mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-14 10:17:20 +01:00
191 lines
5.5 KiB
C++
191 lines
5.5 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "voxel_world_default.h"
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#include "voxel_chunk_default.h"
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#include "core/version.h"
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#if VERSION_MAJOR >= 4
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#define REAL FLOAT
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#endif
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_FORCE_INLINE_ int VoxelWorldDefault::get_build_flags() const {
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return _build_flags;
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}
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_FORCE_INLINE_ void VoxelWorldDefault::set_build_flags(const int flags) {
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_build_flags = flags;
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for (int i = 0; i < get_chunk_count(); ++i) {
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Ref<VoxelChunkDefault> c = get_chunk_index(i);
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if (!c.is_valid())
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continue;
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c->set_build_flags(_build_flags);
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}
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}
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float VoxelWorldDefault::get_lod_update_interval() const {
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return _lod_update_interval;
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}
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void VoxelWorldDefault::set_lod_update_interval(const float value) {
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_lod_update_interval = value;
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}
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void VoxelWorldDefault::update_lods() {
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call("_update_lods");
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}
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void VoxelWorldDefault::_update_lods() {
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#if VERSION_MAJOR < 4
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if (!get_player() || !ObjectDB::instance_validate(get_player())) {
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#else
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if (!get_player() || !get_player()) {
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#endif
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return;
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}
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Vector3 ppos = get_player()->get_transform().origin;
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int ppx = int(ppos.x / (get_chunk_size_x() * get_voxel_scale()));
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int ppy = int(ppos.y / (get_chunk_size_y() * get_voxel_scale()));
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int ppz = int(ppos.z / (get_chunk_size_z() * get_voxel_scale()));
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for (int i = 0; i < get_chunk_count(); ++i) {
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Ref<VoxelChunkDefault> c = get_chunk_index(i);
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if (!c.is_valid())
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continue;
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int dx = Math::abs(ppx - c->get_position_x());
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int dy = Math::abs(ppy - c->get_position_y());
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int dz = Math::abs(ppz - c->get_position_z());
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int mr = MAX(MAX(dx, dy), dz);
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if (mr <= 1)
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c->set_current_lod_level(0);
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else if (mr == 2)
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c->set_current_lod_level(1);
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else if (mr == 3) // || mr == 4)
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c->set_current_lod_level(2);
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else
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c->set_current_lod_level(3);
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}
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}
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Ref<VoxelChunk> VoxelWorldDefault::_create_chunk(int x, int y, int z, Ref<VoxelChunk> chunk) {
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if (!chunk.is_valid()) {
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chunk = Ref<VoxelChunk>(memnew(VoxelChunkDefault));
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}
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Ref<VoxelChunkDefault> vcd = chunk;
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if (vcd.is_valid()) {
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vcd->set_build_flags(_build_flags);
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}
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return VoxelWorld::_create_chunk(x, y, z, chunk);
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}
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void VoxelWorldDefault::_chunk_added(Ref<VoxelChunk> chunk) {
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Ref<VoxelChunkDefault> c = chunk;
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if (c.is_valid()) {
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c->set_build_flags(_build_flags);
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}
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}
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int VoxelWorldDefault::_get_channel_index_info(const VoxelWorld::ChannelTypeInfo channel_type) {
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switch (channel_type) {
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case CHANNEL_TYPE_INFO_TYPE:
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return VoxelChunkDefault::DEFAULT_CHANNEL_TYPE;
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case CHANNEL_TYPE_INFO_ISOLEVEL:
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return VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL;
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case CHANNEL_TYPE_INFO_LIQUID_FLOW:
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return VoxelChunkDefault::DEFAULT_CHANNEL_LIQUID_FLOW;
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default:
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return -1;
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}
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}
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VoxelWorldDefault::VoxelWorldDefault() {
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_lod_update_timer = 0;
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_lod_update_interval = 0.5;
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_build_flags = VoxelChunkDefault::BUILD_FLAG_CREATE_COLLIDER | VoxelChunkDefault::BUILD_FLAG_CREATE_LODS;
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set_data_margin_start(1);
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set_data_margin_end(1);
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}
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VoxelWorldDefault ::~VoxelWorldDefault() {
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}
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void VoxelWorldDefault::_notification(int p_what) {
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VoxelWorld::_notification(p_what);
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switch (p_what) {
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case NOTIFICATION_INTERNAL_PROCESS: {
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if ((get_build_flags() & VoxelChunkDefault::BUILD_FLAG_CREATE_LODS) == 0)
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return;
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if (!get_player()) {
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return;
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}
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#if VERSION_MAJOR < 4
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if (!ObjectDB::instance_validate(get_player())) {
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#else
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if (!get_player()) {
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#endif
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set_player(NULL);
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return;
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}
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_lod_update_timer += get_process_delta_time();
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if (_lod_update_timer >= _lod_update_interval) {
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_lod_update_timer = 0;
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update_lods();
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}
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} break;
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}
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}
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void VoxelWorldDefault::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_chunk_added", "chunk"), &VoxelWorldDefault::_chunk_added);
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ClassDB::bind_method(D_METHOD("get_build_flags"), &VoxelWorldDefault::get_build_flags);
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ClassDB::bind_method(D_METHOD("set_build_flags", "value"), &VoxelWorldDefault::set_build_flags);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "build_flags", PROPERTY_HINT_FLAGS, VoxelChunkDefault::BINDING_STRING_BUILD_FLAGS), "set_build_flags", "get_build_flags");
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ClassDB::bind_method(D_METHOD("get_lod_update_interval"), &VoxelWorldDefault::get_lod_update_interval);
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ClassDB::bind_method(D_METHOD("set_lod_update_interval", "value"), &VoxelWorldDefault::set_lod_update_interval);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "lod_update_interval"), "set_lod_update_interval", "get_lod_update_interval");
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BIND_VMETHOD(MethodInfo("_update_lods"));
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ClassDB::bind_method(D_METHOD("update_lods"), &VoxelWorldDefault::update_lods);
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ClassDB::bind_method(D_METHOD("_update_lods"), &VoxelWorldDefault::_update_lods);
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} |