mirror of
https://github.com/Relintai/world_generator.git
synced 2025-02-20 17:24:22 +01:00
Removed Dungeon, DungeonCorridor, and DungeonRoom. Added Building (it's Dungeon but with a cleaned up api.)
This commit is contained in:
parent
d289ee942c
commit
260c430f11
4
SCsub
4
SCsub
@ -23,9 +23,7 @@ sources = [
|
||||
|
||||
"register_types.cpp",
|
||||
|
||||
"main/dungeon_room.cpp",
|
||||
"main/dungeon_corridor.cpp",
|
||||
"main/dungeon.cpp",
|
||||
"main/building.cpp",
|
||||
"main/biome.cpp",
|
||||
"main/planet.cpp",
|
||||
|
||||
|
@ -9,9 +9,7 @@ def get_doc_classes():
|
||||
"WorldGeneratorPropData",
|
||||
|
||||
"Planet",
|
||||
"Dungeon",
|
||||
"DungeonRoom",
|
||||
"DungeonCorridor",
|
||||
"Building",
|
||||
"Biome",
|
||||
|
||||
"WorldGenerator",
|
||||
|
@ -139,46 +139,46 @@ void Biome::set_entity_datas(const Vector<Variant> &entity_datas) {
|
||||
}
|
||||
#endif
|
||||
|
||||
//// Dungeons ////
|
||||
Ref<Dungeon> Biome::get_dungeon(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _dungeons.size(), Ref<Dungeon>());
|
||||
//// Buildings ////
|
||||
Ref<Building> Biome::get_building(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _buildings.size(), Ref<Building>());
|
||||
|
||||
return _dungeons.get(index);
|
||||
return _buildings.get(index);
|
||||
}
|
||||
void Biome::set_dungeon(const int index, const Ref<Dungeon> dungeon) {
|
||||
ERR_FAIL_INDEX(index, _dungeons.size());
|
||||
void Biome::set_building(const int index, const Ref<Building> building) {
|
||||
ERR_FAIL_INDEX(index, _buildings.size());
|
||||
|
||||
_dungeons.set(index, dungeon);
|
||||
_buildings.set(index, building);
|
||||
}
|
||||
void Biome::add_dungeon(const Ref<Dungeon> dungeon) {
|
||||
_dungeons.push_back(dungeon);
|
||||
void Biome::add_building(const Ref<Building> building) {
|
||||
_buildings.push_back(building);
|
||||
}
|
||||
void Biome::remove_dungeon(const int index) {
|
||||
ERR_FAIL_INDEX(index, _dungeons.size());
|
||||
void Biome::remove_building(const int index) {
|
||||
ERR_FAIL_INDEX(index, _buildings.size());
|
||||
|
||||
_dungeons.remove(index);
|
||||
_buildings.remove(index);
|
||||
}
|
||||
int Biome::get_dungeon_count() const {
|
||||
return _dungeons.size();
|
||||
int Biome::get_building_count() const {
|
||||
return _buildings.size();
|
||||
}
|
||||
|
||||
Vector<Variant> Biome::get_dungeons() {
|
||||
Vector<Variant> Biome::get_buildings() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _dungeons.size(); i++) {
|
||||
for (int i = 0; i < _buildings.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_dungeons[i].get_ref_ptr());
|
||||
r.push_back(_buildings[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_dungeons[i]);
|
||||
r.push_back(_buildings[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void Biome::set_dungeons(const Vector<Variant> &dungeon_datas) {
|
||||
_dungeons.clear();
|
||||
for (int i = 0; i < dungeon_datas.size(); i++) {
|
||||
Ref<Dungeon> dungeon_data = Ref<Dungeon>(dungeon_datas[i]);
|
||||
void Biome::set_buildings(const Vector<Variant> &buildings) {
|
||||
_buildings.clear();
|
||||
for (int i = 0; i < buildings.size(); i++) {
|
||||
Ref<Building> building = Ref<Building>(buildings[i]);
|
||||
|
||||
_dungeons.push_back(dungeon_data);
|
||||
_buildings.push_back(building);
|
||||
}
|
||||
}
|
||||
|
||||
@ -207,13 +207,13 @@ Ref<Biome> Biome::_instance(const int seed, Ref<Biome> inst) {
|
||||
inst->add_prop_data(p);
|
||||
}
|
||||
|
||||
for (int i = 0; i < _dungeons.size(); ++i) {
|
||||
Ref<Dungeon> d = _dungeons[i];
|
||||
for (int i = 0; i < _buildings.size(); ++i) {
|
||||
Ref<Building> d = _buildings[i];
|
||||
|
||||
if (!d.is_valid())
|
||||
continue;
|
||||
|
||||
inst->add_dungeon(d->instance(seed));
|
||||
inst->add_building(d->instance(seed));
|
||||
}
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
@ -403,8 +403,8 @@ void Biome::_setup_voxel_library(Ref<VoxelmanLibrary> library) {
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < get_dungeon_count(); ++i) {
|
||||
Ref<Dungeon> d = get_dungeon(i);
|
||||
for (int i = 0; i < get_building_count(); ++i) {
|
||||
Ref<Building> d = get_building(i);
|
||||
|
||||
if (d.is_valid()) {
|
||||
d->setup_voxel_library(library);
|
||||
@ -552,14 +552,6 @@ void Biome::_setup_terra_library(Ref<TerramanLibrary> library) {
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < get_dungeon_count(); ++i) {
|
||||
Ref<Dungeon> d = get_dungeon(i);
|
||||
|
||||
if (d.is_valid()) {
|
||||
d->setup_terra_library(library);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef PROPS_PRESENT
|
||||
for (int i = 0; i < get_prop_data_count(); ++i) {
|
||||
Ref<WorldGeneratorPropData> s = get_prop_data(i);
|
||||
@ -585,7 +577,7 @@ Biome::~Biome() {
|
||||
_entity_datas.clear();
|
||||
#endif
|
||||
|
||||
_dungeons.clear();
|
||||
_buildings.clear();
|
||||
|
||||
_prop_datas.clear();
|
||||
|
||||
@ -661,16 +653,16 @@ void Biome::_bind_methods() {
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entity_datas", PROPERTY_HINT_NONE, "17/17:EntityData", PROPERTY_USAGE_DEFAULT, "EntityData"), "set_entity_datas", "get_entity_datas");
|
||||
#endif
|
||||
|
||||
//Dungeons
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon", "index"), &Biome::get_dungeon);
|
||||
ClassDB::bind_method(D_METHOD("set_dungeon", "index", "data"), &Biome::set_dungeon);
|
||||
ClassDB::bind_method(D_METHOD("add_dungeon", "dungeon"), &Biome::add_dungeon);
|
||||
ClassDB::bind_method(D_METHOD("remove_dungeon", "index"), &Biome::remove_dungeon);
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_count"), &Biome::get_dungeon_count);
|
||||
//Buildings
|
||||
ClassDB::bind_method(D_METHOD("get_building", "index"), &Biome::get_building);
|
||||
ClassDB::bind_method(D_METHOD("set_building", "index", "data"), &Biome::set_building);
|
||||
ClassDB::bind_method(D_METHOD("add_building", "dungeon"), &Biome::add_building);
|
||||
ClassDB::bind_method(D_METHOD("remove_building", "index"), &Biome::remove_building);
|
||||
ClassDB::bind_method(D_METHOD("get_building_count"), &Biome::get_building_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_dungeons"), &Biome::get_dungeons);
|
||||
ClassDB::bind_method(D_METHOD("set_dungeons", "dungeon_datas"), &Biome::set_dungeons);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeons", PROPERTY_HINT_NONE, "17/17:Dungeon", PROPERTY_USAGE_DEFAULT, "Dungeon"), "set_dungeons", "get_dungeons");
|
||||
ClassDB::bind_method(D_METHOD("get_buildings"), &Biome::get_buildings);
|
||||
ClassDB::bind_method(D_METHOD("set_buildings", "dungeon_datas"), &Biome::set_buildings);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "buildings", PROPERTY_HINT_NONE, "17/17:Building", PROPERTY_USAGE_DEFAULT, "Building"), "set_buildings", "get_buildings");
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
BIND_VMETHOD(MethodInfo("_setup_voxel_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary")));
|
||||
|
20
main/biome.h
20
main/biome.h
@ -33,7 +33,7 @@ SOFTWARE.
|
||||
#include "core/resource.h"
|
||||
#endif
|
||||
|
||||
#include "dungeon.h"
|
||||
#include "building.h"
|
||||
|
||||
#include "../data/world_generator_prop_data.h"
|
||||
#include "scene/resources/packed_scene.h"
|
||||
@ -93,15 +93,15 @@ public:
|
||||
void set_entity_datas(const Vector<Variant> &entity_datas);
|
||||
#endif
|
||||
|
||||
//Dungeons
|
||||
Ref<Dungeon> get_dungeon(const int index) const;
|
||||
void set_dungeon(const int index, const Ref<Dungeon> dungeon);
|
||||
void add_dungeon(const Ref<Dungeon> dungeon);
|
||||
void remove_dungeon(const int index);
|
||||
int get_dungeon_count() const;
|
||||
//Buildings
|
||||
Ref<Building> get_building(const int index) const;
|
||||
void set_building(const int index, const Ref<Building> building);
|
||||
void add_building(const Ref<Building> building);
|
||||
void remove_building(const int index);
|
||||
int get_building_count() const;
|
||||
|
||||
Vector<Variant> get_dungeons();
|
||||
void set_dungeons(const Vector<Variant> &dungeon_datas);
|
||||
Vector<Variant> get_buildings();
|
||||
void set_buildings(const Vector<Variant> &buildings);
|
||||
|
||||
Ref<Biome> instance(const int seed);
|
||||
virtual Ref<Biome> _instance(const int seed, Ref<Biome> inst);
|
||||
@ -192,7 +192,7 @@ private:
|
||||
Vector<Ref<EntityData> > _entity_datas;
|
||||
#endif
|
||||
|
||||
Vector<Ref<Dungeon> > _dungeons;
|
||||
Vector<Ref<Building> > _buildings;
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
Ref<EnvironmentData> _voxel_environment;
|
||||
|
641
main/building.cpp
Normal file
641
main/building.cpp
Normal file
@ -0,0 +1,641 @@
|
||||
/*
|
||||
Copyright (c) 2019-2021 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "building.h"
|
||||
|
||||
int Building::get_current_seed() {
|
||||
return _current_seed;
|
||||
}
|
||||
void Building::set_current_seed(int value) {
|
||||
_current_seed = value;
|
||||
}
|
||||
|
||||
Vector2 Building::get_level_range() {
|
||||
return _level_range;
|
||||
}
|
||||
void Building::set_level_range(Vector2 value) {
|
||||
_level_range = value;
|
||||
}
|
||||
|
||||
//Position
|
||||
int Building::get_posx() {
|
||||
return _posx;
|
||||
}
|
||||
void Building::set_posx(int value) {
|
||||
_posx = value;
|
||||
}
|
||||
|
||||
int Building::get_posy() {
|
||||
return _posy;
|
||||
}
|
||||
void Building::set_posy(int value) {
|
||||
_posy = value;
|
||||
}
|
||||
|
||||
int Building::get_posz() {
|
||||
return _posz;
|
||||
}
|
||||
void Building::set_posz(int value) {
|
||||
_posz = value;
|
||||
}
|
||||
|
||||
//Size
|
||||
int Building::get_sizex() {
|
||||
return _sizex;
|
||||
}
|
||||
void Building::set_sizex(int value) {
|
||||
_sizex = value;
|
||||
}
|
||||
|
||||
int Building::get_sizey() {
|
||||
return _sizey;
|
||||
}
|
||||
void Building::set_sizey(int value) {
|
||||
_sizey = value;
|
||||
}
|
||||
|
||||
int Building::get_sizez() {
|
||||
return _sizez;
|
||||
}
|
||||
void Building::set_sizez(int value) {
|
||||
_sizez = value;
|
||||
}
|
||||
|
||||
Ref<Building> Building::instance(const int seed) {
|
||||
Ref<Building> inst;
|
||||
|
||||
inst = Ref<Building>(Object::cast_to<Building>(ClassDB::instance(get_class_name())));
|
||||
ERR_FAIL_COND_V(!inst.is_valid(), inst);
|
||||
|
||||
if (!get_script().is_null())
|
||||
inst->set_script(get_script());
|
||||
|
||||
return call("_instance", seed, inst);
|
||||
}
|
||||
|
||||
Ref<Building> Building::_instance(const int seed, Ref<Building> inst) {
|
||||
inst->set_current_seed(seed);
|
||||
inst->set_level_range(_level_range);
|
||||
|
||||
inst->set_posx(_posx);
|
||||
inst->set_posy(_posy);
|
||||
inst->set_posz(_posz);
|
||||
|
||||
inst->set_sizex(_sizex);
|
||||
inst->set_sizey(_sizey);
|
||||
inst->set_sizez(_sizez);
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
for (int i = 0; i < _entity_datas.size(); ++i) {
|
||||
Ref<EntityData> d = _entity_datas[i];
|
||||
|
||||
inst->add_entity_data(d);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
inst->set_voxel_environment(_voxel_environment);
|
||||
|
||||
for (int i = 0; i < _voxel_environment_datas.size(); ++i) {
|
||||
Ref<EnvironmentData> d = _voxel_environment_datas[i];
|
||||
|
||||
if (!d.is_valid())
|
||||
continue;
|
||||
|
||||
inst->add_voxel_environment_data(d);
|
||||
}
|
||||
|
||||
for (int i = 0; i < _voxel_surfaces.size(); ++i) {
|
||||
Ref<VoxelSurface> d = _voxel_surfaces[i];
|
||||
|
||||
if (!d.is_valid())
|
||||
continue;
|
||||
|
||||
inst->add_voxel_surface(d);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef TERRAMAN_PRESENT
|
||||
inst->set_terra_environment(_terra_environment);
|
||||
|
||||
for (int i = 0; i < _terra_environment_datas.size(); ++i) {
|
||||
Ref<TerraEnvironmentData> d = _terra_environment_datas[i];
|
||||
|
||||
if (!d.is_valid())
|
||||
continue;
|
