#include "dungeon_data.h" Vector2 DungeonData::get_level_range() { return _level_range; } void DungeonData::set_level_range(Vector2 value) { _level_range = value; } //Min Size int DungeonData::get_min_sizex() { return _min_sizex; } void DungeonData::set_min_sizex(int value) { _min_sizex = value; } int DungeonData::get_min_sizey() { return _min_sizey; } void DungeonData::set_min_sizey(int value) { _min_sizey = value; } int DungeonData::get_min_sizez() { return _min_sizez; } void DungeonData::set_min_sizez(int value) { _min_sizez = value; } //Max Size int DungeonData::get_max_sizex() { return _max_sizex; } void DungeonData::set_max_sizex(int value) { _max_sizex = value; } int DungeonData::get_max_sizey() { return _max_sizey; } void DungeonData::set_max_sizey(int value) { _max_sizey = value; } int DungeonData::get_max_sizez() { return _max_sizez; } void DungeonData::set_max_sizez(int value) { _max_sizez = value; } int DungeonData::get_min_room_count() { return _min_room_count; } void DungeonData::set_min_room_count(int value) { _min_room_count = value; } int DungeonData::get_max_room_count() { return _max_room_count; } void DungeonData::set_max_room_count(int value) { _max_room_count = value; } //Rooms Ref DungeonData::get_dungeon_room_data(const int index) const { ERR_FAIL_INDEX_V(index, _dungeon_room_datas.size(), Ref()); return _dungeon_room_datas.get(index); } void DungeonData::set_dungeon_room_data(const int index, const Ref dungeon_room_data) { ERR_FAIL_INDEX(index, _dungeon_room_datas.size()); _dungeon_room_datas.set(index, dungeon_room_data); } void DungeonData::add_dungeon_room_data(const Ref dungeon_room_data) { _dungeon_room_datas.push_back(dungeon_room_data); } void DungeonData::remove_dungeon_room_data(const int index) { ERR_FAIL_INDEX(index, _dungeon_room_datas.size()); _dungeon_room_datas.remove(index); } int DungeonData::get_dungeon_room_data_count() const { return _dungeon_room_datas.size(); } Vector DungeonData::get_dungeon_room_datas() { Vector r; for (int i = 0; i < _dungeon_room_datas.size(); i++) { r.push_back(_dungeon_room_datas[i].get_ref_ptr()); } return r; } void DungeonData::set_dungeon_room_datas(const Vector &dungeon_room_datas) { _dungeon_room_datas.clear(); for (int i = 0; i < dungeon_room_datas.size(); i++) { Ref dungeon_room_data = Ref(dungeon_room_datas[i]); _dungeon_room_datas.push_back(dungeon_room_data); } } //Start Rooms Ref DungeonData::get_dungeon_start_room_data(const int index) const { ERR_FAIL_INDEX_V(index, _dungeon_start_room_datas.size(), Ref()); return _dungeon_start_room_datas.get(index); } void DungeonData::set_dungeon_start_room_data(const int index, const Ref dungeon_start_room_data) { ERR_FAIL_INDEX(index, _dungeon_start_room_datas.size()); _dungeon_start_room_datas.set(index, dungeon_start_room_data); } void DungeonData::add_dungeon_start_room_data(const Ref dungeon_start_room_data) { _dungeon_start_room_datas.push_back(dungeon_start_room_data); } void DungeonData::remove_dungeon_start_room_data(const int index) { ERR_FAIL_INDEX(index, _dungeon_start_room_datas.size()); _dungeon_start_room_datas.remove(index); } int DungeonData::get_dungeon_start_room_data_count() const { return _dungeon_start_room_datas.size(); } Vector DungeonData::get_dungeon_start_room_datas() { Vector r; for (int i = 0; i < _dungeon_start_room_datas.size(); i++) { r.push_back(_dungeon_start_room_datas[i].get_ref_ptr()); } return r; } void DungeonData::set_dungeon_start_room_datas(const Vector &dungeon_start_room_datas) { _dungeon_start_room_datas.clear(); for (int i = 0; i < dungeon_start_room_datas.size(); i++) { Ref dungeon_start_room_data = Ref(dungeon_start_room_datas[i]); _dungeon_start_room_datas.push_back(dungeon_start_room_data); } } //End Rooms Ref DungeonData::get_dungeon_end_room_data(const int index) const { ERR_FAIL_INDEX_V(index, _dungeon_end_room_datas.size(), Ref()); return _dungeon_end_room_datas.get(index); } void DungeonData::set_dungeon_end_room_data(const int index, const Ref dungeon_end_room_data) { ERR_FAIL_INDEX(index, _dungeon_end_room_datas.size()); _dungeon_end_room_datas.set(index, dungeon_end_room_data); } void DungeonData::add_dungeon_end_room_data(const Ref dungeon_end_room_data) { _dungeon_end_room_datas.push_back(dungeon_end_room_data); } void DungeonData::remove_dungeon_end_room_data(const int index) { ERR_FAIL_INDEX(index, _dungeon_end_room_datas.size()); _dungeon_end_room_datas.remove(index); } int DungeonData::get_dungeon_end_room_data_count() const { return _dungeon_end_room_datas.size(); } Vector DungeonData::get_dungeon_end_room_datas() { Vector r; for (int i = 0; i < _dungeon_end_room_datas.size(); i++) { r.push_back(_dungeon_end_room_datas[i].get_ref_ptr()); } return r; } void DungeonData::set_dungeon_end_room_datas(const Vector &dungeon_end_room_datas) { _dungeon_end_room_datas.clear(); for (int i = 0; i < dungeon_end_room_datas.size(); i++) { Ref dungeon_end_room_data = Ref(dungeon_end_room_datas[i]); _dungeon_end_room_datas.push_back(dungeon_end_room_data); } } //Corridors Ref DungeonData::get_dungeon_corridor_data(const int index) const { ERR_FAIL_INDEX_V(index, _dungeon_corridor_datas.size(), Ref()); return _dungeon_corridor_datas.get(index); } void DungeonData::set_dungeon_corridor_data(const int index, const Ref dungeon_corridor_data) { ERR_FAIL_INDEX(index, _dungeon_corridor_datas.size()); _dungeon_corridor_datas.set(index, dungeon_corridor_data); } void DungeonData::add_dungeon_corridor_data(const Ref dungeon_corridor_data) { _dungeon_corridor_datas.push_back(dungeon_corridor_data); } void DungeonData::remove_dungeon_corridor_data(const int index) { ERR_FAIL_INDEX(index, _dungeon_corridor_datas.size()); _dungeon_corridor_datas.remove(index); } int DungeonData::get_dungeon_corridor_data_count() const { return _dungeon_corridor_datas.size(); } Vector DungeonData::get_dungeon_corridor_datas() { Vector r; for (int i = 0; i < _dungeon_corridor_datas.size(); i++) { r.push_back(_dungeon_corridor_datas[i].get_ref_ptr()); } return r; } void DungeonData::set_dungeon_corridor_datas(const Vector &dungeon_corridor_datas) { _dungeon_corridor_datas.clear(); for (int i = 0; i < dungeon_corridor_datas.size(); i++) { Ref dungeon_corridor_data = Ref(dungeon_corridor_datas[i]); _dungeon_corridor_datas.push_back(dungeon_corridor_data); } } //Entities Ref DungeonData::get_entity_data(const int index) const { ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref()); return _entity_datas.get(index); } void DungeonData::set_entity_data(const int index, const Ref entity_data) { ERR_FAIL_INDEX(index, _entity_datas.size()); _entity_datas.set(index, entity_data); } void DungeonData::add_entity_data(const Ref entity_data) { _entity_datas.push_back(entity_data); } void DungeonData::remove_entity_data(const int index) { ERR_FAIL_INDEX(index, _entity_datas.size()); _entity_datas.remove(index); } int DungeonData::get_entity_data_count() const { return _entity_datas.size(); } Vector DungeonData::get_entity_datas() { Vector r; for (int i = 