voxelman/level_generator
2020-10-27 12:45:15 +01:00
..
voxelman_level_generator_flat.cpp Also renamed the channel-related methods in VoxelChunk. 2020-10-27 12:45:15 +01:00
voxelman_level_generator_flat.h Added a flat level generator. 2020-04-17 15:29:36 +02:00
voxelman_level_generator.cpp VoxelChunk now inherits from Resource instead of from Spatial. This is to make the scene cleaner (especially after I implement the world editor plugin). As a small bonus this should also make multithreading-related crashes harder to create, as manipulating the Scenetree from a thread by accident is now a lot harder. 2020-04-02 21:28:19 +02:00
voxelman_level_generator.h VoxelChunk now inherits from Resource instead of from Spatial. This is to make the scene cleaner (especially after I implement the world editor plugin). As a small bonus this should also make multithreading-related crashes harder to create, as manipulating the Scenetree from a thread by accident is now a lot harder. 2020-04-02 21:28:19 +02:00