizex"), &DungeonRoom::get_sizex); ClassDB::bind_method(D_METHOD("set_sizex", "value"), &DungeonRoom::set_sizex); ADD_PROPERTY(PropertyInfo(Variant::INT, "sizex"), "set_sizex", "get_sizex"); ClassDB::bind_method(D_METHOD("get_sizey"), &DungeonRoom::get_sizey); ClassDB::bind_method(D_METHOD("set_sizey", "value"), &DungeonRoom::set_sizey); ADD_PROPERTY(PropertyInfo(Variant::INT, "sizey"), "set_sizey", "get_sizey"); ClassDB::bind_method(D_METHOD("get_sizez"), &DungeonRoom::get_sizez); ClassDB::bind_method(D_METHOD("set_sizez", "value"), &DungeonRoom::set_sizez); ADD_PROPERTY(PropertyInfo(Variant::INT, "sizez"), "set_sizez", "get_sizez"); #ifdef VOXELMAN_PRESENT ClassDB::bind_method(D_METHOD("get_environment"), &DungeonRoom::get_environment); ClassDB::bind_method(D_METHOD("set_environment", "value"), &DungeonRoom::set_environment); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment"); #endif ClassDB::bind_method(D_METHOD("get_data"), &DungeonRoom::get_data); ClassDB::bind_method(D_METHOD("set_data", "value"), &DungeonRoom::set_data); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "DungeonRoomData", 0), "set_data", "get_data"); #ifdef VOXELMAN_PRESENT ClassDB::bind_method(D_METHOD("get_structure"), &DungeonRoom::get_structure); ClassDB::bind_method(D_METHOD("set_structure", "value"), &DungeonRoom::set_structure); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure"), "set_structure", "get_structure"); #endif //Props ClassDB::bind_method(D_METHOD("get_prop_data", "index"), &DungeonRoom::get_prop_data); ClassDB::bind_method(D_METHOD("set_prop_data", "index", "data"), &DungeonRoom::set_prop_data); ClassDB::bind_method(D_METHOD("add_prop_data", "prop_data"), &DungeonRoom::add_prop_data); ClassDB::bind_method(D_METHOD("remove_prop_data", "index"), &DungeonRoom::remove_prop_data); ClassDB::bind_method(D_METHOD("get_prop_data_count"), &DungeonRoom::get_prop_data_count); #ifdef ESS_PRESENT //Entities ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &DungeonRoom::get_entity_data); ClassDB::bind_method(D_METHOD("set_entity_data", "index", "data"), &DungeonRoom::set_entity_data); ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &DungeonRoom::add_entity_data); ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &DungeonRoom::remove_entity_data); ClassDB::bind_method(D_METHOD("get_entity_data_count"), &DungeonRoom::get_entity_data_count); #endif }