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46 lines
919 B
C++
46 lines
919 B
C++
#ifndef VOXEL_MESH_DATA_H
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#define VOXEL_MESH_DATA_H
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#include "core/reference.h"
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#include "core/vector.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/surface_tool.h"
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#include "scene/resources/material.h"
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class VoxelMeshData : public Reference {
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GDCLASS(VoxelMeshData, Reference)
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public:
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Ref<Material> get_material();
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void set_material(Ref<Material> material);
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Ref<ArrayMesh> create_mesh();
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void add_vertex(Vector3 vertex);
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void add_normal(Vector3 normal);
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void add_index(int iundex);
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void add_vertices_from(Vector<Vector3> &vertices);
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void add_normals_from(Vector<Vector3> &normals);
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void add_indices_from(Vector<int> &indices);
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void clear();
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VoxelMeshData();
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~VoxelMeshData();
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protected:
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static void _bind_methods();
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private:
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Ref<Material> _material;
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Vector<Vector3> *_vertices;
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Vector<Vector3> *_normals;
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Vector<int> *_indices;
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Ref<SurfaceTool> _surface_tool;
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};
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#endif
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