voxelman/props
2020-03-29 20:19:38 +02:00
..
prop_data_entity.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
prop_data_entity.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
prop_data_entry.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
prop_data_entry.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
prop_data_light.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
prop_data_light.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
prop_data_mesh.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
prop_data_mesh.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
prop_data_prop.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
prop_data_prop.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
prop_data_scene.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
prop_data_scene.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
prop_data.cpp Now materials in Library are stored with vectors. This makes it possible to have different materials for every lod level for example. 2020-03-29 20:19:38 +02:00
prop_data.h Now materials in Library are stored with vectors. This makes it possible to have different materials for every lod level for example. 2020-03-29 20:19:38 +02:00