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877 lines
33 KiB
C++
877 lines
33 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "voxel_cube_points.h"
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#include "../../world/default/voxel_chunk_default.h"
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#include "../../world/voxel_chunk.h"
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const unsigned int VoxelCubePoints::index_table[6][4] = {
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{ P000, P010, P110, P100 }, //VOXEL_FACE_FRONT 0
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{ P100, P110, P111, P101 }, //VOXEL_FACE_RIGHT 1
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{ P101, P111, P011, P001 }, //VOXEL_FACE_BACK 2
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{ P001, P011, P010, P000 }, //VOXEL_FACE_LEFT 3
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{ P111, P110, P010, P011 }, //VOXEL_FACE_TOP 4
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{ P001, P000, P100, P101 }, //VOXEL_FACE_BOTTOM 5
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};
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const unsigned int VoxelCubePoints::visibility_check_table[6] = {
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VOXEL_NEIGHBOUR_FRONT, //VOXEL_FACE_FRONT 0
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VOXEL_NEIGHBOUR_RIGHT, //VOXEL_FACE_RIGHT 1
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VOXEL_NEIGHBOUR_BACK, //VOXEL_FACE_BACK 2
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VOXEL_NEIGHBOUR_LEFT, //VOXEL_FACE_LEFT 3
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VOXEL_NEIGHBOUR_TOP, //VOXEL_FACE_TOP 4
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VOXEL_NEIGHBOUR_BOTTOM //VOXEL_FACE_BOTTOM 5
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};
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const int VoxelCubePoints::face_light_direction_table[6][3] = {
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{ 0, 0, -1 }, //VOXEL_FACE_FRONT 0
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{ -1, 0, 0 }, //VOXEL_FACE_RIGHT 1
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{ 0, 0, 1 }, //VOXEL_FACE_BACK 2
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{ 1, 0, 0 }, //VOXEL_FACE_LEFT 3
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{ 0, -1, 0 }, //VOXEL_FACE_TOP 4
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{ 0, 1, 0 } //VOXEL_FACE_BOTTOM 5
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};
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const float VoxelCubePoints::point_direction_table[8][3] = {
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{ -0.5, -0.5, -0.5 }, //P000
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{ 0.5, -0.5, -0.5 }, //P100
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{ -0.5, 0.5, -0.5 }, //P010
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{ -0.5, -0.5, 0.5 }, //P001
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{ 0.5, 0.5, -0.5 }, //P110
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{ -0.5, 0.5, 0.5 }, //P011
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{ 0.5, -0.5, 0.5 }, //P101
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{ 0.5, 0.5, 0.5 }, //P111
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};
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const unsigned int VoxelCubePoints::point_direction_neighbour_table[8][3] = {
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{ VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_BOTTOM, VOXEL_NEIGHBOUR_FRONT }, //P000
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{ VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_BOTTOM, VOXEL_NEIGHBOUR_FRONT }, //P100
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{ VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_TOP, VOXEL_NEIGHBOUR_FRONT }, //P010
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{ VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_BOTTOM, VOXEL_NEIGHBOUR_BACK }, //P001
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{ VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_TOP, VOXEL_NEIGHBOUR_FRONT }, //P110
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{ VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_TOP, VOXEL_NEIGHBOUR_BACK }, //P011
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{ VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_BOTTOM, VOXEL_NEIGHBOUR_BACK }, //P101
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{ VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_TOP, VOXEL_NEIGHBOUR_BACK }, //P111
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};
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const float VoxelCubePoints::uv_direction_table[8][4][2] = {
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{ { -0.5, -0.5 }, { 0.5, -0.5 }, { 0.5, 0.5 }, { 0.5, -0.5 } }, //VOXEL_FACE_FRONT 0, P000, P010, P110, P100
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{ { -0.5, -0.5 }, { 0.5, -0.5 }, { 0.5, 0.5 }, { 0.5, -0.5 } }, //VOXEL_FACE_RIGHT 1, P100, P110, P111, P101
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{ { -0.5, -0.5 }, { 0.5, -0.5 }, { 0.5, 0.5 }, { 0.5, -0.5 } }, //VOXEL_FACE_BACK 2, P101, P111, P011, P001
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{ { -0.5, -0.5 }, { 0.5, -0.5 }, { 0.5, 0.5 }, { 0.5, -0.5 } }, //VOXEL_FACE_LEFT 3, P001, P011, P010, P000
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{ { -0.5, -0.5 }, { 0.5, -0.5 }, { 0.5, 0.5 }, { 0.5, -0.5 } }, //VOXEL_FACE_TOP 4, P111, P110, P010, P011
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{ { -0.5, -0.5 }, { 0.5, -0.5 }, { 0.5, 0.5 }, { 0.5, -0.5 } }, //VOXEL_FACE_BOTTOM 5, P001, P000, P100, P101
