voxelman/library/voxelman_library_merger.h

72 lines
1.8 KiB
C++

#ifndef VOXELMAN_LIBRARY_MERGER_H
#define VOXELMAN_LIBRARY_MERGER_H
#include "voxelman_library.h"
#include "core/resource.h"
#include "scene/resources/material.h"
#include "../data/voxel_light.h"
#include "voxel_surface_merger.h"
class VoxelSurfaceSimple;
class VoxelMesher;
class VoxelmanLibraryMerger : public VoxelmanLibrary {
GDCLASS(VoxelmanLibraryMerger, VoxelmanLibrary)
public:
int get_texture_flags() const;
void set_texture_flags(const int flags);
int get_max_atlas_size() const;
void set_max_atlas_size(const int size);
bool get_keep_original_atlases() const;
void set_keep_original_atlases(const bool value);
Color get_background_color() const;
void set_background_color(const Color color);
int get_margin() const;
void set_margin(const int margin);
Ref<VoxelSurface> get_voxel_surface(int index) const;
void add_voxel_surface(Ref<VoxelSurface> value);
void set_voxel_surface(int index, Ref<VoxelSurface> value);
void remove_surface(int index);
int get_num_surfaces();
void clear_surfaces();
Vector<Variant> get_voxel_surfaces();
void set_voxel_surfaces(const Vector<Variant> &surfaces);
Ref<VoxelSurface> get_liquid_voxel_surface(int index) const;
void add_liquid_voxel_surface(Ref<VoxelSurface> value);
void set_liquid_voxel_surface(int index, Ref<VoxelSurface> value);
void remove_liquid_surface(int index);
int get_liquid_num_surfaces();
void clear_liquid_surfaces();
Vector<Variant> get_liquid_voxel_surfaces();
void set_liquid_voxel_surfaces(const Vector<Variant> &surfaces);
void refresh_rects();
void _setup_material_albedo(int material_index, Ref<Texture> texture);
VoxelmanLibraryMerger();
~VoxelmanLibraryMerger();
protected:
static void _bind_methods();
private:
Vector<Ref<VoxelSurfaceMerger> > _voxel_surfaces;
Vector<Ref<VoxelSurfaceMerger> > _liquid_surfaces;
Ref<TexturePacker> _packer;
};
#endif