mirror of
https://github.com/Relintai/voxelman.git
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508 lines
14 KiB
XML
508 lines
14 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VoxelWorld" inherits="Navigation" version="3.2">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_add_prop" qualifiers="virtual">
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<return type="void">
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</return>
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<argument index="0" name="prop" type="VoxelChunkPropData">
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</argument>
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<description>
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</description>
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</method>
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<method name="_chunk_added" qualifiers="virtual">
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<return type="void">
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</return>
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<argument index="0" name="chunk" type="VoxelChunk">
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</argument>
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<description>
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</description>
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</method>
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<method name="_create_chunk" qualifiers="virtual">
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<return type="VoxelChunk">
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</return>
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<argument index="0" name="x" type="int">
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</argument>
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<argument index="1" name="y" type="int">
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</argument>
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<argument index="2" name="z" type="int">
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</argument>
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<argument index="3" name="chunk" type="VoxelChunk">
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</argument>
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<description>
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</description>
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</method>
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<method name="_generate_chunk" qualifiers="virtual">
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<return type="void">
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</return>
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<argument index="0" name="chunk" type="VoxelChunk">
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</argument>
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<description>
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</description>
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</method>
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<method name="_generation_finished" qualifiers="virtual">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="_get_channel_index_info" qualifiers="virtual">
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<return type="void">
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</return>
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<argument index="0" name="channel_type" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="_prepare_chunk_for_generation" qualifiers="virtual">
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<return type="void">
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</return>
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<argument index="0" name="chunk" type="VoxelChunk">
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</argument>
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<description>
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</description>
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</method>
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<method name="add_chunk">
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<return type="void">
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</return>
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<argument index="0" name="chunk" type="VoxelChunk">
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</argument>
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<argument index="1" name="x" type="int">
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</argument>
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<argument index="2" name="y" type="int">
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</argument>
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<argument index="3" name="z" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="add_light">
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<return type="void">
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</return>
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<argument index="0" name="light" type="VoxelLight">
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</argument>
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<description>
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</description>
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</method>
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<method name="add_prop">
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<return type="void">
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</return>
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<argument index="0" name="prop" type="VoxelChunkPropData">
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</argument>
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<description>
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</description>
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</method>
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<method name="add_to_generation">
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<return type="void">
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</return>
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<argument index="0" name="chunk" type="VoxelChunk">
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</argument>
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<description>
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</description>
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</method>
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<method name="add_to_generation_queue">
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<return type="void">
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</return>
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<argument index="0" name="chunk" type="VoxelChunk">
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</argument>
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<description>
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</description>
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</method>
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<method name="add_voxel_structure">
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<return type="void">
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</return>
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<argument index="0" name="structure" type="VoxelStructure">
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</argument>
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<description>
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</description>
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</method>
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<method name="add_voxel_structure_at_position">
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<return type="void">
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</return>
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<argument index="0" name="structure" type="VoxelStructure">
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</argument>
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<argument index="1" name="world_position" type="Vector3">
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</argument>
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<description>
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</description>
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</method>
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<method name="add_world_area">
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<return type="void">
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</return>
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<argument index="0" name="area" type="WorldArea">
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</argument>
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<description>
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</description>
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</method>
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<method name="can_chunk_do_build_step">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="clear_chunks">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="clear_lights">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="clear_voxel_structures">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="clear_world_areas">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="create_chunk">
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<return type="VoxelChunk">
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</return>
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<argument index="0" name="x" type="int">
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</argument>
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<argument index="1" name="y" type="int">
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</argument>
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<argument index="2" name="z" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_channel_index_info">
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<return type="int">
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</return>
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<argument index="0" name="channel_type" type="int" enum="VoxelWorld.ChannelTypeInfo">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_chunk">
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<return type="VoxelChunk">
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</return>
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<argument index="0" name="x" type="int">
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</argument>
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<argument index="1" name="y" type="int">
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</argument>
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<argument index="2" name="z" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_chunk_at_world_position">
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<return type="VoxelChunk">
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</return>
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<argument index="0" name="world_position" type="Vector3">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_chunk_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_chunk_index">
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<return type="VoxelChunk">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_generation_index">
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<return type="VoxelChunk">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_generation_queue_index">
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<return type="VoxelChunk">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_generation_queue_size" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_generation_size" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_light">
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<return type="VoxelLight">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_light_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_lights">