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};
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int VoxelCubePoints::get_x() {
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return _x;
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}
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void VoxelCubePoints::set_x(int value) {
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_x = value;
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}
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int VoxelCubePoints::get_y() {
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return _y;
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}
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void VoxelCubePoints::set_y(int value) {
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_y = value;
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}
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int VoxelCubePoints::get_z() {
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return _z;
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}
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void VoxelCubePoints::set_z(int value) {
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_z = value;
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}
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int VoxelCubePoints::get_size() {
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return _size;
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}
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void VoxelCubePoints::set_size(int value) {
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_size = value;
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}
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void VoxelCubePoints::refresh_points() {
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for (int i = 0; i < POINT_COUNT; ++i) {
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recalculate_point(i);
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}
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/*
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//Front
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//Bottom Left
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refresh_point(P000, 0, 0, 0,
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VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_BOTTOM_LEFT, VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_FRONT,
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VOXEL_NEIGHBOUR_BOTTOM, VOXEL_NEIGHBOUR_BOTTOM_LEFT, VOXEL_NEIGHBOUR_BOTTOM_FRONT, VOXEL_NEIGHBOUR_BOTTOM_LEFT_FRONT,
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VOXEL_NEIGHBOUR_FRONT, VOXEL_NEIGHBOUR_BOTTOM_FRONT, VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_FRONT);
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//Bottom Right
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refresh_point(P100, 255, 0, 0,
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VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_BOTTOM_RIGHT, VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_FRONT,
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VOXEL_NEIGHBOUR_BOTTOM, VOXEL_NEIGHBOUR_BOTTOM_RIGHT, VOXEL_NEIGHBOUR_BOTTOM_FRONT, VOXEL_NEIGHBOUR_BOTTOM_RIGHT_FRONT,
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VOXEL_NEIGHBOUR_FRONT, VOXEL_NEIGHBOUR_BOTTOM_FRONT, VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_FRONT);
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//Top Left
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refresh_point(P010, 0, 255, 0,
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VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_TOP_LEFT, VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_FRONT,
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VOXEL_NEIGHBOUR_TOP, VOXEL_NEIGHBOUR_TOP_LEFT, VOXEL_NEIGHBOUR_TOP_FRONT, VOXEL_NEIGHBOUR_TOP_LEFT_FRONT,
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VOXEL_NEIGHBOUR_FRONT, VOXEL_NEIGHBOUR_TOP_FRONT, VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_FRONT);
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//Top Right
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refresh_point(P110, 255, 255, 0,
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VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_TOP_RIGHT, VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_FRONT,
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VOXEL_NEIGHBOUR_TOP, VOXEL_NEIGHBOUR_TOP_RIGHT, VOXEL_NEIGHBOUR_TOP_FRONT, VOXEL_NEIGHBOUR_TOP_RIGHT_FRONT,
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VOXEL_NEIGHBOUR_FRONT, VOXEL_NEIGHBOUR_TOP_FRONT, VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_FRONT);
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//Back
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//Bottom Left
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refresh_point(P001, 0, 0, 255,
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VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_BOTTOM_LEFT, VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_BACK,
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VOXEL_NEIGHBOUR_BOTTOM, VOXEL_NEIGHBOUR_BOTTOM_LEFT, VOXEL_NEIGHBOUR_BOTTOM_BACK, VOXEL_NEIGHBOUR_BOTTOM_LEFT_BACK,
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VOXEL_NEIGHBOUR_BACK, VOXEL_NEIGHBOUR_BOTTOM_BACK, VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_BACK);
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//Bottom Right
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refresh_point(P101, 255, 0, 255,
