mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-22 10:57:30 +01:00
1447 lines
46 KiB
C++
1447 lines
46 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "voxel_chunk.h"
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#include "voxel_world.h"
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#include "../thirdparty/lz4/lz4.h"
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#include "../defines.h"
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#include "jobs/voxel_job.h"
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#include "voxel_structure.h"
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#if THREAD_POOL_PRESENT
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#include "../../thread_pool/thread_pool.h"
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#endif
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_FORCE_INLINE_ bool VoxelChunk::get_is_build_threaded() const {
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return _is_build_threaded;
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}
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_FORCE_INLINE_ void VoxelChunk::set_is_build_threaded(const bool value) {
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_is_build_threaded = value;
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}
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_FORCE_INLINE_ bool VoxelChunk::get_process() const {
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return _is_processing;
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}
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_FORCE_INLINE_ void VoxelChunk::set_process(const bool value) {
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_is_processing = value;
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}
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_FORCE_INLINE_ bool VoxelChunk::get_physics_process() const {
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return _is_phisics_processing;
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}
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_FORCE_INLINE_ void VoxelChunk::set_physics_process(const bool value) {
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_is_phisics_processing = value;
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}
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bool VoxelChunk::get_visible() const {
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return _is_visible;
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}
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void VoxelChunk::set_visible(const bool value) {
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_is_visible = value;
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visibility_changed(value);
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}
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_FORCE_INLINE_ bool VoxelChunk::get_is_generating() const {
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return _is_generating;
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}
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_FORCE_INLINE_ void VoxelChunk::set_is_generating(const bool value) {
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_is_generating = value;
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}
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bool VoxelChunk::is_in_tree() const {
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return _is_in_tree;
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}
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_FORCE_INLINE_ bool VoxelChunk::get_dirty() const {
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return _dirty;
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}
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_FORCE_INLINE_ void VoxelChunk::set_dirty(const bool value) {
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_dirty = value;
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}
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_FORCE_INLINE_ int VoxelChunk::get_state() const {
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return _state;
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}
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_FORCE_INLINE_ void VoxelChunk::set_state(const int value) {
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_state = value;
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}
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_FORCE_INLINE_ int VoxelChunk::get_position_x() const {
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return _position_x;
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}
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void VoxelChunk::set_position_x(const int value) {
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_position_x = value;
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}
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_FORCE_INLINE_ int VoxelChunk::get_position_y() const {
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return _position_y;
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}
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void VoxelChunk::set_position_y(const int value) {
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_position_y = value;
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}
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_FORCE_INLINE_ int VoxelChunk::get_position_z() const {
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return _position_z;
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}
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void VoxelChunk::set_position_z(const int value) {
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_position_z = value;
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}
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_FORCE_INLINE_ Vector3 VoxelChunk::get_position() const {
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return Vector3(_position_x, _position_y, _position_z);
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}
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_FORCE_INLINE_ Vector3 VoxelChunk::get_world_position() const {
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return Vector3(_position_x * _size_x * _voxel_scale, _position_y * _size_y * _voxel_scale, _position_z * _size_z * _voxel_scale);
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}
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_FORCE_INLINE_ Vector3 VoxelChunk::get_world_size() const {
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return Vector3(_size_x * _voxel_scale, _size_y * _voxel_scale, _size_z * _voxel_scale);
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}
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_FORCE_INLINE_ AABB VoxelChunk::get_world_aabb() const {
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return AABB(get_world_position(), get_world_size());
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}
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_FORCE_INLINE_ int VoxelChunk::get_size_x() const {
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return _size_x;
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}
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_FORCE_INLINE_ int VoxelChunk::get_size_y() const {
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return _size_y;
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}
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_FORCE_INLINE_ int VoxelChunk::get_size_z() const {
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return _size_z;
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}
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_FORCE_INLINE_ void VoxelChunk::set_size_x(const int value) {
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_size_x = value;
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}
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_FORCE_INLINE_ void VoxelChunk::set_size_y(const int value) {
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_size_y = value;
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}
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_FORCE_INLINE_ void VoxelChunk::set_size_z(const int value) {
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_size_z = value;
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}
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_FORCE_INLINE_ Vector3 VoxelChunk::get_size() const {
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return Vector3(_size_x, _size_y, _size_z);
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}
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_FORCE_INLINE_ int VoxelChunk::get_data_size_x() const {
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return _data_size_x;