||||
|
||||
inst->add_terra_environment_data(d);
|
||||
}
|
||||
|
||||
for (int i = 0; i < _terra_surfaces.size(); ++i) {
|
||||
Ref<TerraSurface> d = _terra_surfaces[i];
|
||||
|
||||
if (!d.is_valid())
|
||||
continue;
|
||||
|
||||
inst->add_terra_surface(d);
|
||||
}
|
||||
#endif
|
||||
|
||||
return inst;
|
||||
}
|
||||
|
||||
void Building::setup() {
|
||||
if (has_method("_setup")) {
|
||||
call("_setup");
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
//Entities
|
||||
Ref<EntityData> Building::get_entity_data(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref<EntityData>());
|
||||
|
||||
return _entity_datas.get(index);
|
||||
}
|
||||
void Building::set_entity_data(const int index, const Ref<EntityData> entity_data) {
|
||||
ERR_FAIL_INDEX(index, _entity_datas.size());
|
||||
|
||||
_entity_datas.set(index, entity_data);
|
||||
}
|
||||
void Building::add_entity_data(const Ref<EntityData> entity_data) {
|
||||
_entity_datas.push_back(entity_data);
|
||||
}
|
||||
void Building::remove_entity_data(const int index) {
|
||||
ERR_FAIL_INDEX(index, _entity_datas.size());
|
||||
|
||||
_entity_datas.remove(index);
|
||||
}
|
||||
int Building::get_entity_data_count() const {
|
||||
return _entity_datas.size();
|
||||
}
|
||||
|
||||
Vector<Variant> Building::get_entity_datas() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _entity_datas.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_entity_datas[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_entity_datas[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void Building::set_entity_datas(const Vector<Variant> &entity_datas) {
|
||||
_entity_datas.clear();
|
||||
for (int i = 0; i < entity_datas.size(); i++) {
|
||||
Ref<EntityData> entity_data = Ref<EntityData>(entity_datas[i]);
|
||||
|
||||
_entity_datas.push_back(entity_data);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
Ref<EnvironmentData> Building::get_voxel_environment() {
|
||||
return _voxel_environment;
|
||||
}
|
||||
void Building::set_voxel_environment(Ref<EnvironmentData> value) {
|
||||
_voxel_environment = value;
|
||||
}
|
||||
|
||||
//// Surfaces ////
|
||||
Ref<VoxelSurface> Building::get_voxel_surface(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _voxel_surfaces.size(), Ref<VoxelSurface>());
|
||||
|
||||
return _voxel_surfaces.get(index);
|
||||
}
|
||||
void Building::set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface) {
|
||||
ERR_FAIL_INDEX(index, _voxel_surfaces.size());
|
||||
|
||||
_voxel_surfaces.set(index, voxel_surface);
|
||||
}
|
||||
void Building::add_voxel_surface(const Ref<VoxelSurface> voxel_surface) {
|
||||
_voxel_surfaces.push_back(voxel_surface);
|
||||
}
|
||||
void Building::remove_voxel_surface(const int index) {
|
||||
ERR_FAIL_INDEX(index, _voxel_surfaces.size());
|
||||
|
||||
_voxel_surfaces.remove(index);
|
||||
}
|
||||
int Building::get_voxel_surface_count() const {
|
||||
return _voxel_surfaces.size();
|
||||
}
|
||||
|
||||
Vector<Variant> Building::get_voxel_surfaces() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _voxel_surfaces.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_voxel_surfaces[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_voxel_surfaces[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void Building::set_voxel_surfaces(const Vector<Variant> &voxel_surfaces) {
|
||||
_voxel_surfaces.clear();
|
||||
for (int i = 0; i < voxel_surfaces.size(); i++) {
|
||||
Ref<VoxelSurface> voxel_surface = Ref<VoxelSurface>(voxel_surfaces[i]);
|
||||
|
||||
_voxel_surfaces.push_back(voxel_surface);
|
||||
}
|
||||
}
|
||||
|
||||
//Environments
|
||||
Ref<EnvironmentData> Building::get_voxel_environment_data(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _voxel_environment_datas.size(), Ref<EnvironmentData>());
|
||||
|
||||
return _voxel_environment_datas.get(index);
|
||||
}
|
||||
void Building::set_voxel_environment_data(const int index, const Ref<EnvironmentData> environment_data) {
|
||||
ERR_FAIL_INDEX(index, _voxel_environment_datas.size());
|
||||
|
||||
_voxel_environment_datas.set(index, environment_data);
|
||||
}
|
||||
void Building::add_voxel_environment_data(const Ref<EnvironmentData> environment_data) {
|
||||
_voxel_environment_datas.push_back(environment_data);
|
||||
}
|
||||
void Building::remove_voxel_environment_data(const int index) {
|
||||
ERR_FAIL_INDEX(index, _voxel_environment_datas.size());
|
||||
|
||||
_voxel_environment_datas.remove(index);
|
||||
}
|
||||
int Building::get_voxel_environment_data_count() const {
|
||||
return _voxel_environment_datas.size();
|
||||
}
|
||||
|
||||
Vector<Variant> Building::get_voxel_environment_datas() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _voxel_environment_datas.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_voxel_environment_datas[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_voxel_environment_datas[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void Building::set_voxel_environment_datas(const Vector<Variant> &environment_datas) {
|
||||
_voxel_environment_datas.clear();
|
||||
for (int i = 0; i < environment_datas.size(); i++) {
|
||||
Ref<EnvironmentData> environment_data = Ref<EnvironmentData>(environment_datas[i]);
|
||||
|
||||
_voxel_environment_datas.push_back(environment_data);
|
||||
}
|
||||
}
|
||||
|
||||
void Building::setup_voxel_library(Ref<VoxelmanLibrary> library) {
|
||||
if (has_method("_setup_voxel_library")) {
|
||||
call("_setup_voxel_library", library);
|
||||
}
|
||||
}
|
||||
|
||||
void Building::_setup_voxel_library(Ref<VoxelmanLibrary> library) {
|
||||
for (int i = 0; i < get_voxel_surface_count(); ++i) {
|
||||
Ref<VoxelSurface> s = get_voxel_surface(i);
|
||||
|
||||
if (s.is_valid()) {
|
||||
library->voxel_surface_add(s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Building::generate_voxel_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs) {
|
||||
ERR_FAIL_COND(!chunk.is_valid());
|
||||
|
||||
if (has_method("_generate_voxel_chunk")) {
|
||||
call("_generate_voxel_chunk", chunk, spawn_mobs);
|
||||
}
|
||||
}
|
||||
|
||||
void Building::generate_voxel_structure(Ref<VoxelStructure> structure, bool spawn_mobs) {
|
||||
if (has_method("_generate_voxel_structure")) {
|
||||
call("_generate_voxel_structure", structure, spawn_mobs);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef TERRAMAN_PRESENT
|
||||
Ref<TerraEnvironmentData> Building::get_terra_environment() {
|
||||
return _terra_environment;
|
||||
}
|
||||
void Building::set_terra_environment(Ref<TerraEnvironmentData> value) {
|
||||
_terra_environment = value;
|
||||
}
|
||||
|
||||
//// Surfaces ////
|
||||
Ref<TerraSurface> Building::get_terra_surface(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _terra_surfaces.size(), Ref<TerraSurface>());
|
||||
|
||||
return _terra_surfaces.get(index);
|
||||
}
|
||||
void Building::set_terra_surface(const int index, const Ref<TerraSurface> terra_surface) {
|
||||
ERR_FAIL_INDEX(index, _terra_surfaces.size());
|
||||
|
||||
_terra_surfaces.set(index, terra_surface);
|
||||
}
|
||||
void Building::add_terra_surface(const Ref<TerraSurface> terra_surface) {
|
||||
_terra_surfaces.push_back(terra_surface);
|
||||
}
|
||||
void Building::remove_terra_surface(const int index) {
|
||||
ERR_FAIL_INDEX(index, _terra_surfaces.size());
|
||||
|
||||
_terra_surfaces.remove(index);
|
||||
}
|
||||
int Building::get_terra_surface_count() const {
|
||||
return _terra_surfaces.size();
|
||||
}
|
||||
|
||||
Vector<Variant> Building::get_terra_surfaces() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _terra_surfaces.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_terra_surfaces[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_terra_surfaces[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void Building::set_terra_surfaces(const Vector<Variant> &terra_surfaces) {
|
||||
_terra_surfaces.clear();
|
||||
for (int i = 0; i < terra_surfaces.size(); i++) {
|
||||
Ref<TerraSurface> terra_surface = Ref<TerraSurface>(terra_surfaces[i]);
|
||||
|
||||
_terra_surfaces.push_back(terra_surface);
|
||||
}
|
||||
}
|
||||
|
||||
//Environments
|
||||
Ref<TerraEnvironmentData> Building::get_terra_environment_data(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _terra_environment_datas.size(), Ref<TerraEnvironmentData>());
|
||||
|
||||
return _terra_environment_datas.get(index);
|
||||
}
|
||||
void Building::set_terra_environment_data(const int index, const Ref<TerraEnvironmentData> environment_data) {
|
||||
ERR_FAIL_INDEX(index, _terra_environment_datas.size());
|
||||
|
||||
_terra_environment_datas.set(index, environment_data);
|
||||
}
|
||||
void Building::add_terra_environment_data(const Ref<TerraEnvironmentData> environment_data) {
|
||||
_terra_environment_datas.push_back(environment_data);
|
||||
}
|
||||
void Building::remove_terra_environment_data(const int index) {
|
||||
ERR_FAIL_INDEX(index, _terra_environment_datas.size());
|
||||
|
||||
_terra_environment_datas.remove(index);
|
||||
}
|
||||
int Building::get_terra_environment_data_count() const {
|
||||
return _terra_environment_datas.size();
|
||||
}
|
||||
|
||||
Vector<Variant> Building::get_terra_environment_datas() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _terra_environment_datas.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_terra_environment_datas[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_terra_environment_datas[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void Building::set_terra_environment_datas(const Vector<Variant> &environment_datas) {
|
||||
_terra_environment_datas.clear();
|
||||
for (int i = 0; i < environment_datas.size(); i++) {
|
||||
Ref<TerraEnvironmentData> environment_data = Ref<TerraEnvironmentData>(environment_datas[i]);
|
||||
|
||||
_terra_environment_datas.push_back(environment_data);
|
||||
}
|
||||
}
|
||||
|
||||
void Building::setup_terra_library(Ref<TerramanLibrary> library) {
|
||||
if (has_method("_setup_terra_library")) {
|
||||
call("_setup_terra_library", library);
|
||||
}
|
||||
}
|
||||
|
||||
void Building::_setup_terra_library(Ref<TerramanLibrary> library) {
|
||||
for (int i = 0; i < get_terra_surface_count(); ++i) {
|
||||
Ref<TerraSurface> s = get_terra_surface(i);
|
||||
|
||||
if (s.is_valid()) {
|
||||
library->voxel_surface_add(s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Building::generate_terra_chunk(Ref<TerraChunk> chunk, bool spawn_mobs) {
|
||||
ERR_FAIL_COND(!chunk.is_valid());
|
||||
|
||||
if (has_method("_generate_terra_chunk")) {
|
||||
call("_generate_terra_chunk", chunk, spawn_mobs);
|
||||
}
|
||||
}
|
||||
|
||||
void Building::generate_terra_structure(Ref<TerraStructure> structure, bool spawn_mobs) {
|
||||
if (has_method("_generate_terra_structure")) {
|
||||
call("_generate_terra_structure", structure, spawn_mobs);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
Ref<Image> Building::generate_map() {
|
||||
ERR_FAIL_COND_V(!has_method("_generate_map"), Ref<Image>());
|
||||
|
||||
return call("_generate_map");
|
||||
}
|
||||
|
||||
Building::Building() {
|
||||
_current_seed = 0;
|
||||
|
||||
_posx = 0;
|
||||
_posy = 0;
|
||||
_posz = 0;
|
||||
|
||||
_sizex = 0;
|
||||
_sizey = 0;
|
||||
_sizez = 0;
|
||||
}
|
||||
Building::~Building() {
|
||||
#ifdef ESS_PRESENT
|
||||
_entity_datas.clear();
|
||||
#endif
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
_voxel_environment.unref();
|
||||
|
||||
_voxel_environment_datas.clear();
|
||||
_voxel_surfaces.clear();
|
||||
#endif
|
||||
|
||||
#ifdef TERRAMAN_PRESENT
|
||||
_terra_environment.unref();
|
||||
|
||||
_terra_environment_datas.clear();
|
||||
_terra_surfaces.clear();
|
||||
#endif
|
||||
}
|
||||
|
||||
void Building::_bind_methods() {
|
||||