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VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_BOTTOM_RIGHT, VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_BACK,
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VOXEL_NEIGHBOUR_BOTTOM, VOXEL_NEIGHBOUR_BOTTOM_RIGHT, VOXEL_NEIGHBOUR_BOTTOM_BACK, VOXEL_NEIGHBOUR_BOTTOM_RIGHT_BACK,
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VOXEL_NEIGHBOUR_BACK, VOXEL_NEIGHBOUR_BOTTOM_BACK, VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_BACK);
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//Top Left
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refresh_point(P011, 0, 255, 255,
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VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_TOP_LEFT, VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_BACK,
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VOXEL_NEIGHBOUR_TOP, VOXEL_NEIGHBOUR_TOP_LEFT, VOXEL_NEIGHBOUR_TOP_BACK, VOXEL_NEIGHBOUR_TOP_LEFT_BACK,
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VOXEL_NEIGHBOUR_BACK, VOXEL_NEIGHBOUR_TOP_BACK, VOXEL_NEIGHBOUR_LEFT, VOXEL_NEIGHBOUR_BACK);
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//Top Right
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refresh_point(P111, 255, 255, 255,
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VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_TOP_RIGHT, VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_BACK,
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VOXEL_NEIGHBOUR_TOP, VOXEL_NEIGHBOUR_TOP_RIGHT, VOXEL_NEIGHBOUR_TOP_BACK, VOXEL_NEIGHBOUR_TOP_RIGHT_BACK,
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VOXEL_NEIGHBOUR_BACK, VOXEL_NEIGHBOUR_TOP_BACK, VOXEL_NEIGHBOUR_RIGHT, VOXEL_NEIGHBOUR_BACK);*/
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}
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void VoxelCubePoints::recalculate_point(int point) {
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ERR_FAIL_INDEX(point, POINT_COUNT);
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Vector3 static_offset;
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Vector3 dynamic_offset;
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for (int i = 0; i < 3; ++i) {
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int neighbour_check = point_direction_neighbour_table[point][i];
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if ((_point_neighbours[point] & neighbour_check) == 0) {
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dynamic_offset[i] = point_direction_table[point][i];
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} else {
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static_offset[i] = point_direction_table[point][i];
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}
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}
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dynamic_offset *= (_point_fills[point] / 255.0);
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dynamic_offset += static_offset;
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dynamic_offset += Vector3(0.5 * _size, 0.5 * _size, 0.5 * _size);
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_points[point] = dynamic_offset;
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}
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void VoxelCubePoints::refresh_neighbours(Ref<VoxelChunk> chunk) {
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ERR_FAIL_COND(!chunk.is_valid());
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int neighbours = 0;
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int x = _x;
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int y = _y;
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int z = _z;
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//000
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if (chunk->get_voxel(x - 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_LEFT;
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if (chunk->get_voxel(x, y - 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM;
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if (chunk->get_voxel(x, y, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_FRONT;
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/*
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if (chunk->get_voxel(x - 1, y, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_LEFT_FRONT;
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if (chunk->get_voxel(x - 1, y - 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_LEFT;
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if (chunk->get_voxel(x, y - 1, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_FRONT;
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if (chunk->get_voxel(x - 1, y - 1, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_LEFT_FRONT;*/
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_point_neighbours[P000] = neighbours;
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neighbours = 0;
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x = _x + 1;
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y = _y;
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z = _z;
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//100
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if (chunk->get_voxel(x + 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_RIGHT;
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if (chunk->get_voxel(x, y - 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM;
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if (chunk->get_voxel(x, y, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_FRONT;
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/*