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}
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_FORCE_INLINE_ int VoxelChunk::get_data_size_y() const {
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return _data_size_y;
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}
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_FORCE_INLINE_ int VoxelChunk::get_data_size_z() const {
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return _data_size_z;
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}
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_FORCE_INLINE_ void VoxelChunk::set_data_size_x(const int value) {
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_data_size_x = value;
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}
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_FORCE_INLINE_ void VoxelChunk::set_data_size_y(const int value) {
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_data_size_y = value;
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}
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_FORCE_INLINE_ void VoxelChunk::set_data_size_z(const int value) {
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_data_size_z = value;
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}
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void VoxelChunk::set_position(const int x, const int y, const int z) {
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_position_x = x;
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_position_y = y;
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_position_z = z;
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}
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_FORCE_INLINE_ int VoxelChunk::get_margin_start() const {
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return _margin_start;
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}
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_FORCE_INLINE_ int VoxelChunk::get_margin_end() const {
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return _margin_end;
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}
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_FORCE_INLINE_ void VoxelChunk::set_margin_start(const int value) {
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_margin_start = value;
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}
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_FORCE_INLINE_ void VoxelChunk::set_margin_end(const int value) {
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_margin_end = value;
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}
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Ref<VoxelmanLibrary> VoxelChunk::get_library() {
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return _library;
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}
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void VoxelChunk::set_library(const Ref<VoxelmanLibrary> &value) {
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_library = value;
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}
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float VoxelChunk::get_voxel_scale() const {
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return _voxel_scale;
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}
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void VoxelChunk::set_voxel_scale(const float value) {
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_voxel_scale = value;
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}
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VoxelWorld *VoxelChunk::get_voxel_world() const {
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return _voxel_world;
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}
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void VoxelChunk::set_voxel_world(VoxelWorld *world) {
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_voxel_world = world;
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}
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void VoxelChunk::set_voxel_world_bind(Node *world) {
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if (world == NULL) {
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_voxel_world = NULL;
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return;
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}
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_voxel_world = Object::cast_to<VoxelWorld>(world);
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}
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Ref<VoxelJob> VoxelChunk::job_get(int index) const {
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ERR_FAIL_INDEX_V(index, _jobs.size(), Ref<VoxelJob>());
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return _jobs.get(index);
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}
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void VoxelChunk::job_set(int index, const Ref<VoxelJob> &job) {
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ERR_FAIL_INDEX(index, _jobs.size());
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_jobs.set(index, job);
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}
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void VoxelChunk::job_remove(const int index) {
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ERR_FAIL_INDEX(index, _jobs.size());
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_jobs.remove(index);
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}
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void VoxelChunk::job_add(const Ref<VoxelJob> &job) {
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_jobs.push_back(job);
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}
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int VoxelChunk::job_get_count() const {
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return _jobs.size();
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}
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int VoxelChunk::job_get_current_index() {
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return _current_job;
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}
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void VoxelChunk::job_next() {
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_THREAD_SAFE_METHOD_
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++_current_job;
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if (_current_job >= _jobs.size()) {
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_current_job = -1;
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set_is_generating(false);
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finalize_build();
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return;
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}
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Ref<VoxelJob> j = _jobs[_current_job];
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if (!j.is_valid()) {
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//skip if invalid
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job_next();
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}
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j->reset();
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j->set_complete(false);
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if (j->get_build_phase_type() == VoxelJob::BUILD_PHASE_TYPE_NORMAL) {
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#if THREAD_POOL_PRESENT
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ThreadPool::get_singleton()->add_job(j);
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#else
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j->execute();
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#endif
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}
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}
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Ref<VoxelJob> VoxelChunk::job_get_current() {
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_THREAD_SAFE_METHOD_
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if (_current_job < 0 || _current_job >= _jobs.size()) {
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return Ref<VoxelJob>();
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}
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return _jobs[_current_job];
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}
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//Voxel Data
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void VoxelChunk::channel_setup() {
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ERR_FAIL_COND_MSG(!has_method("_channel_setup"), "VoxelChunk: _setup_channels() is missing! Please implement it!");
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call("_channel_setup");
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}