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "inst", PROPERTY_HINT_RESOURCE_TYPE, "Building"),
|
||||
"_instance",
|
||||
PropertyInfo(Variant::INT, "p_seed"),
|
||||
PropertyInfo(Variant::OBJECT, "p_instance", PROPERTY_HINT_RESOURCE_TYPE, "Building")));
|
||||
|
||||
BIND_VMETHOD(MethodInfo("_setup"));
|
||||
|
||||
ClassDB::bind_method(D_METHOD("instance", "seed"), &Building::instance);
|
||||
ClassDB::bind_method(D_METHOD("_instance", "p_seed", "p_instance"), &Building::_instance);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("setup"), &Building::setup);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_current_seed"), &Building::get_current_seed);
|
||||
ClassDB::bind_method(D_METHOD("set_current_seed", "value"), &Building::set_current_seed);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_seed"), "set_current_seed", "get_current_seed");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_level_range"), &Building::get_level_range);
|
||||
ClassDB::bind_method(D_METHOD("set_level_range", "value"), &Building::set_level_range);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range");
|
||||
|
||||
//Position
|
||||
ClassDB::bind_method(D_METHOD("get_posx"), &Building::get_posx);
|
||||
ClassDB::bind_method(D_METHOD("set_posx", "value"), &Building::set_posx);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "posx"), "set_posx", "get_posx");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_posy"), &Building::get_posy);
|
||||
ClassDB::bind_method(D_METHOD("set_posy", "value"), &Building::set_posy);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "posy"), "set_posy", "get_posy");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_posz"), &Building::get_posz);
|
||||
ClassDB::bind_method(D_METHOD("set_posz", "value"), &Building::set_posz);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "posz"), "set_posz", "get_posz");
|
||||
|
||||
//Size
|
||||
ClassDB::bind_method(D_METHOD("get_sizex"), &Building::get_sizex);
|
||||
ClassDB::bind_method(D_METHOD("set_sizex", "value"), &Building::set_sizex);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "sizex"), "set_sizex", "get_sizex");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_sizey"), &Building::get_sizey);
|
||||
ClassDB::bind_method(D_METHOD("set_sizey", "value"), &Building::set_sizey);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "sizey"), "set_sizey", "get_sizey");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_sizez"), &Building::get_sizez);
|
||||
ClassDB::bind_method(D_METHOD("set_sizez", "value"), &Building::set_sizez);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "sizez"), "set_sizez", "get_sizez");
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
//Entities
|
||||
ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &Building::get_entity_data);
|
||||
ClassDB::bind_method(D_METHOD("set_entity_data", "index", "data"), &Building::set_entity_data);
|
||||
ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &Building::add_entity_data);
|
||||
ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &Building::remove_entity_data);
|
||||
ClassDB::bind_method(D_METHOD("get_entity_data_count"), &Building::get_entity_data_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_entity_datas"), &Building::get_entity_datas);
|
||||
ClassDB::bind_method(D_METHOD("set_entity_datas", "entity_datas"), &Building::set_entity_datas);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entity_datas", PROPERTY_HINT_NONE, "17/17:EntityData", PROPERTY_USAGE_DEFAULT, "EntityData"), "set_entity_datas", "get_entity_datas");
|
||||
#endif
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
BIND_VMETHOD(MethodInfo("_setup_voxel_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary")));
|
||||
BIND_VMETHOD(MethodInfo("_generate_voxel_structure", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
|
||||
BIND_VMETHOD(MethodInfo("_generate_voxel_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
|
||||
|
||||
ClassDB::bind_method(D_METHOD("setup_voxel_library", "library"), &Building::setup_voxel_library);
|
||||
ClassDB::bind_method(D_METHOD("_setup_voxel_library", "library"), &Building::_setup_voxel_library);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("generate_voxel_chunk", "chunk", "spawn_mobs"), &Building::generate_voxel_chunk);
|
||||
ClassDB::bind_method(D_METHOD("generate_voxel_structure", "structure", "spawn_mobs"), &Building::generate_voxel_structure);
|
||||
|
||||
//Environment
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_environment"), &Building::get_voxel_environment);
|
||||
ClassDB::bind_method(D_METHOD("set_voxel_environment", "value"), &Building::set_voxel_environment);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "voxel_environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_voxel_environment", "get_voxel_environment");
|
||||
|
||||
//Environments
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_environment_data", "index"), &Building::get_voxel_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("set_voxel_environment_data", "index", "data"), &Building::set_voxel_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("add_voxel_environment_data", "environment_data"), &Building::add_voxel_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("remove_voxel_environment_data", "index"), &Building::remove_voxel_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_environment_data_count"), &Building::get_voxel_environment_data_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_environment_datas"), &Building::get_voxel_environment_datas);
|
||||
ClassDB::bind_method(D_METHOD("set_voxel_environment_datas", "environment_datas"), &Building::set_voxel_environment_datas);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_environment_datas", PROPERTY_HINT_NONE, "17/17:EnvironmentData", PROPERTY_USAGE_DEFAULT, "EnvironmentData"), "set_voxel_environment_datas", "get_voxel_environment_datas");
|
||||
|
||||
//Surfaces
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_surface", "index"), &Building::get_voxel_surface);
|
||||
ClassDB::bind_method(D_METHOD("set_voxel_surface", "index", "data"), &Building::set_voxel_surface);
|
||||
ClassDB::bind_method(D_METHOD("add_voxel_surface", "voxel_surface"), &Building::add_voxel_surface);
|
||||
ClassDB::bind_method(D_METHOD("remove_voxel_surface", "index"), &Building::remove_voxel_surface);
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_surface_count"), &Building::get_voxel_surface_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_surfaces"), &Building::get_voxel_surfaces);
|
||||
ClassDB::bind_method(D_METHOD("set_voxel_surfaces", "voxel_surfaces"), &Building::set_voxel_surfaces);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_surfaces", PROPERTY_HINT_NONE, "17/17:VoxelSurface", PROPERTY_USAGE_DEFAULT, "VoxelSurface"), "set_voxel_surfaces", "get_voxel_surfaces");
|
||||
#endif
|
||||
|
||||
#ifdef TERRAMAN_PRESENT
|
||||
BIND_VMETHOD(MethodInfo("_setup_terra_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "TerramanLibrary")));
|
||||
BIND_VMETHOD(MethodInfo("_generate_terra_structure", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "TerraStructure"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
|
||||
BIND_VMETHOD(MethodInfo("_generate_terra_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerraChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
|
||||
|
||||
ClassDB::bind_method(D_METHOD("setup_terra_library", "library"), &Building::setup_terra_library);
|
||||
ClassDB::bind_method(D_METHOD("_setup_terra_library", "library"), &Building::_setup_terra_library);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("generate_terra_chunk", "chunk", "spawn_mobs"), &Building::generate_terra_chunk);
|
||||
ClassDB::bind_method(D_METHOD("generate_terra_structure", "structure", "spawn_mobs"), &Building::generate_terra_structure);
|
||||
|
||||
//Environment
|
||||
ClassDB::bind_method(D_METHOD("get_terra_environment"), &Building::get_terra_environment);
|
||||
ClassDB::bind_method(D_METHOD("set_terra_environment", "value"), &Building::set_terra_environment);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "terra_environment", PROPERTY_HINT_RESOURCE_TYPE, "TerraEnvironmentData"), "set_terra_environment", "get_terra_environment");
|
||||
|
||||
//Environments
|
||||
ClassDB::bind_method(D_METHOD("get_terra_environment_data", "index"), &Building::get_terra_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("set_terra_environment_data", "index", "data"), &Building::set_terra_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("add_terra_environment_data", "environment_data"), &Building::add_terra_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("remove_terra_environment_data", "index"), &Building::remove_terra_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("get_terra_environment_data_count"), &Building::get_terra_environment_data_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_terra_environment_datas"), &Building::get_terra_environment_datas);
|
||||
ClassDB::bind_method(D_METHOD("set_terra_environment_datas", "environment_datas"), &Building::set_terra_environment_datas);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "terra_environment_datas", PROPERTY_HINT_NONE, "17/17:TerraEnvironmentData", PROPERTY_USAGE_DEFAULT, "TerraEnvironmentData"), "set_terra_environment_datas", "get_terra_environment_datas");
|
||||
|
||||
//Surfaces
|
||||
ClassDB::bind_method(D_METHOD("get_terra_surface", "index"), &Building::get_terra_surface);
|
||||
ClassDB::bind_method(D_METHOD("set_terra_surface", "index", "data"), &Building::set_terra_surface);
|
||||
ClassDB::bind_method(D_METHOD("add_terra_surface", "terra_surface"), &Building::add_terra_surface);
|
||||
ClassDB::bind_method(D_METHOD("remove_terra_surface", "index"), &Building::remove_terra_surface);
|
||||
ClassDB::bind_method(D_METHOD("get_terra_surface_count"), &Building::get_terra_surface_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_terra_surfaces"), &Building::get_terra_surfaces);
|
||||
ClassDB::bind_method(D_METHOD("set_terra_surfaces", "terra_surfaces"), &Building::set_terra_surfaces);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "terra_surfaces", PROPERTY_HINT_NONE, "17/17:TerraSurface", PROPERTY_USAGE_DEFAULT, "TerraSurface"), "set_terra_surfaces", "get_terra_surfaces");
|
||||
#endif
|
||||
|
||||
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "_generate_map"));
|
||||
|
||||
ClassDB::bind_method(D_METHOD("generate_map"), &Building::generate_map);
|
||||
}
|
@ -20,25 +20,21 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef DUNGEON_ROOM_H
|
||||
#define DUNGEON_ROOM_H
|
||||
#ifndef BUILDING_H
|
||||
#define BUILDING_H
|
||||
|
||||
#include "core/version.h"
|
||||
|
||||
#if VERSION_MAJOR > 3
|
||||
#include "core/io/image.h"
|
||||
#include "core/io/resource.h"
|
||||
#include "core/object/reference.h"
|
||||
#include "core/templates/vector.h"
|
||||
#else
|
||||
#include "core/image.h"
|
||||
#include "core/reference.h"
|
||||
#include "core/resource.h"
|
||||
#include "core/vector.h"
|
||||
#endif
|
||||
|
||||
#include "../data/world_generator_prop_data.h"
|
||||
|
||||
#include "scene/resources/packed_scene.h"
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
#include "../../voxelman/library/voxelman_library.h"
|
||||
#include "../../voxelman/world/environment_data.h"
|
||||
@ -48,8 +44,8 @@ SOFTWARE.
|
||||
|
||||
#ifdef TERRAMAN_PRESENT
|
||||
#include "../../terraman/library/terraman_library.h"
|
||||
#include "../../terraman/world/terra_environment_data.h"
|
||||
#include "../../terraman/world/terra_chunk.h"
|
||||
#include "../../terraman/world/terra_environment_data.h"
|
||||
#include "../../terraman/world/terra_structure.h"
|
||||
#endif
|
||||
|
||||
@ -57,8 +53,8 @@ SOFTWARE.
