mirror of
https://github.com/Relintai/voxelman.git
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248 lines
6.6 KiB
XML
248 lines
6.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VoxelWorld" inherits="Navigation" category="Core" version="3.2">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_create_chunk" qualifiers="virtual">
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<return type="VoxelChunk">
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</return>
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<argument index="0" name="x" type="int">
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</argument>
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<argument index="1" name="y" type="int">
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</argument>
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<argument index="2" name="z" type="int">
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</argument>
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<argument index="3" name="chunk" type="VoxelChunk">
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</argument>
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<description>
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</description>
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</method>
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<method name="_generate_chunk" qualifiers="virtual">
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<return type="void">
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</return>
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<argument index="0" name="chunk" type="VoxelChunk">
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</argument>
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<description>
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</description>
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</method>
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<method name="_generation_finished" qualifiers="virtual">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="_prepare_chunk_for_generation" qualifiers="virtual">
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<return type="void">
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</return>
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<argument index="0" name="chunk" type="VoxelChunk">
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</argument>
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<description>
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</description>
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</method>
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<method name="add_chunk">
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<return type="void">
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</return>
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<argument index="0" name="chunk" type="Node">
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</argument>
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<argument index="1" name="x" type="int">
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</argument>
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<argument index="2" name="y" type="int">
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</argument>
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<argument index="3" name="z" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="add_to_generation">
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<return type="void">
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</return>
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<argument index="0" name="chunk" type="Node">
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</argument>
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<description>
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</description>
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</method>
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<method name="add_to_generation_queue">
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<return type="void">
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</return>
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<argument index="0" name="chunk" type="Node">
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</argument>
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<description>
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</description>
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</method>
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<method name="add_world_area">
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<return type="void">
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</return>
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<argument index="0" name="area" type="WorldArea">
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</argument>
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<description>
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</description>
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</method>
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<method name="clear">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="clear_world_areas">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="create_chunk">
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<return type="VoxelChunk">
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</return>
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<argument index="0" name="x" type="int">
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</argument>
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<argument index="1" name="y" type="int">
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</argument>
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<argument index="2" name="z" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_chunk" qualifiers="const">
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<return type="VoxelChunk">
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</return>
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<argument index="0" name="x" type="int">
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</argument>
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<argument index="1" name="y" type="int">
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</argument>
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<argument index="2" name="z" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_chunk_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_chunk_index">
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<return type="VoxelChunk">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_generation_index">
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<return type="VoxelChunk">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_generation_queue_index">
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<return type="VoxelChunk">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_generation_queue_size">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_generation_size">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_world_area" qualifiers="const">
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<return type="WorldArea">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_world_area_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="remove_chunk">
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<return type="VoxelChunk">
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</return>
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<argument index="0" name="x" type="int">
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</argument>
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<argument index="1" name="y" type="int">
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</argument>
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<argument index="2" name="z" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="remove_generation_index">
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<return type="void">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="remove_generation_queue_index">
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<return type="void">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="remove_world_area">
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<return type="void">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="chunk_size_x" type="int" setter="set_chunk_size_x" getter="get_chunk_size_x" default="16">
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</member>
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<member name="chunk_size_y" type="int" setter="set_chunk_size_y" getter="get_chunk_size_y" default="16">
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</member>
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<member name="chunk_size_z" type="int" setter="set_chunk_size_z" getter="get_chunk_size_z" default="16">
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</member>
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<member name="chunk_spawn_range" type="int" setter="set_chunk_spawn_range" getter="get_chunk_spawn_range" default="4">
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</member>
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<member name="current_seed" type="int" setter="set_current_seed" getter="get_current_seed" default="0">
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</member>
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<member name="level_generator" type="VoxelmanLevelGenerator" setter="set_level_generator" getter="get_level_generator">
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</member>
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<member name="library" type="VoxelmanLibrary" setter="set_library" getter="get_library">
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</member>
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<member name="max_concurrent_generations" type="int" setter="set_max_concurrent_generations" getter="get_max_concurrent_generations" default="3">
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</member>
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<member name="player" type="Spatial" setter="set_player" getter="get_player">
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</member>
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<member name="player_path" type="NodePath" setter="set_player_path" getter="get_player_path" default="NodePath("")">
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</member>
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<member name="use_threads" type="bool" setter="set_use_threads" getter="get_use_threads" default="true">
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</member>
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<member name="voxel_scale" type="float" setter="set_voxel_scale" getter="get_voxel_scale" default="1.0">
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</member>
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</members>
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<signals>
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<signal name="generation_finished">
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<description>
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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