#ifndef DUNGEON_DATA_H #define DUNGEON_DATA_H #include "core/resource.h" #include "../main/dungeon.h" class DungeonData : public Resource { GDCLASS(DungeonData, Resource); public: Ref setup_dungeon(int seed); DungeonData(); ~DungeonData(); protected: static void _bind_methods(); private: //Vector > _rooms; }; #endif