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34 lines
1010 B
C++
34 lines
1010 B
C++
#include "prop_data_entity.h"
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int PropDataEntity::get_entity_data_id() const {
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return _entity_data_id;
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}
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void PropDataEntity::set_entity_data_id(const int value) {
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_entity_data_id = value;
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}
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int PropDataEntity::get_level() const {
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return _level;
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}
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void PropDataEntity::set_level(const int value) {
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_level = value;
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}
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PropDataEntity::PropDataEntity() {
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_entity_data_id = 0;
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_level = 1;
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}
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PropDataEntity::~PropDataEntity() {
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}
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void PropDataEntity::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_entity_data_id"), &PropDataEntity::get_entity_data_id);
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ClassDB::bind_method(D_METHOD("set_entity_data_id", "value"), &PropDataEntity::set_entity_data_id);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "entity_data_id"), "set_entity_data_id", "get_entity_data_id");
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ClassDB::bind_method(D_METHOD("get_level"), &PropDataEntity::get_level);
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ClassDB::bind_method(D_METHOD("set_level", "value"), &PropDataEntity::set_level);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "level"), "set_level", "get_level");
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}
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