#include "dungeon_room.h" int DungeonRoom::get_current_seed() { return _current_seed; } void DungeonRoom::set_current_seed(int value) { _current_seed = value; } Vector2 DungeonRoom::get_level_range() { return _level_range; } void DungeonRoom::set_level_range(Vector2 value) { _level_range = value; } //Position int DungeonRoom::get_posx() { return _posx; } void DungeonRoom::set_posx(int value) { _posx = value; } int DungeonRoom::get_posy() { return _posy; } void DungeonRoom::set_posy(int value) { _posy = value; } int DungeonRoom::get_posz() { return _posz; } void DungeonRoom::set_posz(int value) { _posz = value; } //Size int DungeonRoom::get_sizex() { return _sizex; } void DungeonRoom::set_sizex(int value) { _sizex = value; } int DungeonRoom::get_sizey() { return _sizey; } void DungeonRoom::set_sizey(int value) { _sizey = value; } int DungeonRoom::get_sizez() { return _sizez; } void DungeonRoom::set_sizez(int value) { _sizez = value; } Ref DungeonRoom::get_environment() { return _environment; } void DungeonRoom::set_environment(Ref value) { _environment = value; } Ref DungeonRoom::get_data() { return _data; } void DungeonRoom::set_data(Ref value) { _data = value; setup(); } Ref DungeonRoom::get_structure() { return _structure; } void DungeonRoom::set_structure(Ref structure) { _structure = structure; } //Props Ref DungeonRoom::get_prop_data(const int index) const { ERR_FAIL_INDEX_V(index, _prop_datas.size(), Ref()); return _prop_datas.get(index); } void DungeonRoom::set_prop_data(const int index, const Ref prop_data) { ERR_FAIL_INDEX(index, _prop_datas.size()); _prop_datas.set(index, prop_data); } void DungeonRoom::add_prop_data(const Ref prop_data) { _prop_datas.push_back(prop_data); } void DungeonRoom::remove_prop_data(const int index) { ERR_FAIL_INDEX(index, _prop_datas.size()); _prop_datas.remove(index); } int DungeonRoom::get_prop_data_count() const { return _prop_datas.size(); } //Entities Ref DungeonRoom::get_entity_data(const int index) const { ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref()); return _entity_datas.get(index); } void DungeonRoom::set_entity_data(const int index, const Ref entity_data) { ERR_FAIL_INDEX(index, _entity_datas.size()); _entity_datas.set(index, entity_data); } void DungeonRoom::add_entity_data(const Ref entity_data) { _entity_datas.push_back(entity_data); } void DungeonRoom::remove_entity_data(const int index) { ERR_FAIL_INDEX(index, _entity_datas.size()); _entity_datas.remove(index); } int DungeonRoom::get_entity_data_count() const { return _entity_datas.size(); } void DungeonRoom::setup() { if (!_data.is_valid()) return; if (has_method("_setup")) { call("_setup"); } } void DungeonRoom::setup_library(Ref library) { if (!_data.is_valid()) return; if (has_method("_setup_library")) { call("_setup_library", library); } } void DungeonRoom::_setup_library(Ref library) { for (int i = 0; i < _data->get_voxel_surface_count(); ++i) { Ref s = _data->get_voxel_surface(i); if (s.is_valid()) { library->add_voxel_surface(s); } } for (int i = 0; i < _data->get_liquid_voxel_surface_count(); ++i) { Ref s = _data->get_liquid_voxel_surface(i); if (s.is_valid()) { library->add_liquid_voxel_surface(s); } } } void DungeonRoom::generate_chunk(VoxelChunk *chunk, bool spawn_mobs) { ERR_FAIL_COND(!ObjectDB::instance_validate(chunk)); if (has_method("_generate_chunk")) { call("_generate_chunk", chunk, spawn_mobs); } } void DungeonRoom::generate_chunk_bind(Node *chunk, bool spawn_mobs) { generate_chunk(Object::cast_to(chunk), spawn_mobs); } void DungeonRoom::generate_room(Ref structure, bool spawn_mobs) { if (has_method("_generate_room")) { call("_generate_room", structure, spawn_mobs); } } DungeonRoom::DungeonRoom() { _current_seed = 0; _posx = 0; _posy = 0; _posz = 0; _sizex = 0; _sizey = 0; _sizez = 0; } DungeonRoom::~DungeonRoom() { _environment.unref(); _data.unref(); _structure.unref(); _prop_datas.clear(); _entity_datas.clear(); } void