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if (chunk->get_voxel(x + 1, y, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_RIGHT_FRONT;
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if (chunk->get_voxel(x + 1, y - 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_RIGHT;
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if (chunk->get_voxel(x, y - 1, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_FRONT;
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if (chunk->get_voxel(x + 1, y - 1, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_RIGHT_FRONT;*/
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_point_neighbours[P100] = neighbours;
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neighbours = 0;
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x = _x;
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y = _y + 1;
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z = _z;
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//010
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if (chunk->get_voxel(x - 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_LEFT;
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if (chunk->get_voxel(x, y + 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_TOP;
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if (chunk->get_voxel(x, y, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_FRONT;
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/*
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if (chunk->get_voxel(x - 1, y, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_LEFT_FRONT;
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if (chunk->get_voxel(x - 1, y + 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_LEFT;
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if (chunk->get_voxel(x, y + 1, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_FRONT;
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if (chunk->get_voxel(x - 1, y + 1, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_LEFT_FRONT;*/
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_point_neighbours[P010] = neighbours;
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neighbours = 0;
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x = _x + 1;
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y = _y + 1;
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z = _z;
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//110
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if (chunk->get_voxel(x + 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_RIGHT;
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if (chunk->get_voxel(x, y + 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_TOP;
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if (chunk->get_voxel(x, y, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_FRONT;
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/*
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if (chunk->get_voxel(x + 1, y, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_RIGHT_FRONT;
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if (chunk->get_voxel(x + 1, y + 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_RIGHT;
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if (chunk->get_voxel(x, y + 1, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_FRONT;
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if (chunk->get_voxel(x + 1, y + 1, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_RIGHT_FRONT;*/
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_point_neighbours[P110] = neighbours;
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neighbours = 0;
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x = _x;
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y = _y;
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z = _z + 1;
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//001
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if (chunk->get_voxel(x - 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_LEFT;
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if (chunk->get_voxel(x, y - 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM;
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if (chunk->get_voxel(x, y, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_BACK;
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/*
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if (chunk->get_voxel(x - 1, y, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_LEFT_BACK;
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if (chunk->get_voxel(x - 1, y - 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_LEFT;
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if (chunk->get_voxel(x, y - 1, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_BACK;
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if (chunk->get_voxel(x - 1, y - 1, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
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neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_LEFT_BACK;*/
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_point_neighbours[P001] = neighbours;
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neighbours = 0;
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x = _x + 1;
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y = _y;
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|
z = _z + 1;
|
|
|
|
//101
|
|
if (chunk->get_voxel(x + 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
|
|
neighbours = neighbours | VOXEL_NEIGHBOUR_RIGHT;
|
|
|
|
if (chunk->get_voxel(x, y - 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
|
|
neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM;
|
|
|
|
if (chunk->get_voxel(x, y, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