0; i < _entity_datas.size(); i++) { r.push_back(_entity_datas[i].get_ref_ptr()); } return r; } void DungeonData::set_entity_datas(const Vector &entity_datas) { _entity_datas.clear(); for (int i = 0; i < entity_datas.size(); i++) { Ref entity_data = Ref(entity_datas[i]); _entity_datas.push_back(entity_data); } } //Environments Ref DungeonData::get_environment_data(const int index) const { ERR_FAIL_INDEX_V(index, _environment_datas.size(), Ref()); return _environment_datas.get(index); } void DungeonData::set_environment_data(const int index, const Ref environment_data) { ERR_FAIL_INDEX(index, _environment_datas.size()); _environment_datas.set(index, environment_data); } void DungeonData::add_environment_data(const Ref environment_data) { _environment_datas.push_back(environment_data); } void DungeonData::remove_environment_data(const int index) { ERR_FAIL_INDEX(index, _environment_datas.size()); _environment_datas.remove(index); } int DungeonData::get_environment_data_count() const { return _environment_datas.size(); } Vector DungeonData::get_environment_datas() { Vector r; for (int i = 0; i < _environment_datas.size(); i++) { r.push_back(_environment_datas[i].get_ref_ptr()); } return r; } void DungeonData::set_environment_datas(const Vector &environment_datas) { _environment_datas.clear(); for (int i = 0; i < environment_datas.size(); i++) { Ref environment_data = Ref(environment_datas[i]); _environment_datas.push_back(environment_data); } } Ref DungeonData::setup_dungeon(int seed) { if (has_method("_setup_dungeon")) { return call("_setup_dungeon", seed); } return Ref(); } DungeonData::DungeonData() { _min_sizex = 0; _min_sizey = 0; _min_sizez = 0; _max_sizex = 0; _max_sizey = 0; _max_sizez = 0; _min_room_count = 0; _max_room_count = 0; } DungeonData::~DungeonData() { _environment_datas.clear(); _dungeon_room_datas.clear(); _dungeon_start_room_datas.clear(); _dungeon_end_room_datas.clear(); _dungeon_corridor_datas.clear(); _entity_datas.clear(); } void DungeonData::_bind_methods() { BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "room", PROPERTY_HINT_RESOURCE_TYPE, "Dungeon"), "_setup_dungeon", PropertyInfo(Variant::INT, "seed"))); ClassDB::bind_method(D_METHOD("setup_dungeon", "seed"), &DungeonData::setup_dungeon); ClassDB::bind_method(D_METHOD("get_level_range"), &DungeonData::get_level_range); ClassDB::bind_method(D_METHOD("set_level_range", "value"), &DungeonData::set_level_range); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range"); //Min Size ClassDB::bind_method(D_METHOD("get_min_sizex"), &DungeonData::get_min_sizex); ClassDB::bind_method(D_METHOD("set_min_sizex", "value"), &DungeonData::set_min_sizex); ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizex"), "set_min_sizex", "get_min_sizex"); ClassDB::bind_method(D_METHOD("get_min_sizey"), &DungeonData::get_min_sizey); ClassDB::bind_method(D_METHOD("set_min_sizey", "value"), &DungeonData::set_min_sizey); ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizey"), "set_min_sizey", "get_min_sizey"); ClassDB::bind_method(D_METHOD("get_min_sizez"), &DungeonData::get_min_sizez); ClassDB::bind_method(D_METHOD("set_min_sizez", "value"), &DungeonData::set_min_sizez); ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizez"), "set_min_sizez", "get_min_sizez"); //Max Size