mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-22 10:57:30 +01:00
84 lines
2.4 KiB
C++
84 lines
2.4 KiB
C++
/*
|
|
Copyright (c) 2019-2020 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#ifndef BLOCK_VOXEL_STRUCTURE_H
|
|
#define BLOCK_VOXEL_STRUCTURE_H
|
|
|
|
#include "voxel_structure.h"
|
|
|
|
#include "../defines.h"
|
|
|
|
#include pool_vector_h
|
|
include_pool_vector
|
|
#include "core/hash_map.h"
|
|
#include "voxel_chunk.h"
|
|
|
|
class BlockVoxelStructure : public VoxelStructure {
|
|
GDCLASS(BlockVoxelStructure, VoxelStructure);
|
|
|
|
public:
|
|
int get_channel_count() const;
|
|
void set_channel_count(const int value);
|
|
|
|
uint8_t get_voxel(int p_x, int p_y, int p_z, int p_channel_index) const;
|
|
void set_voxel(uint8_t p_value, int p_x, int p_y, int p_z, int p_channel_index);
|
|
|
|
PoolByteArray get_voxel_data(int p_x, int p_y, int p_z) const;
|
|
void set_voxel_data(PoolByteArray p_arr, int p_x, int p_y, int p_z);
|
|
|
|
//void _write_to_chunk(Node *chunk);
|
|
|
|
void clear();
|
|
|
|
BlockVoxelStructure();
|
|
~BlockVoxelStructure();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
struct VSIntPos {
|
|
int x;
|
|
int y;
|
|
int z;
|
|
};
|
|
|
|
struct VSIntPosHasher {
|
|
static _FORCE_INLINE_ uint32_t hash(const VSIntPos &v) {
|
|
uint32_t hash = hash_djb2_one_32(v.x);
|
|
hash = hash_djb2_one_32(v.y, hash);
|
|
return hash_djb2_one_32(v.z, hash);
|
|
}
|
|
};
|
|
|
|
private:
|
|
int _channel_count;
|
|
|
|
HashMap<VSIntPos, PoolByteArray, VSIntPosHasher> _data;
|
|
};
|
|
|
|
_FORCE_INLINE_ bool operator==(const BlockVoxelStructure::VSIntPos &a, const BlockVoxelStructure::VSIntPos &b) {
|
|
return a.x == b.x && a.y == b.y && a.z == b.z;
|
|
}
|
|
|
|
#endif
|