voxelman/world/default
2020-10-01 20:18:43 +02:00
..
voxel_chunk_default.cpp Moved VoxelJob to a new folder. Also added generate_ao and generate_random_ao from voxel chunk into it. 2020-10-01 20:18:43 +02:00
voxel_chunk_default.h Add an alternative type and isolevel to the default channels enum. 2020-08-21 20:02:47 +02:00
voxel_world_default.cpp Now VoxelChunkDefault supports coloring MeshDataResources that span multiple chunks. 2020-08-16 18:20:16 +02:00
voxel_world_default.h Now VoxelChunkDefault supports coloring MeshDataResources that span multiple chunks. 2020-08-16 18:20:16 +02:00