world_generator/queued/DungeonStartRoom.h

29 lines
653 B
C
Raw Normal View History

2019-04-20 14:51:33 +02:00
#pragma once
#include "DungeonRoom.h"
#include "GameObject.h"
2020-01-09 04:28:08 +01:00
#include "Quaternion.h"
2019-04-20 14:51:33 +02:00
#include "UnityEngine.h"
#include "Vector3.h"
#include "Voxelizzer.h"
2020-01-09 04:28:08 +01:00
#include <System/System.h>
2019-04-20 14:51:33 +02:00
using namespace UnityEngine;
using namespace VoxelToolbox;
using namespace System;
namespace BS {
2020-01-09 04:28:08 +01:00
namespace Levels {
namespace Generator {
class DungeonStartRoom : public virtual DungeonRoom, public virtual Object {
public:
DungeonStartRoom(int x, int y, int width, int height);
public:
void GenerateSpawnPoint(GameObject *startPositionPrefab);
public:
virtual void GenerateAIPlayers(int level);
};
} // namespace Generator
} // namespace Levels
} // namespace BS