|
||||
#include "../../entity_spell_system/entities/data/entity_data.h"
|
||||
#endif
|
||||
|
||||
class DungeonRoom : public Resource {
|
||||
GDCLASS(DungeonRoom, Resource);
|
||||
class Building : public Resource {
|
||||
GDCLASS(Building, Resource);
|
||||
|
||||
public:
|
||||
int get_current_seed();
|
||||
@ -67,26 +63,6 @@ public:
|
||||
Vector2 get_level_range();
|
||||
void set_level_range(Vector2 value);
|
||||
|
||||
//Min Size
|
||||
int get_min_sizex();
|
||||
void set_min_sizex(int value);
|
||||
|
||||
int get_min_sizey();
|
||||
void set_min_sizey(int value);
|
||||
|
||||
int get_min_sizez();
|
||||
void set_min_sizez(int value);
|
||||
|
||||
//Max Size
|
||||
int get_max_sizex();
|
||||
void set_max_sizex(int value);
|
||||
|
||||
int get_max_sizey();
|
||||
void set_max_sizey(int value);
|
||||
|
||||
int get_max_sizez();
|
||||
void set_max_sizez(int value);
|
||||
|
||||
//Pos
|
||||
int get_posx();
|
||||
void set_posx(int value);
|
||||
@ -107,22 +83,16 @@ public:
|
||||
int get_sizez();
|
||||
void set_sizez(int value);
|
||||
|
||||
//Props
|
||||
Ref<WorldGeneratorPropData> get_prop_data(const int index) const;
|
||||
void set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data);
|
||||
void add_prop_data(const Ref<WorldGeneratorPropData> prop_data);
|
||||
void remove_prop_data(const int index);
|
||||
int get_prop_data_count() const;
|
||||
|
||||
Vector<Variant> get_prop_datas();
|
||||
void set_prop_datas(const Vector<Variant> &prop_datas);
|
||||
Ref<Building> instance(const int seed);
|
||||
virtual Ref<Building> _instance(const int seed, Ref<Building> inst);
|
||||
|
||||
void setup();
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
//Entities
|
||||
Ref<EntityData> get_entity_data(const int index) const;
|
||||
void set_entity_data(const int index, const Ref<EntityData> entity_data);
|
||||
void add_entity_data(const Ref<EntityData> entity_data);
|
||||
void set_entity_data(const int index, const Ref<EntityData> entity_datas);
|
||||
void add_entity_data(const Ref<EntityData> entity_datas);
|
||||
void remove_entity_data(const int index);
|
||||
int get_entity_data_count() const;
|
||||
|
||||
@ -130,20 +100,11 @@ public:
|
||||
void set_entity_datas(const Vector<Variant> &entity_datas);
|
||||
#endif
|
||||
|
||||
Ref<DungeonRoom> instance(const int seed);
|
||||
virtual Ref<DungeonRoom> _instance(const int seed, Ref<DungeonRoom> inst);
|
||||
|
||||
void setup();
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
//Environment
|
||||
Ref<EnvironmentData> get_voxel_environment();
|
||||
void set_voxel_environment(Ref<EnvironmentData> value);
|
||||
|
||||
//Structure
|
||||
Ref<VoxelStructure> get_voxel_structure();
|
||||
void set_voxel_structure(Ref<VoxelStructure> structure);
|
||||
|
||||
//Environments
|
||||
Ref<EnvironmentData> get_voxel_environment_data(const int index) const;
|
||||
void set_voxel_environment_data(const int index, const Ref<EnvironmentData> environment_data);
|
||||
@ -168,7 +129,7 @@ public:
|
||||
void _setup_voxel_library(Ref<VoxelmanLibrary> library);
|
||||
|
||||
void generate_voxel_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs);
|
||||
void generate_voxel_room(Ref<VoxelStructure> structure, bool spawn_mobs);
|
||||
void generate_voxel_structure(Ref<VoxelStructure> structure, bool spawn_mobs);
|
||||
#endif
|
||||
|
||||
#ifdef TERRAMAN_PRESENT
|
||||
@ -176,10 +137,6 @@ public:
|
||||
Ref<TerraEnvironmentData> get_terra_environment();
|
||||
void set_terra_environment(Ref<TerraEnvironmentData> value);
|
||||
|
||||
//Structure
|
||||
Ref<TerraStructure> get_terra_structure();
|
||||
void set_terra_structure(Ref<TerraStructure> structure);
|
||||
|
||||
//Environments
|
||||
Ref<TerraEnvironmentData> get_terra_environment_data(const int index) const;
|
||||
void set_terra_environment_data(const int index, const Ref<TerraEnvironmentData> environment_data);
|
||||
@ -204,11 +161,13 @@ public:
|
||||
void _setup_terra_library(Ref<TerramanLibrary> library);
|
||||
|
||||
void generate_terra_chunk(Ref<TerraChunk> chunk, bool spawn_mobs);
|
||||
void generate_terra_room(Ref<TerraStructure> structure, bool spawn_mobs);
|
||||
void generate_terra_structure(Ref<TerraStructure> structure, bool spawn_mobs);
|
||||
#endif
|
||||
|
||||
DungeonRoom();
|
||||
~DungeonRoom();
|
||||
Ref<Image> generate_map();
|
||||
|
||||
Building();
|
||||
~Building();
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
@ -218,14 +177,6 @@ private:
|
||||
|
||||
Vector2 _level_range;
|
||||
|
||||
int _min_sizex;
|
||||
int _min_sizey;
|
||||
int _min_sizez;
|
||||
|
||||
int _max_sizex;
|
||||
int _max_sizey;
|
||||
int _max_sizez;
|
||||
|
||||
int _posx;
|
||||
int _posy;
|
||||
int _posz;
|
||||
@ -234,15 +185,12 @@ private:
|
||||
int _sizey;
|
||||
int _sizez;
|
||||
|
||||
Vector<Ref<WorldGeneratorPropData> > _prop_datas;
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
Vector<Ref<EntityData> > _entity_datas;
|
||||
#endif
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
Ref<EnvironmentData> _voxel_environment;
|
||||
Ref<VoxelStructure> _voxel_structure;
|
||||
|
||||
Vector<Ref<EnvironmentData> > _voxel_environment_datas;
|
||||
Vector<Ref<VoxelSurface> > _voxel_surfaces;
|
||||
@ -250,7 +198,6 @@ private:
|
||||
|
||||
#ifdef TERRAMAN_PRESENT
|
||||
Ref<TerraEnvironmentData> _terra_environment;
|
||||
Ref<TerraStructure> _terra_structure;
|
||||
|
||||
Vector<Ref<TerraEnvironmentData> > _terra_environment_datas;
|
||||
Vector<Ref<TerraSurface> > _terra_surfaces;
|
1357
main/dungeon.cpp
1357
main/dungeon.cpp
File diff suppressed because it is too large
Load Diff
343
main/dungeon.h
343
main/dungeon.h
@ -1,343 +0,0 @@
|
||||
/*
|
||||
Copyright (c) 2019-2021 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef DUNGEON_H
|
||||
#define DUNGEON_H
|
||||
|
||||
#include "core/version.h"
|
||||
|
||||
#if VERSION_MAJOR > 3
|
||||
#include "core/io/resource.h"
|
||||
#include "core/object/reference.h"
|
||||
#else
|
||||
#include "core/reference.h"
|
||||
#include "core/resource.h"
|
||||
#endif
|
||||
|
||||
#include "dungeon_corridor.h"
|
||||
#include "dungeon_room.h"
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
#include "../../voxelman/library/voxelman_library.h"
|
||||
#include "../../voxelman/world/environment_data.h"
|
||||
#include "../../voxelman/world/voxel_chunk.h"
|
||||
#include "../../voxelman/world/voxel_structure.h"
|
||||
#endif
|
||||
|
||||
#ifdef TERRAMAN_PRESENT
|
||||
#include "../../terraman/library/terraman_library.h"
|
||||
#include "../../terraman/world/terra_environment_data.h"
|
||||
#include "../../terraman/world/terra_chunk.h"
|
||||
#include "../../terraman/world/terra_structure.h"
|
||||
#endif
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
#include "../../entity_spell_system/entities/data/entity_data.h"
|
||||
#endif
|
||||
|
||||
class Dungeon : public Resource {
|
||||
GDCLASS(Dungeon, Resource);
|
||||
|
||||
public:
|
||||
int get_current_seed();
|
||||
void set_current_seed(int value);
|
||||
|
||||
Vector2 get_level_range();
|
||||
void set_level_range(Vector2 value);
|
||||
|
||||
//Min Size
|
||||
int get_min_sizex();
|
||||
void set_min_sizex(int value);
|
||||
|
||||
int get_min_sizey();
|
||||
void set_min_sizey(int value);
|
||||
|
||||
int get_min_sizez();
|
||||
void set_min_sizez(int value);
|
||||
|
||||
//Max Size
|
||||
int get_max_sizex();
|
||||
void set_max_sizex(int value);
|
||||
|
||||
int get_max_sizey();
|
||||
void set_max_sizey(int value);
|
||||
|
||||
int get_max_sizez();
|
||||
void set_max_sizez(int value);
|
||||
|
||||
//Room Count
|
||||
int get_min_room_count();
|
||||
void set_min_room_count(int value);
|
||||
|
||||
int get_max_room_count();
|
||||
void set_max_room_count(int value);
|
||||
|
||||
//Pos
|
||||
int get_posx();
|
||||
void set_posx(int value);
|
||||
|
||||
int get_posy();
|
||||
void set_posy(int value);
|
||||
|
||||
int get_posz();
|
||||
void set_posz(int value);
|
||||
|
||||
//Size
|
||||
int get_sizex();
|
||||
void set_sizex(int value);
|
||||
|
||||
int get_sizey();
|
||||
void set_sizey(int value);
|
||||
|
||||
int get_sizez();
|
||||
void set_sizez(int value);
|
||||
|
||||
//Room Count
|
||||
int get_room_count();
|
||||
void set_room_count(int value);
|
||||
|
||||
//Rooms
|
||||
Ref<DungeonRoom> get_dungeon_room(const int index) const;
|
||||
void set_dungeon_room(const int index, const Ref<DungeonRoom> dungeon_room);
|
||||
void add_dungeon_room(const Ref<DungeonRoom> dungeon_room);
|
||||
void remove_dungeon_room(const int index);
|
||||
int get_dungeon_room_count() const;
|
||||
|
||||
Vector<Variant> get_dungeon_rooms();
|
||||
void set_dungeon_rooms(const Vector<Variant> &dungeon_rooms);
|
||||
|
||||
//Start Rooms
|
||||
Ref<DungeonRoom> get_dungeon_start_room(const int index) const;
|
||||
void set_dungeon_start_room(const int index, const Ref<DungeonRoom> dungeon_start_room);
|
||||
void add_dungeon_start_room(const Ref<DungeonRoom> dungeon_start_room);
|
||||
void remove_dungeon_start_room(const int index);
|
||||
int get_dungeon_start_room_count() const;
|
||||
|
||||
Vector<Variant> get_dungeon_start_rooms();
|
||||
void set_dungeon_start_rooms(const Vector<Variant> &dungeon_start_rooms);
|
||||
|
||||
//End Rooms
|
||||
Ref<DungeonRoom> get_dungeon_end_room(const int index) const;
|
||||
void set_dungeon_end_room(const int index, const Ref<DungeonRoom> dungeon_end_room);
|
||||
void add_dungeon_end_room(const Ref<DungeonRoom> dungeon_end_room);
|
||||
void remove_dungeon_end_room(const int index);
|
||||
int get_dungeon_end_room_count() const;
|
||||
|
||||
Vector<Variant> get_dungeon_end_rooms();
|
||||
void set_dungeon_end_rooms(const Vector<Variant> &dungeon_end_rooms);
|
||||
|
||||
//Corridors
|
||||
Ref<DungeonCorridor> get_dungeon_corridor(const int index) const;
|
||||
void set_dungeon_corridor(const int index, const Ref<DungeonCorridor> dungeon_corridors);
|
||||
void add_dungeon_corridor(const Ref<DungeonCorridor> dungeon_corridors);
|
||||
void remove_dungeon_corridor(const int index);
|
||||
int get_dungeon_corridor_count() const;
|
||||
|
||||
Vector<Variant> get_dungeon_corridors();
|
||||
void set_dungeon_corridors(const Vector<Variant> &dungeon_corridors);
|
||||
|
||||
//Room Datas
|
||||
Ref<DungeonRoom> get_dungeon_room_data(const int index) const;
|
||||
void set_dungeon_room_data(const int index, const Ref<DungeonRoom> dungeon_room);
|
||||
void add_dungeon_room_data(const Ref<DungeonRoom> dungeon_room);
|
||||
void remove_dungeon_room_data(const int index);
|
||||
int get_dungeon_room_data_count() const;
|
||||
|
||||
Vector<Variant> get_dungeon_room_datas();
|
||||
void set_dungeon_room_datas(const Vector<Variant> &dungeon_rooms);
|
||||
|
||||
//Start Room Datas
|
||||
Ref<DungeonRoom> get_dungeon_start_room_data(const int index) const;
|
||||
void set_dungeon_start_room_data(const int index, const Ref<DungeonRoom> dungeon_start_room);
|
||||
void add_dungeon_start_room_data(const Ref<DungeonRoom> dungeon_start_room);
|
||||
void remove_dungeon_start_room_data(const int index);
|
||||
int get_dungeon_start_room_data_count() const;
|
||||
|
||||
Vector<Variant> get_dungeon_start_room_datas();
|
||||
void set_dungeon_start_room_datas(const Vector<Variant> &dungeon_start_rooms);
|
||||
|
||||
//End Room Datas
|
||||
Ref<DungeonRoom> get_dungeon_end_room_data(const int index) const;
|
||||
void set_dungeon_end_room_data(const int index, const Ref<DungeonRoom> dungeon_end_room);
|
||||
void add_dungeon_end_room_data(const Ref<DungeonRoom> dungeon_end_room);
|
||||
void remove_dungeon_end_room_data(const int index);
|
||||
int get_dungeon_end_room_data_count() const;
|
||||
|
||||
Vector<Variant> get_dungeon_end_room_datas();
|
||||
void set_dungeon_end_room_datas(const Vector<Variant> &dungeon_end_rooms);
|
||||
|
||||
//Corridor Datas
|
||||
Ref<DungeonCorridor> get_dungeon_corridor_data(const int index) const;
|
||||
void set_dungeon_corridor_data(const int index, const Ref<DungeonCorridor> dungeon_corridors);
|
||||
void add_dungeon_corridor_data(const Ref<DungeonCorridor> dungeon_corridors);
|
||||
void remove_dungeon_corridor_data(const int index);
|
||||
int get_dungeon_corridor_data_count() const;
|
||||
|
||||
Vector<Variant> get_dungeon_corridor_datas();
|
||||
void set_dungeon_corridor_datas(const Vector<Variant> &dungeon_corridors);
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
//Entities
|
||||
Ref<EntityData> get_entity_data(const int index) const;
|
||||
