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More work on the bindings.
This commit is contained in:
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commit
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@ -1,5 +1,64 @@
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#include "dungeon_data.h"
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#include "dungeon_data.h"
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//Min Size
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int DungeonData::get_min_sizex() {
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return _min_sizex;
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}
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void DungeonData::set_min_sizex(int value) {
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_min_sizex = value;
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}
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int DungeonData::get_min_sizey() {
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return _min_sizey;
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}
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void DungeonData::set_min_sizey(int value) {
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_min_sizey = value;
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}
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int DungeonData::get_min_sizez() {
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return _min_sizez;
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}
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void DungeonData::set_min_sizez(int value) {
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_min_sizez = value;
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}
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//Max Size
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int DungeonData::get_max_sizex() {
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return _max_sizex;
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}
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void DungeonData::set_max_sizex(int value) {
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_max_sizex = value;
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}
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int DungeonData::get_max_sizey() {
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return _max_sizey;
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}
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void DungeonData::set_max_sizey(int value) {
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_max_sizey = value;
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}
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int DungeonData::get_max_sizez() {
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return _max_sizez;
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}
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void DungeonData::set_max_sizez(int value) {
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_max_sizez = value;
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}
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int DungeonData::get_min_room_count() {
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return _min_room_count;
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}
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void DungeonData::set_min_room_count(int value) {
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_min_room_count = value;
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}
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int DungeonData::get_max_room_count() {
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return _max_room_count;
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}
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void DungeonData::set_max_room_count(int value) {
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_max_room_count = value;
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}
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//Rooms
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Ref<DungeonRoomData> DungeonData::get_dungeon_room_data(const int index) const {
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Ref<DungeonRoomData> DungeonData::get_dungeon_room_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _dungeon_room_datas.size(), Ref<DungeonRoomData>());
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ERR_FAIL_INDEX_V(index, _dungeon_room_datas.size(), Ref<DungeonRoomData>());
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@ -39,6 +98,167 @@ void DungeonData::set_dungeon_room_datas(const Vector<Variant> &dungeon_room_dat
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}
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}
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}
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}
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//Start Rooms
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Ref<DungeonRoomData> DungeonData::get_dungeon_start_room_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _dungeon_start_room_datas.size(), Ref<DungeonRoomData>());
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return _dungeon_start_room_datas.get(index);
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}
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void DungeonData::set_dungeon_start_room_data(const int index, const Ref<DungeonRoomData> dungeon_start_room_data) {
