voxelman/world
2020-02-12 14:16:31 +01:00
..
environment_data.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
environment_data.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
grid_map_editor_plugin.cpp Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
grid_map_editor_plugin.h Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
grid_map.cpp Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
grid_map.h Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
voxel_chunk_prop_data.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
voxel_chunk_prop_data.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
voxel_chunk.cpp Improved multithreading a lot, it doesn't seem to crash anymore. Also made chunk mesh generation faster by letting build phases run one after an another without launching new threads (using is_phase_threaded). 2020-02-12 14:16:31 +01:00
voxel_chunk.h Improved multithreading a lot, it doesn't seem to crash anymore. Also made chunk mesh generation faster by letting build phases run one after an another without launching new threads (using is_phase_threaded). 2020-02-12 14:16:31 +01:00
voxel_structure.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
voxel_structure.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
voxel_world.cpp Better chunk building setup. And smaller fixes and tweaks. 2020-02-10 23:39:57 +01:00
voxel_world.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00