26 lines
394 B
C
26 lines
394 B
C
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#ifndef VOXELMAN_PROP_DATA_H
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#define VOXELMAN_PROP_DATA_H
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#include "core/resource.h"
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#include "core/math/transform.h"
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class VoxelmanPropEntry : public Resource {
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GDCLASS(VoxelmanPropEntry, Resource);
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public:
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Ref<DungeonRoom> setup_room(int seed);
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VoxelmanPropEntry();
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~VoxelmanPropEntry();
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protected:
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static void _bind_methods();
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private:
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Vector<VoxelmanProp> _props;
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};
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#endif
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