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35 lines
630 B
C++
35 lines
630 B
C++
#ifndef PROP_DATA_SCENE_H
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#define PROP_DATA_SCENE_H
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#include "core/math/vector3.h"
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#include "prop_data_entry.h"
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#include "scene/resources/packed_scene.h"
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class PropDataScene : public PropDataEntry {
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GDCLASS(PropDataScene, PropDataEntry);
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public:
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Ref<PackedScene> get_scene() const;
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void set_scene(const Ref<PackedScene> value);
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bool get_snap_to_mesh();
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void set_snap_to_mesh(bool value);
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Vector3 get_snap_axis();
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void set_snap_axis(Vector3 value);
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PropDataScene();
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~PropDataScene();
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protected:
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static void _bind_methods();
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private:
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bool _snap_to_mesh;
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Vector3 _snap_axis;
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Ref<PackedScene> _scene;
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};
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#endif
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