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void VoxelChunk::set_size(const int size_x, const int size_y, const int size_z, const int margin_start, const int margin_end) {
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if (_size_x == size_x && _size_y == size_y && _size_z == size_z && _margin_start == margin_start && _margin_end == margin_end) {
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return;
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}
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for (int i = 0; i < _channels.size(); ++i) {
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uint8_t *ch = _channels[i];
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if (ch != NULL) {
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memdelete_arr(ch);
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}
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}
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channel_setup();
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_size_x = size_x;
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_size_y = size_y;
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_size_z = size_z;
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_data_size_x = size_x + margin_start + margin_end;
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_data_size_y = size_y + margin_start + margin_end;
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_data_size_z = size_z + margin_start + margin_end;
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_margin_start = margin_start;
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_margin_end = margin_end;
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}
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bool VoxelChunk::validate_data_position(const int x, const int y, const int z) const {
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return x < _data_size_x && y < _data_size_y && z < _data_size_z;
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}
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uint8_t VoxelChunk::get_voxel(const int p_x, const int p_y, const int p_z, const int p_channel_index) const {
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int x = p_x + _margin_start;
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int y = p_y + _margin_start;
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int z = p_z + _margin_start;
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ERR_FAIL_INDEX_V(p_channel_index, _channels.size(), 0);
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ERR_FAIL_COND_V_MSG(!validate_data_position(x, y, z), 0, "Error, index out of range! " + String::num(x) + " " + String::num(y) + " " + String::num(z));
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uint8_t *ch = _channels.get(p_channel_index);
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if (!ch)
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return 0;
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return ch[get_data_index(x, y, z)];
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}
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void VoxelChunk::set_voxel(const uint8_t p_value, const int p_x, const int p_y, const int p_z, const int p_channel_index) {
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int x = p_x + _margin_start;
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int y = p_y + _margin_start;
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int z = p_z + _margin_start;
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ERR_FAIL_INDEX(p_channel_index, _channels.size());
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ERR_FAIL_COND_MSG(!validate_data_position(x, y, z), "Error, index out of range! " + String::num(x) + " " + String::num(y) + " " + String::num(z));
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uint8_t *ch = channel_get_valid(p_channel_index);
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ch[get_data_index(x, y, z)] = p_value;
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}
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int VoxelChunk::channel_get_count() const {
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return _channels.size();
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}
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void VoxelChunk::channel_set_count(const int count) {
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if (count == _channels.size())
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return;
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if (_channels.size() >= count) {
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for (int i = count; i < _channels.size(); ++i) {
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uint8_t *ch = _channels[i];
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if (ch != NULL) {
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memdelete_arr(ch);
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}
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}
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_channels.resize(count);
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return;
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}
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int s = _channels.size();
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_channels.resize(count);
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for (int i = s; i < count; ++i) {
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_channels.set(i, NULL);
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}
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}
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bool VoxelChunk::channel_is_allocated(const int channel_index) {
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ERR_FAIL_INDEX_V(channel_index, _channels.size(), false);
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return _channels[channel_index] != NULL;
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}
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void VoxelChunk::channel_ensure_allocated(const int channel_index, const uint8_t default_value) {
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ERR_FAIL_INDEX(channel_index, _channels.size());
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if (_channels[channel_index] == NULL)
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channel_allocate(channel_index, default_value);
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}
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void VoxelChunk::channel_allocate(const int channel_index, const uint8_t default_value) {
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ERR_FAIL_INDEX(channel_index, _channels.size());
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if (_channels[channel_index] != NULL)
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return;
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uint32_t size = _data_size_x * _data_size_y * _data_size_z;
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uint8_t *ch = memnew_arr(uint8_t, size);
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memset(ch, default_value, size);
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_channels.set(channel_index, ch);
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}
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void VoxelChunk::channel_fill(const uint8_t value, const int channel_index) {
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ERR_FAIL_INDEX(channel_index, _channels.size());
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uint8_t *ch = _channels.get(channel_index);
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if (ch == NULL) {
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channel_allocate(channel_index, value);
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return;
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}
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uint32_t size = get_data_size();
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for (uint32_t i = 0; i < size; ++i) {
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ch[i] = value;
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}
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}
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void VoxelChunk::channel_dealloc(const int channel_index) {
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ERR_FAIL_INDEX(channel_index, _channels.size());
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uint8_t *ch = _channels.get(channel_index);
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if (ch != NULL) {
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memdelete_arr(ch);
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_channels.set(channel_index, NULL);
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}