|
|
neighbours = neighbours | VOXEL_NEIGHBOUR_BACK;
|
|
/*
|
|
if (chunk->get_voxel(x + 1, y, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
|
|
neighbours = neighbours | VOXEL_NEIGHBOUR_RIGHT_BACK;
|
|
|
|
if (chunk->get_voxel(x + 1, y - 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
|
|
neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_RIGHT;
|
|
|
|
if (chunk->get_voxel(x, y - 1, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
|
|
neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_BACK;
|
|
|
|
if (chunk->get_voxel(x + 1, y - 1, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
|
|
neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_RIGHT_BACK;*/
|
|
|
|
_point_neighbours[P101] = neighbours;
|
|
|
|
neighbours = 0;
|
|
x = _x;
|
|
y = _y + 1;
|
|
z = _z + 1;
|
|
|
|
//011
|
|
if (chunk->get_voxel(x - 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
|
|
neighbours = neighbours | VOXEL_NEIGHBOUR_LEFT;
|
|
|
|
if (chunk->get_voxel(x, y + 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
|
|
neighbours = neighbours | VOXEL_NEIGHBOUR_TOP;
|
|
|
|
if (chunk->get_voxel(x, y, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
|
|
neighbours = neighbours | VOXEL_NEIGHBOUR_BACK;
|
|
/*
|
|
if (chunk->get_voxel(x - 1, y, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
|
|
neighbours = neighbours | VOXEL_NEIGHBOUR_LEFT_BACK;
|
|
|
|
if (chunk->get_voxel(x - 1, y + 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
|
|
neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_LEFT;
|
|
|
|
if (chunk->get_voxel(x, y + 1, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
|
|
neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_BACK;
|
|
|
|
if (chunk->get_voxel(x - 1, y + 1, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
|
|
neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_LEFT_BACK;*/
|
|
|
|
_point_neighbours[P011] = neighbours;
|
|
|
|
neighbours = 0;
|
|
x = _x + 1;
|
|
y = _y + 1;
|
|
z = _z + 1;
|
|
|
|
//111
|
|
if (chunk->get_voxel(x + 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
|
|
neighbours = neighbours | VOXEL_NEIGHBOUR_RIGHT;
|
|
|
|
if (chunk->get_voxel(x, y + 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
|
|
neighbours = neighbours | VOXEL_NEIGHBOUR_TOP;
|
|
|
|
if (chunk->get_voxel(x, y, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
|
|
neighbours = neighbours | VOXEL_NEIGHBOUR_BACK;
|
|
/*
|
|
if (chunk->get_voxel(x + 1, y, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
|
|
neighbours = neighbours | VOXEL_NEIGHBOUR_RIGHT_BACK;
|
|
|
|
if (chunk->get_voxel(x + 1, y + 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
|
|
neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_RIGHT;
|
|
|
|
if (chunk->get_voxel(x, y + 1, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
|
|
neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_BACK;
|
|
|
|
if (chunk->get_voxel(x + 1, y + 1, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
|
|
neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_RIGHT_BACK;*/
|
|
|
|
_point_neighbours[P111] = neighbours;
|
|
}
|
|
|
|
void VoxelCubePoints::setup(Ref<VoxelChunk> chunk, int x, int y, int z, int size) {
|
|
ERR_FAIL_COND(!chunk.is_valid());
|
|
ERR_FAIL_COND(size <= 0);
|
|
ERR_FAIL_COND(!chunk->validate_channel_data_position(x + size, y + size, z + size) || !chunk->validate_channel_data_position(x, y, z));
|
|
|
|
reset();
|
|
|
|
_x = x;
|
|
_y = y;
|
|
_z = z;
|
|
_size = size;
|
|
|
|
_point_types[P000] = chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
|
|
_point_types[P100] = chunk->get_voxel(x + size, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
|
|
_point_types[P010] = chunk->get_voxel(x, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
|
|
_point_types[P001] = chunk->get_voxel(x, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
|
|
_point_types[P110] = chunk->get_voxel(x + size, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
|
|
_point_types[P011] = chunk->get_voxel(x, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
|
|
_point_types[P101] = chunk->get_voxel(x + size, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
|
|
_point_types[P111] = chunk->get_voxel(x + size, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
|
|
|
|
if (!has_points())
|
|
return;
|
|
|
|
_point_fills[P000] = chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
|
|
_point_fills[P100] = chunk->get_voxel(x + size, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
|
|
_point_fills[P010] = chunk->get_voxel(x, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
|
|
_point_fills[P001] = chunk->get_voxel(x, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
|
|
_point_fills[P110] = chunk->get_voxel(x + size, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
|
|
_point_fills[P011] = chunk->get_voxel(x, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
|
|
_point_fills[P101] = chunk->get_voxel(x + size, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
|
|
_point_fills[P111] = chunk->get_voxel(x + size, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
|
|
|
|
_point_aos[P000] = chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_AO);
|
|
_point_aos[P100] = chunk->get_voxel(x + size, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_AO);
|
|
_point_aos[P010] = chunk->get_voxel(x, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_AO);
|
|
_point_aos[P001] = chunk->get_voxel(x, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_AO);
|
|
_point_aos[P110] = chunk->get_voxel(x + size, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_AO);
|
|
_point_aos[P011] = chunk->get_voxel(x, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_AO);
|
|
