wfc_module_samples/project/TextureRect.gd
2022-04-24 03:12:29 +02:00

215 lines
5.5 KiB
GDScript

extends Control
export(int, "Overlapping,Tiled") var rect_type : int
export(NodePath) var source_image_rect_path : NodePath
export(NodePath) var result_image_rect_path : NodePath
export(NodePath) var settings_label_path : NodePath
var _current_data_index : int = -1
enum SampleDataType {
SAMPLE_DATA_TYPE_OVERLAPPING = 0,
SAMPLE_DATA_TYPE_TILED = 1,
};
class SampleData:
var type : int = 0
var image_name : String = ""
var pattern_size : int = 3
var periodic : bool = false
var width : int = 0
var height : int = 0
var symmetry : int = 8
var ground : bool = false
var limit : int = 0
var screenshots : int = 0
var periodic_input : int = true
func _to_string():
return "SampleData\ntype: " + str(type) + \
"\nimage_name: " + image_name + \
"\npattern_size: " + str(pattern_size) + \
"\nperiodic: " + str(periodic) + \
"\nwidth: " + str(width) + \
"\nheight: " + str(height) + \
"\nsymmetry: " + str(symmetry) + \
"\nground: " + str(ground) + \
"\nlimit: " + str(limit) + \
"\nscreenshots: " + str(screenshots) + \
"\nperiodic_input: " + str(periodic_input)
var data : Array
func _init():
load_data()
func load_data():
data.clear()
var xmlp : XMLParser = XMLParser.new()
xmlp.open("res://samples/samples.xml")
while xmlp.read() == OK:
if xmlp.get_node_type() == XMLParser.NODE_ELEMENT:
if xmlp.get_node_name() == "overlapping" || xmlp.get_node_name() == "simpletiled":
var entry : SampleData = SampleData.new()
if xmlp.get_node_name() == "overlapping":
entry.type = SampleDataType.SAMPLE_DATA_TYPE_OVERLAPPING
else:
entry.type = SampleDataType.SAMPLE_DATA_TYPE_TILED
for i in range(xmlp.get_attribute_count()):
var attrib_name : String = xmlp.get_attribute_name(i)
var attrib_value : String = xmlp.get_attribute_value(i)
if attrib_name == "name":
entry.image_name = attrib_value
elif attrib_name == "N":
entry.pattern_size = int(attrib_value)
elif attrib_name == "periodic":
if attrib_value == "True":
entry.periodic = true
else:
entry.periodic = false
elif attrib_name == "width":
entry.width = int(attrib_value)
elif attrib_name == "height":
entry.height = int(attrib_value)
elif attrib_name == "symmetry":
entry.symmetry = int(attrib_value)
elif attrib_name == "ground":
entry.ground = int(attrib_value)
elif attrib_name == "limit":
entry.limit = int(attrib_value)
elif attrib_name == "screenshots":
entry.screenshots = int(attrib_value)
elif attrib_name == "periodic_input":
entry.periodic_input = int(attrib_value)
data.push_back(entry)
func _enter_tree():
_on_next_pressed()
func generate_image():
if (rect_type == SampleDataType.SAMPLE_DATA_TYPE_OVERLAPPING):
generate_image_overlapping()
else:
generate_image_tiled()
func generate_image_overlapping():
get_node(source_image_rect_path).texture = null
get_node(result_image_rect_path).texture = null
var sd : SampleData = data[_current_data_index]
get_node(settings_label_path).text = str(_current_data_index) + "\n" + sd.to_string()
var indexer : ImageIndexer = ImageIndexer.new()
var img : Image = ResourceLoader.load("res://samples/" + sd.image_name + ".png")
var source_tex : ImageTexture = ImageTexture.new();
source_tex.create_from_image(img, 0)
get_node(source_image_rect_path).texture = source_tex
indexer.index_image(img)
var indices : PoolIntArray = indexer.get_color_indices()
var wfc : OverlappingWaveFormCollapse = OverlappingWaveFormCollapse.new()
wfc.pattern_size = sd.pattern_size
wfc.periodic_output = sd.periodic
wfc.symmetry = sd.symmetry
wfc.ground = sd.ground
wfc.periodic_input = sd.periodic_input
wfc.out_height = img.get_height()
wfc.out_width = img.get_width()
wfc.set_input(indices, img.get_width(), img.get_height())
#todo
#if sd.width > 0 && sd.height > 0:
# wfc.set_input(indices, sd.width, sd.height)
#else:
# wfc.set_input(indices, img.get_width(), img.get_height())
randomize()
wfc.set_seed(randi())
wfc.initialize()
var res : PoolIntArray = wfc.generate_image_index_data()
if (res.size() == 0):
print("(res.size() == 0)")
return
var data : PoolByteArray = indexer.indices_to_argb8_data(res)
var res_img : Image = Image.new()
res_img.create_from_data(img.get_width(), img.get_height(), false, Image.FORMAT_RGBA8, data)
var res_tex : ImageTexture = ImageTexture.new();
res_tex.create_from_image(res_img, 0)
get_node(result_image_rect_path).texture = res_tex
func generate_image_tiled():
#load data xml
#process
#index all images -> need new api to the indexer
#add_neighbour set binding names -> {left_tile, left_orientation, right_tile, right_orientation}
#left_orientation -> might need constants
pass
func _on_prev_pressed():
while true:
_current_data_index -= 1
if _current_data_index < 0:
_current_data_index = data.size() - 1
if data[_current_data_index].type == rect_type:
break
generate_image()
func _on_next_pressed():
while true:
_current_data_index += 1
if _current_data_index >= data.size():
_current_data_index = 0
if data[_current_data_index].type == rect_type:
break
generate_image()
func _on_tiled_toggled(on : bool):
if !on:
return
rect_type = 1
_current_data_index = -1
_on_next_pressed()
func _on_overlapping_toggled(on : bool):
if !on:
return
rect_type = 0
_current_data_index = -1
_on_next_pressed()
func _on_randomize_pressed():
generate_image()