mirror of
https://github.com/Relintai/voxelman.git
synced 2025-02-04 15:55:54 +01:00
54 lines
2.2 KiB
C++
54 lines
2.2 KiB
C++
/*
|
|
Copyright (c) 2019-2020 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#include "voxel_mesher_default.h"
|
|
|
|
#include "../../world/default/voxel_chunk_default.h"
|
|
|
|
_FORCE_INLINE_ int VoxelMesherDefault::get_build_flags() const {
|
|
return _build_flags;
|
|
}
|
|
_FORCE_INLINE_ void VoxelMesherDefault::set_build_flags(const int flags) {
|
|
_build_flags = flags;
|
|
|
|
if ((_build_flags & VoxelChunkDefault::BUILD_FLAG_USE_LIGHTING) != 0) {
|
|
_format |= VisualServer::ARRAY_FORMAT_COLOR;
|
|
} else {
|
|
_format ^= VisualServer::ARRAY_FORMAT_COLOR;
|
|
}
|
|
}
|
|
|
|
VoxelMesherDefault::VoxelMesherDefault() {
|
|
_build_flags = VoxelChunkDefault::BUILD_FLAG_CREATE_COLLIDER | VoxelChunkDefault::BUILD_FLAG_CREATE_LODS;
|
|
|
|
_format = VisualServer::ARRAY_FORMAT_NORMAL | VisualServer::ARRAY_FORMAT_TEX_UV;
|
|
}
|
|
|
|
VoxelMesherDefault::~VoxelMesherDefault() {
|
|
}
|
|
|
|
void VoxelMesherDefault::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_build_flags"), &VoxelMesherDefault::get_build_flags);
|
|
ClassDB::bind_method(D_METHOD("set_build_flags", "value"), &VoxelMesherDefault::set_build_flags);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "build_flags", PROPERTY_HINT_FLAGS, VoxelChunkDefault::BINDING_STRING_BUILD_FLAGS), "set_build_flags", "get_build_flags");
|
|
}
|