_point_aos[P101] = chunk->get_voxel(x + size, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_AO);
|
|
_point_aos[P111] = chunk->get_voxel(x + size, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_AO);
|
|
|
|
_point_colors[P000] = Color(chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
|
|
_point_colors[P100] = Color(chunk->get_voxel(x + size, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x + size, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x + size, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
|
|
_point_colors[P010] = Color(chunk->get_voxel(x, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
|
|
_point_colors[P001] = Color(chunk->get_voxel(x, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
|
|
_point_colors[P110] = Color(chunk->get_voxel(x + size, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x + size, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x + size, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
|
|
_point_colors[P011] = Color(chunk->get_voxel(x, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
|
|
_point_colors[P101] = Color(chunk->get_voxel(x + size, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x + size, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x + size, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
|
|
_point_colors[P111] = Color(chunk->get_voxel(x + size, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x + size, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x + size, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
|
|
|
|
refresh_neighbours(chunk);
|
|
|
|
refresh_points();
|
|
}
|
|
|
|
void VoxelCubePoints::reset() {
|
|
for (int i = 0; i < POINT_COUNT; ++i) {
|
|
_point_types[i] = 0;
|
|
_point_fills[i] = 0;
|
|
_point_neighbours[i] = 0;
|
|
}
|
|
|
|
_x = 0;
|
|
_y = 0;
|
|
_z = 0;
|
|
_size = 1;
|
|
}
|
|
|
|
int VoxelCubePoints::get_point_index(int face, int index) {
|
|
ERR_FAIL_INDEX_V(face, VOXEL_FACE_COUNT, 0);
|
|
ERR_FAIL_INDEX_V(index, 4, 0);
|
|
|
|
return index_table[face][index];
|
|
}
|
|
|
|
Vector2 VoxelCubePoints::get_point_uv_direction(int face, int index) {
|
|
ERR_FAIL_INDEX_V(face, VOXEL_FACE_COUNT, Vector2());
|
|
ERR_FAIL_INDEX_V(index, 4, Vector2());
|
|
|
|
return Vector2(uv_direction_table[face][index][0], uv_direction_table[face][index][1]);
|
|
}
|
|
|
|
Vector3 VoxelCubePoints::get_points_for_face(int face, int index) {
|
|
return _points[get_point_index(face, index)];
|
|
}
|
|
|
|
bool VoxelCubePoints::is_face_visible(int face) {
|
|
ERR_FAIL_INDEX_V(face, VOXEL_FACE_COUNT, false);
|
|
|
|
int target_neighbour = visibility_check_table[face];
|
|
|
|
for (int i = 0; i < 4; ++i) {
|
|
int indx = get_point_index(face, i);
|
|
int neighbour_mask = _point_neighbours[indx];
|
|
|
|
if ((neighbour_mask & target_neighbour) == 0)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool VoxelCubePoints::is_sub_voxel_point(int x, int y, int z) {
|
|
for (int i = 0; i < POINT_COUNT; i += 1) {
|
|
if (get_point(i) == Vector3(x, y, z)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void VoxelCubePoints::set_point(int point, int x, int y, int z) {
|
|
_points[point] = Vector3(x, y, z);
|
|
}
|
|
|
|
int VoxelCubePoints::get_point_id(int x, int y, int z) {
|
|
//for (int i = 0; i < POINT_COUNT; ++i) {
|
|
// if (get_point(i) == Vector3i(x, y, z)) {
|
|
// return i;
|
|
// }
|
|
//}
|
|
return 0;
|
|
}
|
|
|
|
Vector3 VoxelCubePoints::get_point_for_face(int face, int index) {
|
|
int indx = get_point_index(face, index);
|
|
|
|
return _points[indx];
|
|
}
|
|
|
|
Vector3 VoxelCubePoints::get_vertex_vector3_for_point(int face, int index) {
|
|
int point_index = get_point_index(face, index);
|
|
|
|
Vector3 a = get_point(point_index);
|
|
|
|
Vector3 vector(a.x, a.y, a.z);
|
|
|
|
float num = (float)255;
|
|
float num2 = num / (float)2;
|
|
vector.x -= num2;
|
|
vector.y -= num2;
|
|
vector.z -= num2;
|
|
vector /= num;
|
|
|
|
return vector;
|
|
}
|
|
|
|
int VoxelCubePoints::get_point_type(int index) {
|
|
ERR_FAIL_INDEX_V(index, POINT_COUNT, 0);
|
|
|
|
return _point_types[index];
|
|
}
|
|
|
|
int VoxelCubePoints::get_point_fill(int index) {
|
|
ERR_FAIL_INDEX_V(index, POINT_COUNT, 0);
|
|
|
|
return _point_fills[index];
|
|
}
|
|
|
|
int VoxelCubePoints::get_point_neighbours(int index) {
|
|
ERR_FAIL_INDEX_V(index, POINT_COUNT, 0);
|
|
|
|
return _point_neighbours[index];
|
|
}
|
|
|
|
int VoxelCubePoints::get_point_ao(int index) {
|
|
ERR_FAIL_INDEX_V(index, POINT_COUNT, 0);
|
|
|
|
return _point_aos[index];
|
|
}
|
|
|
|
int VoxelCubePoints::get_face_point_ao(int face, int index) {
|
|
int indx = get_point_index(face, index);
|
|
|
|
return _point_aos[indx];
|
|
}
|
|
|
|
Color VoxelCubePoints::get_face_point_ao_color(int face, int index) {
|
|
int indx = get_point_index(face, index);
|
|
|
|
float ao_value = (_point_aos[indx] / 255.0) * 0.75;
|
|
|
|
return Color(ao_value, ao_value, ao_value);
|
|
}
|
|
|
|
Color VoxelCubePoints::get_face_point_light_color(int face, int index) {
|
|
int indx = get_point_index(face, index);
|
|
|
|
return _point_colors[indx];
|
|
}
|
|
Color VoxelCubePoints::get_face_point_color_mixed(int face, int index) {
|
|
int indx = get_point_index(face, index);
|
|
|
|
float ao_value = (_point_aos[indx] / 255.0) * 0.75;
|
|
|
|
return _point_colors[indx] - Color(ao_value, ao_value, ao_value);
|
|
}
|
|
|
|
Vector3 VoxelCubePoints::get_face_light_direction(int face) {
|
|
ERR_FAIL_INDEX_V(face, VOXEL_FACE_COUNT, Vector3());
|
|
|
|
return Vector3(face_light_direction_table[face][0], face_light_direction_table[face][1], face_light_direction_table[face][2]);
|
|
}
|
|
|
|
Vector3 VoxelCubePoints::get_point(int index) {
|
|
ERR_FAIL_INDEX_V(index, POINT_COUNT, Vector3());
|
|
|
|
return _points[index];
|
|
}
|
|
|
|
Vector3 VoxelCubePoints::get_top_left_point(int face) {
