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Relintai
ba05f93aa2
-Huge cleanup. -Moved the voxel query to a new folder, also it's not in the build anymore. Will be removed shortly.
31 lines
499 B
C++
31 lines
499 B
C++
#ifndef VOXEL_WORLD_H
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#define VOXEL_WORLD_H
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#include "scene/3d/spatial.h"
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#include "core/hash_map.h"
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#include "../math/vector3i.h"
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#include "voxel_buffer.h"
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class VoxelWorld : public Spatial {
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GDCLASS(VoxelWorld, Spatial);
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public:
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NodePath get_player_path();
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void set_player_path(NodePath player_path);
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VoxelWorld() {}
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~VoxelWorld();
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protected:
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static void _bind_methods();
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private:
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HashMap<Vector3i, Ref<VoxelBuffer> > _chunks;
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NodePath _player_path;
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Spatial *_player;
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};
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#endif
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