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}
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uint8_t *VoxelChunk::channel_get(const int channel_index) {
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ERR_FAIL_INDEX_V(channel_index, _channels.size(), NULL);
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return _channels.get(channel_index);
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}
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uint8_t *VoxelChunk::channel_get_valid(const int channel_index, const uint8_t default_value) {
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ERR_FAIL_INDEX_V(channel_index, _channels.size(), 0);
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uint8_t *ch = _channels.get(channel_index);
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if (ch == NULL) {
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channel_allocate(channel_index, default_value);
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return _channels.get(channel_index);
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}
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return ch;
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}
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PoolByteArray VoxelChunk::channel_get_array(const int channel_index) const {
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PoolByteArray arr;
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uint32_t size = _data_size_x * _data_size_y * _data_size_z;
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if (channel_index >= _channels.size())
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return arr;
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uint8_t *ch = _channels.get(channel_index);
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if (ch == NULL)
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return arr;
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arr.resize(size);
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for (uint32_t i = 0; i < size; ++i) {
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arr.set(i, ch[i]);
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}
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return arr;
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}
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void VoxelChunk::channel_set_array(const int channel_index, const PoolByteArray &array) {
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if (array.size() == 0)
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return;
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if (_channels.size() <= channel_index)
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channel_set_count(channel_index + 1);
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uint8_t *ch = _channels.get(channel_index);
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if (ch == NULL) {
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if (_channels[channel_index] != NULL)
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return;
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ch = memnew_arr(uint8_t, array.size());
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_channels.set(channel_index, ch);
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}
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for (int i = 0; i < array.size(); ++i) {
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ch[i] = array[i];
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}
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}
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PoolByteArray VoxelChunk::channel_get_compressed(const int channel_index) const {
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PoolByteArray arr;
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int size = _data_size_x * _data_size_y * _data_size_z;
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if (channel_index >= _channels.size())
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return arr;
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uint8_t *ch = _channels.get(channel_index);
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if (ch == NULL)
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return arr;
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int bound = LZ4_compressBound(size);
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arr.resize(bound);
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#if !GODOT4
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|
PoolByteArray::Write w = arr.write();
|
|
|
|
int ns = LZ4_compress_default(reinterpret_cast<char *>(ch), reinterpret_cast<char *>(w.ptr()), size, bound);
|
|
|
|
w.release();
|
|
#else
|
|
int ns = LZ4_compress_default(reinterpret_cast<char *>(ch), reinterpret_cast<char *>(arr.ptrw()), size, bound);
|
|
#endif
|
|
arr.resize(ns);
|
|
|
|
return arr;
|
|
}
|
|
void VoxelChunk::channel_set_compressed(const int channel_index, const PoolByteArray &data) {
|
|
if (data.size() == 0)
|
|
return;
|
|
|
|
int size = _data_size_x * _data_size_y * _data_size_z;
|
|
|
|
if (_channels.size() <= channel_index)
|
|
channel_set_count(channel_index + 1);
|
|
|
|
uint8_t *ch = _channels.get(channel_index);
|
|
|
|
if (ch == NULL) {
|
|
if (_channels[channel_index] != NULL)
|
|
return;
|
|
|
|
ch = memnew_arr(uint8_t, size);
|
|
_channels.set(channel_index, ch);
|
|
}
|
|
|
|
int ds = data.size();
|
|
|
|
#if !GODOT4
|
|
PoolByteArray::Read r = data.read();
|
|
|
|
//We are not going to write to it
|
|
uint8_t *data_arr = const_cast<uint8_t *>(r.ptr());
|
|
|
|
LZ4_decompress_safe(reinterpret_cast<char *>(data_arr), reinterpret_cast<char *>(ch), ds, size);
|
|
#else
|
|
//We are not going to write to it
|
|
uint8_t *data_arr = const_cast<uint8_t *>(data.ptr());
|
|
|
|
LZ4_decompress_safe(reinterpret_cast<char *>(data_arr), reinterpret_cast<char *>(ch), ds, size);
|
|
#endif
|
|
}
|
|
|
|
_FORCE_INLINE_ int VoxelChunk::get_index(const int x, const int y, const int z) const {
|
|
return (y + _margin_start) + _data_size_y * ((x + _margin_start) + _data_size_x * (z + _margin_start));
|
|
}
|
|
|
|
_FORCE_INLINE_ int VoxelChunk::get_data_index(const int x, const int y, const int z) const {
|
|
return y + _data_size_y * (x + _data_size_x * z);
|
|
}
|
|
|
|
_FORCE_INLINE_ int VoxelChunk::get_data_size() const {
|
|
return _data_size_x * _data_size_y * _data_size_z;
|
|
}
|
|
|
|
//Voxel Structures
|
|
|
|
Ref<VoxelStructure> VoxelChunk::voxel_structure_get(const int index) const {
|
|
ERR_FAIL_INDEX_V(index, _voxel_structures.size(), Ref<VoxelStructure>());
|
|
|
|
return _voxel_structures.get(index);
|
|
}
|
|
void VoxelChunk::voxel_structure_add(const Ref<VoxelStructure> &structure) {
|
|
_voxel_structures.push_back(structure);
|
|
}
|
|
void VoxelChunk::voxel_structure_remove(const Ref<VoxelStructure> &structure) {
|
|
if (!structure.is_valid())
|
|
return;
|
|
|
|
int index = _voxel_structures.find(structure);
|
|
|
|
if (index != -1)
|
|
_voxel_structures.remove(index);
|
|
}
|
|
void VoxelChunk::voxel_structure_remove_index(const int index) {
|
|
ERR_FAIL_INDEX(index, _voxel_structures.size());
|
|
|
|
_voxel_structures.remove(index);
|
|
}
|
|
void VoxelChunk::voxel_structure_clear() {
|
|
_voxel_structures.clear();
|
|
}
|
|
int VoxelChunk::voxel_structure_get_count() const {
|
|
return _voxel_structures.size();
|
|
}
|
|
void VoxelChunk::voxel_structure_add_at_position(Ref<VoxelStructure> structure, const Vector3 &world_position) {
|
|
ERR_FAIL_COND(!structure.is_valid());
|
|
|
|
structure->set_position_x(static_cast<int>(world_position.x / _voxel_scale));
|
|
structure->set_position_y(static_cast<int>(world_position.y / _voxel_scale));
|
|
structure->set_position_z(static_cast<int>(world_position.z / _voxel_scale));
|
|
|
|
voxel_structure_add(structure);
|
|
}
|
|
|
|
Vector<Variant> VoxelChunk::voxel_structures_get() {
|
|
VARIANT_ARRAY_GET(_voxel_structures);
|
|
}
|
|
void VoxelChunk::voxel_structures_set(const Vector<Variant> &structures) {
|
|
voxel_structure_clear();
|
|
|
|
for (int i = 0; i < structures.size(); ++i) {
|
|
Ref<VoxelLight> structure = Ref<VoxelLight>(structures[i]);
|
|
|
|
voxel_structure_add(structure);
|
|
}
|
|
}
|
|
|
|
void VoxelChunk::build() {
|
|
ERR_FAIL_COND(!INSTANCE_VALIDATE(get_voxel_world()));
|
|
ERR_FAIL_COND(!get_voxel_world()->is_inside_tree());
|
|
ERR_FAIL_COND(!is_in_tree());
|
|
|
|
call("_build");
|
|
}
|
|
|
|
void VoxelChunk::_build() {
|
|
if (get_is_generating()) {
|
|
_queued_generation = true;
|
|
return;
|
|
}
|
|
|
|
_is_generating = true;
|
|
|
|
job_next();
|
|
}
|
|
|
|
void VoxelChunk::clear() {
|
|
ERR_FAIL_COND_MSG(!has_method("_clear"), "VoxelChunk: _clear() is missing! Please implement it!");
|
|
|
|
call("_clear");
|
|
}
|
|
|
|
void VoxelChunk::finalize_build() {
|
|
if (has_method("_finalize_build")) {
|
|
call("_finalize_build");
|
|
}
|
|
}
|
|
|
|
void VoxelChunk::bake_lights() {
