world_generator/main/biome.cpp

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#include "biome.h"
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void Biome::generate_chunk(Ref<VoxelChunk> chunk) {
if (has_method("_generate")) {
call("_generate", chunk);
}
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}
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void Biome::generate_stack(Ref<VoxelChunk> chunk, int x, int z) {
if (has_method("_generate")) {
call("_generate", chunk, x, z);
}
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}
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Biome::Biome() {
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}
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Biome::~Biome() {
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}
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void Biome::_bind_methods() {
BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
BIND_VMETHOD(MethodInfo("_generate_stack", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "z")));
ClassDB::bind_method(D_METHOD("generate_chunk", "chunk"), &Biome::generate_chunk);
ClassDB::bind_method(D_METHOD("generate_stack", "chunk", "x", "z"), &Biome::generate_stack);
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}