world_generator/queued/TileConsts.h

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2019-04-20 14:51:33 +02:00
#pragma once
#include <System/System.h>
using namespace System;
namespace BS {
namespace Levels {
namespace Generator {
class TileConsts : public virtual Object
{
public:
char Floor;
public:
char Floor_Var1;
public:
char Floor_Up;
public:
char Floor_Left;
public:
char Floor_Down;
public:
char Floor_Right;
public:
char Floor_UpRight;
public:
char Floor_UpLeft;
public:
char Floor_DownLeft;
public:
char Floor_DownRight;
public:
char Wall_Up;
public:
char Wall_Right;
public:
char Wall_Down;
public:
char Wall_Left;
public:
char Wall_Corner_TopRight;
public:
char Wall_Corner_TopLeft;
public:
char Wall_Corner_BottomRight;
public:
char Wall_Corner_BottomRight_Outside;
public:
char Wall_Corner_BottomLeft;
public:
char Wall_Corner_BottomLeft_Outside;
public:
char Wall_Corner_BottomLeft_Half_Outside;
public:
char Roof_Wood_Single;
public:
char Stair_Down;
public:
static bool isWall(char tile);
public:
TileConsts();
};
}
}
}