mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-22 10:57:30 +01:00
68 lines
1.6 KiB
C++
68 lines
1.6 KiB
C++
#ifndef VOXEL_STRUCTURE_H
|
|
#define VOXEL_STRUCTURE_H
|
|
|
|
#include "core/reference.h"
|
|
|
|
#include "core/hash_map.h"
|
|
#include "../math/vector3i.h"
|
|
#include "voxel_buffer.h"
|
|
|
|
class VoxelStructure : public Reference {
|
|
GDCLASS(VoxelStructure, Reference);
|
|
|
|
public:
|
|
int get_chunk_size_x() const;
|
|
void set_chunk_size_x(const int value);
|
|
|
|
int get_chunk_size_y() const;
|
|
void set_chunk_size_y(const int value);
|
|
|
|
int get_chunk_size_z() const;
|
|
void set_chunk_size_z(const int value);
|
|
|
|
|
|
int get_world_position_x() const;
|
|
void set_world_position_x(const int value);
|
|
|
|
int get_world_position_y() const;
|
|
void set_world_position_y(const int value);
|
|
|
|
int get_world_position_z() const;
|
|
void set_world_position_z(const int value);
|
|
|
|
Ref<VoxelBuffer> get_chunk_voxel_pos(int x, int y, int z);
|
|
|
|
int get_voxel(int x, int y, int z, unsigned int channel_index = 0);
|
|
void set_voxel(int value, int x, int y, int z, unsigned int channel_index = 0);
|
|
void set_voxel_v(int value, Vector3 pos, unsigned int channel_index = 0);
|
|
|
|
void add_chunk(Ref<VoxelBuffer> chunk, const int x, const int y, const int z);
|
|
Ref<VoxelBuffer> get_chunk(const int x, const int y, const int z);
|
|
Ref<VoxelBuffer> remove_chunk(const int x, const int y, const int z);
|
|
|
|
Ref<VoxelBuffer> get_chunk_index(const int index);
|
|
int get_chunk_count() const;
|
|
|
|
void clear_chunks();
|
|
|
|
VoxelStructure();
|
|
~VoxelStructure();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
struct VoxelStructureChunk {
|
|
Vector3i position;
|
|
Ref<VoxelBuffer> buffer;
|
|
};
|
|
|
|
private:
|
|
Vector3i _chunk_size;
|
|
Vector3i _world_position;
|
|
|
|
HashMap<Vector3i, Ref<VoxelBuffer>, Vector3iHasher> _chunks;
|
|
Vector<VoxelStructureChunk> _chunks_vector;
|
|
};
|
|
|
|
#endif
|