mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-22 10:57:30 +01:00
72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
#ifndef VOXELMAN_LIBRARY_MERGER_H
|
|
#define VOXELMAN_LIBRARY_MERGER_H
|
|
|
|
#include "voxelman_library.h"
|
|
|
|
#include "core/resource.h"
|
|
#include "scene/resources/material.h"
|
|
|
|
#include "../data/voxel_light.h"
|
|
#include "voxel_surface_merger.h"
|
|
|
|
class VoxelSurfaceSimple;
|
|
class VoxelMesher;
|
|
|
|
class VoxelmanLibraryMerger : public VoxelmanLibrary {
|
|
GDCLASS(VoxelmanLibraryMerger, VoxelmanLibrary)
|
|
|
|
public:
|
|
int get_texture_flags() const;
|
|
void set_texture_flags(const int flags);
|
|
|
|
int get_max_atlas_size() const;
|
|
void set_max_atlas_size(const int size);
|
|
|
|
bool get_keep_original_atlases() const;
|
|
void set_keep_original_atlases(const bool value);
|
|
|
|
Color get_background_color() const;
|
|
void set_background_color(const Color color);
|
|
|
|
int get_margin() const;
|
|
void set_margin(const int margin);
|
|
|
|
Ref<VoxelSurface> get_voxel_surface(int index) const;
|
|
void add_voxel_surface(Ref<VoxelSurface> value);
|
|
void set_voxel_surface(int index, Ref<VoxelSurface> value);
|
|
void remove_surface(int index);
|
|
int get_num_surfaces();
|
|
void clear_surfaces();
|
|
|
|
Vector<Variant> get_voxel_surfaces();
|
|
void set_voxel_surfaces(const Vector<Variant> &surfaces);
|
|
|
|
Ref<VoxelSurface> get_liquid_voxel_surface(int index) const;
|
|
void add_liquid_voxel_surface(Ref<VoxelSurface> value);
|
|
void set_liquid_voxel_surface(int index, Ref<VoxelSurface> value);
|
|
void remove_liquid_surface(int index);
|
|
int get_liquid_num_surfaces();
|
|
void clear_liquid_surfaces();
|
|
|
|
Vector<Variant> get_liquid_voxel_surfaces();
|
|
void set_liquid_voxel_surfaces(const Vector<Variant> &surfaces);
|
|
|
|
void refresh_rects();
|
|
|
|
void _setup_material_albedo(int material_index, Ref<Texture> texture);
|
|
|
|
VoxelmanLibraryMerger();
|
|
~VoxelmanLibraryMerger();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
Vector<Ref<VoxelSurfaceMerger> > _voxel_surfaces;
|
|
Vector<Ref<VoxelSurfaceMerger> > _liquid_surfaces;
|
|
|
|
Ref<TexturePacker> _packer;
|
|
};
|
|
|
|
#endif
|