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ERR_FAIL_INDEX(index, _dungeon_start_room_datas.size());
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_dungeon_start_room_datas.set(index, dungeon_start_room_data);
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}
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void DungeonData::add_dungeon_start_room_data(const Ref<DungeonRoomData> dungeon_start_room_data) {
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_dungeon_start_room_datas.push_back(dungeon_start_room_data);
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}
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void DungeonData::remove_dungeon_start_room_data(const int index) {
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ERR_FAIL_INDEX(index, _dungeon_start_room_datas.size());
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_dungeon_start_room_datas.remove(index);
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}
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int DungeonData::get_dungeon_start_room_data_count() const {
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return _dungeon_start_room_datas.size();
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}
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Vector<Variant> DungeonData::get_dungeon_start_room_datas() {
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Vector<Variant> r;
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for (int i = 0; i < _dungeon_start_room_datas.size(); i++) {
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r.push_back(_dungeon_start_room_datas[i].get_ref_ptr());
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}
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return r;
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}
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void DungeonData::set_dungeon_start_room_datas(const Vector<Variant> &dungeon_start_room_datas) {
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_dungeon_start_room_datas.clear();
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for (int i = 0; i < dungeon_start_room_datas.size(); i++) {
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Ref<DungeonRoomData> dungeon_start_room_data = Ref<DungeonRoomData>(dungeon_start_room_datas[i]);
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_dungeon_start_room_datas.push_back(dungeon_start_room_data);
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}
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}
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//End Rooms
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Ref<DungeonRoomData> DungeonData::get_dungeon_end_room_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _dungeon_end_room_datas.size(), Ref<DungeonRoomData>());
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return _dungeon_end_room_datas.get(index);
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}
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void DungeonData::set_dungeon_end_room_data(const int index, const Ref<DungeonRoomData> dungeon_end_room_data) {
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ERR_FAIL_INDEX(index, _dungeon_end_room_datas.size());
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_dungeon_end_room_datas.set(index, dungeon_end_room_data);
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}
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void DungeonData::add_dungeon_end_room_data(const Ref<DungeonRoomData> dungeon_end_room_data) {
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_dungeon_end_room_datas.push_back(dungeon_end_room_data);
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}
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void DungeonData::remove_dungeon_end_room_data(const int index) {
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ERR_FAIL_INDEX(index, _dungeon_end_room_datas.size());
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_dungeon_end_room_datas.remove(index);
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}
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int DungeonData::get_dungeon_end_room_data_count() const {
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return _dungeon_end_room_datas.size();
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}
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Vector<Variant> DungeonData::get_dungeon_end_room_datas() {
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Vector<Variant> r;
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for (int i = 0; i < _dungeon_end_room_datas.size(); i++) {
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r.push_back(_dungeon_end_room_datas[i].get_ref_ptr());
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}
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return r;
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}
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void DungeonData::set_dungeon_end_room_datas(const Vector<Variant> &dungeon_end_room_datas) {
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_dungeon_end_room_datas.clear();
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for (int i = 0; i < dungeon_end_room_datas.size(); i++) {
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Ref<DungeonRoomData> dungeon_end_room_data = Ref<DungeonRoomData>(dungeon_end_room_datas[i]);
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_dungeon_end_room_datas.push_back(dungeon_end_room_data);
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}
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}
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//Corridors