|
|
if (has_method("_bake_lights"))
|
|
call("_bake_lights");
|
|
}
|
|
void VoxelChunk::bake_light(Ref<VoxelLight> light) {
|
|
if (!light.is_valid())
|
|
return;
|
|
|
|
if (has_method("_bake_lights"))
|
|
call("_bake_light", light);
|
|
}
|
|
void VoxelChunk::clear_baked_lights() {
|
|
if (has_method("_clear_baked_lights"))
|
|
call("_clear_baked_lights");
|
|
}
|
|
|
|
#if PROPS_PRESENT
|
|
void VoxelChunk::prop_add(const Transform &tarnsform, const Ref<PropData> &prop) {
|
|
ERR_FAIL_COND(!prop.is_valid());
|
|
|
|
PropDataStore s;
|
|
s.transform = tarnsform;
|
|
s.prop = prop;
|
|
|
|
_props.push_back(s);
|
|
}
|
|
Ref<PropData> VoxelChunk::prop_get(int index) {
|
|
ERR_FAIL_INDEX_V(index, _props.size(), Ref<PropData>());
|
|
|
|
return _props.get(index).prop;
|
|
}
|
|
Transform VoxelChunk::prop_get_tarnsform(const int index) {
|
|
ERR_FAIL_INDEX_V(index, _props.size(), Transform());
|
|
|
|
return _props.get(index).transform;
|
|
}
|
|
int VoxelChunk::prop_get_count() const {
|
|
return _props.size();
|
|
}
|
|
void VoxelChunk::prop_remove(const int index) {
|
|
ERR_FAIL_INDEX(index, _props.size());
|
|
|
|
_props.remove(index);
|
|
}
|
|
void VoxelChunk::props_clear() {
|
|
_props.clear();
|
|
}
|
|
#endif
|
|
|
|
#if MESH_DATA_RESOURCE_PRESENT
|
|
int VoxelChunk::mesh_data_resource_addv(const Vector3 &local_data_pos, const Ref<MeshDataResource> &mesh, const Ref<Texture> &texture, const Color &color, const bool apply_voxel_scale) {
|
|
ERR_FAIL_COND_V(!mesh.is_valid(), 0);
|
|
|
|
int index = _mesh_data_resources.size();
|
|
|
|
MeshDataResourceEntry e;
|
|
|
|
if (apply_voxel_scale) {
|
|
e.transform = Transform(Basis().scaled(Vector3(_voxel_scale, _voxel_scale, _voxel_scale)));
|
|
e.transform.origin = local_data_pos * _voxel_scale;
|
|
} else {
|
|
e.transform.origin = local_data_pos;
|
|
}
|
|
|
|
e.mesh = mesh;
|
|
e.texture = texture;
|
|
e.color = color;
|
|
|
|
AABB aabb = AABB(Vector3(), get_world_size());
|
|
AABB mesh_aabb = e.transform.xform(mesh->get_aabb());
|
|
e.is_inside = aabb.encloses(mesh_aabb);
|
|
|
|
if (get_library().is_valid() && texture.is_valid()) {
|
|
e.uv_rect = get_library()->get_prop_uv_rect(texture);
|
|
} else {
|
|
e.uv_rect = Rect2(0, 0, 1, 1);
|
|
}
|
|
|
|
_mesh_data_resources.push_back(e);
|
|
|
|
if (has_method("_mesh_data_resource_added"))
|
|
call("_mesh_data_resource_added", index);
|
|
|
|
return index;
|
|
}
|
|
|
|
int VoxelChunk::mesh_data_resource_add(const Transform &local_transform, const Ref<MeshDataResource> &mesh, const Ref<Texture> &texture, const Color &color, const bool apply_voxel_scale) {
|
|
ERR_FAIL_COND_V(!mesh.is_valid(), 0);
|
|
|
|
int index = _mesh_data_resources.size();
|
|
|
|
MeshDataResourceEntry e;
|
|
|
|
e.transform = local_transform;
|
|
|
|
if (apply_voxel_scale) {
|
|
e.transform.basis = e.transform.basis.scaled(Vector3(_voxel_scale, _voxel_scale, _voxel_scale));
|
|
e.transform.origin = e.transform.origin * _voxel_scale;
|
|
}
|
|
|
|
e.mesh = mesh;
|
|
e.texture = texture;
|
|
e.color = color;
|
|
|
|
AABB aabb = AABB(Vector3(), get_world_size());
|
|
AABB mesh_aabb = e.transform.xform(mesh->get_aabb());
|
|
e.is_inside = aabb.encloses(mesh_aabb);
|
|
|
|
if (get_library().is_valid() && texture.is_valid())
|
|
e.uv_rect = get_library()->get_prop_uv_rect(texture);
|
|
else
|
|
e.uv_rect = Rect2(0, 0, 1, 1);
|
|
|
|
_mesh_data_resources.push_back(e);
|
|
|
|
if (has_method("_mesh_data_resource_added"))
|
|
call("_mesh_data_resource_added", index);
|
|
|
|
return index;
|
|
}
|
|
|
|
Ref<MeshDataResource> VoxelChunk::mesh_data_resource_get(const int index) {
|
|
ERR_FAIL_INDEX_V(index, _mesh_data_resources.size(), Ref<MeshDataResource>());
|
|
|
|
return _mesh_data_resources[index].mesh;
|
|
}
|
|
|
|
void VoxelChunk::mesh_data_resource_set(const int index, const Ref<MeshDataResource> &mesh) {
|
|
ERR_FAIL_INDEX(index, _mesh_data_resources.size());
|
|
}
|
|
|
|
Ref<Texture> VoxelChunk::mesh_data_resource_get_texture(const int index) {
|
|
ERR_FAIL_INDEX_V(index, _mesh_data_resources.size(), Ref<Texture>());
|
|
|
|
return _mesh_data_resources[index].texture;
|
|
}
|
|
void VoxelChunk::mesh_data_resource_set_texture(const int index, const Ref<Texture> &texture) {
|
|
ERR_FAIL_INDEX(index, _mesh_data_resources.size());
|
|
|
|
_mesh_data_resources.write[index].texture = texture;
|
|
}
|
|
|
|
Color VoxelChunk::mesh_data_resource_get_color(const int index) {
|
|
ERR_FAIL_INDEX_V(index, _mesh_data_resources.size(), Color());
|
|
|
|
return _mesh_data_resources[index].color;
|
|
}
|
|
void VoxelChunk::mesh_data_resource_set_color(const int index, const Color &color) {
|
|
ERR_FAIL_INDEX(index, _mesh_data_resources.size());
|
|
|
|
_mesh_data_resources.write[index].color = color;
|
|
}
|
|
|
|
Rect2 VoxelChunk::mesh_data_resource_get_uv_rect(const int index) {
|
|
ERR_FAIL_INDEX_V(index, _mesh_data_resources.size(), Rect2());
|
|
|
|
return _mesh_data_resources[index].uv_rect;
|
|
}
|
|
void VoxelChunk::mesh_data_resource_set_uv_rect(const int index, const Rect2 &uv_rect) {
|
|
ERR_FAIL_INDEX(index, _mesh_data_resources.size());
|
|
|
|
_mesh_data_resources.write[index].uv_rect = uv_rect;
|
|
}
|
|
|
|
Transform VoxelChunk::mesh_data_resource_get_transform(const int index) {
|
|
ERR_FAIL_INDEX_V(index, _mesh_data_resources.size(), Transform());
|
|
|
|
return _mesh_data_resources.write[index].transform;
|
|
}
|
|
void VoxelChunk::mesh_data_resource_set_transform(const int index, const Transform &transform) {
|
|
ERR_FAIL_INDEX(index, _mesh_data_resources.size());
|
|
|
|
_mesh_data_resources.write[index].transform = transform;
|
|
}
|
|
|
|
bool VoxelChunk::mesh_data_resource_get_is_inside(const int index) {
|
|
ERR_FAIL_INDEX_V(index, _mesh_data_resources.size(), true);
|
|
|
|
return _mesh_data_resources[index].is_inside;
|
|
}
|
|
void VoxelChunk::mesh_data_resource_set_is_inside(const int index, const bool &inside) {
|
|
ERR_FAIL_INDEX(index, _mesh_data_resources.size());
|
|
|
|
_mesh_data_resources.write[index].is_inside = inside;
|
|
}
|
|
|
|
int VoxelChunk::mesh_data_resource_get_count() const {
|
|
return _mesh_data_resources.size();
|
|
}
|
|
void VoxelChunk::mesh_data_resource_remove(const int index) {
|
|
ERR_FAIL_INDEX(index, _mesh_data_resources.size());
|
|
|
|
_mesh_data_resources.remove(index);
|
|
}
|
|
void VoxelChunk::mesh_data_resource_clear() {
|
|
_mesh_data_resources.clear();
|
|
}
|
|
|
|
#endif
|
|
|
|
int VoxelChunk::collider_add(const Transform &local_transform, const Ref<Shape> &shape, const RID &shape_rid, const RID &body) {
|
|
ERR_FAIL_COND_V(!shape.is_valid() && shape_rid == RID(), 0);
|
|
|
|
int index = _colliders.size();
|
|
|
|
ColliderBody e;
|
|
e.transform = local_transform;
|
|
e.body = body;
|
|
e.shape = shape;
|
|
e.shape_rid = shape_rid;
|
|
|
|
_colliders.push_back(e);
|
|
|
|
return index;
|
|
}
|
|
|
|
Transform VoxelChunk::collider_get_transform(const int index) {
|
|
ERR_FAIL_INDEX_V(index, _colliders.size(), Transform());
|
|
|
|
return _colliders[index].transform;
|
|
}
|
|
void VoxelChunk::collider_set_transform(const int index, const Transform &transform) {
|
|
ERR_FAIL_INDEX(index, _colliders.size());
|
|
|
|
_colliders.write[index].transform = transform;
|
|
}
|
|
|
|
Ref<Shape> VoxelChunk::collider_get_shape(const int index) {
|
|
ERR_FAIL_INDEX_V(index, _colliders.size(), Ref<Shape>());
|
|
|
|
return _colliders[index].shape;
|
|
}
|
|
|
|
void VoxelChunk::collider_set_shape(const int index, const Ref<Shape> &shape) {
|
|
ERR_FAIL_INDEX(index, _colliders.size());
|
|
|
|
_colliders.write[index].shape = shape;
|
|
}
|
|
|
|
RID VoxelChunk::collider_get_shape_rid(const int index) {
|
|
ERR_FAIL_INDEX_V(index, _colliders.size(), RID());
|
|
|
|
return _colliders[index].shape_rid;
|
|
}
|
|
void VoxelChunk::collider_set_shape_rid(const int index, const RID &rid) {
|
|
ERR_FAIL_INDEX(index, _colliders.size());
|
|
|
|
_colliders.write[index].shape_rid = rid;
|
|
}
|
|
|
|
RID VoxelChunk::collider_get_body(const int index) {
|
|
ERR_FAIL_INDEX_V(index, _colliders.size(), RID());
|
|
|
|
return _colliders[index].body;
|
|
}
|
|
void VoxelChunk::collider_set_body(const int index, const RID &rid) {
|
|
ERR_FAIL_INDEX(index, _colliders.size());
|
|
|
|
_colliders.write[index].body = rid;
|
|
}
|
|
|
|
int VoxelChunk::collider_get_count() const {
|
|
return _colliders.size();
|
|
}
|
|
void VoxelChunk::collider_remove(const int index) {
|
|
ERR_FAIL_INDEX(index, _colliders.size());
|
|
|
|
_colliders.remove(index);
|
|
}
|
|
void VoxelChunk::colliders_clear() {
|
|
_colliders.clear();
|
|
}
|
|
|
|
void VoxelChunk::enter_tree() {
|
|
_is_in_tree = true;
|
|
|
|
if (has_method("_enter_tree"))
|
|
call("_enter_tree");
|
|
}
|
|
void VoxelChunk::exit_tree() {
|
|
_is_in_tree = false;
|
|
|
|
if (has_method("_exit_tree"))
|
|
call("_exit_tree");
|
|
}
|
|
void VoxelChunk::process(const float delta) {
|
|
if (has_method("_process"))
|
|
call("_process", delta);
|
|
}
|
|
void VoxelChunk::physics_process(const float delta) {
