voxelman/library/voxel_surface.cpp

93 lines
2.6 KiB
C++

#include "voxel_surface.h"
int VoxelSurface::get_id() const {
return _id;
}
void VoxelSurface::set_id(const int value) {
_id = value;
}
bool VoxelSurface::is_transparent() const {
return _is_transparent;
}
void VoxelSurface::set_transparent(const bool transparent) {
_is_transparent = transparent;
}
Rect2 VoxelSurface::get_rect(const VoxelSurfaceSides side) const {
return _rects[side];
}
void VoxelSurface::set_rect(const VoxelSurfaceSides side, const Rect2 rect) {
_rects[side] = rect;
}
Ref<GroundClutter> VoxelSurface::get_clutter() {
return _clutter;
}
void VoxelSurface::set_clutter(Ref<GroundClutter> clutter) {
_clutter = clutter;
}
Ref<VoxelmanLibrary> VoxelSurface::get_library() const {
return Ref<VoxelmanLibrary>(_library);
}
void VoxelSurface::set_library(Ref<VoxelmanLibrary> library) {
_library = (*library);
}
Vector2 VoxelSurface::transform_uv(const VoxelSurfaceSides p_side, const Vector2 p_uv) const {
Vector2 uv = p_uv;
Rect2 r = _rects[p_side];
uv.x *= r.size.x;
uv.y *= r.size.y;
uv.x += r.position.x;
uv.y += r.position.y;
return uv;
}
void VoxelSurface::refresh_rects() {
}
VoxelSurface::VoxelSurface() {
_id = 0;
_is_transparent = false;
_library = NULL;
}
VoxelSurface::~VoxelSurface() {
_library = NULL;
}
void VoxelSurface::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_id"), &VoxelSurface::get_id);
ClassDB::bind_method(D_METHOD("set_id", "value"), &VoxelSurface::set_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "id"), "set_id", "get_id");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "voxel_name"), "set_name", "get_name");
ClassDB::bind_method(D_METHOD("set_transparent", "transparent"), &VoxelSurface::set_transparent);
ClassDB::bind_method(D_METHOD("is_transparent"), &VoxelSurface::is_transparent);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent"), "set_transparent", "is_transparent");
ClassDB::bind_method(D_METHOD("get_clutter"), &VoxelSurface::get_clutter);
ClassDB::bind_method(D_METHOD("set_clutter"), &VoxelSurface::set_clutter);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "clutter", PROPERTY_HINT_RESOURCE_TYPE, "GroundClutter"), "set_clutter", "get_clutter");
ClassDB::bind_method(D_METHOD("get_rect", "side"), &VoxelSurface::get_rect);
ClassDB::bind_method(D_METHOD("set_rect", "side", "rect"), &VoxelSurface::set_rect);
ClassDB::bind_method(D_METHOD("transform_uv", "side", "uv"), &VoxelSurface::transform_uv);
ClassDB::bind_method(D_METHOD("refresh_rects"), &VoxelSurface::refresh_rects);
BIND_ENUM_CONSTANT(VOXEL_SIDE_TOP);
BIND_ENUM_CONSTANT(VOXEL_SIDE_BOTTOM);
BIND_ENUM_CONSTANT(VOXEL_SIDE_SIDE);
BIND_CONSTANT(VOXEL_SIDES_COUNT);
}