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Ref<DungeonRoomData> DungeonData::get_dungeon_corridor_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _dungeon_corridor_datas.size(), Ref<DungeonRoomData>());
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return _dungeon_corridor_datas.get(index);
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}
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void DungeonData::set_dungeon_corridor_data(const int index, const Ref<DungeonRoomData> dungeon_corridor_data) {
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ERR_FAIL_INDEX(index, _dungeon_corridor_datas.size());
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_dungeon_corridor_datas.set(index, dungeon_corridor_data);
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}
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void DungeonData::add_dungeon_corridor_data(const Ref<DungeonRoomData> dungeon_corridor_data) {
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_dungeon_corridor_datas.push_back(dungeon_corridor_data);
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}
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void DungeonData::remove_dungeon_corridor_data(const int index) {
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ERR_FAIL_INDEX(index, _dungeon_corridor_datas.size());
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_dungeon_corridor_datas.remove(index);
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}
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int DungeonData::get_dungeon_corridor_data_count() const {
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return _dungeon_corridor_datas.size();
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}
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Vector<Variant> DungeonData::get_dungeon_corridor_datas() {
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Vector<Variant> r;
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for (int i = 0; i < _dungeon_corridor_datas.size(); i++) {
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r.push_back(_dungeon_corridor_datas[i].get_ref_ptr());
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}
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return r;
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}
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void DungeonData::set_dungeon_corridor_datas(const Vector<Variant> &dungeon_corridor_datas) {
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_dungeon_corridor_datas.clear();
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for (int i = 0; i < dungeon_corridor_datas.size(); i++) {
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Ref<DungeonRoomData> dungeon_corridor_data = Ref<DungeonRoomData>(dungeon_corridor_datas[i]);
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_dungeon_corridor_datas.push_back(dungeon_corridor_data);
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}
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}
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//Entities
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Ref<EntityData> DungeonData::get_entity_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref<EntityData>());
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return _entity_datas.get(index);
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}
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void DungeonData::set_entity_data(const int index, const Ref<EntityData> entity_data) {
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ERR_FAIL_INDEX(index, _entity_datas.size());
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_entity_datas.set(index, entity_data);
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}
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void DungeonData::add_entity_data(const Ref<EntityData> entity_data) {
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_entity_datas.push_back(entity_data);
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}
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void DungeonData::remove_entity_data(const int index) {
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ERR_FAIL_INDEX(index, _entity_datas.size());
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_entity_datas.remove(index);
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}
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int DungeonData::get_entity_data_count() const {
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return _entity_datas.size();
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}
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Vector<Variant> DungeonData::get_entity_datas() {
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Vector<Variant> r;
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for (int i = 0; i < _entity_datas.size(); i++) {
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r.push_back(_entity_datas[i].get_ref_ptr());
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}
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return r;
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}
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void DungeonData::set_entity_datas(const Vector<Variant> &entity_datas) {
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_entity_datas.clear();
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for (int i = 0; i < entity_datas.size(); i++) {
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Ref<EntityData> entity_data = Ref<EntityData>(entity_datas[i]);