|
|
if (has_method("_physics_process"))
|
|
call("_physics_process", delta);
|
|
}
|
|
void VoxelChunk::world_transform_changed() {
|
|
call("_world_transform_changed");
|
|
}
|
|
void VoxelChunk::visibility_changed(const bool visible) {
|
|
if (has_method("_visibility_changed"))
|
|
call("_visibility_changed", _is_visible);
|
|
}
|
|
void VoxelChunk::world_light_added(const Ref<VoxelLight> &light) {
|
|
if (has_method("_world_light_added"))
|
|
call("_world_light_added", light);
|
|
}
|
|
void VoxelChunk::world_light_removed(const Ref<VoxelLight> &light) {
|
|
if (has_method("_world_light_removed"))
|
|
call("_world_light_removed", light);
|
|
}
|
|
void VoxelChunk::generation_process(const float delta) {
|
|
call("_generation_process", delta);
|
|
}
|
|
void VoxelChunk::generation_physics_process(const float delta) {
|
|
call("_generation_physics_process", delta);
|
|
}
|
|
|
|
Transform VoxelChunk::get_transform() const {
|
|
return _transform;
|
|
}
|
|
void VoxelChunk::set_transform(const Transform &transform) {
|
|
_transform = transform;
|
|
}
|
|
|
|
Transform VoxelChunk::get_global_transform() const {
|
|
|
|
ERR_FAIL_COND_V(!get_voxel_world(), Transform());
|
|
|
|
return get_voxel_world()->get_global_transform() * _transform;
|
|
}
|
|
|
|
Vector3 VoxelChunk::to_local(Vector3 p_global) const {
|
|
|
|
return get_global_transform().affine_inverse().xform(p_global);
|
|
}
|
|
|
|
Vector3 VoxelChunk::to_global(Vector3 p_local) const {
|
|
|
|
return get_global_transform().xform(p_local);
|
|
}
|
|
|
|
VoxelChunk::VoxelChunk() {
|
|
_is_build_threaded = false;
|
|
_is_processing = false;
|
|
_is_phisics_processing = false;
|
|
_is_in_tree = false;
|
|
|
|
_is_visible = true;
|
|
|
|
_is_generating = false;
|
|
_dirty = false;
|
|
_state = VOXEL_CHUNK_STATE_OK;
|
|
|
|
_voxel_scale = 1;
|
|
|
|
_voxel_world = NULL;
|
|
|
|
_position_x = 0;
|
|
_position_y = 0;
|
|
_position_z = 0;
|
|
|
|
_size_x = 0;
|
|
_size_y = 0;
|
|
_size_z = 0;
|
|
|
|
_data_size_x = 0;
|
|
_data_size_y = 0;
|
|
_data_size_z = 0;
|
|
|
|
_margin_start = 0;
|
|
_margin_end = 0;
|
|
|
|
_current_job = -1;
|
|
|
|
_queued_generation = false;
|
|
}
|
|
|
|
VoxelChunk::~VoxelChunk() {
|
|
if (_library.is_valid()) {
|
|
_library.unref();
|
|
}
|
|
|
|
#if PROPS_PRESENT
|
|
props_clear();
|
|
#endif
|
|
|
|
#if MESH_DATA_RESOURCE_PRESENT
|
|
mesh_data_resource_clear();
|
|
#endif
|
|
|
|
for (int i = 0; i < _channels.size(); ++i) {
|
|
uint8_t *ch = _channels[i];
|
|
|
|
if (ch != NULL) {
|
|
memdelete_arr(ch);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < _colliders.size(); ++i) {
|
|
PhysicsServer::get_singleton()->free(_colliders[i].body);
|
|
}
|
|
|
|
_colliders.clear();
|
|
|
|
_jobs.clear();
|
|
}
|
|
|
|
void VoxelChunk::_enter_tree() {
|
|
for (int i = 0; i < _jobs.size(); ++i) {
|
|
Ref<VoxelJob> j = _jobs[i];
|
|
|
|
if (j.is_valid()) {
|
|
j->set_chunk(Ref<VoxelChunk>(this));
|
|
}
|
|
}
|
|
}
|
|
|
|
void VoxelChunk::_exit_tree() {
|
|
_abort_build = true;
|
|
|
|
for (int i = 0; i < _jobs.size(); ++i) {
|
|
Ref<VoxelJob> j = _jobs[i];
|
|
|
|
if (j.is_valid()) {
|
|
j->chunk_exit_tree();
|
|
}
|
|
}
|
|
}
|
|
|
|
void VoxelChunk::_generation_process(const float delta) {
|
|
_THREAD_SAFE_METHOD_
|
|
|
|
if (_current_job < 0 || _current_job >= _jobs.size())
|
|
return;
|
|
|
|
Ref<VoxelJob> job = _jobs[_current_job];
|
|
|
|
ERR_FAIL_COND(!job.is_valid());
|
|
|
|
if (job->get_build_phase_type() == VoxelJob::BUILD_PHASE_TYPE_PROCESS) {
|
|
if (!_voxel_world->can_chunk_do_build_step())
|
|
return;
|
|
|
|
job->process(delta);
|
|
|
|
if (job->get_build_phase_type() == VoxelJob::BUILD_PHASE_TYPE_NORMAL) {
|
|
#if THREAD_POOL_PRESENT
|
|
ThreadPool::get_singleton()->add_job(job);
|
|
#else
|
|
job->execute();
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
void VoxelChunk::_generation_physics_process(const float delta) {
|
|
_THREAD_SAFE_METHOD_
|
|
|
|
if (_current_job < 0 || _current_job >= _jobs.size())
|
|
return;
|
|
|
|
Ref<VoxelJob> job = _jobs[_current_job];
|
|
|
|
ERR_FAIL_COND(!job.is_valid());
|
|
|
|
if (job->get_build_phase_type() == VoxelJob::BUILD_PHASE_TYPE_PHYSICS_PROCESS) {
|
|
if (!_voxel_world->can_chunk_do_build_step())
|
|
return;
|
|
|
|
job->physics_process(delta);
|
|
|
|
if (job->get_build_phase_type() == VoxelJob::BUILD_PHASE_TYPE_NORMAL) {
|
|
#if THREAD_POOL_PRESENT
|
|
ThreadPool::get_singleton()->add_job(job);
|
|
#else
|
|
job->execute();
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
void VoxelChunk::_world_transform_changed() {
|
|
Transform wt;
|
|
|
|
if (_voxel_world != NULL) {
|
|
wt = _voxel_world->get_transform();
|
|
}
|
|
|
|
set_transform(wt * Transform(Basis(), Vector3(_position_x * static_cast<int>(_size_x) * _voxel_scale, _position_y * static_cast<int>(_size_y) * _voxel_scale, _position_z * static_cast<int>(_size_z) * _voxel_scale)));
|
|
}
|
|
|
|
/*
|
|
bool VoxelChunk::_set(const StringName &p_name, const Variant &p_value) {
|
|
String name = p_name;
|
|
|
|
if (name.begins_with("channels/")) {
|
|
|
|
int index = name.get_slicec('/', 1).to_int();
|
|
|
|
if (_channels.size() <= index) {
|
|
set_channel_count(index);
|
|
}
|
|
|
|
PoolByteArray arr = p_value;
|
|
|
|
if (arr.size() == 0)
|
|
return true;
|
|
|
|
set_channel_array(index, arr);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool VoxelChunk::_get(const StringName &p_name, Variant &r_ret) const {
|
|
String name = p_name;
|
|
|
|
if (name.begins_with("channels/")) {
|
|
|
|
int index = name.get_slicec('/', 1).to_int();
|
|
|
|
r_ret = get_channel_array(index);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void VoxelChunk::_get_property_list(List<PropertyInfo> *p_list) const {
|
|
for (int i = 0; i < _channels.size(); ++i) {
|
|
p_list->push_back(PropertyInfo(Variant::POOL_BYTE_ARRAY, "channels/" + String::num(i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL));
|
|
}
|
|
}
|
|
*/
|
|
|
|
void VoxelChunk::_bind_methods() {
|
|
ADD_SIGNAL(MethodInfo("mesh_generation_finished", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
|
|
|
|
BIND_VMETHOD(MethodInfo("_mesh_data_resource_added", PropertyInfo(Variant::INT, "index")));
|
|
|
|
BIND_VMETHOD(MethodInfo("_channel_setup"));
|
|
|
|
BIND_VMETHOD(MethodInfo("_bake_lights"));
|
|
BIND_VMETHOD(MethodInfo("_bake_light", PropertyInfo(Variant::OBJECT, "light", PROPERTY_HINT_RESOURCE_TYPE, "VoxelLight")));
|
|
BIND_VMETHOD(MethodInfo("_clear_baked_lights"));
|
|
|
|
ClassDB::bind_method(D_METHOD("bake_lights"), &VoxelChunk::bake_lights);
|
|
ClassDB::bind_method(D_METHOD("bake_light", "light"), &VoxelChunk::bake_light);
|
|
ClassDB::bind_method(D_METHOD("clear_baked_lights"), &VoxelChunk::clear_baked_lights);
|
|
|
|
BIND_VMETHOD(MethodInfo("_enter_tree"));
|
|
BIND_VMETHOD(MethodInfo("_exit_tree"));
|
|
BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta")));
|
|
BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta")));
|
|
BIND_VMETHOD(MethodInfo("_world_transform_changed"));
|
|
BIND_VMETHOD(MethodInfo("_visibility_changed", PropertyInfo(Variant::BOOL, "visible")));
|
|
BIND_VMETHOD(MethodInfo("_world_light_added", PropertyInfo(Variant::OBJECT, "light", PROPERTY_HINT_RESOURCE_TYPE, "VoxelLight")));
|
|
BIND_VMETHOD(MethodInfo("_world_light_removed", PropertyInfo(Variant::OBJECT, "light", PROPERTY_HINT_RESOURCE_TYPE, "VoxelLight")));
|
|
|
|
BIND_VMETHOD(MethodInfo("_generation_process", PropertyInfo(Variant::REAL, "delta")));
|
|
BIND_VMETHOD(MethodInfo("_generation_physics_process", PropertyInfo(Variant::REAL, "delta")));
|
|
|
|
BIND_VMETHOD(MethodInfo("_finalize_build"));
|
|
|
|
ClassDB::bind_method(D_METHOD("enter_tree"), &VoxelChunk::enter_tree);
|
|
ClassDB::bind_method(D_METHOD("exit_tree"), &VoxelChunk::exit_tree);
|
|
ClassDB::bind_method(D_METHOD("process", "delta"), &VoxelChunk::process);
|
|
ClassDB::bind_method(D_METHOD("physics_process", "delta"), &VoxelChunk::physics_process);
|
|
ClassDB::bind_method(D_METHOD("world_transform_changed"), &VoxelChunk::world_transform_changed);
|
|
ClassDB::bind_method(D_METHOD("visibility_changed", "visible"), &VoxelChunk::visibility_changed);
|
|
ClassDB::bind_method(D_METHOD("world_light_added", "light"), &VoxelChunk::world_light_added);
|
|
ClassDB::bind_method(D_METHOD("world_light_removed", "light"), &VoxelChunk::world_light_removed);
|
|
|
|
ClassDB::bind_method(D_METHOD("generation_process", "delta"), &VoxelChunk::generation_process);
|
|
ClassDB::bind_method(D_METHOD("generation_physics_process", "delta"), &VoxelChunk::generation_physics_process);
|
|
|
|
ClassDB::bind_method(D_METHOD("finalize_build"), &VoxelChunk::finalize_build);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_process"), &VoxelChunk::get_process);
|
|
ClassDB::bind_method(D_METHOD("set_process", "value"), &VoxelChunk::set_process);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_physics_process"), &VoxelChunk::get_physics_process);
|
|
