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34 lines
772 B
C++
34 lines
772 B
C++
#ifndef VOXEL_SURFACE_MERGER_H
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#define VOXEL_SURFACE_MERGER_H
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#include "voxel_surface.h"
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#include "scene/resources/texture.h"
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#include "../../texture_packer/texture_packer.h"
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class VoxelSurfaceMerger : public VoxelSurface {
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GDCLASS(VoxelSurfaceMerger, VoxelSurface)
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public:
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Ref<AtlasTexture> get_region(const VoxelSurfaceSides side);
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void set_region(const VoxelSurfaceSides side, Ref<AtlasTexture> texture);
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Ref<Texture> get_texture(const VoxelSurfaceSides side);
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void set_texture(const VoxelSurfaceSides side, Ref<Texture> texture);
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void refresh_rects();
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VoxelSurfaceMerger();
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~VoxelSurfaceMerger();
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protected:
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static void _bind_methods();
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private:
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Ref<AtlasTexture> _regions[VOXEL_SIDES_COUNT];
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Ref<Texture> _textures[VOXEL_SIDES_COUNT];
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};
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#endif
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