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_entity_datas.push_back(entity_data);
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}
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}
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//Environments
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//Environments
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Ref<EnvironmentData> DungeonData::get_environment_data(const int index) const {
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Ref<EnvironmentData> DungeonData::get_environment_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _environment_datas.size(), Ref<EnvironmentData>());
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ERR_FAIL_INDEX_V(index, _environment_datas.size(), Ref<EnvironmentData>());
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@ -78,19 +298,36 @@ void DungeonData::set_environment_datas(const Vector<Variant> &environment_datas
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}
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}
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}
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}
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Ref<Dungeon> DungeonData::setup_dungeon(int seed) {
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Ref<Dungeon> DungeonData::setup_dungeon(int seed) {
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if (has_method("_setup_dungeon")) {
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if (has_method("_setup_dungeon")) {
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return call("_setup_dungeon", seed);
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return call("_setup_dungeon", seed);
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}
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}
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return Ref<Dungeon>(NULL);
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return Ref<Dungeon>();
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}
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}
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DungeonData::DungeonData() {
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DungeonData::DungeonData() {
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_min_sizex = 0;
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_min_sizey = 0;
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_min_sizez = 0;
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_max_sizex = 0;
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_max_sizey = 0;
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_max_sizez = 0;
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_min_room_count = 0;
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_max_room_count = 0;
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}
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}
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DungeonData::~DungeonData() {
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DungeonData::~DungeonData() {
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_environment_datas.clear();
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_dungeon_room_datas.clear();
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_dungeon_start_room_datas.clear();
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_dungeon_end_room_datas.clear();
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_dungeon_corridor_datas.clear();
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_entity_datas.clear();
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}
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}
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void DungeonData::_bind_methods() {
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void DungeonData::_bind_methods() {
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@ -98,6 +335,42 @@ void DungeonData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("setup_dungeon", "seed"), &DungeonData::setup_dungeon);
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ClassDB::bind_method(D_METHOD("setup_dungeon", "seed"), &DungeonData::setup_dungeon);
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//Min Size
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ClassDB::bind_method(D_METHOD("get_min_sizex"), &DungeonData::get_min_sizex);
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ClassDB::bind_method(D_METHOD("set_min_sizex", "value"), &DungeonData::set_min_sizex);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizex"), "set_min_sizex", "get_min_sizex");
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ClassDB::bind_method(D_METHOD("get_min_sizey"), &DungeonData::get_min_sizey);
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ClassDB::bind_method(D_METHOD("set_min_sizey", "value"), &DungeonData::set_min_sizey);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizey"), "set_min_sizey", "get_min_sizey");
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ClassDB::bind_method(D_METHOD("get_min_sizez"), &DungeonData::get_min_sizez);
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ClassDB::bind_method(D_METHOD("set_min_sizez", "value"), &DungeonData::set_min_sizez);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizez"), "set_min_sizez", "get_min_sizez");
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//Max Size
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ClassDB::bind_method(D_METHOD("get_max_sizex"), &DungeonData::get_max_sizex);