|
|
if (face == VOXEL_FACE_BACK) {
|
|
return _points[P011];
|
|
}
|
|
if (face == VOXEL_FACE_FRONT) {
|
|
return _points[P010];
|
|
}
|
|
if (face == VOXEL_FACE_RIGHT) {
|
|
return _points[P111];
|
|
}
|
|
if (face == VOXEL_FACE_LEFT) {
|
|
return _points[P010];
|
|
}
|
|
if (face == VOXEL_FACE_TOP) {
|
|
return _points[P010];
|
|
}
|
|
if (face == VOXEL_FACE_BOTTOM) {
|
|
return _points[P000];
|
|
}
|
|
return _points[0];
|
|
}
|
|
|
|
Vector3 VoxelCubePoints::get_top_right_point(int face) {
|
|
if (face == VOXEL_FACE_BACK) {
|
|
return _points[P111];
|
|
}
|
|
if (face == VOXEL_FACE_FRONT) {
|
|
return _points[P110];
|
|
}
|
|
if (face == VOXEL_FACE_RIGHT) {
|
|
return _points[P110];
|
|
}
|
|
if (face == VOXEL_FACE_LEFT) {
|
|
return _points[P011];
|
|
}
|
|
if (face == VOXEL_FACE_TOP) {
|
|
return _points[P110];
|
|
}
|
|
if (face == VOXEL_FACE_BOTTOM) {
|
|
return _points[P100];
|
|
}
|
|
return _points[0];
|
|
}
|
|
|
|
Vector3 VoxelCubePoints::get_bottom_left_point(int face) {
|
|
if (face == VOXEL_FACE_BACK) {
|
|
return _points[P001];
|
|
}
|
|
if (face == VOXEL_FACE_FRONT) {
|
|
return _points[P000];
|
|
}
|
|
if (face == VOXEL_FACE_RIGHT) {
|
|
return _points[P101];
|
|
}
|
|
if (face == VOXEL_FACE_LEFT) {
|
|
return _points[P001];
|
|
}
|
|
if (face == VOXEL_FACE_TOP) {
|
|
return _points[P011];
|
|
}
|
|
if (face == VOXEL_FACE_BOTTOM) {
|
|
return _points[P001];
|
|
}
|
|
return _points[0];
|
|
}
|
|
|
|
Vector3 VoxelCubePoints::get_bottom_right_point(int face) {
|
|
if (face == VOXEL_FACE_BACK) {
|
|
return _points[P101];
|
|
}
|
|
if (face == VOXEL_FACE_FRONT) {
|
|
return _points[P100];
|
|
}
|
|
if (face == VOXEL_FACE_RIGHT) {
|
|
return _points[P100];
|
|
}
|
|
if (face == VOXEL_FACE_LEFT) {
|
|
return _points[P001];
|
|
}
|
|
if (face == VOXEL_FACE_TOP) {
|
|
return _points[P111];
|
|
}
|
|
if (face == VOXEL_FACE_BOTTOM) {
|
|
return _points[P101];
|
|
}
|
|
return _points[P000];
|
|
}
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|
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bool VoxelCubePoints::has_points() {
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return (_point_types[P000] != 0 && _point_types[P100] != 0 && _point_types[P010] != 0 && _point_types[P001] != 0 &&
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_point_types[P110] != 0 && _point_types[P011] != 0 && _point_types[P101] != 0 && _point_types[P111] != 0);
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}
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int VoxelCubePoints::get_opposite_face(int face) {
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if (face == VOXEL_FACE_FRONT) {
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return VOXEL_FACE_BACK;
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}
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if (face == VOXEL_FACE_BACK) {
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return VOXEL_FACE_FRONT;
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}
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if (face == VOXEL_FACE_LEFT) {
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|
return VOXEL_FACE_RIGHT;
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}
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if (face == VOXEL_FACE_RIGHT) {
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return VOXEL_FACE_LEFT;
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}
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if (face == VOXEL_FACE_TOP) {
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return VOXEL_FACE_BOTTOM;
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|
}
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|
|
|
return VOXEL_FACE_BOTTOM;
|
|
}
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|
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VoxelCubePoints::VoxelCubePoints() {
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reset();
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|
}
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|
|
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VoxelCubePoints::~VoxelCubePoints() {
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|
}
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|
|
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void VoxelCubePoints::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_x"), &VoxelCubePoints::get_x);
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ClassDB::bind_method(D_METHOD("set_x", "value"), &VoxelCubePoints::set_x);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "x"), "set_x", "get_x");
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|
|
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ClassDB::bind_method(D_METHOD("get_y"), &VoxelCubePoints::get_y);
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|
ClassDB::bind_method(D_METHOD("set_y", "value"), &VoxelCubePoints::set_y);
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|
ADD_PROPERTY(PropertyInfo(Variant::INT, "y"), "set_y", "get_y");
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|
|
|
ClassDB::bind_method(D_METHOD("get_z"), &VoxelCubePoints::get_z);
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|
ClassDB::bind_method(D_METHOD("set_z", "value"), &VoxelCubePoints::set_z);
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|
ADD_PROPERTY(PropertyInfo(Variant::INT, "z"), "set_z", "get_z");
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|
|
|
ClassDB::bind_method(D_METHOD("get_size"), &VoxelCubePoints::get_size);
|
|
ClassDB::bind_method(D_METHOD("set_size", "value"), &VoxelCubePoints::set_size);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "size"), "set_size", "get_size");
|
|
|
|
ClassDB::bind_method(D_METHOD("refresh_points"), &VoxelCubePoints::refresh_points);