void set_entity_data(const int index, const Ref<EntityData> entity_datas);
|
||||
void add_entity_data(const Ref<EntityData> entity_datas);
|
||||
void remove_entity_data(const int index);
|
||||
int get_entity_data_count() const;
|
||||
|
||||
Vector<Variant> get_entity_datas();
|
||||
void set_entity_datas(const Vector<Variant> &entity_datas);
|
||||
#endif
|
||||
|
||||
Ref<Dungeon> instance(const int seed);
|
||||
virtual Ref<Dungeon> _instance(const int seed, Ref<Dungeon> inst);
|
||||
|
||||
void setup();
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
//Environment
|
||||
Ref<EnvironmentData> get_voxel_environment();
|
||||
void set_voxel_environment(Ref<EnvironmentData> value);
|
||||
|
||||
//Environments
|
||||
Ref<EnvironmentData> get_voxel_environment_data(const int index) const;
|
||||
void set_voxel_environment_data(const int index, const Ref<EnvironmentData> environment_data);
|
||||
void add_voxel_environment_data(const Ref<EnvironmentData> environment_data);
|
||||
void remove_voxel_environment_data(const int index);
|
||||
int get_voxel_environment_data_count() const;
|
||||
|
||||
Vector<Variant> get_voxel_environment_datas();
|
||||
void set_voxel_environment_datas(const Vector<Variant> &environment_datas);
|
||||
|
||||
//Surfaces
|
||||
Ref<VoxelSurface> get_voxel_surface(const int index) const;
|
||||
void set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface);
|
||||
void add_voxel_surface(const Ref<VoxelSurface> voxel_surface);
|
||||
void remove_voxel_surface(const int index);
|
||||
int get_voxel_surface_count() const;
|
||||
|
||||
Vector<Variant> get_voxel_surfaces();
|
||||
void set_voxel_surfaces(const Vector<Variant> &voxel_surfaces);
|
||||
|
||||
void setup_voxel_library(Ref<VoxelmanLibrary> library);
|
||||
void _setup_voxel_library(Ref<VoxelmanLibrary> library);
|
||||
|
||||
void generate_voxel_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs);
|
||||
void generate_voxel_structure(Ref<VoxelStructure> structure, bool spawn_mobs);
|
||||
#endif
|
||||
|
||||
#ifdef TERRAMAN_PRESENT
|
||||
//Environment
|
||||
Ref<TerraEnvironmentData> get_terra_environment();
|
||||
void set_terra_environment(Ref<TerraEnvironmentData> value);
|
||||
|
||||
//Environments
|
||||
Ref<TerraEnvironmentData> get_terra_environment_data(const int index) const;
|
||||
void set_terra_environment_data(const int index, const Ref<TerraEnvironmentData> environment_data);
|
||||
void add_terra_environment_data(const Ref<TerraEnvironmentData> environment_data);
|
||||
void remove_terra_environment_data(const int index);
|
||||
int get_terra_environment_data_count() const;
|
||||
|
||||
Vector<Variant> get_terra_environment_datas();
|
||||
void set_terra_environment_datas(const Vector<Variant> &environment_datas);
|
||||
|
||||
//Surfaces
|
||||
Ref<TerraSurface> get_terra_surface(const int index) const;
|
||||
void set_terra_surface(const int index, const Ref<TerraSurface> terra_surface);
|
||||
void add_terra_surface(const Ref<TerraSurface> terra_surface);
|
||||
void remove_terra_surface(const int index);
|
||||
int get_terra_surface_count() const;
|
||||
|
||||
Vector<Variant> get_terra_surfaces();
|
||||
void set_terra_surfaces(const Vector<Variant> &terra_surfaces);
|
||||
|
||||
void setup_terra_library(Ref<TerramanLibrary> library);
|
||||
void _setup_terra_library(Ref<TerramanLibrary> library);
|
||||
|
||||
void generate_terra_chunk(Ref<TerraChunk> chunk, bool spawn_mobs);
|
||||
void generate_terra_structure(Ref<TerraStructure> structure, bool spawn_mobs);
|
||||
#endif
|
||||
|
||||
Ref<Image> generate_map();
|
||||
|
||||
Dungeon();
|
||||
~Dungeon();
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
private:
|
||||
int _current_seed;
|
||||
|
||||
Vector2 _level_range;
|
||||
|
||||
int _posx;
|
||||
int _posy;
|
||||
int _posz;
|
||||
|
||||
int _sizex;
|
||||
int _sizey;
|
||||
int _sizez;
|
||||
|
||||
int _room_count;
|
||||
|
||||
int _min_sizex;
|
||||
int _min_sizey;
|
||||
int _min_sizez;
|
||||
|
||||
int _max_sizex;
|
||||
int _max_sizey;
|
||||
int _max_sizez;
|
||||
|
||||
int _min_room_count;
|
||||
int _max_room_count;
|
||||
|
||||
|
||||
Vector<Ref<DungeonRoom> > _dungeon_rooms;
|
||||
Vector<Ref<DungeonRoom> > _dungeon_start_rooms;
|
||||
Vector<Ref<DungeonRoom> > _dungeon_end_rooms;
|
||||
Vector<Ref<DungeonCorridor> > _dungeon_corridors;
|
||||
|
||||
Vector<Ref<DungeonRoom> > _dungeon_room_datas;
|
||||
Vector<Ref<DungeonRoom> > _dungeon_start_room_datas;
|
||||
Vector<Ref<DungeonRoom> > _dungeon_end_room_datas;
|
||||
Vector<Ref<DungeonCorridor> > _dungeon_corridor_datas;
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
Vector<Ref<EntityData> > _entity_datas;
|
||||
#endif
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
Ref<EnvironmentData> _voxel_environment;
|
||||
|
||||
Vector<Ref<EnvironmentData> > _voxel_environment_datas;
|
||||
Vector<Ref<VoxelSurface> > _voxel_surfaces;
|
||||
#endif
|
||||
|
||||
#ifdef TERRAMAN_PRESENT
|
||||
Ref<TerraEnvironmentData> _terra_environment;
|
||||
|
||||
Vector<Ref<TerraEnvironmentData> > _terra_environment_datas;
|
||||
Vector<Ref<TerraSurface> > _terra_surfaces;
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif
|
@ -1,84 +0,0 @@
|
||||
/*
|
||||
Copyright (c) 2019-2021 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "dungeon_corridor.h"
|
||||
|
||||
int DungeonCorridor::get_max_connections() {
|
||||
return _max_connections;
|
||||
}
|
||||
void DungeonCorridor::set_max_connections(int value) {
|
||||
_max_connections = value;
|
||||
}
|
||||
|
||||
//Rooms
|
||||
Ref<DungeonRoom> DungeonCorridor::get_dungeon_room(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _dungeon_rooms.size(), Ref<DungeonRoom>());
|
||||
|
||||
return _dungeon_rooms.get(index);
|
||||
}
|
||||
void DungeonCorridor::set_dungeon_room(const int index, const Ref<DungeonRoom> dungeon_room) {
|
||||
ERR_FAIL_INDEX(index, _dungeon_rooms.size());
|
||||
|
||||
_dungeon_rooms.set(index, dungeon_room);
|
||||
}
|
||||
void DungeonCorridor::add_dungeon_room(const Ref<DungeonRoom> dungeon_room) {
|
||||
_dungeon_rooms.push_back(dungeon_room);
|
||||
}
|
||||
void DungeonCorridor::remove_dungeon_room(const int index) {
|
||||
ERR_FAIL_INDEX(index, _dungeon_rooms.size());
|
||||
|
||||
_dungeon_rooms.remove(index);
|
||||
}
|
||||
|
||||
int DungeonCorridor::get_dungeon_room_count() const {
|
||||
return _dungeon_rooms.size();
|
||||
}
|
||||
|
||||
Ref<DungeonRoom> DungeonCorridor::_instance(const int seed, Ref<DungeonRoom> inst) {
|
||||
DungeonRoom::_instance(seed, inst);
|
||||
|
||||
Ref<DungeonCorridor> cinst = inst;
|
||||
cinst->set_max_connections(_max_connections);
|
||||
|
||||
return cinst;
|
||||
}
|
||||
|
||||
DungeonCorridor::DungeonCorridor() {
|
||||
_max_connections = 2;
|
||||
}
|
||||
DungeonCorridor::~DungeonCorridor() {
|
||||
_dungeon_rooms.clear();
|
||||
}
|
||||
|
||||
void DungeonCorridor::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_max_connections"), &DungeonCorridor::get_max_connections);
|
||||
ClassDB::bind_method(D_METHOD("set_max_connections", "value"), &DungeonCorridor::set_max_connections);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_connections"), "set_max_connections", "get_max_connections");
|
||||
|
||||
//Rooms
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_room", "index"), &DungeonCorridor::get_dungeon_room);
|
||||
ClassDB::bind_method(D_METHOD("set_dungeon_room", "index", "data"), &DungeonCorridor::set_dungeon_room);
|
||||
ClassDB::bind_method(D_METHOD("add_dungeon_room", "dungeon_room"), &DungeonCorridor::add_dungeon_room);
|
||||
ClassDB::bind_method(D_METHOD("remove_dungeon_room", "index"), &DungeonCorridor::remove_dungeon_room);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_room_count"), &DungeonCorridor::get_dungeon_room_count);
|
||||
}
|
@ -1,56 +0,0 @@
|
||||
/*
|
||||
Copyright (c) 2019-2021 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef DUNGEON_CORRIDOR_H
|
||||
#define DUNGEON_CORRIDOR_H
|
||||
|
||||
#include "dungeon_room.h"
|
||||
|
||||
class DungeonCorridor : public DungeonRoom {
|
||||
GDCLASS(DungeonCorridor, DungeonRoom);
|
||||
|
||||
public:
|
||||
int get_max_connections();
|
||||
void set_max_connections(int value);
|
||||
|
||||
//Rooms
|
||||
Ref<DungeonRoom> get_dungeon_room(const int index) const;
|
||||
void set_dungeon_room(const int index, const Ref<DungeonRoom> dungeon_room);
|
||||
void add_dungeon_room(const Ref<DungeonRoom> dungeon_room);
|
||||
void remove_dungeon_room(const int index);
|
||||
|
||||
int get_dungeon_room_count() const;
|
||||
|
||||
Ref<DungeonRoom> _instance(const int seed, Ref<DungeonRoom> inst);
|
||||
|
||||
DungeonCorridor();
|
||||
~DungeonCorridor();
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
private:
|
||||
int _max_connections;
|
||||
Vector<Ref<DungeonRoom> > _dungeon_rooms;
|
||||
};
|
||||
|
||||
#endif
|
@ -1,836 +0,0 @@
|
||||
/*
|
||||
Copyright (c) 2019-2021 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "dungeon_room.h"
|
||||
|
||||
int DungeonRoom::get_current_seed() {
|
||||
return _current_seed;
|
||||
}
|
||||
void DungeonRoom::set_current_seed(int value) {
|
||||
_current_seed = value;
|
||||
}
|
||||
|
||||
Vector2 DungeonRoom::get_level_range() {
|
||||
return _level_range;
|
||||
}
|
||||
void DungeonRoom::set_level_range(Vector2 value) {
|
||||
_level_range = value;
|
||||
}
|
||||
|
||||
//Min Size
|
||||
int DungeonRoom::get_min_sizex() {
|
||||
return _min_sizex;
|
||||
}
|
||||
void DungeonRoom::set_min_sizex(int value) {
|
||||
_min_sizex = value;
|
||||
}
|
||||
|
||||
int DungeonRoom::get_min_sizey() {
|
||||
return _min_sizey;
|
||||
}
|
||||
void DungeonRoom::set_min_sizey(int value) {
|
||||
_min_sizey = value;
|
||||
}
|
||||
|
||||
int DungeonRoom::get_min_sizez() {
|
||||
return _min_sizez;
|
||||
}
|
||||
void DungeonRoom::set_min_sizez(int value) {
|
||||
_min_sizez = value;
|
||||
}
|
||||
|
||||
//Max Size
|
||||
int DungeonRoom::get_max_sizex() {
|
||||
return _max_sizex;
|
||||
}
|
||||
void DungeonRoom::set_max_sizex(int value) {
|
||||
_max_sizex = value;
|
||||
}
|
||||
|
||||
int DungeonRoom::get_max_sizey() {
|
||||
return _max_sizey;
|
||||
}
|
||||
void DungeonRoom::set_max_sizey(int value) {
|
||||
_max_sizey = value;
|
||||
}
|
||||
|
||||
int DungeonRoom::get_max_sizez() {
|
||||
return _max_sizez;
|
||||
}
|
||||
void DungeonRoom::set_max_sizez(int value) {
|
||||
_max_sizez = value;
|
||||
}
|
||||
|
||||
//Position
|
||||
int DungeonRoom::get_posx() {
|
||||
return _posx;
|
||||
}
|
||||
void DungeonRoom::set_posx(int value) {
|
||||
_posx = value;
|
||||
}
|
||||
|
||||
int DungeonRoom::get_posy() {
|
||||
return _posy;
|
||||
}
|
||||
void DungeonRoom::set_posy(int value) {
|
||||
_posy = value;
|
||||
}
|
||||
|
||||
int DungeonRoom::get_posz() {
|
||||
return _posz;
|
||||
}
|
||||
void DungeonRoom::set_posz(int value) {
|
||||
_posz = value;
|
||||
}
|
||||
|
||||
//Size
|
||||
int DungeonRoom::get_sizex() {
|
||||
return _sizex;
|
||||
}
|
||||
void DungeonRoom::set_sizex(int value) {
|
||||
_sizex = value;
|
||||
}
|
||||
|
||||
int DungeonRoom::get_sizey() {
|
||||
return _sizey;
|
||||
}
|
||||
void DungeonRoom::set_sizey(int value) {
|
||||
_sizey = value;
|
||||
}
|
||||
|
||||
int DungeonRoom::get_sizez() {
|
||||
return _sizez;
|
||||
}
|
||||
void DungeonRoom::set_sizez(int value) {
|
||||
_sizez = value;
|
||||
}
|
||||
|
||||
//Props
|
||||
Ref<WorldGeneratorPropData> DungeonRoom::get_prop_data(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _prop_datas.size(), Ref<WorldGeneratorPropData>());
|
||||
|
||||
return _prop_datas.get(index);
|
||||
}
|
||||
void DungeonRoom::set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data) {
|
||||
ERR_FAIL_INDEX(index, _prop_datas.size());
|
||||
|
||||
_prop_datas.set(index, prop_data);
|
||||
}
|
||||
void DungeonRoom::add_prop_data(const Ref<WorldGeneratorPropData> prop_data) {
|
||||
_prop_datas.push_back(prop_data);
|
||||
}
|
||||
void DungeonRoom::remove_prop_data(const int index) {
|
||||
ERR_FAIL_INDEX(index, _prop_datas.size());
|
||||
|
||||
_prop_datas.remove(index);
|
||||
}
|
||||
int DungeonRoom::get_prop_data_count() const {
|
||||
return _prop_datas.size();
|
||||
}
|
||||
|
||||
Vector<Variant> DungeonRoom::get_prop_datas() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _prop_datas.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_prop_datas[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_prop_datas[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void DungeonRoom::set_prop_datas(const Vector<Variant> &prop_datas) {
