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106 lines
3.6 KiB
C++
106 lines
3.6 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef VOXEL_MESHER_MARCHING_CUBES_H
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#define VOXEL_MESHER_MARCHING_CUBES_H
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#include "../default/voxel_mesher_default.h"
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#include "core/reference.h"
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#include "marching_cubes_cell_data.h"
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#include "marching_cubes_tables.h"
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using namespace MarchingCubes;
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class VoxelMesherMarchingCubes : public VoxelMesherDefault {
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GDCLASS(VoxelMesherMarchingCubes, VoxelMesherDefault)
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public:
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static const String BINDING_STRING_VOXEL_ENTRY_INDICES;
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static const String BINDING_STRING_VOXEL_ENTRY_MASK;
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enum VoxelEntryIndices {
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VOXEL_ENTRY_INDEX_000 = 0,
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VOXEL_ENTRY_INDEX_100 = 1,
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VOXEL_ENTRY_INDEX_001 = 2,
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VOXEL_ENTRY_INDEX_101 = 3,
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VOXEL_ENTRY_INDEX_010 = 4,
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VOXEL_ENTRY_INDEX_110 = 5,
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VOXEL_ENTRY_INDEX_011 = 6,
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VOXEL_ENTRY_INDEX_111 = 7,
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VOXEL_ENTRIES_SIZE = 8,
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};
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enum VoxelEntryMask {
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VOXEL_ENTRY_MASK_000 = 1 << 0,
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VOXEL_ENTRY_MASK_100 = 1 << 1,
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VOXEL_ENTRY_MASK_001 = 1 << 2,
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VOXEL_ENTRY_MASK_101 = 1 << 3,
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VOXEL_ENTRY_MASK_010 = 1 << 4,
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VOXEL_ENTRY_MASK_110 = 1 << 5,
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VOXEL_ENTRY_MASK_011 = 1 << 6,
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VOXEL_ENTRY_MASK_111 = 1 << 7,
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};
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int get_texture_scale() const;
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void set_texture_scale(const int value);
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//arr should have a size of 8
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void get_voxel_type_array(int *arr, Ref<VoxelChunk> chunk, const int x, const int y, const int z, const int size = 1);
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int get_case_code_from_arr(const int *data);
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int get_case_code(Ref<VoxelChunk> chunk, const int x, const int y, const int z, const int size = 1);
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int get_voxel_type(Ref<VoxelChunk> chunk, const int x, const int y, const int z, const int size = 1);
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void _add_chunk(Ref<VoxelChunk> p_chunk);
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Vector3 corner_id_to_vertex(int corner_id) const;
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int get_regular_cell_class(int index) const;
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Ref<MarchingCubesCellData> get_regular_cell_data(int index) const;
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int get_regular_vertex_data(int index10, int index2) const;
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// void set_regular_vertex_data(int index1, int index2, int value);
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int get_regular_vertex_data_first_vertex(int index1, int index2) const;
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int get_regular_vertex_data_second_vertex(int index1, int index2) const;
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Vector3 get_regular_vertex_first_position(int index1, int index2) const;
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Vector3 get_regular_vertex_second_position(int index1, int index2) const;
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Vector3 get_regular_vertex_direction(int index1, int index2) const;
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VoxelMesherMarchingCubes();
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~VoxelMesherMarchingCubes();
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protected:
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static void _bind_methods();
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Ref<MarchingCubesCellData> _regular_cell_datas[16];
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int _texture_scale;
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};
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VARIANT_ENUM_CAST(VoxelMesherMarchingCubes::VoxelEntryIndices);
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VARIANT_ENUM_CAST(VoxelMesherMarchingCubes::VoxelEntryMask);
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#endif // VOXEL_MESHER_SMOOTH_H
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