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ClassDB::bind_method(D_METHOD("set_max_sizex", "value"), &DungeonData::set_max_sizex);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizex"), "set_max_sizex", "get_max_sizex");
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ClassDB::bind_method(D_METHOD("get_max_sizey"), &DungeonData::get_max_sizey);
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ClassDB::bind_method(D_METHOD("set_max_sizey", "value"), &DungeonData::set_max_sizey);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizey"), "set_max_sizey", "get_max_sizey");
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ClassDB::bind_method(D_METHOD("get_max_sizez"), &DungeonData::get_max_sizez);
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ClassDB::bind_method(D_METHOD("set_max_sizez", "value"), &DungeonData::set_max_sizez);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizez"), "set_max_sizez", "get_max_sizez");
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//Room Count
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ClassDB::bind_method(D_METHOD("get_min_room_count"), &DungeonData::get_min_room_count);
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ClassDB::bind_method(D_METHOD("set_min_room_count", "value"), &DungeonData::set_min_room_count);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "min_room_count"), "set_min_room_count", "get_min_room_count");
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ClassDB::bind_method(D_METHOD("get_max_room_count"), &DungeonData::get_max_room_count);
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ClassDB::bind_method(D_METHOD("set_max_room_count", "value"), &DungeonData::set_max_room_count);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max_room_count"), "set_max_room_count", "get_max_room_count");
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//Rooms
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ClassDB::bind_method(D_METHOD("get_dungeon_room_data", "index"), &DungeonData::get_dungeon_room_data);
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ClassDB::bind_method(D_METHOD("get_dungeon_room_data", "index"), &DungeonData::get_dungeon_room_data);
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ClassDB::bind_method(D_METHOD("set_dungeon_room_data", "index", "data"), &DungeonData::set_dungeon_room_data);
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ClassDB::bind_method(D_METHOD("set_dungeon_room_data", "index", "data"), &DungeonData::set_dungeon_room_data);
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ClassDB::bind_method(D_METHOD("add_dungeon_room_data", "dungeon_room_data"), &DungeonData::add_dungeon_room_data);
|
ClassDB::bind_method(D_METHOD("add_dungeon_room_data", "dungeon_room_data"), &DungeonData::add_dungeon_room_data);
|
||||||
@ -109,6 +382,54 @@ void DungeonData::_bind_methods() {
|
|||||||
ClassDB::bind_method(D_METHOD("set_dungeon_room_datas", "dungeon_room_datas"), &DungeonData::set_dungeon_room_datas);
|
ClassDB::bind_method(D_METHOD("set_dungeon_room_datas", "dungeon_room_datas"), &DungeonData::set_dungeon_room_datas);
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_room_datas", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_room_datas", "get_dungeon_room_datas");
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_room_datas", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_room_datas", "get_dungeon_room_datas");
|
||||||
|
|
||||||
|
//Start Rooms
|
||||||
|
ClassDB::bind_method(D_METHOD("get_dungeon_start_room_data", "index"), &DungeonData::get_dungeon_start_room_data);
|
||||||
|
ClassDB::bind_method(D_METHOD("set_dungeon_start_room_data", "index", "data"), &DungeonData::set_dungeon_start_room_data);
|
||||||
|
ClassDB::bind_method(D_METHOD("add_dungeon_start_room_data", "dungeon_start_room_data"), &DungeonData::add_dungeon_start_room_data);
|
||||||
|
ClassDB::bind_method(D_METHOD("remove_dungeon_start_room_data", "index"), &DungeonData::remove_dungeon_start_room_data);
|
||||||
|
|
||||||
|
ClassDB::bind_method(D_METHOD("get_dungeon_start_room_data_count"), &DungeonData::get_dungeon_start_room_data_count);
|
||||||
|
|
||||||
|
ClassDB::bind_method(D_METHOD("get_dungeon_start_room_datas"), &DungeonData::get_dungeon_start_room_datas);
|
||||||
|
ClassDB::bind_method(D_METHOD("set_dungeon_start_room_datas", "dungeon_start_room_datas"), &DungeonData::set_dungeon_start_room_datas);
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_start_room_datas", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_start_room_datas", "get_dungeon_start_room_datas");
|
||||||
|
|
||||||
|
//End Rooms
|
||||||
|
ClassDB::bind_method(D_METHOD("get_dungeon_end_room_data", "index"), &DungeonData::get_dungeon_end_room_data);
|
||||||
|
ClassDB::bind_method(D_METHOD("set_dungeon_end_room_data", "index", "data"), &DungeonData::set_dungeon_end_room_data);
|
||||||
|
ClassDB::bind_method(D_METHOD("add_dungeon_end_room_data", "dungeon_end_room_data"), &DungeonData::add_dungeon_end_room_data);
|
||||||
|
ClassDB::bind_method(D_METHOD("remove_dungeon_end_room_data", "index"), &DungeonData::remove_dungeon_end_room_data);
|
||||||
|
|
||||||
|
ClassDB::bind_method(D_METHOD("get_dungeon_end_room_data_count"), &DungeonData::get_dungeon_end_room_data_count);
|
||||||
|
|
||||||
|
ClassDB::bind_method(D_METHOD("get_dungeon_end_room_datas"), &DungeonData::get_dungeon_end_room_datas);
|
||||||
|
ClassDB::bind_method(D_METHOD("set_dungeon_end_room_datas", "dungeon_end_room_datas"), &DungeonData::set_dungeon_end_room_datas);
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_end_room_datas", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_end_room_datas", "get_dungeon_end_room_datas");