|
||||
_prop_datas.clear();
|
||||
for (int i = 0; i < prop_datas.size(); i++) {
|
||||
Ref<WorldGeneratorPropData> prop_data = Ref<WorldGeneratorPropData>(prop_datas[i]);
|
||||
|
||||
_prop_datas.push_back(prop_data);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
//Entities
|
||||
Ref<EntityData> DungeonRoom::get_entity_data(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref<EntityData>());
|
||||
|
||||
return _entity_datas.get(index);
|
||||
}
|
||||
void DungeonRoom::set_entity_data(const int index, const Ref<EntityData> entity_data) {
|
||||
ERR_FAIL_INDEX(index, _entity_datas.size());
|
||||
|
||||
_entity_datas.set(index, entity_data);
|
||||
}
|
||||
void DungeonRoom::add_entity_data(const Ref<EntityData> entity_data) {
|
||||
_entity_datas.push_back(entity_data);
|
||||
}
|
||||
void DungeonRoom::remove_entity_data(const int index) {
|
||||
ERR_FAIL_INDEX(index, _entity_datas.size());
|
||||
|
||||
_entity_datas.remove(index);
|
||||
}
|
||||
int DungeonRoom::get_entity_data_count() const {
|
||||
return _entity_datas.size();
|
||||
}
|
||||
|
||||
Vector<Variant> DungeonRoom::get_entity_datas() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _entity_datas.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_entity_datas[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_entity_datas[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void DungeonRoom::set_entity_datas(const Vector<Variant> &entity_datas) {
|
||||
_entity_datas.clear();
|
||||
for (int i = 0; i < entity_datas.size(); i++) {
|
||||
Ref<EntityData> entity_data = Ref<EntityData>(entity_datas[i]);
|
||||
|
||||
_entity_datas.push_back(entity_data);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
Ref<DungeonRoom> DungeonRoom::instance(const int seed) {
|
||||
Ref<DungeonRoom> inst;
|
||||
|
||||
inst = Ref<DungeonRoom>(Object::cast_to<DungeonRoom>(ClassDB::instance(get_class_name())));
|
||||
ERR_FAIL_COND_V(!inst.is_valid(), inst);
|
||||
|
||||
if (!get_script().is_null())
|
||||
inst->set_script(get_script());
|
||||
|
||||
return call("_instance", seed, inst);
|
||||
}
|
||||
|
||||
Ref<DungeonRoom> DungeonRoom::_instance(const int seed, Ref<DungeonRoom> inst) {
|
||||
inst->set_current_seed(seed);
|
||||
inst->set_level_range(_level_range);
|
||||
|
||||
inst->set_posx(_posx);
|
||||
inst->set_posy(_posy);
|
||||
inst->set_posz(_posz);
|
||||
|
||||
inst->set_sizex(_sizex);
|
||||
inst->set_sizey(_sizey);
|
||||
inst->set_sizez(_sizez);
|
||||
|
||||
inst->set_min_sizex(_min_sizex);
|
||||
inst->set_min_sizey(_min_sizey);
|
||||
inst->set_min_sizez(_min_sizez);
|
||||
|
||||
inst->set_max_sizex(_max_sizex);
|
||||
inst->set_max_sizey(_max_sizey);
|
||||
inst->set_max_sizez(_max_sizez);
|
||||
|
||||
for (int i = 0; i < _prop_datas.size(); ++i) {
|
||||
Ref<WorldGeneratorPropData> p = _prop_datas[i];
|
||||
|
||||
inst->add_prop_data(p);
|
||||
}
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
for (int i = 0; i < _entity_datas.size(); ++i) {
|
||||
Ref<EntityData> d = _entity_datas[i];
|
||||
|
||||
inst->add_entity_data(d);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
inst->set_voxel_environment(_voxel_environment);
|
||||
//don't
|
||||
//inst->set_structure(_structure);
|
||||
|
||||
for (int i = 0; i < _voxel_environment_datas.size(); ++i) {
|
||||
Ref<EnvironmentData> d = _voxel_environment_datas[i];
|
||||
|
||||
if (!d.is_valid())
|
||||
continue;
|
||||
|
||||
inst->add_voxel_environment_data(d);
|
||||
}
|
||||
|
||||
for (int i = 0; i < _voxel_surfaces.size(); ++i) {
|
||||
Ref<VoxelSurface> d = _voxel_surfaces[i];
|
||||
|
||||
if (!d.is_valid())
|
||||
continue;
|
||||
|
||||
inst->add_voxel_surface(d);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef TERRAMAN_PRESENT
|
||||
inst->set_terra_environment(_terra_environment);
|
||||
//don't
|
||||
//inst->set_structure(_structure);
|
||||
|
||||
for (int i = 0; i < _terra_environment_datas.size(); ++i) {
|
||||
Ref<TerraEnvironmentData> d = _terra_environment_datas[i];
|
||||
|
||||
if (!d.is_valid())
|
||||
continue;
|
||||
|
||||
inst->add_terra_environment_data(d);
|
||||
}
|
||||
|
||||
for (int i = 0; i < _terra_surfaces.size(); ++i) {
|
||||
Ref<TerraSurface> d = _terra_surfaces[i];
|
||||
|
||||
if (!d.is_valid())
|
||||
continue;
|
||||
|
||||
inst->add_terra_surface(d);
|
||||
}
|
||||
#endif
|
||||
|
||||
return inst;
|
||||
}
|
||||
|
||||
void DungeonRoom::setup() {
|
||||
if (has_method("_setup")) {
|
||||
call("_setup");
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
|
||||
Ref<EnvironmentData> DungeonRoom::get_voxel_environment() {
|
||||
return _voxel_environment;
|
||||
}
|
||||
void DungeonRoom::set_voxel_environment(Ref<EnvironmentData> value) {
|
||||
_voxel_environment = value;
|
||||
}
|
||||
|
||||
Ref<VoxelStructure> DungeonRoom::get_voxel_structure() {
|
||||
return _voxel_structure;
|
||||
}
|
||||
void DungeonRoom::set_voxel_structure(Ref<VoxelStructure> structure) {
|
||||
_voxel_structure = structure;
|
||||
}
|
||||
|
||||
//Environments
|
||||
Ref<EnvironmentData> DungeonRoom::get_voxel_environment_data(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _voxel_environment_datas.size(), Ref<EnvironmentData>());
|
||||
|
||||
return _voxel_environment_datas.get(index);
|
||||
}
|
||||
void DungeonRoom::set_voxel_environment_data(const int index, const Ref<EnvironmentData> environment_data) {
|
||||
ERR_FAIL_INDEX(index, _voxel_environment_datas.size());
|
||||
|
||||
_voxel_environment_datas.set(index, environment_data);
|
||||
}
|
||||
void DungeonRoom::add_voxel_environment_data(const Ref<EnvironmentData> environment_data) {
|
||||
_voxel_environment_datas.push_back(environment_data);
|
||||
}
|
||||
void DungeonRoom::remove_voxel_environment_data(const int index) {
|
||||
ERR_FAIL_INDEX(index, _voxel_environment_datas.size());
|
||||
|
||||
_voxel_environment_datas.remove(index);
|
||||
}
|
||||
int DungeonRoom::get_voxel_environment_data_count() const {
|
||||
return _voxel_environment_datas.size();
|
||||
}
|
||||
|
||||
Vector<Variant> DungeonRoom::get_voxel_environment_datas() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _voxel_environment_datas.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_voxel_environment_datas[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_voxel_environment_datas[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void DungeonRoom::set_voxel_environment_datas(const Vector<Variant> &environment_datas) {
|
||||
_voxel_environment_datas.clear();
|
||||
for (int i = 0; i < environment_datas.size(); i++) {
|
||||
Ref<EnvironmentData> environment_data = Ref<EnvironmentData>(environment_datas[i]);
|
||||
|
||||
_voxel_environment_datas.push_back(environment_data);
|
||||
}
|
||||
}
|
||||
|
||||
//// Surfaces ////
|
||||
Ref<VoxelSurface> DungeonRoom::get_voxel_surface(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _voxel_surfaces.size(), Ref<VoxelSurface>());
|
||||
|
||||
return _voxel_surfaces.get(index);
|
||||
}
|
||||
void DungeonRoom::set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface) {
|
||||
ERR_FAIL_INDEX(index, _voxel_surfaces.size());
|
||||
|
||||
_voxel_surfaces.set(index, voxel_surface);
|
||||
}
|
||||
void DungeonRoom::add_voxel_surface(const Ref<VoxelSurface> voxel_surface) {
|
||||
_voxel_surfaces.push_back(voxel_surface);
|
||||
}
|
||||
void DungeonRoom::remove_voxel_surface(const int index) {
|
||||
ERR_FAIL_INDEX(index, _voxel_surfaces.size());
|
||||
|
||||
_voxel_surfaces.remove(index);
|
||||
}
|
||||
int DungeonRoom::get_voxel_surface_count() const {
|
||||
return _voxel_surfaces.size();
|
||||
}
|
||||
|
||||
Vector<Variant> DungeonRoom::get_voxel_surfaces() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _voxel_surfaces.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_voxel_surfaces[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_voxel_surfaces[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void DungeonRoom::set_voxel_surfaces(const Vector<Variant> &voxel_surfaces) {
|
||||
_voxel_surfaces.clear();
|
||||
for (int i = 0; i < voxel_surfaces.size(); i++) {
|
||||
Ref<VoxelSurface> voxel_surface = Ref<VoxelSurface>(voxel_surfaces[i]);
|
||||
|
||||
_voxel_surfaces.push_back(voxel_surface);
|
||||
}
|
||||
}
|
||||
|
||||
void DungeonRoom::setup_voxel_library(Ref<VoxelmanLibrary> library) {
|
||||
if (has_method("_setup_voxel_library")) {
|
||||
call("_setup_voxel_library", library);
|
||||
}
|
||||
}
|
||||
|
||||
void DungeonRoom::_setup_voxel_library(Ref<VoxelmanLibrary> library) {
|
||||
for (int i = 0; i < get_voxel_surface_count(); ++i) {
|
||||
Ref<VoxelSurface> s = get_voxel_surface(i);
|
||||
|
||||
if (s.is_valid()) {
|
||||
library->voxel_surface_add(s);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef PROPS_PRESENT
|
||||
for (int i = 0; i < get_prop_data_count(); ++i) {
|
||||
Ref<WorldGeneratorPropData> s = get_prop_data(i);
|
||||
|
||||
if (s.is_valid()) {
|
||||
Ref<PackedScene> pd = s->get_prop();
|
||||
|
||||
if (pd.is_valid())
|
||||
library->prop_add(pd);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void DungeonRoom::generate_voxel_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs) {
|
||||
ERR_FAIL_COND(!chunk.is_valid());
|
||||
|
||||
if (has_method("_generate_voxel_chunk")) {
|
||||
call("_generate_voxel_chunk", chunk, spawn_mobs);
|
||||
}
|
||||
}
|
||||
|
||||
void DungeonRoom::generate_voxel_room(Ref<VoxelStructure> structure, bool spawn_mobs) {
|
||||
if (has_method("_generate_voxel_room")) {
|
||||
call("_generate_voxel_room", structure, spawn_mobs);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef TERRAMAN_PRESENT
|
||||
|
||||
Ref<TerraEnvironmentData> DungeonRoom::get_terra_environment() {
|
||||
return _terra_environment;
|
||||
}
|
||||
void DungeonRoom::set_terra_environment(Ref<TerraEnvironmentData> value) {
|
||||
_terra_environment = value;
|
||||
}
|
||||
|
||||
Ref<TerraStructure> DungeonRoom::get_terra_structure() {
|
||||
return _terra_structure;
|
||||
}
|
||||
void DungeonRoom::set_terra_structure(Ref<TerraStructure> structure) {
|
||||
_terra_structure = structure;
|
||||
}
|
||||
|
||||
//Environments
|
||||
Ref<TerraEnvironmentData> DungeonRoom::get_terra_environment_data(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _terra_environment_datas.size(), Ref<TerraEnvironmentData>());
|
||||
|
||||
return _terra_environment_datas.get(index);
|
||||
}
|
||||
void DungeonRoom::set_terra_environment_data(const int index, const Ref<TerraEnvironmentData> environment_data) {
|
||||
ERR_FAIL_INDEX(index, _terra_environment_datas.size());
|
||||
|
||||
_terra_environment_datas.set(index, environment_data);
|
||||
}
|
||||
void DungeonRoom::add_terra_environment_data(const Ref<TerraEnvironmentData> environment_data) {
|
||||
_terra_environment_datas.push_back(environment_data);
|
||||
}
|
||||
void DungeonRoom::remove_terra_environment_data(const int index) {
|
||||
ERR_FAIL_INDEX(index, _terra_environment_datas.size());
|
||||
|
||||
_terra_environment_datas.remove(index);
|
||||
}
|
||||
int DungeonRoom::get_terra_environment_data_count() const {
|
||||
return _terra_environment_datas.size();
|
||||
}
|
||||
|
||||
Vector<Variant> DungeonRoom::get_terra_environment_datas() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _terra_environment_datas.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_terra_environment_datas[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_terra_environment_datas[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void DungeonRoom::set_terra_environment_datas(const Vector<Variant> &environment_datas) {
|
||||
_terra_environment_datas.clear();
|
||||
for (int i = 0; i < environment_datas.size(); i++) {
|
||||
Ref<TerraEnvironmentData> environment_data = Ref<TerraEnvironmentData>(environment_datas[i]);
|
||||
|
||||
_terra_environment_datas.push_back(environment_data);
|
||||
}
|
||||
}
|
||||
|
||||
//// Surfaces ////
|
||||
Ref<TerraSurface> DungeonRoom::get_terra_surface(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _terra_surfaces.size(), Ref<TerraSurface>());
|
||||
|
||||
return _terra_surfaces.get(index);
|
||||
}
|
||||
void DungeonRoom::set_terra_surface(const int index, const Ref<TerraSurface> terra_surface) {
|
||||
ERR_FAIL_INDEX(index, _terra_surfaces.size());
|
||||
|
||||
_terra_surfaces.set(index, terra_surface);
|
||||
}
|
||||