DungeonRoom::_bind_methods() { BIND_VMETHOD(MethodInfo("_setup")); BIND_VMETHOD(MethodInfo("_setup_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary"))); BIND_VMETHOD(MethodInfo("_generate_room", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure"), PropertyInfo(Variant::BOOL, "spawn_mobs"))); BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs"))); ClassDB::bind_method(D_METHOD("setup"), &DungeonRoom::setup); ClassDB::bind_method(D_METHOD("setup_library", "library"), &DungeonRoom::setup_library); ClassDB::bind_method(D_METHOD("_setup_library", "library"), &DungeonRoom::_setup_library); ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &DungeonRoom::generate_chunk_bind); ClassDB::bind_method(D_METHOD("generate_room", "structure", "spawn_mobs"), &DungeonRoom::generate_room); ClassDB::bind_method(D_METHOD("get_current_seed"), &DungeonRoom::get_current_seed); ClassDB::bind_method(D_METHOD("set_current_seed", "value"), &DungeonRoom::set_current_seed); ADD_PROPERTY(PropertyInfo(Variant::INT, "current_seed"), "set_current_seed", "get_current_seed"); ClassDB::bind_method(D_METHOD("get_level_range"), &DungeonRoom::get_level_range); ClassDB::bind_method(D_METHOD("set_level_range", "value"), &DungeonRoom::set_level_range); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range"); //Position ClassDB::bind_method(D_METHOD("get_posx"), &DungeonRoom::get_posx); ClassDB::bind_method(D_METHOD("set_posx", "value"), &DungeonRoom::set_posx); ADD_PROPERTY(PropertyInfo(Variant::INT, "posx"), "set_posx", "get_posx"); ClassDB::bind_method(D_METHOD("get_posy"), &DungeonRoom::get_posy); ClassDB::bind_method(D_METHOD("set_posy", "value"), &DungeonRoom::set_posy); ADD_PROPERTY(PropertyInfo(Variant::INT, "posy"), "set_posy", "get_posy"); ClassDB::bind_method(D_METHOD("get_posz"), &DungeonRoom::get_posz); ClassDB::bind_method(D_METHOD("set_posz", "value"), &DungeonRoom::set_posz); ADD_PROPERTY(PropertyInfo(Variant::INT, "posz"), "set_posz", "get_posz"); //Size ClassDB::bind_method(D_METHOD("get_sizex"), &DungeonRoom::get_sizex); ClassDB::bind_method(D_METHOD("set_sizex", "value"), &DungeonRoom::set_sizex); ADD_PROPERTY(PropertyInfo(Variant::INT, "sizex"), "set_sizex", "get_sizex"); ClassDB::bind_method(D_METHOD("get_sizey"), &DungeonRoom::get_sizey); ClassDB::bind_method(D_METHOD("set_sizey", "value"), &DungeonRoom::set_sizey); ADD_PROPERTY(PropertyInfo(Variant::INT, "sizey"), "set_sizey", "get_sizey"); ClassDB::bind_method(D_METHOD("get_sizez"), &DungeonRoom::get_sizez); ClassDB::bind_method(D_METHOD("set_sizez", "value"), &DungeonRoom::set_sizez); ADD_PROPERTY(PropertyInfo(Variant::INT, "sizez"), "set_sizez", "get_sizez"); ClassDB::bind_method(D_METHOD("get_environment"), &DungeonRoom::get_environment); ClassDB::bind_method(D_METHOD("set_environment", "value"), &DungeonRoom::set_environment); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment"); ClassDB::bind_method(D_METHOD("get_data"), &DungeonRoom::get_data); ClassDB::bind_method(D_METHOD("set_data", "value"), &DungeonRoom::set_data); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "PlanetData"), "set_data", "get_data"); ClassDB::bind_method(D_METHOD("get_structure"), &DungeonRoom::get_structure); ClassDB::bind_method(D_METHOD("set_structure", "value"), &DungeonRoom::set_structure); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure"), "set_structure", "get_structure"); //Props ClassDB::bind_method(D_METHOD("get_prop_data", "index"), &DungeonRoom::get_prop_data); ClassDB::bind_method(D_METHOD("set_prop_data", "index", "data"), &DungeonRoom::set_prop_data); ClassDB::bind_method(D_METHOD("add_prop_data", "prop_data"), &DungeonRoom::add_prop_data); ClassDB::bind_method(D_METHOD("remove_prop_data", "index"), &DungeonRoom::remove_prop_data); ClassDB::bind_method(D_METHOD("get_prop_data_count"), &DungeonRoom::get_prop_data_count); //Entities ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &DungeonRoom::get_entity_data); ClassDB::bind_method(D_METHOD("set_entity_data", "index", "data"), &DungeonRoom::set_entity_data); ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &DungeonRoom::add_entity_data); ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &DungeonRoom::remove_entity_data); ClassDB::bind_method(D_METHOD("get_entity_data_count"), &DungeonRoom::get_entity_data_count); }