ClassDB::bind_method(D_METHOD("get_max_sizex"), &DungeonData::get_max_sizex); ClassDB::bind_method(D_METHOD("set_max_sizex", "value"), &DungeonData::set_max_sizex); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizex"), "set_max_sizex", "get_max_sizex"); ClassDB::bind_method(D_METHOD("get_max_sizey"), &DungeonData::get_max_sizey); ClassDB::bind_method(D_METHOD("set_max_sizey", "value"), &DungeonData::set_max_sizey); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizey"), "set_max_sizey", "get_max_sizey"); ClassDB::bind_method(D_METHOD("get_max_sizez"), &DungeonData::get_max_sizez); ClassDB::bind_method(D_METHOD("set_max_sizez", "value"), &DungeonData::set_max_sizez); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizez"), "set_max_sizez", "get_max_sizez"); //Room Count ClassDB::bind_method(D_METHOD("get_min_room_count"), &DungeonData::get_min_room_count); ClassDB::bind_method(D_METHOD("set_min_room_count", "value"), &DungeonData::set_min_room_count); ADD_PROPERTY(PropertyInfo(Variant::INT, "min_room_count"), "set_min_room_count", "get_min_room_count"); ClassDB::bind_method(D_METHOD("get_max_room_count"), &DungeonData::get_max_room_count); ClassDB::bind_method(D_METHOD("set_max_room_count", "value"), &DungeonData::set_max_room_count); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_room_count"), "set_max_room_count", "get_max_room_count"); //Rooms ClassDB::bind_method(D_METHOD("get_dungeon_room_data", "index"), &DungeonData::get_dungeon_room_data); ClassDB::bind_method(D_METHOD("set_dungeon_room_data", "index", "data"), &DungeonData::set_dungeon_room_data); ClassDB::bind_method(D_METHOD("add_dungeon_room_data", "dungeon_room_data"), &DungeonData::add_dungeon_room_data); ClassDB::bind_method(D_METHOD("remove_dungeon_room_data", "index"), &DungeonData::remove_dungeon_room_data); ClassDB::bind_method(D_METHOD("get_dungeon_room_data_count"), &DungeonData::get_dungeon_room_data_count); ClassDB::bind_method(D_METHOD("get_dungeon_room_datas"), &DungeonData::get_dungeon_room_datas); ClassDB::bind_method(D_METHOD("set_dungeon_room_datas", "dungeon_room_datas"), &DungeonData::set_dungeon_room_datas); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_room_datas", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_room_datas", "get_dungeon_room_datas"); //Start Rooms ClassDB::bind_method(D_METHOD("get_dungeon_start_room_data", "index"), &DungeonData::get_dungeon_start_room_data); ClassDB::bind_method(D_METHOD("set_dungeon_start_room_data", "index", "data"), &DungeonData::set_dungeon_start_room_data); ClassDB::bind_method(D_METHOD("add_dungeon_start_room_data", "dungeon_start_room_data"), &DungeonData::add_dungeon_start_room_data); ClassDB::bind_method(D_METHOD("remove_dungeon_start_room_data", "index"), &DungeonData::remove_dungeon_start_room_data); ClassDB::bind_method(D_METHOD("get_dungeon_start_room_data_count"), &DungeonData::get_dungeon_start_room_data_count); ClassDB::bind_method(D_METHOD("get_dungeon_start_room_datas"), &DungeonData::get_dungeon_start_room_datas); ClassDB::bind_method(D_METHOD("set_dungeon_start_room_datas", "dungeon_start_room_datas"), &DungeonData::set_dungeon_start_room_datas); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_start_room_datas", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_start_room_datas", "get_dungeon_start_room_datas"); //End Rooms