mirror of
https://github.com/Relintai/voxelman.git
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102 lines
3.9 KiB
C++
102 lines
3.9 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "voxel_structure.h"
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bool VoxelStructure::get_use_aabb() const {
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return _use_aabb;
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}
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void VoxelStructure::set_use_aabb(const bool value) {
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_use_aabb = value;
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}
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AABB VoxelStructure::get_aabb() const {
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return _aabb;
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}
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void VoxelStructure::set_aabb(const AABB &value) {
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_aabb = value;
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}
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int VoxelStructure::get_world_position_x() const {
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return _world_position_x;
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}
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void VoxelStructure::set_world_position_x(const int value) {
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_world_position_x = value;
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}
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int VoxelStructure::get_world_position_y() const {
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return _world_position_y;
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}
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void VoxelStructure::set_world_position_y(const int value) {
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_world_position_y = value;
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}
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int VoxelStructure::get_world_position_z() const {
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return _world_position_z;
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}
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void VoxelStructure::set_world_position_z(const int value) {
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_world_position_z = value;
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}
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void VoxelStructure::write_to_chunk(Node *chunk) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(Object::cast_to<VoxelChunk>(chunk)));
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if (has_method("_write_to_chunk"))
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call("_write_to_chunk", chunk);
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}
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VoxelStructure::VoxelStructure() {
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_use_aabb = true;
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_world_position_x = 0;
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_world_position_y = 0;
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_world_position_z = 0;
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}
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VoxelStructure::~VoxelStructure() {
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}
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void VoxelStructure::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_write_to_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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ClassDB::bind_method(D_METHOD("get_use_aabb"), &VoxelStructure::get_use_aabb);
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ClassDB::bind_method(D_METHOD("set_use_aabb", "value"), &VoxelStructure::set_use_aabb);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_aabb"), "set_use_aabb", "get_use_aabb");
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ClassDB::bind_method(D_METHOD("get_aabb"), &VoxelStructure::get_aabb);
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ClassDB::bind_method(D_METHOD("set_aabb", "value"), &VoxelStructure::set_aabb);
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ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb");
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ClassDB::bind_method(D_METHOD("get_world_position_x"), &VoxelStructure::get_world_position_x);
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ClassDB::bind_method(D_METHOD("set_world_position_x", "value"), &VoxelStructure::set_world_position_x);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "world_position_x"), "set_world_position_x", "get_world_position_x");
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ClassDB::bind_method(D_METHOD("get_world_position_y"), &VoxelStructure::get_world_position_y);
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ClassDB::bind_method(D_METHOD("set_world_position_y", "value"), &VoxelStructure::set_world_position_y);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "world_position_y"), "set_world_position_y", "get_world_position_y");
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ClassDB::bind_method(D_METHOD("get_world_position_z"), &VoxelStructure::get_world_position_z);
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ClassDB::bind_method(D_METHOD("set_world_position_z", "value"), &VoxelStructure::set_world_position_z);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "world_position_z"), "set_world_position_z", "get_world_position_z");
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ClassDB::bind_method(D_METHOD("write_to_chunk", "chunk"), &VoxelStructure::write_to_chunk);
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}
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