void DungeonRoom::add_terra_surface(const Ref<TerraSurface> terra_surface) {
|
||||
_terra_surfaces.push_back(terra_surface);
|
||||
}
|
||||
void DungeonRoom::remove_terra_surface(const int index) {
|
||||
ERR_FAIL_INDEX(index, _terra_surfaces.size());
|
||||
|
||||
_terra_surfaces.remove(index);
|
||||
}
|
||||
int DungeonRoom::get_terra_surface_count() const {
|
||||
return _terra_surfaces.size();
|
||||
}
|
||||
|
||||
Vector<Variant> DungeonRoom::get_terra_surfaces() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _terra_surfaces.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_terra_surfaces[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_terra_surfaces[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void DungeonRoom::set_terra_surfaces(const Vector<Variant> &terra_surfaces) {
|
||||
_terra_surfaces.clear();
|
||||
for (int i = 0; i < terra_surfaces.size(); i++) {
|
||||
Ref<TerraSurface> terra_surface = Ref<TerraSurface>(terra_surfaces[i]);
|
||||
|
||||
_terra_surfaces.push_back(terra_surface);
|
||||
}
|
||||
}
|
||||
|
||||
void DungeonRoom::setup_terra_library(Ref<TerramanLibrary> library) {
|
||||
if (has_method("_setup_terra_library")) {
|
||||
call("_setup_terra_library", library);
|
||||
}
|
||||
}
|
||||
|
||||
void DungeonRoom::_setup_terra_library(Ref<TerramanLibrary> library) {
|
||||
for (int i = 0; i < get_terra_surface_count(); ++i) {
|
||||
Ref<TerraSurface> s = get_terra_surface(i);
|
||||
|
||||
if (s.is_valid()) {
|
||||
library->voxel_surface_add(s);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef PROPS_PRESENT
|
||||
for (int i = 0; i < get_prop_data_count(); ++i) {
|
||||
Ref<WorldGeneratorPropData> s = get_prop_data(i);
|
||||
|
||||
if (s.is_valid()) {
|
||||
Ref<PackedScene> pd = s->get_prop();
|
||||
|
||||
if (pd.is_valid())
|
||||
library->prop_add(pd);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void DungeonRoom::generate_terra_chunk(Ref<TerraChunk> chunk, bool spawn_mobs) {
|
||||
ERR_FAIL_COND(!chunk.is_valid());
|
||||
|
||||
if (has_method("_generate_terra_chunk")) {
|
||||
call("_generate_terra_chunk", chunk, spawn_mobs);
|
||||
}
|
||||
}
|
||||
|
||||
void DungeonRoom::generate_terra_room(Ref<TerraStructure> structure, bool spawn_mobs) {
|
||||
if (has_method("_generate_terra_room")) {
|
||||
call("_generate_terra_room", structure, spawn_mobs);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
DungeonRoom::DungeonRoom() {
|
||||
_current_seed = 0;
|
||||
|
||||
_min_sizex = 0;
|
||||
_min_sizey = 0;
|
||||
_min_sizez = 0;
|
||||
|
||||
_max_sizex = 0;
|
||||
_max_sizey = 0;
|
||||
_max_sizez = 0;
|
||||
|
||||
_posx = 0;
|
||||
_posy = 0;
|
||||
_posz = 0;
|
||||
|
||||
_sizex = 0;
|
||||
_sizey = 0;
|
||||
_sizez = 0;
|
||||
}
|
||||
DungeonRoom::~DungeonRoom() {
|
||||
_prop_datas.clear();
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
_entity_datas.clear();
|
||||
#endif
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
_voxel_environment.unref();
|
||||
_voxel_structure.unref();
|
||||
|
||||
_voxel_environment_datas.clear();
|
||||
_voxel_surfaces.clear();
|
||||
#endif
|
||||
|
||||
#ifdef TERRAMAN_PRESENT
|
||||
_terra_environment.unref();
|
||||
_terra_structure.unref();
|
||||
|
||||
_terra_environment_datas.clear();
|
||||
_terra_surfaces.clear();
|
||||
#endif
|
||||
}
|
||||
|
||||
void DungeonRoom::_bind_methods() {
|
||||
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "inst", PROPERTY_HINT_RESOURCE_TYPE, "DungeonRoom"),
|
||||
"_instance",
|
||||
PropertyInfo(Variant::INT, "p_seed"),
|
||||
PropertyInfo(Variant::OBJECT, "p_instance", PROPERTY_HINT_RESOURCE_TYPE, "DungeonRoom")));
|
||||
|
||||
BIND_VMETHOD(MethodInfo("_setup"));
|
||||
|
||||
ClassDB::bind_method(D_METHOD("instance", "seed"), &DungeonRoom::instance);
|
||||
ClassDB::bind_method(D_METHOD("_instance", "p_seed", "p_instance"), &DungeonRoom::_instance);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("setup"), &DungeonRoom::setup);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_current_seed"), &DungeonRoom::get_current_seed);
|
||||
ClassDB::bind_method(D_METHOD("set_current_seed", "value"), &DungeonRoom::set_current_seed);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_seed"), "set_current_seed", "get_current_seed");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_level_range"), &DungeonRoom::get_level_range);
|
||||
ClassDB::bind_method(D_METHOD("set_level_range", "value"), &DungeonRoom::set_level_range);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range");
|
||||
|
||||
//Min Size
|
||||
ClassDB::bind_method(D_METHOD("get_min_sizex"), &DungeonRoom::get_min_sizex);
|
||||
ClassDB::bind_method(D_METHOD("set_min_sizex", "value"), &DungeonRoom::set_min_sizex);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizex"), "set_min_sizex", "get_min_sizex");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_min_sizey"), &DungeonRoom::get_min_sizey);
|
||||
ClassDB::bind_method(D_METHOD("set_min_sizey", "value"), &DungeonRoom::set_min_sizey);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizey"), "set_min_sizey", "get_min_sizey");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_min_sizez"), &DungeonRoom::get_min_sizez);
|
||||
ClassDB::bind_method(D_METHOD("set_min_sizez", "value"), &DungeonRoom::set_min_sizez);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizez"), "set_min_sizez", "get_min_sizez");
|
||||
|
||||
//Max Size
|
||||
ClassDB::bind_method(D_METHOD("get_max_sizex"), &DungeonRoom::get_max_sizex);
|
||||
ClassDB::bind_method(D_METHOD("set_max_sizex", "value"), &DungeonRoom::set_max_sizex);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizex"), "set_max_sizex", "get_max_sizex");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_max_sizey"), &DungeonRoom::get_max_sizey);
|
||||
ClassDB::bind_method(D_METHOD("set_max_sizey", "value"), &DungeonRoom::set_max_sizey);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizey"), "set_max_sizey", "get_max_sizey");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_max_sizez"), &DungeonRoom::get_max_sizez);
|
||||
ClassDB::bind_method(D_METHOD("set_max_sizez", "value"), &DungeonRoom::set_max_sizez);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizez"), "set_max_sizez", "get_max_sizez");
|
||||
|
||||
//Position
|
||||
ClassDB::bind_method(D_METHOD("get_posx"), &DungeonRoom::get_posx);
|
||||
ClassDB::bind_method(D_METHOD("set_posx", "value"), &DungeonRoom::set_posx);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "posx"), "set_posx", "get_posx");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_posy"), &DungeonRoom::get_posy);
|
||||
ClassDB::bind_method(D_METHOD("set_posy", "value"), &DungeonRoom::set_posy);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "posy"), "set_posy", "get_posy");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_posz"), &DungeonRoom::get_posz);
|
||||
ClassDB::bind_method(D_METHOD("set_posz", "value"), &DungeonRoom::set_posz);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "posz"), "set_posz", "get_posz");
|
||||
|
||||
//Size
|
||||
ClassDB::bind_method(D_METHOD("get_sizex"), &DungeonRoom::get_sizex);
|
||||
ClassDB::bind_method(D_METHOD("set_sizex", "value"), &DungeonRoom::set_sizex);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "sizex"), "set_sizex", "get_sizex");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_sizey"), &DungeonRoom::get_sizey);
|
||||
ClassDB::bind_method(D_METHOD("set_sizey", "value"), &DungeonRoom::set_sizey);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "sizey"), "set_sizey", "get_sizey");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_sizez"), &DungeonRoom::get_sizez);
|
||||
ClassDB::bind_method(D_METHOD("set_sizez", "value"), &DungeonRoom::set_sizez);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "sizez"), "set_sizez", "get_sizez");
|
||||
|
||||
//Props
|
||||
ClassDB::bind_method(D_METHOD("get_prop_data", "index"), &DungeonRoom::get_prop_data);
|
||||
ClassDB::bind_method(D_METHOD("set_prop_data", "index", "data"), &DungeonRoom::set_prop_data);
|
||||
ClassDB::bind_method(D_METHOD("add_prop_data", "prop_data"), &DungeonRoom::add_prop_data);
|
||||
ClassDB::bind_method(D_METHOD("remove_prop_data", "index"), &DungeonRoom::remove_prop_data);
|
||||
ClassDB::bind_method(D_METHOD("get_prop_data_count"), &DungeonRoom::get_prop_data_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_prop_datas"), &DungeonRoom::get_prop_datas);
|
||||
ClassDB::bind_method(D_METHOD("set_prop_datas", "prop_datas"), &DungeonRoom::set_prop_datas);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "prop_datas", PROPERTY_HINT_NONE, "17/17:WorldGeneratorPropData", PROPERTY_USAGE_DEFAULT, "WorldGeneratorPropData"), "set_prop_datas", "get_prop_datas");
|
||||
|
||||
#ifdef ESS_PRESENT
|
||||
//Entities
|
||||
ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &DungeonRoom::get_entity_data);
|
||||
ClassDB::bind_method(D_METHOD("set_entity_data", "index", "data"), &DungeonRoom::set_entity_data);
|
||||
ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &DungeonRoom::add_entity_data);
|
||||
ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &DungeonRoom::remove_entity_data);
|
||||
ClassDB::bind_method(D_METHOD("get_entity_data_count"), &DungeonRoom::get_entity_data_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_entity_datas"), &DungeonRoom::get_entity_datas);
|
||||
ClassDB::bind_method(D_METHOD("set_entity_datas", "entity_datas"), &DungeonRoom::set_entity_datas);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entity_datas", PROPERTY_HINT_NONE, "17/17:EntityData", PROPERTY_USAGE_DEFAULT, "EntityData"), "set_entity_datas", "get_entity_datas");
|
||||
#endif
|
||||
|
||||
#ifdef VOXELMAN_PRESENT
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_environment"), &DungeonRoom::get_voxel_environment);
|
||||
ClassDB::bind_method(D_METHOD("set_voxel_environment", "value"), &DungeonRoom::set_voxel_environment);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "voxel_environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_voxel_environment", "get_voxel_environment");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_structure"), &DungeonRoom::get_voxel_structure);
|
||||
ClassDB::bind_method(D_METHOD("set_voxel_structure", "value"), &DungeonRoom::set_voxel_structure);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "voxel_structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure"), "set_voxel_structure", "get_voxel_structure");
|
||||
|
||||
//Environments
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_environment_data", "index"), &DungeonRoom::get_voxel_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("set_voxel_environment_data", "index", "data"), &DungeonRoom::set_voxel_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("add_voxel_environment_data", "environment_data"), &DungeonRoom::add_voxel_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("remove_voxel_environment_data", "index"), &DungeonRoom::remove_voxel_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_environment_data_count"), &DungeonRoom::get_voxel_environment_data_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_environment_datas"), &DungeonRoom::get_voxel_environment_datas);
|
||||
ClassDB::bind_method(D_METHOD("set_voxel_environment_datas", "voxel_environment_datas"), &DungeonRoom::set_voxel_environment_datas);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_environment_datas", PROPERTY_HINT_NONE, "17/17:EnvironmentData", PROPERTY_USAGE_DEFAULT, "EnvironmentData"), "set_voxel_environment_datas", "get_voxel_environment_datas");
|
||||
|
||||
//Surfaces
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_surface", "index"), &DungeonRoom::get_voxel_surface);
|
||||
ClassDB::bind_method(D_METHOD("set_voxel_surface", "index", "data"), &DungeonRoom::set_voxel_surface);
|
||||
ClassDB::bind_method(D_METHOD("add_voxel_surface", "voxel_surface"), &DungeonRoom::add_voxel_surface);
|
||||
ClassDB::bind_method(D_METHOD("remove_voxel_surface", "index"), &DungeonRoom::remove_voxel_surface);
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_surface_count"), &DungeonRoom::get_voxel_surface_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_surfaces"), &DungeonRoom::get_voxel_surfaces);
|
||||
ClassDB::bind_method(D_METHOD("set_voxel_surfaces", "voxel_surfaces"), &DungeonRoom::set_voxel_surfaces);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_surfaces", PROPERTY_HINT_NONE, "17/17:VoxelSurface", PROPERTY_USAGE_DEFAULT, "VoxelSurface"), "set_voxel_surfaces", "get_voxel_surfaces");