|
||||||
|
|
||||||
|
//Corridors
|
||||||
|
ClassDB::bind_method(D_METHOD("get_dungeon_corridor_data", "index"), &DungeonData::get_dungeon_corridor_data);
|
||||||
|
ClassDB::bind_method(D_METHOD("set_dungeon_corridor_data", "index", "data"), &DungeonData::set_dungeon_corridor_data);
|
||||||
|
ClassDB::bind_method(D_METHOD("add_dungeon_corridor_data", "dungeon_corridor_data"), &DungeonData::add_dungeon_corridor_data);
|
||||||
|
ClassDB::bind_method(D_METHOD("remove_dungeon_corridor_data", "index"), &DungeonData::remove_dungeon_corridor_data);
|
||||||
|
|
||||||
|
ClassDB::bind_method(D_METHOD("get_dungeon_corridor_data_count"), &DungeonData::get_dungeon_corridor_data_count);
|
||||||
|
|
||||||
|
ClassDB::bind_method(D_METHOD("get_dungeon_corridor_datas"), &DungeonData::get_dungeon_corridor_datas);
|
||||||
|
ClassDB::bind_method(D_METHOD("set_dungeon_corridor_datas", "dungeon_corridor_datas"), &DungeonData::set_dungeon_corridor_datas);
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_corridor_datas", PROPERTY_HINT_NONE, "17/17:DungeonCorridorData", PROPERTY_USAGE_DEFAULT, "DungeonCorridorData"), "set_dungeon_corridor_datas", "get_dungeon_corridor_datas");
|
||||||
|
|
||||||
|
//Entities
|
||||||
|
ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &DungeonData::get_entity_data);
|
||||||
|
ClassDB::bind_method(D_METHOD("set_entity_data", "index", "data"), &DungeonData::set_entity_data);
|
||||||
|
ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &DungeonData::add_entity_data);
|
||||||
|
ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &DungeonData::remove_entity_data);
|
||||||
|
|
||||||
|
ClassDB::bind_method(D_METHOD("get_entity_data_count"), &DungeonData::get_entity_data_count);
|
||||||
|
|
||||||
|
ClassDB::bind_method(D_METHOD("get_entity_datas"), &DungeonData::get_entity_datas);
|
||||||
|
ClassDB::bind_method(D_METHOD("set_entity_datas", "entity_datas"), &DungeonData::set_entity_datas);
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entity_datas", PROPERTY_HINT_NONE, "17/17:EntityData", PROPERTY_USAGE_DEFAULT, "EntityData"), "set_entity_datas", "get_entity_datas");
|
||||||
|
|
||||||
//Environments
|
//Environments
|
||||||
ClassDB::bind_method(D_METHOD("get_environment_data", "index"), &DungeonData::get_environment_data);
|
ClassDB::bind_method(D_METHOD("get_environment_data", "index"), &DungeonData::get_environment_data);
|
||||||
ClassDB::bind_method(D_METHOD("set_environment_data", "index", "data"), &DungeonData::set_environment_data);
|
ClassDB::bind_method(D_METHOD("set_environment_data", "index", "data"), &DungeonData::set_environment_data);
|
||||||
|
@ -6,22 +6,41 @@
|
|||||||
|
|
||||||
#include "../main/dungeon.h"
|
#include "../main/dungeon.h"
|
||||||
#include "dungeon_room_data.h"
|
#include "dungeon_room_data.h"
|
||||||
|
#include "dungeon_corridor_data.h"
|
||||||
#include "../../voxelman/world/environment_data.h"
|
#include "../../voxelman/world/environment_data.h"
|
||||||
|
|
||||||
|
#include "../../entity_spell_system/entities/data/entity_data.h"
|
||||||
|
|
||||||
class DungeonData : public Resource {
|
class DungeonData : public Resource {
|
||||||
GDCLASS(DungeonData, Resource);
|
GDCLASS(DungeonData, Resource);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//Rooms
|
//Min Size
|
||||||
Ref<DungeonRoomData> get_dungeon_room_data(const int index) const;
|
int get_min_sizex();
|
||||||
void set_dungeon_room_data(const int index, const Ref<DungeonRoomData> dungeon_room_data);
|
void set_min_sizex(int value);
|
||||||
void add_dungeon_room_data(const Ref<DungeonRoomData> dungeon_room_data);
|
|
||||||
void remove_dungeon_room_data(const int index);
|
|
||||||
|
|
||||||
int get_dungeon_room_data_count() const;
|
int get_min_sizey();
|
||||||
|
void set_min_sizey(int value);
|
||||||
|
|
||||||
Vector<Variant> get_dungeon_room_datas();
|
int get_min_sizez();
|
||||||
void set_dungeon_room_datas(const Vector<Variant> &dungeon_room_datas);
|
void set_min_sizez(int value);
|
||||||
|
|
||||||
|
//Max Size
|
||||||
|
int get_max_sizex();
|
||||||
|
void set_max_sizex(int value);
|
||||||
|
|
||||||
|
int get_max_sizey();
|
||||||
|
void set_max_sizey(int value);
|
||||||
|
|
||||||
|
int get_max_sizez();
|
||||||
|
void set_max_sizez(int value);
|
||||||
|
|
||||||
|
//Room Count
|
||||||
|
int get_min_room_count();
|
||||||
|
void set_min_room_count(int value);
|
||||||
|
|
||||||
|
int get_max_room_count();
|
||||||
|
void set_max_room_count(int value);
|
||||||
|
|
||||||
//Environments
|
//Environments
|
||||||
Ref<EnvironmentData> get_environment_data(const int index) const;
|
Ref<EnvironmentData> get_environment_data(const int index) const;
|
||||||
@ -34,6 +53,61 @@ public:
|
|||||||
Vector<Variant> get_environment_datas();
|
Vector<Variant> get_environment_datas();
|
||||||
void set_environment_datas(const Vector<Variant> &environment_datas);
|
void set_environment_datas(const Vector<Variant> &environment_datas);
|
||||||
|
|
||||||
|
//Rooms
|
||||||
|
Ref<DungeonRoomData> get_dungeon_room_data(const int index) const;
|
||||||
|
void set_dungeon_room_data(const int index, const Ref<DungeonRoomData> dungeon_room_data);
|
||||||
|
void add_dungeon_room_data(const Ref<DungeonRoomData> dungeon_room_data);
|
||||||
|
void remove_dungeon_room_data(const int index);
|
||||||
|
|
||||||
|
int get_dungeon_room_data_count() const;
|
||||||
|
|
||||||
|
Vector<Variant> get_dungeon_room_datas();
|
||||||
|
void set_dungeon_room_datas(const Vector<Variant> &dungeon_room_datas);
|
||||||
|
|
||||||
|
//Start Rooms
|
||||||
|
Ref<DungeonRoomData> get_dungeon_start_room_data(const int index) const;