ClassDB::bind_method(D_METHOD("set_physics_process", "value"), &VoxelChunk::set_physics_process);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_in_tree"), &VoxelChunk::is_in_tree);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_is_build_threaded"), &VoxelChunk::get_is_build_threaded);
|
|
ClassDB::bind_method(D_METHOD("set_is_build_threaded", "value"), &VoxelChunk::set_is_build_threaded);
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_build_threaded", PROPERTY_HINT_NONE, "", 0), "set_is_build_threaded", "get_is_build_threaded");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_transform"), &VoxelChunk::get_transform);
|
|
ClassDB::bind_method(D_METHOD("set_transform", "value"), &VoxelChunk::set_transform);
|
|
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_visible"), &VoxelChunk::get_visible);
|
|
ClassDB::bind_method(D_METHOD("set_visible", "value"), &VoxelChunk::set_visible);
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "get_visible");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_is_generating"), &VoxelChunk::get_is_generating);
|
|
ClassDB::bind_method(D_METHOD("set_is_generating", "value"), &VoxelChunk::set_is_generating);
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_generating", PROPERTY_HINT_NONE, "", 0), "set_is_generating", "get_is_generating");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_dirty"), &VoxelChunk::get_dirty);
|
|
ClassDB::bind_method(D_METHOD("set_dirty", "value"), &VoxelChunk::set_dirty);
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dirty", PROPERTY_HINT_NONE, "", 0), "set_dirty", "get_dirty");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_state"), &VoxelChunk::get_state);
|
|
ClassDB::bind_method(D_METHOD("set_state", "value"), &VoxelChunk::set_state);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "state", PROPERTY_HINT_NONE, "", 0), "set_state", "get_state");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_position_x"), &VoxelChunk::get_position_x);
|
|
ClassDB::bind_method(D_METHOD("set_position_x", "value"), &VoxelChunk::set_position_x);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "position_x"), "set_position_x", "get_position_x");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_position_y"), &VoxelChunk::get_position_y);
|
|
ClassDB::bind_method(D_METHOD("set_position_y", "value"), &VoxelChunk::set_position_y);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "position_y"), "set_position_y", "get_position_y");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_position_z"), &VoxelChunk::get_position_z);
|
|
ClassDB::bind_method(D_METHOD("set_position_z", "value"), &VoxelChunk::set_position_z);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "position_z"), "set_position_z", "get_position_z");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_size_x"), &VoxelChunk::get_size_x);
|
|
ClassDB::bind_method(D_METHOD("set_size_x"), &VoxelChunk::set_size_x);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "size_x"), "set_size_x", "get_size_x");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_size_y"), &VoxelChunk::get_size_y);
|
|
ClassDB::bind_method(D_METHOD("set_size_y"), &VoxelChunk::set_size_y);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "size_y"), "set_size_y", "get_size_y");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_size_z"), &VoxelChunk::get_size_z);
|
|
ClassDB::bind_method(D_METHOD("set_size_z"), &VoxelChunk::set_size_z);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "size_z"), "set_size_z", "get_size_z");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_data_size_x"), &VoxelChunk::get_data_size_x);
|
|
ClassDB::bind_method(D_METHOD("set_data_size_x"), &VoxelChunk::set_data_size_x);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "data_size_x"), "set_data_size_x", "get_data_size_x");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_data_size_y"), &VoxelChunk::get_data_size_y);
|
|
ClassDB::bind_method(D_METHOD("set_data_size_y"), &VoxelChunk::set_data_size_y);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "data_size_y"), "set_data_size_y", "get_data_size_y");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_data_size_z"), &VoxelChunk::get_data_size_z);
|
|
ClassDB::bind_method(D_METHOD("set_data_size_z"), &VoxelChunk::set_data_size_z);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "data_size_z"), "set_data_size_z", "get_data_size_z");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_position"), &VoxelChunk::get_position);
|
|
ClassDB::bind_method(D_METHOD("set_position", "x", "y", "z"), &VoxelChunk::set_position);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_world_position"), &VoxelChunk::get_world_position);
|
|
ClassDB::bind_method(D_METHOD("get_world_size"), &VoxelChunk::get_world_size);
|
|
ClassDB::bind_method(D_METHOD("get_world_aabb"), &VoxelChunk::get_world_aabb);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_margin_start"), &VoxelChunk::get_margin_start);
|
|
ClassDB::bind_method(D_METHOD("set_margin_start"), &VoxelChunk::set_margin_start);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "margin_start"), "set_margin_start", "get_margin_start");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_margin_end"), &VoxelChunk::get_margin_end);
|
|
ClassDB::bind_method(D_METHOD("set_margin_end"), &VoxelChunk::set_margin_end);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "margin_end"), "set_margin_end", "get_margin_end");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_library"), &VoxelChunk::get_library);
|
|
ClassDB::bind_method(D_METHOD("set_library", "value"), &VoxelChunk::set_library);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary"), "set_library", "get_library");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_voxel_scale"), &VoxelChunk::get_voxel_scale);
|
|
ClassDB::bind_method(D_METHOD("set_voxel_scale", "value"), &VoxelChunk::set_voxel_scale);
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "voxel_scale"), "set_voxel_scale", "get_voxel_scale");
|
|
|
|
ClassDB::bind_method(D_METHOD("job_get", "index"), &VoxelChunk::job_get);
|
|
ClassDB::bind_method(D_METHOD("job_set", "index", "job"), &VoxelChunk::job_set);
|
|
ClassDB::bind_method(D_METHOD("job_remove", "index"), &VoxelChunk::job_remove);
|
|
ClassDB::bind_method(D_METHOD("job_add", "job"), &VoxelChunk::job_add);
|
|
ClassDB::bind_method(D_METHOD("job_get_count"), &VoxelChunk::job_get_count);
|
|
|
|
ClassDB::bind_method(D_METHOD("job_get_current_index"), &VoxelChunk::job_get_current_index);
|
|
ClassDB::bind_method(D_METHOD("job_next"), &VoxelChunk::job_next);
|
|
ClassDB::bind_method(D_METHOD("job_get_current"), &VoxelChunk::job_get_current);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_voxel_world"), &VoxelChunk::get_voxel_world);
|
|
ClassDB::bind_method(D_METHOD("set_voxel_world", "world"), &VoxelChunk::set_voxel_world_bind);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "voxel_world", PROPERTY_HINT_RESOURCE_TYPE, "VoxelWorld", 0), "set_voxel_world", "get_voxel_world");
|
|
|
|
//Voxel Data
|
|
ClassDB::bind_method(D_METHOD("channel_setup"), &VoxelChunk::channel_setup);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_size", "size_x", "size_y", "size_z", "margin_start", "margin_end"), &VoxelChunk::set_size, DEFVAL(0), DEFVAL(0));
|
|
|
|
ClassDB::bind_method(D_METHOD("validate_data_position", "x", "y", "z"), &VoxelChunk::validate_data_position);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "index"), &VoxelChunk::get_voxel);
|
|
ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "index"), &VoxelChunk::set_voxel);
|
|
|
|
ClassDB::bind_method(D_METHOD("channel_get_count"), &VoxelChunk::channel_get_count);
|
|
ClassDB::bind_method(D_METHOD("channel_set_count", "count"), &VoxelChunk::channel_set_count);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "channel_set_count", "channel_get_count");
|
|
|
|
ClassDB::bind_method(D_METHOD("channel_is_allocated", "index"), &VoxelChunk::channel_is_allocated);
|
|
ClassDB::bind_method(D_METHOD("channel_ensure_allocated", "index", "default_value"), &VoxelChunk::channel_ensure_allocated);
|
|
ClassDB::bind_method(D_METHOD("channel_allocate", "index", "default_value"), &VoxelChunk::channel_allocate);
|
|
ClassDB::bind_method(D_METHOD("channel_fill", "value", "index"), &VoxelChunk::channel_fill);
|
|
ClassDB::bind_method(D_METHOD("channel_dealloc", "index"), &VoxelChunk::channel_dealloc);
|
|
|
|
ClassDB::bind_method(D_METHOD("channel_get_array", "index"), &VoxelChunk::channel_get_array);
|
|
ClassDB::bind_method(D_METHOD("channel_set_array", "index", "array"), &VoxelChunk::channel_set_array);
|
|
|
|
ClassDB::bind_method(D_METHOD("channel_get_compressed", "index"), &VoxelChunk::channel_get_compressed);
|
|
ClassDB::bind_method(D_METHOD("channel_set_compressed", "index", "array"), &VoxelChunk::channel_set_compressed);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_index", "x", "y", "z"), &VoxelChunk::get_index);
|
|
ClassDB::bind_method(D_METHOD("get_data_index", "x", "y", "z"), &VoxelChunk::get_data_index);
