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81 lines
1.9 KiB
C++
81 lines
1.9 KiB
C++
#ifndef VOXEL_STRUCTURE_H
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#define VOXEL_STRUCTURE_H
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#include "core/reference.h"
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#include "core/hash_map.h"
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#include "voxel_chunk.h"
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class VoxelStructure : public Reference {
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GDCLASS(VoxelStructure, Reference);
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public:
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int get_chunk_size_x() const;
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void set_chunk_size_x(const int value);
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int get_chunk_size_y() const;
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void set_chunk_size_y(const int value);
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int get_chunk_size_z() const;
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void set_chunk_size_z(const int value);
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int get_world_position_x() const;
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void set_world_position_x(const int value);
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int get_world_position_y() const;
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void set_world_position_y(const int value);
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int get_world_position_z() const;
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void set_world_position_z(const int value);
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VoxelChunk *get_chunk_voxel_pos(int x, int y, int z);
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int get_voxel(int x, int y, int z, unsigned int channel_index = 0);
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void set_voxel(int value, int x, int y, int z, unsigned int channel_index = 0);
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void set_voxel_v(int value, Vector3 pos, unsigned int channel_index = 0);
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void add_chunk_bind(Node *chunk, const int x, const int y, const int z);
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void add_chunk(VoxelChunk *chunk, const int x, const int y, const int z);
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VoxelChunk *get_chunk(const int x, const int y, const int z);
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VoxelChunk *remove_chunk(const int x, const int y, const int z);
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VoxelChunk *get_chunk_index(const int index);
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int get_chunk_count() const;
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void clear_chunks();
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VoxelStructure();
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~VoxelStructure();
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protected:
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static void _bind_methods();
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struct IntPos {
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int x;
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int y;
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int z;
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};
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struct IntPosHasher {
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static _FORCE_INLINE_ uint32_t hash(const IntPos &v) {
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uint32_t hash = hash_djb2_one_32(v.x);
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hash = hash_djb2_one_32(v.y, hash);
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return hash_djb2_one_32(v.z, hash);
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}
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};
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private:
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int _chunk_size_x;
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int _chunk_size_y;
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int _chunk_size_z;
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int _world_position_x;
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int _world_position_y;
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int _world_position_z;
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HashMap<IntPos, VoxelChunk *, IntPosHasher> _chunks;
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Vector<VoxelChunk *> _chunks_vector;
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};
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#endif
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