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<return type="Array">
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</return>
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<description>
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</description>
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</method>
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<method name="get_or_create_chunk">
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<return type="VoxelChunk">
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</return>
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<argument index="0" name="x" type="int">
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</argument>
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<argument index="1" name="y" type="int">
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</argument>
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<argument index="2" name="z" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_or_create_chunk_at_world_position">
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<return type="VoxelChunk">
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</return>
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<argument index="0" name="world_position" type="Vector3">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_voxel_at_world_position">
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<return type="int">
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</return>
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<argument index="0" name="world_position" type="Vector3">
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</argument>
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<argument index="1" name="channel_index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_voxel_structure" qualifiers="const">
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<return type="VoxelStructure">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_voxel_structure_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_world_area" qualifiers="const">
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<return type="WorldArea">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_world_area_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="has_chunk" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="x" type="int">
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</argument>
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<argument index="1" name="y" type="int">
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</argument>
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<argument index="2" name="z" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="is_position_walkable">
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<return type="bool">
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</return>
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<argument index="0" name="position" type="Vector3">
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</argument>
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<description>
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</description>
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</method>
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<method name="on_chunk_mesh_generation_finished">
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<return type="void">
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</return>
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<argument index="0" name="chunk" type="VoxelChunk">
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</argument>
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<description>
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</description>
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</method>
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<method name="remove_chunk">
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<return type="VoxelChunk">
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</return>
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<argument index="0" name="x" type="int">
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</argument>
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<argument index="1" name="y" type="int">
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</argument>
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<argument index="2" name="z" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="remove_chunk_index">
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<return type="VoxelChunk">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="remove_generation_index">
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<return type="void">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="remove_generation_queue_index">
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<return type="void">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="remove_light">
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<return type="void">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="remove_voxel_structure">
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<return type="void">
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</return>
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<argument index="0" name="structure" type="VoxelStructure">
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</argument>
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<description>
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</description>
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</method>
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<method name="remove_voxel_structure_index">
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<return type="void">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="remove_world_area">
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<return type="void">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_lights">
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<return type="void">
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</return>
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<argument index="0" name="chunks" type="Array">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_voxel_at_world_position">
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<return type="void">
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</return>
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<argument index="0" name="world_position" type="Vector3">
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</argument>
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<argument index="1" name="data" type="int">
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</argument>
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<argument index="2" name="channel_index" type="int">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="chunk_size_x" type="int" setter="set_chunk_size_x" getter="get_chunk_size_x" default="16">
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</member>
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<member name="chunk_size_y" type="int" setter="set_chunk_size_y" getter="get_chunk_size_y" default="16">
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</member>
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<member name="chunk_size_z" type="int" setter="set_chunk_size_z" getter="get_chunk_size_z" default="16">
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</member>
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<member name="chunk_spawn_range" type="int" setter="set_chunk_spawn_range" getter="get_chunk_spawn_range" default="4">
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</member>
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<member name="chunks" type="Array" setter="set_chunks" getter="get_chunks" default="[ ]">
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</member>
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<member name="current_seed" type="int" setter="set_current_seed" getter="get_current_seed" default="0">
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</member>
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<member name="data_margin_end" type="int" setter="set_data_margin_end" getter="get_data_margin_end" default="0">
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</member>
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<member name="data_margin_start" type="int" setter="set_data_margin_start" getter="get_data_margin_start" default="0">
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</member>
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<member name="editable" type="bool" setter="set_editable" getter="get_editable" default="false">
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</member>
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<member name="level_generator" type="VoxelmanLevelGenerator" setter="set_level_generator" getter="get_level_generator">
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</member>
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<member name="library" type="VoxelmanLibrary" setter="set_library" getter="get_library">
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</member>
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<member name="max_concurrent_generations" type="int" setter="set_max_concurrent_generations" getter="get_max_concurrent_generations" default="3">
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</member>
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<member name="max_frame_chunk_build_steps" type="int" setter="set_max_frame_chunk_build_steps" getter="get_max_frame_chunk_build_steps" default="0">
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</member>
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<member name="player" type="Spatial" setter="set_player" getter="get_player">
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</member>
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<member name="player_path" type="NodePath" setter="set_player_path" getter="get_player_path" default="NodePath("")">
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</member>
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<member name="use_threads" type="bool" setter="set_use_threads" getter="get_use_threads" default="true">
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</member>
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<member name="voxel_scale" type="float" setter="set_voxel_scale" getter="get_voxel_scale" default="1.0">
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</member>
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<member name="voxel_structures" type="Array" setter="set_voxel_structures" getter="get_voxel_structures" default="[ ]">
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</member>
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</members>
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<signals>
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<signal name="chunk_mesh_generation_finished">
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<argument index="0" name="chunk" type="VoxelChunk">
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</argument>
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<description>
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</description>
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</signal>
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<signal name="generation_finished">
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<description>
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="CHANNEL_TYPE_INFO_TYPE" value="0" enum="ChannelTypeInfo">
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</constant>
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<constant name="CHANNEL_TYPE_INFO_ISOLEVEL" value="1" enum="ChannelTypeInfo">
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</constant>
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<constant name="CHANNEL_TYPE_INFO_LIQUID_FLOW" value="2" enum="ChannelTypeInfo">
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</constant>
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</constants>
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</class>
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