2019-09-24 02:42:42 +02:00
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#ifndef DUNGEON_H
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#define DUNGEON_H
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2019-09-22 22:12:20 +02:00
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#include "core/resource.h"
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2019-09-24 15:08:43 +02:00
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#include "dungeon_room.h"
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#include "../../voxelman/world/voxel_structure.h"
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class Dungeon : public Reference {
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GDCLASS(Dungeon, Reference);
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2019-09-22 22:12:20 +02:00
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public:
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2019-09-24 15:08:43 +02:00
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Ref<DungeonRoom> get_dungeon_room(const int index) const;
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void set_dungeon_room(const int index, const Ref<DungeonRoom> dungeon_room);
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void add_dungeon_room(const Ref<DungeonRoom> dungeon_room);
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void remove_dungeon_room(const int index);
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int get_dungeon_room_count() const;
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2019-09-22 22:12:20 +02:00
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2019-09-24 02:42:42 +02:00
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void generate(Ref<VoxelStructure> structure);
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2019-09-22 22:12:20 +02:00
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2019-09-24 02:42:42 +02:00
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Dungeon();
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~Dungeon();
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2019-09-22 22:12:20 +02:00
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protected:
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static void _bind_methods();
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private:
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2019-09-24 15:08:43 +02:00
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Vector<Ref<DungeonRoom> > _dungeon_rooms;
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2019-09-22 22:12:20 +02:00
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};
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#endif
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