|
||||
|
||||
BIND_VMETHOD(MethodInfo("_setup_voxel_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary")));
|
||||
BIND_VMETHOD(MethodInfo("_generate_voxel_room", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
|
||||
BIND_VMETHOD(MethodInfo("_generate_voxel_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
|
||||
|
||||
ClassDB::bind_method(D_METHOD("setup_voxel_library", "library"), &DungeonRoom::setup_voxel_library);
|
||||
ClassDB::bind_method(D_METHOD("_setup_voxel_library", "library"), &DungeonRoom::_setup_voxel_library);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("generate_voxel_chunk", "chunk", "spawn_mobs"), &DungeonRoom::generate_voxel_chunk);
|
||||
ClassDB::bind_method(D_METHOD("generate_voxel_room", "structure", "spawn_mobs"), &DungeonRoom::generate_voxel_room);
|
||||
#endif
|
||||
|
||||
#ifdef TERRAMAN_PRESENT
|
||||
ClassDB::bind_method(D_METHOD("get_terra_environment"), &DungeonRoom::get_terra_environment);
|
||||
ClassDB::bind_method(D_METHOD("set_terra_environment", "value"), &DungeonRoom::set_terra_environment);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "terra_environment", PROPERTY_HINT_RESOURCE_TYPE, "TerraEnvironmentData"), "set_terra_environment", "get_terra_environment");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_terra_structure"), &DungeonRoom::get_terra_structure);
|
||||
ClassDB::bind_method(D_METHOD("set_terra_structure", "value"), &DungeonRoom::set_terra_structure);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "terra_structure", PROPERTY_HINT_RESOURCE_TYPE, "TerraStructure"), "set_terra_structure", "get_terra_structure");
|
||||
|
||||
//Environments
|
||||
ClassDB::bind_method(D_METHOD("get_terra_environment_data", "index"), &DungeonRoom::get_terra_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("set_terra_environment_data", "index", "data"), &DungeonRoom::set_terra_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("add_terra_environment_data", "environment_data"), &DungeonRoom::add_terra_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("remove_terra_environment_data", "index"), &DungeonRoom::remove_terra_environment_data);
|
||||
ClassDB::bind_method(D_METHOD("get_terra_environment_data_count"), &DungeonRoom::get_terra_environment_data_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_terra_environment_datas"), &DungeonRoom::get_terra_environment_datas);
|
||||
ClassDB::bind_method(D_METHOD("set_terra_environment_datas", "terra_environment_datas"), &DungeonRoom::set_terra_environment_datas);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "terra_environment_datas", PROPERTY_HINT_NONE, "17/17:TerraEnvironmentData", PROPERTY_USAGE_DEFAULT, "TerraEnvironmentData"), "set_terra_environment_datas", "get_terra_environment_datas");
|
||||
|
||||
//Surfaces
|
||||
ClassDB::bind_method(D_METHOD("get_terra_surface", "index"), &DungeonRoom::get_terra_surface);
|
||||
ClassDB::bind_method(D_METHOD("set_terra_surface", "index", "data"), &DungeonRoom::set_terra_surface);
|
||||
ClassDB::bind_method(D_METHOD("add_terra_surface", "terra_surface"), &DungeonRoom::add_terra_surface);
|
||||
ClassDB::bind_method(D_METHOD("remove_terra_surface", "index"), &DungeonRoom::remove_terra_surface);
|
||||
ClassDB::bind_method(D_METHOD("get_terra_surface_count"), &DungeonRoom::get_terra_surface_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_terra_surfaces"), &DungeonRoom::get_terra_surfaces);
|
||||
ClassDB::bind_method(D_METHOD("set_terra_surfaces", "terra_surfaces"), &DungeonRoom::set_terra_surfaces);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "terra_surfaces", PROPERTY_HINT_NONE, "17/17:TerraSurface", PROPERTY_USAGE_DEFAULT, "TerraSurface"), "set_terra_surfaces", "get_terra_surfaces");
|
||||
|
||||
BIND_VMETHOD(MethodInfo("_setup_terra_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "TerramanLibrary")));
|
||||
BIND_VMETHOD(MethodInfo("_generate_terra_room", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "TerraStructure"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
|
||||
BIND_VMETHOD(MethodInfo("_generate_terra_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerraChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
|
||||
|
||||
ClassDB::bind_method(D_METHOD("setup_terra_library", "library"), &DungeonRoom::setup_terra_library);
|
||||
ClassDB::bind_method(D_METHOD("_setup_terra_library", "library"), &DungeonRoom::_setup_terra_library);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("generate_terra_chunk", "chunk", "spawn_mobs"), &DungeonRoom::generate_terra_chunk);
|
||||
ClassDB::bind_method(D_METHOD("generate_terra_room", "structure", "spawn_mobs"), &DungeonRoom::generate_terra_room);
|
||||
#endif
|
||||
|
||||
}
|
@ -104,27 +104,47 @@ void Planet::set_biomes(const Vector<Variant> &biomes) {
|
||||
}
|
||||
}
|
||||
|
||||
//// Dungeons ////
|
||||
Ref<Dungeon> Planet::get_dungeon(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _dungeons.size(), Ref<Dungeon>());
|
||||
//// Buildings ////
|
||||
Ref<Building> Planet::get_building(const int index) const {
|
||||
ERR_FAIL_INDEX_V(index, _buildings.size(), Ref<Building>());
|
||||
|
||||
return _dungeons.get(index);
|
||||
return _buildings.get(index);
|
||||
}
|
||||
void Planet::set_dungeon(const int index, const Ref<Dungeon> dungeon) {
|
||||
ERR_FAIL_INDEX(index, _dungeons.size());
|
||||
void Planet::set_building(const int index, const Ref<Building> building) {
|
||||
ERR_FAIL_INDEX(index, _buildings.size());
|
||||
|
||||
_dungeons.set(index, dungeon);
|
||||
_buildings.set(index, building);
|
||||
}
|
||||
void Planet::add_dungeon(const Ref<Dungeon> dungeon) {
|
||||
_dungeons.push_back(dungeon);
|
||||
void Planet::add_building(const Ref<Building> building) {
|
||||
_buildings.push_back(building);
|
||||
}
|
||||
void Planet::remove_dungeon(const int index) {
|
||||
ERR_FAIL_INDEX(index, _dungeons.size());
|
||||
void Planet::remove_building(const int index) {
|
||||
ERR_FAIL_INDEX(index, _buildings.size());
|
||||
|
||||
_dungeons.remove(index);
|
||||
_buildings.remove(index);
|
||||
}
|
||||
int Planet::get_dungeon_count() const {
|
||||
return _dungeons.size();
|
||||
int Planet::get_building_count() const {
|
||||
return _buildings.size();
|
||||
}
|
||||
|
||||
Vector<Variant> Planet::get_buildings() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _buildings.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_buildings[i].get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_buildings[i]);
|
||||
#endif
|
||||
}
|
||||
return r;
|
||||
}
|
||||
void Planet::set_buildings(const Vector<Variant> &buildings) {
|
||||
_buildings.clear();
|
||||
for (int i = 0; i < buildings.size(); i++) {
|
||||
Ref<Building> building = Ref<Building>(buildings[i]);
|
||||
|
||||
_buildings.push_back(building);
|
||||
}
|
||||
}
|
||||
|
||||
Ref<Planet> Planet::instance(const int seed) {
|
||||
@ -153,13 +173,13 @@ Ref<Planet> Planet::_instance(const int seed, Ref<Planet> inst) {
|
||||
inst->add_biome(b->instance(seed));
|
||||
}
|
||||
|
||||
for (int i = 0; i < _dungeons.size(); ++i) {
|
||||
Ref<Dungeon> d = _dungeons[i];
|
||||
for (int i = 0; i < _buildings.size(); ++i) {
|
||||
Ref<Building> d = _buildings[i];
|
||||
|
||||
if (!d.is_valid())
|
||||
continue;
|
||||
|
||||
inst->add_dungeon(d->instance(seed));
|
||||
inst->add_building(d->instance(seed));
|
||||
}
|
||||
|
||||
#ifdef FASTNOISE_PRESENT
|
||||
@ -349,8 +369,8 @@ void Planet::_setup_voxel_library(Ref<VoxelmanLibrary> library) {
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < get_dungeon_count(); ++i) {
|
||||
Ref<Dungeon> d = get_dungeon(i);
|
||||
for (int i = 0; i < get_building_count(); ++i) {
|
||||
Ref<Building> d = get_building(i);
|
||||
|
||||
if (d.is_valid()) {
|
||||
d->setup_voxel_library(library);
|
||||
@ -486,14 +506,6 @@ void Planet::_setup_terra_library(Ref<TerramanLibrary> library) {
|
||||
s->setup_terra_library(library);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < get_dungeon_count(); ++i) {
|
||||
Ref<Dungeon> d = get_dungeon(i);
|
||||
|
||||
if (d.is_valid()) {
|
||||
d->setup_terra_library(library);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Planet::generate_terra_chunk(Ref<TerraChunk> chunk, bool spawn_mobs) {
|
||||
@ -512,7 +524,7 @@ Planet::Planet() {
|
||||
}
|
||||
Planet::~Planet() {
|
||||
_biomes.clear();
|
||||
_dungeons.clear();
|
||||
_buildings.clear();
|
||||
|
||||
#ifdef FASTNOISE_PRESENT
|
||||
_humidity_noise_params.unref();
|
||||
@ -580,12 +592,16 @@ void Planet::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_biomes", "biomes"), &Planet::set_biomes);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "biomes", PROPERTY_HINT_NONE, "17/17:Biome", PROPERTY_USAGE_DEFAULT, "Biome"), "set_biomes", "get_biomes");
|
||||
|
||||
//Dungeons
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon", "index"), &Planet::get_dungeon);
|
||||
ClassDB::bind_method(D_METHOD("set_dungeon", "index", "data"), &Planet::set_dungeon);
|
||||
ClassDB::bind_method(D_METHOD("add_dungeon", "dungeon"), &Planet::add_dungeon);
|
||||
ClassDB::bind_method(D_METHOD("remove_dungeon", "index"), &Planet::remove_dungeon);
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_count"), &Planet::get_dungeon_count);
|
||||
//Buildings
|
||||
ClassDB::bind_method(D_METHOD("get_building", "index"), &Planet::get_building);
|
||||
ClassDB::bind_method(D_METHOD("set_building", "index", "data"), &Planet::set_building);
|
||||
ClassDB::bind_method(D_METHOD("add_building", "dungeon"), &Planet::add_building);
|
||||
ClassDB::bind_method(D_METHOD("remove_building", "index"), &Planet::remove_building);
|
||||
ClassDB::bind_method(D_METHOD("get_building_count"), &Planet::get_building_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_buildings"), &Planet::get_buildings);
|
||||
ClassDB::bind_method(D_METHOD("set_buildings", "buildings"), &Planet::set_buildings);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "buildings", PROPERTY_HINT_NONE, "17/17:Building", PROPERTY_USAGE_DEFAULT, "Building"), "set_buildings", "get_buildings");
|
||||
|
||||
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "_generate_map"));
|
||||
|
||||
|
@ -36,7 +36,7 @@ SOFTWARE.
|
||||
#endif
|
||||
|
||||
#include "biome.h"
|
||||
#include "dungeon.h"
|
||||
#include "building.h"
|
||||
|
||||
#ifdef FASTNOISE_PRESENT
|
||||
#include "../../fastnoise/fastnoise_noise_params.h"
|
||||
@ -87,12 +87,15 @@ public:
|
||||
Vector<Variant> get_biomes();
|
||||
void set_biomes(const Vector<Variant> &biome_datas);
|
||||
|
||||
//Dungeons
|
||||
Ref<Dungeon> get_dungeon(const int index) const;
|
||||
void set_dungeon(const int index, const Ref<Dungeon> dungeon);
|
||||
void add_dungeon(const Ref<Dungeon> dungeon);
|
||||
void remove_dungeon(const int index);
|
||||
int get_dungeon_count() const;
|
||||
//Building
|
||||
Ref<Building> get_building(const int index) const;
|
||||
void set_building(const int index, const Ref<Building> building);
|
||||
void add_building(const Ref<Building> building);
|
||||
void remove_building(const int index);
|
||||
int get_building_count() const;
|
||||
|
||||
Vector<Variant> get_buildings();
|
||||
void set_buildings(const Vector<Variant> &buildings);
|
||||
|
||||
Ref<Planet> instance(const int seed);
|
||||
virtual Ref<Planet> _instance(const int seed, Ref<Planet> inst);
|
||||
@ -176,7 +179,7 @@ private:
|
||||
Vector2 _level_range;
|
||||
|
||||
Vector<Ref<Biome> > _biomes;
|
||||
Vector<Ref<Dungeon> > _dungeons;
|
||||
Vector<Ref<Building> > _buildings;
|
||||
|
||||
#ifdef FASTNOISE_PRESENT
|
||||
Ref<FastnoiseNoiseParams> _humidity_noise_params;
|
||||
|
@ -24,10 +24,8 @@ SOFTWARE.
|
||||
|
||||
#include "data/world_generator_prop_data.h"
|
||||
|
||||
#include "main/building.h"
|
||||
#include "main/biome.h"
|
||||
#include "main/dungeon.h"
|
||||
#include "main/dungeon_corridor.h"
|
||||
#include "main/dungeon_room.h"
|
||||
#include "main/planet.h"
|
||||
|
||||
#include "world_generator.h"
|
||||
@ -35,9 +33,7 @@ SOFTWARE.
|
||||
void register_world_generator_types() {
|
||||
ClassDB::register_class<WorldGeneratorPropData>();
|
||||
|
||||
ClassDB::register_class<DungeonRoom>();
|
||||
ClassDB::register_class<DungeonCorridor>();
|
||||
ClassDB::register_class<Dungeon>();
|
||||
ClassDB::register_class<Building>();
|
||||
ClassDB::register_class<Biome>();
|
||||
ClassDB::register_class<Planet>();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user