|
|
ClassDB::bind_method(D_METHOD("setup", "chunk", "x", "y", "z", "size"), &VoxelCubePoints::setup, DEFVAL(1));
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|
|
|
ClassDB::bind_method(D_METHOD("get_point_index", "face", "index"), &VoxelCubePoints::get_point_index);
|
|
ClassDB::bind_method(D_METHOD("get_point_uv_direction", "face", "index"), &VoxelCubePoints::get_point_uv_direction);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_points_for_face", "face", "index"), &VoxelCubePoints::get_points_for_face);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_face_visible", "face"), &VoxelCubePoints::is_face_visible);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_sub_voxel_point", "x", "y", "z"), &VoxelCubePoints::is_sub_voxel_point);
|
|
ClassDB::bind_method(D_METHOD("set_point", "point", "x", "y", "z"), &VoxelCubePoints::set_point);
|
|
ClassDB::bind_method(D_METHOD("get_point_id", "x", "y", "z"), &VoxelCubePoints::get_point_id);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_point_for_face", "face", "index"), &VoxelCubePoints::get_point_for_face);
|
|
ClassDB::bind_method(D_METHOD("get_vertex_vector3_for_point", "face", "index"), &VoxelCubePoints::get_vertex_vector3_for_point);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_point_type", "index"), &VoxelCubePoints::get_point_type);
|
|
ClassDB::bind_method(D_METHOD("get_point_fill", "index"), &VoxelCubePoints::get_point_fill);
|
|
ClassDB::bind_method(D_METHOD("get_point_neighbours", "index"), &VoxelCubePoints::get_point_neighbours);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_point_ao", "index"), &VoxelCubePoints::get_point_ao);
|
|
ClassDB::bind_method(D_METHOD("get_face_point_ao", "face", "index"), &VoxelCubePoints::get_face_point_ao);
|
|
ClassDB::bind_method(D_METHOD("get_face_point_ao_color", "face", "index"), &VoxelCubePoints::get_face_point_ao_color);
|
|
ClassDB::bind_method(D_METHOD("get_face_point_light_color", "face", "index"), &VoxelCubePoints::get_face_point_light_color);
|
|
ClassDB::bind_method(D_METHOD("get_face_point_color_mixed", "face", "index"), &VoxelCubePoints::get_face_point_color_mixed);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_face_light_direction", "face"), &VoxelCubePoints::get_face_light_direction);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_point", "index"), &VoxelCubePoints::get_point);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_top_left_point", "face"), &VoxelCubePoints::get_top_left_point);
|
|
ClassDB::bind_method(D_METHOD("get_top_right_point", "face"), &VoxelCubePoints::get_top_right_point);
|
|
ClassDB::bind_method(D_METHOD("get_bottom_left_point", "face"), &VoxelCubePoints::get_bottom_left_point);
|
|
ClassDB::bind_method(D_METHOD("get_bottom_right_point", "face"), &VoxelCubePoints::get_bottom_right_point);
|
|
|
|
ClassDB::bind_method(D_METHOD("has_points"), &VoxelCubePoints::has_points);
|
|
ClassDB::bind_method(D_METHOD("get_opposite_face", "face"), &VoxelCubePoints::get_opposite_face);
|
|
|
|
BIND_ENUM_CONSTANT(P000);
|
|
BIND_ENUM_CONSTANT(P100);
|
|
BIND_ENUM_CONSTANT(P010);
|
|
BIND_ENUM_CONSTANT(P001);
|
|
BIND_ENUM_CONSTANT(P110);
|
|
BIND_ENUM_CONSTANT(P011);
|
|
BIND_ENUM_CONSTANT(P101);
|
|
BIND_ENUM_CONSTANT(P111);
|
|
BIND_ENUM_CONSTANT(POINT_COUNT);
|
|
|
|
BIND_ENUM_CONSTANT(VOXEL_FACE_FRONT);
|
|
BIND_ENUM_CONSTANT(VOXEL_FACE_RIGHT);
|
|
BIND_ENUM_CONSTANT(VOXEL_FACE_BACK);
|
|
BIND_ENUM_CONSTANT(VOXEL_FACE_LEFT);
|
|
BIND_ENUM_CONSTANT(VOXEL_FACE_TOP);
|
|
BIND_ENUM_CONSTANT(VOXEL_FACE_BOTTOM);
|
|
BIND_ENUM_CONSTANT(VOXEL_FACE_COUNT);
|
|
|
|
BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_NONE);
|
|
|
|
BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_LEFT);
|
|
BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_RIGHT);
|
|
BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_FRONT);
|
|
BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_BACK);
|
|
BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_TOP);
|
|
BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_BOTTOM);
|
|
|
|
BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_LEFT_FRONT);
|
|
BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_LEFT_BACK);
|
|
BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_RIGHT_FRONT);
|
|
BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_RIGHT_BACK);
|
|
|
|
BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_TOP_LEFT);
|
|
BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_TOP_RIGHT);
|
|
BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_TOP_FRONT);
|
|
BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_TOP_BACK);
|
|
|
|
BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_BOTTOM_LEFT);
|
|
BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_BOTTOM_RIGHT);
|
|
BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_BOTTOM_FRONT);
|
|
BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_BOTTOM_BACK);
|
|
|
|
BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_BOTTOM_LEFT_FRONT);
|
|
BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_BOTTOM_LEFT_BACK);
|
|
BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_BOTTOM_RIGHT_FRONT);
|
|
BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_BOTTOM_RIGHT_BACK);
|
|
|
|
BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_TOP_LEFT_FRONT);
|
|
BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_TOP_LEFT_BACK);
|
|
BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_TOP_RIGHT_FRONT);
|
|
BIND_ENUM_CONSTANT(VOXEL_NEIGHBOUR_TOP_RIGHT_BACK);
|
|
|
|
BIND_ENUM_CONSTANT(VOXEL_FULL_NEIGHBOURS_CROSS);
|
|
BIND_ENUM_CONSTANT(VOXEL_FULL_SIDE_NEIGHBOURS);
|
|
BIND_ENUM_CONSTANT(VOXEL_FULL_SIDE_NEIGHBOURS_TOP);
|
|
BIND_ENUM_CONSTANT(VOXEL_FULL_SIDE_NEIGHBOURS_DOWN);
|
|
}
|