|
|
ClassDB::bind_method(D_METHOD("get_data_size"), &VoxelChunk::get_data_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("voxel_structure_get", "index"), &VoxelChunk::voxel_structure_get);
|
|
ClassDB::bind_method(D_METHOD("voxel_structure_add", "structure"), &VoxelChunk::voxel_structure_add);
|
|
ClassDB::bind_method(D_METHOD("voxel_structure_remove", "structure"), &VoxelChunk::voxel_structure_remove);
|
|
ClassDB::bind_method(D_METHOD("voxel_structure_remove_index", "index"), &VoxelChunk::voxel_structure_remove_index);
|
|
ClassDB::bind_method(D_METHOD("voxel_structure_clear"), &VoxelChunk::voxel_structure_clear);
|
|
ClassDB::bind_method(D_METHOD("voxel_structure_get_count"), &VoxelChunk::voxel_structure_get_count);
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ClassDB::bind_method(D_METHOD("voxel_structure_add_at_position", "structure", "world_position"), &VoxelChunk::voxel_structure_add_at_position);
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ClassDB::bind_method(D_METHOD("voxel_structures_get"), &VoxelChunk::voxel_structures_get);
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ClassDB::bind_method(D_METHOD("voxel_structures_set"), &VoxelChunk::voxel_structures_set);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_structures", PROPERTY_HINT_NONE, "17/17:VoxelStructure", PROPERTY_USAGE_DEFAULT, "VoxelStructure"), "voxel_structures_set", "voxel_structures_get");
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//Meshes
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#if PROPS_PRESENT
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ClassDB::bind_method(D_METHOD("prop_add", "prop"), &VoxelChunk::prop_add);
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ClassDB::bind_method(D_METHOD("prop_get", "index"), &VoxelChunk::prop_get);
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ClassDB::bind_method(D_METHOD("prop_get_count"), &VoxelChunk::prop_get_count);
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ClassDB::bind_method(D_METHOD("prop_remove", "index"), &VoxelChunk::prop_remove);
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ClassDB::bind_method(D_METHOD("props_clear"), &VoxelChunk::props_clear);
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#endif
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#if MESH_DATA_RESOURCE_PRESENT
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ClassDB::bind_method(D_METHOD("mesh_data_resource_addv", "local_data_pos", "mesh", "texture", "color", "apply_voxel_scale"), &VoxelChunk::mesh_data_resource_addv, DEFVAL(Ref<Texture>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(true));
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ClassDB::bind_method(D_METHOD("mesh_data_resource_add", "local_transform", "mesh", "texture", "color", "apply_voxel_scale"), &VoxelChunk::mesh_data_resource_add, DEFVAL(Ref<Texture>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(true));
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ClassDB::bind_method(D_METHOD("mesh_data_resource_get", "index"), &VoxelChunk::mesh_data_resource_get);
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ClassDB::bind_method(D_METHOD("mesh_data_resource_set", "index", "mesh"), &VoxelChunk::mesh_data_resource_set);
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ClassDB::bind_method(D_METHOD("mesh_data_resource_get_texture", "index"), &VoxelChunk::mesh_data_resource_get_texture);
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ClassDB::bind_method(D_METHOD("mesh_data_resource_set_texture", "index", "texture"), &VoxelChunk::mesh_data_resource_set_texture);
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ClassDB::bind_method(D_METHOD("mesh_data_resource_get_color", "index"), &VoxelChunk::mesh_data_resource_get_color);
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ClassDB::bind_method(D_METHOD("mesh_data_resource_set_color", "index", "color"), &VoxelChunk::mesh_data_resource_set_color);
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ClassDB::bind_method(D_METHOD("mesh_data_resource_get_uv_rect", "index"), &VoxelChunk::mesh_data_resource_get_uv_rect);
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ClassDB::bind_method(D_METHOD("mesh_data_resource_set_uv_rect", "index", "uv_rect"), &VoxelChunk::mesh_data_resource_set_uv_rect);
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ClassDB::bind_method(D_METHOD("mesh_data_resource_get_transform", "index"), &VoxelChunk::mesh_data_resource_get_transform);
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ClassDB::bind_method(D_METHOD("mesh_data_resource_set_transform", "index", "transform"), &VoxelChunk::mesh_data_resource_set_transform);
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ClassDB::bind_method(D_METHOD("mesh_data_resource_get_is_inside", "index"), &VoxelChunk::mesh_data_resource_get_is_inside);
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ClassDB::bind_method(D_METHOD("mesh_data_resource_set_is_inside", "index", "inside"), &VoxelChunk::mesh_data_resource_set_is_inside);
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ClassDB::bind_method(D_METHOD("mesh_data_resource_get_count"), &VoxelChunk::mesh_data_resource_get_count);
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ClassDB::bind_method(D_METHOD("mesh_data_resource_remove", "index"), &VoxelChunk::mesh_data_resource_remove);
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ClassDB::bind_method(D_METHOD("mesh_data_resource_clear"), &VoxelChunk::mesh_data_resource_clear);
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#endif
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ClassDB::bind_method(D_METHOD("collider_add", "local_transform", "shape", "shape_rid", "body"), &VoxelChunk::collider_add, DEFVAL(RID()), DEFVAL(RID()));
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ClassDB::bind_method(D_METHOD("collider_get_transform", "index"), &VoxelChunk::collider_get_transform);
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ClassDB::bind_method(D_METHOD("collider_set_transform", "index", "transform"), &VoxelChunk::collider_set_transform);
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ClassDB::bind_method(D_METHOD("collider_get_shape", "index"), &VoxelChunk::collider_get_shape);
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ClassDB::bind_method(D_METHOD("collider_set_shape", "index", "shape"), &VoxelChunk::collider_set_shape);
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ClassDB::bind_method(D_METHOD("collider_get_shape_rid", "index"), &VoxelChunk::collider_get_shape_rid);
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ClassDB::bind_method(D_METHOD("collider_set_shape_rid", "index", "rid"), &VoxelChunk::collider_set_shape_rid);
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ClassDB::bind_method(D_METHOD("collider_get_body", "index"), &VoxelChunk::collider_get_body);
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ClassDB::bind_method(D_METHOD("collider_set_body", "index", "rid"), &VoxelChunk::collider_set_body);
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ClassDB::bind_method(D_METHOD("collider_get_count"), &VoxelChunk::collider_get_count);
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ClassDB::bind_method(D_METHOD("collider_remove", "index"), &VoxelChunk::collider_remove);
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ClassDB::bind_method(D_METHOD("colliders_clear"), &VoxelChunk::colliders_clear);
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BIND_VMETHOD(MethodInfo("_build"));
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ClassDB::bind_method(D_METHOD("build"), &VoxelChunk::build);
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ClassDB::bind_method(D_METHOD("_build"), &VoxelChunk::_build);
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ClassDB::bind_method(D_METHOD("get_global_transform"), &VoxelChunk::get_global_transform);
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ClassDB::bind_method(D_METHOD("to_local", "global"), &VoxelChunk::to_local);
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ClassDB::bind_method(D_METHOD("to_global", "local"), &VoxelChunk::to_global);
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ClassDB::bind_method(D_METHOD("_world_transform_changed"), &VoxelChunk::_world_transform_changed);
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ClassDB::bind_method(D_METHOD("_enter_tree"), &VoxelChunk::_enter_tree);
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ClassDB::bind_method(D_METHOD("_exit_tree"), &VoxelChunk::_exit_tree);
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ClassDB::bind_method(D_METHOD("_generation_process"), &VoxelChunk::_generation_process);
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ClassDB::bind_method(D_METHOD("_generation_physics_process"), &VoxelChunk::_generation_physics_process);
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}
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