|
||||||
|
void set_dungeon_start_room_data(const int index, const Ref<DungeonRoomData> dungeon_start_room_data);
|
||||||
|
void add_dungeon_start_room_data(const Ref<DungeonRoomData> dungeon_start_room_data);
|
||||||
|
void remove_dungeon_start_room_data(const int index);
|
||||||
|
|
||||||
|
int get_dungeon_start_room_data_count() const;
|
||||||
|
|
||||||
|
Vector<Variant> get_dungeon_start_room_datas();
|
||||||
|
void set_dungeon_start_room_datas(const Vector<Variant> &dungeon_start_room_datas);
|
||||||
|
|
||||||
|
//End Rooms
|
||||||
|
Ref<DungeonRoomData> get_dungeon_end_room_data(const int index) const;
|
||||||
|
void set_dungeon_end_room_data(const int index, const Ref<DungeonRoomData> dungeon_end_room_data);
|
||||||
|
void add_dungeon_end_room_data(const Ref<DungeonRoomData> dungeon_end_room_data);
|
||||||
|
void remove_dungeon_end_room_data(const int index);
|
||||||
|
|
||||||
|
int get_dungeon_end_room_data_count() const;
|
||||||
|
|
||||||
|
Vector<Variant> get_dungeon_end_room_datas();
|
||||||
|
void set_dungeon_end_room_datas(const Vector<Variant> &dungeon_end_room_datas);
|
||||||
|
|
||||||
|
//Corridors
|
||||||
|
Ref<DungeonRoomData> get_dungeon_corridor_data(const int index) const;
|
||||||
|
void set_dungeon_corridor_data(const int index, const Ref<DungeonRoomData> dungeon_corridor_data);
|
||||||
|
void add_dungeon_corridor_data(const Ref<DungeonRoomData> dungeon_corridor_data);
|
||||||
|
void remove_dungeon_corridor_data(const int index);
|
||||||
|
|
||||||
|
int get_dungeon_corridor_data_count() const;
|
||||||
|
|
||||||
|
Vector<Variant> get_dungeon_corridor_datas();
|
||||||
|
void set_dungeon_corridor_datas(const Vector<Variant> &dungeon_corridor_datas);
|
||||||
|
|
||||||
|
//Entities
|
||||||
|
Ref<EntityData> get_entity_data(const int index) const;
|
||||||
|
void set_entity_data(const int index, const Ref<EntityData> entity_data);
|
||||||
|
void add_entity_data(const Ref<EntityData> entity_data);
|
||||||
|
void remove_entity_data(const int index);
|
||||||
|
|
||||||
|
int get_entity_data_count() const;
|
||||||
|
|
||||||
|
Vector<Variant> get_entity_datas();
|
||||||
|
void set_entity_datas(const Vector<Variant> &entity_datas);
|
||||||
|
|
||||||
Ref<Dungeon> setup_dungeon(int seed);
|
Ref<Dungeon> setup_dungeon(int seed);
|
||||||
|
|
||||||
DungeonData();
|
DungeonData();
|
||||||
@ -43,8 +117,24 @@ protected:
|
|||||||
static void _bind_methods();
|
static void _bind_methods();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Vector<Ref<DungeonRoomData> > _dungeon_room_datas;
|
int _min_sizex;
|
||||||
|
int _min_sizey;
|
||||||
|
int _min_sizez;
|
||||||
|
|
||||||
|
int _max_sizex;
|
||||||
|
int _max_sizey;
|
||||||
|
int _max_sizez;
|
||||||
|
|
||||||
|
int _min_room_count;
|
||||||
|
int _max_room_count;
|
||||||
|
|
||||||
Vector<Ref<EnvironmentData> > _environment_datas;
|
Vector<Ref<EnvironmentData> > _environment_datas;
|
||||||
|
|
||||||
|
Vector<Ref<DungeonRoomData> > _dungeon_room_datas;
|
||||||
|
Vector<Ref<DungeonRoomData> > _dungeon_start_room_datas;
|
||||||
|
Vector<Ref<DungeonRoomData> > _dungeon_end_room_datas;
|
||||||
|
Vector<Ref<DungeonRoomData> > _dungeon_corridor_datas;
|
||||||
|
Vector<Ref<EntityData> > _entity_datas;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -51,6 +51,13 @@ void Dungeon::set_sizez(int value) {
|
|||||||
_sizez = value;
|
_sizez = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int Dungeon::get_room_count() {
|
||||||
|
return _room_count;
|
||||||
|
}
|
||||||
|
void Dungeon::set_room_count(int value) {
|
||||||
|
_room_count = value;
|
||||||
|
}
|
||||||
|
|
||||||
Ref<EnvironmentData> Dungeon::get_environment() {
|
Ref<EnvironmentData> Dungeon::get_environment() {
|
||||||
return _environment;
|
return _environment;
|
||||||
}
|
}
|
||||||
@ -154,6 +161,31 @@ int Dungeon::get_dungeon_corridor_count() const {
|
|||||||
return _dungeon_corridors.size();
|
return _dungeon_corridors.size();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Entities
|
||||||
|
Ref<DungeonCorridor> Dungeon::get_entity_data(const int index) const {
|
||||||
|
ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref<DungeonCorridor>());
|
||||||
|
|
||||||
|
return _entity_datas.get(index);
|
||||||
|
}
|
||||||
|
void Dungeon::set_entity_data(const int index, const Ref<DungeonCorridor> entity_data) {
|
||||||
|
ERR_FAIL_INDEX(index, _entity_datas.size());
|
||||||
|
|
||||||
|
_entity_datas.set(index, entity_data);
|
||||||
|
}
|
||||||
|
void Dungeon::add_entity_data(const Ref<DungeonCorridor> entity_data) {
|
||||||
|
_entity_datas.push_back(entity_data);
|
||||||
|
}
|
||||||
|
void Dungeon::remove_entity_data(const int index) {
|
||||||
|
ERR_FAIL_INDEX(index, _entity_datas.size());
|
||||||
|
|
||||||
|
_entity_datas.remove(index);
|
||||||
|
}
|
||||||
|
|
||||||
|
int Dungeon::get_entity_data_count() const {
|
||||||
|
return _entity_datas.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void Dungeon::setup() {
|
void Dungeon::setup() {
|
||||||
if (has_method("_setup")) {
|
if (has_method("_setup")) {
|
||||||
call("_setup");
|
call("_setup");
|
||||||
@ -188,6 +220,8 @@ Dungeon::Dungeon() {
|
|||||||
_sizex = 0;
|
_sizex = 0;
|
||||||
_sizey = 0;
|
_sizey = 0;
|
||||||
_sizez = 0;
|
_sizez = 0;
|
||||||
|
|
||||||
|
_room_count = 0;
|
||||||
}
|
}
|
||||||
Dungeon::~Dungeon() {
|
Dungeon::~Dungeon() {
|
||||||
_environment.unref();
|
_environment.unref();
|
||||||
@ -195,6 +229,7 @@ Dungeon::~Dungeon() {
|
|||||||
_dungeon_start_rooms.clear();
|
_dungeon_start_rooms.clear();
|
||||||
_dungeon_end_rooms.clear();
|
_dungeon_end_rooms.clear();
|
