world_generator/queued/DungeonEndRoom.h

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#pragma once
#include "DungeonRoom.h"
#include "UnityEngine.h"
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#include <System/System.h>
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using namespace System;
namespace BS {
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namespace Levels {
namespace Generator {
class DungeonEndRoom : public virtual DungeonRoom, public virtual Object {
public:
DungeonEndRoom(int x, int y, int width, int height);
public:
virtual void WriteRoom(ArrayND<char, 2> *dungeon);
};
} // namespace Generator
} // namespace Levels
} // namespace BS