ClassDB::bind_method(D_METHOD("get_dungeon_end_room_data", "index"), &DungeonData::get_dungeon_end_room_data); ClassDB::bind_method(D_METHOD("set_dungeon_end_room_data", "index", "data"), &DungeonData::set_dungeon_end_room_data); ClassDB::bind_method(D_METHOD("add_dungeon_end_room_data", "dungeon_end_room_data"), &DungeonData::add_dungeon_end_room_data); ClassDB::bind_method(D_METHOD("remove_dungeon_end_room_data", "index"), &DungeonData::remove_dungeon_end_room_data); ClassDB::bind_method(D_METHOD("get_dungeon_end_room_data_count"), &DungeonData::get_dungeon_end_room_data_count); ClassDB::bind_method(D_METHOD("get_dungeon_end_room_datas"), &DungeonData::get_dungeon_end_room_datas); ClassDB::bind_method(D_METHOD("set_dungeon_end_room_datas", "dungeon_end_room_datas"), &DungeonData::set_dungeon_end_room_datas); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_end_room_datas", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_end_room_datas", "get_dungeon_end_room_datas"); //Corridors ClassDB::bind_method(D_METHOD("get_dungeon_corridor_data", "index"), &DungeonData::get_dungeon_corridor_data); ClassDB::bind_method(D_METHOD("set_dungeon_corridor_data", "index", "data"), &DungeonData::set_dungeon_corridor_data); ClassDB::bind_method(D_METHOD("add_dungeon_corridor_data", "dungeon_corridor_data"), &DungeonData::add_dungeon_corridor_data); ClassDB::bind_method(D_METHOD("remove_dungeon_corridor_data", "index"), &DungeonData::remove_dungeon_corridor_data); ClassDB::bind_method(D_METHOD("get_dungeon_corridor_data_count"), &DungeonData::get_dungeon_corridor_data_count); ClassDB::bind_method(D_METHOD("get_dungeon_corridor_datas"), &DungeonData::get_dungeon_corridor_datas); ClassDB::bind_method(D_METHOD("set_dungeon_corridor_datas", "dungeon_corridor_datas"), &DungeonData::set_dungeon_corridor_datas); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_corridor_datas", PROPERTY_HINT_NONE, "17/17:DungeonCorridorData", PROPERTY_USAGE_DEFAULT, "DungeonCorridorData"), "set_dungeon_corridor_datas", "get_dungeon_corridor_datas"); //Entities ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &DungeonData::get_entity_data); ClassDB::bind_method(D_METHOD("set_entity_data", "index", "data"), &DungeonData::set_entity_data); ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &DungeonData::add_entity_data); ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &DungeonData::remove_entity_data); ClassDB::bind_method(D_METHOD("get_entity_data_count"), &DungeonData::get_entity_data_count); ClassDB::bind_method(D_METHOD("get_entity_datas"), &DungeonData::get_entity_datas); ClassDB::bind_method(D_METHOD("set_entity_datas", "entity_datas"), &DungeonData::set_entity_datas); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entity_datas", PROPERTY_HINT_NONE, "17/17:EntityData", PROPERTY_USAGE_DEFAULT, "EntityData"), "set_entity_datas", "get_entity_datas"); //Environments ClassDB::bind_method(D_METHOD("get_environment_data", "index"), &DungeonData::get_environment_data); ClassDB::bind_method(D_METHOD("set_environment_data", "index", "data"), &DungeonData::set_environment_data); ClassDB::bind_method(D_METHOD("add_environment_data", "environment_data"), &DungeonData::add_environment_data); ClassDB::bind_method(D_METHOD("remove_environment_data", "index"), &DungeonData::remove_environment_data); ClassDB::bind_method(D_METHOD("get_environment_data_count"), &DungeonData::get_environment_data_count); ClassDB::bind_method(D_METHOD("get_environment_datas"), &DungeonData::get_environment_datas); ClassDB::bind_method(D_METHOD("set_environment_datas", "environment_datas"), &DungeonData::set_environment_datas); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "environment_datas", PROPERTY_HINT_NONE, "17/17:EnvironmentData", PROPERTY_USAGE_DEFAULT, "EnvironmentData"), "set_environment_datas", "get_environment_datas"); }