||||||
_dungeon_corridors.clear();
|
_dungeon_corridors.clear();
|
||||||
|
_entity_datas.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Dungeon::_bind_methods() {
|
void Dungeon::_bind_methods() {
|
||||||
@ -236,6 +271,11 @@ void Dungeon::_bind_methods() {
|
|||||||
ClassDB::bind_method(D_METHOD("set_sizez", "value"), &Dungeon::set_sizez);
|
ClassDB::bind_method(D_METHOD("set_sizez", "value"), &Dungeon::set_sizez);
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "sizez"), "set_sizez", "get_sizez");
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "sizez"), "set_sizez", "get_sizez");
|
||||||
|
|
||||||
|
//Room Count
|
||||||
|
ClassDB::bind_method(D_METHOD("get_room_count"), &Dungeon::get_room_count);
|
||||||
|
ClassDB::bind_method(D_METHOD("set_room_count", "value"), &Dungeon::set_room_count);
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "room_count"), "set_room_count", "get_room_count");
|
||||||
|
|
||||||
//Environment
|
//Environment
|
||||||
ClassDB::bind_method(D_METHOD("get_environment"), &Dungeon::get_environment);
|
ClassDB::bind_method(D_METHOD("get_environment"), &Dungeon::get_environment);
|
||||||
ClassDB::bind_method(D_METHOD("set_environment", "value"), &Dungeon::set_environment);
|
ClassDB::bind_method(D_METHOD("set_environment", "value"), &Dungeon::set_environment);
|
||||||
@ -273,6 +313,14 @@ void Dungeon::_bind_methods() {
|
|||||||
|
|
||||||
ClassDB::bind_method(D_METHOD("get_dungeon_corridor_count"), &Dungeon::get_dungeon_corridor_count);
|
ClassDB::bind_method(D_METHOD("get_dungeon_corridor_count"), &Dungeon::get_dungeon_corridor_count);
|
||||||
|
|
||||||
|
//Entities
|
||||||
|
ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &Dungeon::get_entity_data);
|
||||||
|
ClassDB::bind_method(D_METHOD("set_entity_data", "index", "data"), &Dungeon::set_entity_data);
|
||||||
|
ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &Dungeon::add_entity_data);
|
||||||
|
ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &Dungeon::remove_entity_data);
|
||||||
|
|
||||||
|
ClassDB::bind_method(D_METHOD("get_entity_data_count"), &Dungeon::get_entity_data_count);
|
||||||
|
|
||||||
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "_generate_map"));
|
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "_generate_map"));
|
||||||
|
|
||||||
ClassDB::bind_method(D_METHOD("generate_map"), &Dungeon::generate_map);
|
ClassDB::bind_method(D_METHOD("generate_map"), &Dungeon::generate_map);
|
||||||
|
@ -10,6 +10,8 @@
|
|||||||
#include "../../voxelman/world/voxel_structure.h"
|
#include "../../voxelman/world/voxel_structure.h"
|
||||||
#include "../../voxelman/world/environment_data.h"
|
#include "../../voxelman/world/environment_data.h"
|
||||||
|
|
||||||
|
#include "../../entity_spell_system/entities/data/entity_data.h"
|
||||||
|
|
||||||
class Dungeon : public Reference {
|
class Dungeon : public Reference {
|
||||||
GDCLASS(Dungeon, Reference);
|
GDCLASS(Dungeon, Reference);
|
||||||
|
|
||||||
@ -17,6 +19,7 @@ public:
|
|||||||
int get_seed();
|
int get_seed();
|
||||||
void set_seed(int value);
|
void set_seed(int value);
|
||||||
|
|
||||||
|
//Pos
|
||||||
int get_posx();
|
int get_posx();
|
||||||
void set_posx(int value);
|
void set_posx(int value);
|
||||||
|
|
||||||
@ -26,6 +29,7 @@ public:
|
|||||||
int get_posz();
|
int get_posz();
|
||||||
void set_posz(int value);
|
void set_posz(int value);
|
||||||
|
|
||||||
|
//Size
|
||||||
int get_sizex();
|
int get_sizex();
|
||||||
void set_sizex(int value);
|
void set_sizex(int value);
|
||||||
|
|
||||||
@ -35,6 +39,10 @@ public:
|
|||||||
int get_sizez();
|
int get_sizez();
|
||||||
void set_sizez(int value);
|
void set_sizez(int value);
|
||||||
|
|
||||||
|
//Room Count
|
||||||
|
int get_room_count();
|
||||||
|
void set_room_count(int value);
|
||||||
|
|
||||||
//Environment
|
//Environment
|
||||||
Ref<EnvironmentData> get_environment();
|
Ref<EnvironmentData> get_environment();
|
||||||
void set_environment(Ref<EnvironmentData> value);
|
void set_environment(Ref<EnvironmentData> value);
|
||||||
@ -71,6 +79,14 @@ public:
|
|||||||
|
|
||||||
int get_dungeon_corridor_count() const;
|
int get_dungeon_corridor_count() const;
|
||||||
|
|
||||||
|
//Entities
|
||||||
|
Ref<DungeonCorridor> get_entity_data(const int index) const;
|
||||||
|
void set_entity_data(const int index, const Ref<DungeonCorridor> entity_datas);
|
||||||
|
void add_entity_data(const Ref<DungeonCorridor> entity_datas);
|
||||||
|
void remove_entity_data(const int index);
|
||||||
|
|
||||||
|
int get_entity_data_count() const;
|
||||||
|
|
||||||
void setup();
|
void setup();
|
||||||
void generate_chunk(Ref<VoxelChunk> chunk);
|
void generate_chunk(Ref<VoxelChunk> chunk);
|
||||||
void generate_structure(Ref<VoxelStructure> structure);
|
void generate_structure(Ref<VoxelStructure> structure);
|
||||||
@ -94,11 +110,14 @@ private:
|
|||||||
int _sizey;
|
int _sizey;
|
||||||
int _sizez;
|
int _sizez;
|
||||||
|
|
||||||
|
int _room_count;
|
||||||
|
|
||||||
Ref<EnvironmentData> _environment;
|
Ref<EnvironmentData> _environment;
|
||||||
Vector<Ref<DungeonRoom> > _dungeon_rooms;
|
Vector<Ref<DungeonRoom> > _dungeon_rooms;
|
||||||
Vector<Ref<DungeonRoom> > _dungeon_start_rooms;
|
Vector<Ref<DungeonRoom> > _dungeon_start_rooms;
|
||||||
Vector<Ref<DungeonRoom> > _dungeon_end_rooms;
|
Vector<Ref<DungeonRoom> > _dungeon_end_rooms;
|
||||||
Vector<Ref<DungeonCorridor> > _dungeon_corridors;
|
Vector<Ref<DungeonCorridor> > _dungeon_corridors;
|
||||||
|
Vector<Ref<EntityData> > _entity_datas;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
Loading…
Reference in New Issue
Block a user